Hold that, it isn’t right.
2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2
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TripleA Move Summary: British round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - British 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 armour and 3 mech_infantrys moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 3 fighters moved from India to French Indo China 1 artillery and 5 infantry moved from Burma to Shan State 1 mech_infantry moved from India to Shan State 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 airfield, 2 armour, 1 artillery, 3 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from Normandy Bordeaux to France 1 fighter moved from 110 Sea Zone to France 3 bombers moved from United Kingdom to France 1 fighter moved from 110 Sea Zone to France 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone 1 bomber moved from Queensland to 19 Sea Zone 3 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 submarine moved from 17 Sea Zone to 6 Sea Zone 3 bombers moved from Hawaiian Islands to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 infantry moved from Normandy Bordeaux to France Combat - Americans Battle in Guam Battle in 6 Sea Zone Americans attack with 5 bombers and 4 submarines Japanese defend with 2 destroyers and 1 transport Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 transport owned by the Japanese, 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans win, taking Guam from Japanese with 5 bombers and 3 submarines remaining. Battle score for attacker is 17 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers and 1 transport Battle in France Americans attack with 3 bombers, 6 fighters and 2 infantry Germans defend with 1 airfield, 1 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys Americans roll dice for 3 bombers, 6 fighters and 2 infantry in France, round 2 : 10/11 hits, 5.33 expected hits Germans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in France, round 2 : 3/7 hits, 2.50 expected hits 4 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in France Americans win with 3 bombers and 5 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter and 2 infantry Casualties for Germans: 1 armour, 4 infantry and 2 mech_infantrys Battle in 19 Sea Zone Americans attack with 1 bomber and 2 submarines Japanese defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 9 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 5 bombers moved from 6 Sea Zone to Iwo Jima 1 bomber moved from 19 Sea Zone to Jehol 1 fighter moved from France to 110 Sea Zone 1 fighter moved from France to 110 Sea Zone 3 fighters moved from France to Normandy Bordeaux 3 bombers moved from France to Normandy Bordeaux 2 transports moved from 110 Sea Zone to 107 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 tactical_bomber moved from Western United States to Hawaiian Islands 2 infantry moved from Alaska to 1 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone 2 infantry moved from 10 Sea Zone to Western United States Place Units - Americans 1 airfield placed in Normandy Bordeaux 2 armour and 1 fighter placed in Normandy Bordeaux 1 artillery and 1 infantry placed in Eastern United States 2 submarines placed in 10 Sea Zone 3 bombers placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Kweichow 1 fighter moved from Sikang to Kweichow 2 artilleries and 3 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 mech_infantry Battle in Kwangsi Chinese attack with 2 artilleries and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 4 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 5 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Jehol Place Units - Chinese 2 artilleries and 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 armour and 3 mech_infantrys moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 3 fighters moved from India to French Indo China 1 artillery and 5 infantry moved from Burma to Shan State 1 mech_infantry moved from India to Shan State 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - British Battle in Borneo Battle in French Indo China British attack with 1 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 3 tactical_bombers British roll dice for 1 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/9 hits, 3.67 expected hits Japanese roll dice for 3 infantry and 3 tactical_bombers in French Indo China, round 2 : 4/6 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 fighter owned by the British lost in French Indo China British roll dice for 1 armour, 3 fighters and 1 tactical_bomber in French Indo China, round 3 : 4/5 hits, 2.67 expected hits Japanese roll dice for 2 tactical_bombers in French Indo China, round 3 : 2/2 hits, 1.00 expected hits 2 tactical_bombers owned by the Japanese and 2 fighters owned by the British lost in French Indo China British win, taking Borneo from Japanese, taking French Indo China from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 3 fighters and 3 mech_infantrys Casualties for Japanese: 3 infantry and 3 tactical_bombers Battle in Shan State British attack with 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 armour and 1 mech_infantry British roll dice for 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/9 hits, 2.67 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Shan State, round 2 : 2/3 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Japanese: 2 armour and 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 3 infantry moved from India to Burma 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 aaGun moved from Normandy Bordeaux to Southern France 1 aaGun moved from Normandy Bordeaux to Southern France 3 artilleries moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 carrier and 1 transport placed in 80 Sea Zone 1 transport placed in 81 Sea Zone 1 destroyer placed in 98 Sea Zone 1 artillery placed in Egypt 1 artillery and 1 infantry placed in Persia Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2 UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.50 British : 2.00 Americans : 5.33 Chinese : -3.67 Japanese : 5.83
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@wizmark actually I would lose another sub…you had destroyers there so the plane can hit them
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 factory_minor; Remaining resources: 2 PUs; Combat Move - Italians 2 artilleries, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern France 2 bombers moved from Western Ukraine to Southern France 2 fighters moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry British defend with 3 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry; Americans defend with 1 factory_minor and 1 harbour AA fire in Southern France : 4/4 hits, 0.67 expected hits 2 bombers owned by the Italians and 2 fighters owned by the Italians lost in Southern France Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 3 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry in Southern France, round 2 : 4/7 hits, 2.33 expected hits 1 mech_infantry owned by the Italians, 1 aaGun owned by the British, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern France Americans win with 2 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -54 Casualties for Italians: 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry Casualties for British: 1 aaGun Non Combat Move - Italians Place Units - Italians 1 factory_minor placed in Western Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,4 Italians collect 9 PUs (2 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 1.67 AA fire in Southern France : : 3.33
Territory Summary for Italians :
Northern Italy : 1 factory_minor Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Western Ukraine : 1 flag, 1 factory_minor 93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 42 / 53 Russians : 28 / 44 Japanese : 46 / 54 Americans : 60 / 95 Chinese : 8 / 11 British : 36 / 45 UK_Pacific : 13 / 14 Italians : 11 / 11 ANZAC : 14 / 20 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 394 times 2 was rolled 405 times 3 was rolled 447 times 4 was rolled 387 times 5 was rolled 377 times 6 was rolled 369 times Average roll : 3.443 Median : 3.000 Variance : 1.621 Standard Deviation : 1.273 Total rolls : 2379 Null / Other 1 was rolled 56 times 2 was rolled 39 times 3 was rolled 62 times 4 was rolled 47 times 5 was rolled 41 times 6 was rolled 36 times Average roll : 3.306 Median : 3.000 Variance : 1.882 Standard Deviation : 1.372 Total rolls : 281 Germans Combat 1 was rolled 36 times 2 was rolled 60 times 3 was rolled 57 times 4 was rolled 44 times 5 was rolled 49 times 6 was rolled 55 times Average roll : 3.581 Median : 3.000 Variance : 1.356 Standard Deviation : 1.165 Total rolls : 301 British Combat 1 was rolled 56 times 2 was rolled 39 times 3 was rolled 62 times 4 was rolled 47 times 5 was rolled 41 times 6 was rolled 36 times Average roll : 3.306 Median : 3.000 Variance : 1.882 Standard Deviation : 1.372 Total rolls : 281 Italians Combat 1 was rolled 37 times 2 was rolled 31 times 3 was rolled 40 times 4 was rolled 34 times 5 was rolled 34 times 6 was rolled 32 times Average roll : 3.447 Median : 3.000 Variance : 0.267 Standard Deviation : 0.517 Total rolls : 208 Americans Combat 1 was rolled 36 times 2 was rolled 41 times 3 was rolled 35 times 4 was rolled 35 times 5 was rolled 21 times 6 was rolled 26 times Average roll : 3.216 Median : 3.000 Variance : 1.406 Standard Deviation : 1.186 Total rolls : 194 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 70 times 2 was rolled 91 times 3 was rolled 72 times 4 was rolled 85 times 5 was rolled 70 times 6 was rolled 72 times Average roll : 3.457 Median : 3.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 460 French Combat 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.297 Standard Deviation : 0.545 Total rolls : 33 ANZAC Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 6 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 2 times Average roll : 3.435 Median : 3.000 Variance : 0.583 Standard Deviation : 0.764 Total rolls : 23 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 25 times 2 was rolled 28 times 3 was rolled 27 times 4 was rolled 15 times 5 was rolled 30 times 6 was rolled 33 times Average roll : 3.608 Median : 3.000 Variance : 1.219 Standard Deviation : 1.104 Total rolls : 158 UK_Pacific Combat 1 was rolled 18 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 17 times Average roll : 3.532 Median : 4.000 Variance : 0.337 Standard Deviation : 0.580 Total rolls : 94 Russians Combat 1 was rolled 49 times 2 was rolled 54 times 3 was rolled 59 times 4 was rolled 56 times 5 was rolled 62 times 6 was rolled 53 times Average roll : 3.562 Median : 4.000 Variance : 0.318 Standard Deviation : 0.564 Total rolls : 333
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lol
this game hates me
all 4 AA shots, hit
then i missed every shot
then all your land units hithaha, i got spanked in southern france!@wizmark
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TripleA Move Summary: ANZAC round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 37 Sea Zone
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Celebes Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Celebes from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 36 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 destroyer and 3 transports ANZAC roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 submarines in 36 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 3 transports in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 3 submarines in 36 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits ANZAC win, taking 36 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 29 Casualties for Japanese: 1 destroyer and 3 transports Non Combat Move - ANZAC 1 cruiser moved from 30 Sea Zone to 33 Sea Zone Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -1.00
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Celebes Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Celebes from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 36 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 destroyer and 3 transports ANZAC roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 submarines in 36 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 3 transports in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 3 submarines in 36 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits ANZAC win, taking 36 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 29 Casualties for Japanese: 1 destroyer and 3 transports Non Combat Move - ANZAC 1 cruiser moved from 30 Sea Zone to 33 Sea Zone Place Units - ANZAC 3 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -1.00
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@SixUnder Wow! Don’t think Ive ever seen anything like that…the odds against must have been astronomical…wish I’d bought a lottery ticket today! :joy:
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@SixUnder If you have a pop at my channel fleet in your go…max scramble from london and from normandy… Ool is 1 hit on each capital ship, sub, us destroyer, 2nd hit on us carrier, uk dd, uk cruiser, 2nd hit uk carrier, us bb, uk bb,us fighters, uk fighters :+1:
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Western Ukraine to Ukraine 3 bombers moved from Western Germany to Ukraine 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Novgorod to Archangel 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Novgorod to Archangel 1 armour moved from Archangel to Smolensk Germans take Smolensk from Russians 5 infantry moved from Novgorod to Belarus 1 fighter moved from Western Germany to Belarus 1 artillery and 1 infantry moved from Finland to Karelia 7 infantry moved from Western Germany to Northern Italy 3 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British Combat - Germans Battle in Ukraine Germans attack with 3 bombers and 3 mech_infantrys Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 3 bombers and 3 mech_infantrys in Ukraine, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Germans roll dice for 3 bombers and 1 mech_infantry in Ukraine, round 3 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 1/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 bomber owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 bomber and 2 mech_infantrys Casualties for Russians: 1 armour, 1 artillery and 1 infantry Battle in Belarus Germans attack with 1 fighter and 5 infantry Russians defend with 4 infantry Germans roll dice for 1 fighter and 5 infantry in Belarus, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 fighter and 3 infantry in Belarus, round 4 : 2/4 hits, 1.00 expected hits Russians roll dice for 3 infantry in Belarus, round 4 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 fighter and 2 infantry in Belarus, round 5 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Belarus, round 6 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Russians: 4 infantry Non Combat Move - Germans 2 bombers moved from Ukraine to Western Ukraine 2 fighters moved from Western Germany to Western Ukraine 1 fighter moved from Belarus to Novgorod Place Units - Germans 1 carrier placed in 112 Sea Zone 3 mech_infantrys placed in Novgorod 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4 Germans collect 48 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : -0.00
Territory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 6 mech_infantrys Germany : 1 aaGun, 1 factory_major and 5 infantry Holland Belgium : 1 infantry Northern Italy : 7 infantry Belarus : 1 flag, 2 infantry Karelia : 1 flag, 1 artillery and 1 infantry Baltic States : 1 flag Vyborg : 1 flag Archangel : 1 flag, 1 infantry Eastern Poland : 3 mech_infantrys Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 2 bombers, 2 fighters, 20 infantry and 17 mech_infantrys Vologda : 1 flag, 1 armour Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys Smolensk : 1 flag, 1 armour 112 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 3 submarines and 4 transports 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 51 / 59 Russians : 22 / 44 Japanese : 39 / 54 Americans : 60 / 95 Chinese : 8 / 11 British : 33 / 45 UK_Pacific : 13 / 14 Italians : 11 / 11 ANZAC : 21 / 29 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 392 times 2 was rolled 416 times 3 was rolled 461 times 4 was rolled 398 times 5 was rolled 385 times 6 was rolled 380 times Average roll : 3.456 Median : 3.000 Variance : 1.851 Standard Deviation : 1.360 Total rolls : 2432 Null / Other 1 was rolled 52 times 2 was rolled 38 times 3 was rolled 63 times 4 was rolled 46 times 5 was rolled 41 times 6 was rolled 37 times Average roll : 3.350 Median : 3.000 Variance : 1.793 Standard Deviation : 1.339 Total rolls : 277 Germans Combat 1 was rolled 39 times 2 was rolled 67 times 3 was rolled 62 times 4 was rolled 51 times 5 was rolled 53 times 6 was rolled 59 times Average roll : 3.571 Median : 3.000 Variance : 1.469 Standard Deviation : 1.212 Total rolls : 331 British Combat 1 was rolled 52 times 2 was rolled 38 times 3 was rolled 63 times 4 was rolled 46 times 5 was rolled 41 times 6 was rolled 37 times Average roll : 3.350 Median : 3.000 Variance : 1.793 Standard Deviation : 1.339 Total rolls : 277 Italians Combat 1 was rolled 37 times 2 was rolled 31 times 3 was rolled 40 times 4 was rolled 34 times 5 was rolled 34 times 6 was rolled 32 times Average roll : 3.447 Median : 3.000 Variance : 0.267 Standard Deviation : 0.517 Total rolls : 208 Americans Combat 1 was rolled 36 times 2 was rolled 41 times 3 was rolled 35 times 4 was rolled 35 times 5 was rolled 21 times 6 was rolled 26 times Average roll : 3.216 Median : 3.000 Variance : 1.406 Standard Deviation : 1.186 Total rolls : 194 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 70 times 2 was rolled 91 times 3 was rolled 73 times 4 was rolled 86 times 5 was rolled 71 times 6 was rolled 72 times Average roll : 3.460 Median : 3.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 463 French Combat 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.297 Standard Deviation : 0.545 Total rolls : 33 ANZAC Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 6 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.441 Median : 3.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 34 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 25 times 2 was rolled 28 times 3 was rolled 27 times 4 was rolled 15 times 5 was rolled 30 times 6 was rolled 33 times Average roll : 3.608 Median : 3.000 Variance : 1.219 Standard Deviation : 1.104 Total rolls : 158 UK_Pacific Combat 1 was rolled 18 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 17 times Average roll : 3.532 Median : 4.000 Variance : 0.337 Standard Deviation : 0.580 Total rolls : 94 Russians Combat 1 was rolled 51 times 2 was rolled 57 times 3 was rolled 63 times 4 was rolled 59 times 5 was rolled 64 times 6 was rolled 56 times Average roll : 3.560 Median : 4.000 Variance : 0.330 Standard Deviation : 0.575 Total rolls : 350
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TripleA Move Summary: Russians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Russians take Yakut S.S.R. from Japanese 2 infantry moved from Novosibirsk to Kansu 1 armour and 1 fighter moved from Tsinghai to Kansu 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 2 infantry moved from Rostov to Ukraine 2 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 artillery moved from Russia to Vologda 1 bomber moved from Russia to Belarus 2 fighters moved from Russia to Smolensk 1 armour moved from Russia to Vologda 1 infantry moved from Rostov to Ukraine 2 infantry moved from Amur to Buryatia
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Yenisey to Buryatia Russians take Yakut S.S.R. from Japanese 2 infantry moved from Novosibirsk to Kansu 1 armour and 1 fighter moved from Tsinghai to Kansu 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 2 infantry moved from Rostov to Ukraine 2 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 artillery moved from Russia to Vologda 1 bomber moved from Russia to Belarus 2 fighters moved from Russia to Smolensk 1 armour moved from Russia to Vologda 1 infantry moved from Rostov to Ukraine 2 infantry moved from Amur to Buryatia Combat - Russians Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 1 armour Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Belarus Russians attack with 1 bomber and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus retreated to Belarus Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 armour, 1 artillery and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Buryatia Russians attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Buryatia, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Russians win, taking Buryatia from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kansu Russians attack with 1 armour, 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 fighter and 2 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 fighter and 2 infantry in Kansu, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 fighter and 2 infantry in Kansu, round 4 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 bomber moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 2 armour, 1 infantry and 1 mech_infantry moved from Russia to Bryansk 2 fighters moved from Smolensk to Bryansk 1 infantry moved from Rostov to Bryansk 1 fighter moved from Kansu to Jehol Place Units - Russians 1 mech_infantry placed in Volgograd 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -1.33 Japanese : -0.33
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 armour and 3 infantry moved from Malaya to Shan State 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 mech_infantry moved from Philippines to 35 Sea Zone 2 battleships, 5 carriers, 3 fighters, 1 mech_infantry, 4 tactical_bombers and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Shantung to Anhwe 2 infantry moved from Korea to Amur Japanese take Amur from Russians Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shan State Japanese attack with 1 armour and 3 infantry British defend with 1 artillery, 3 infantry and 1 mech_infantry Japanese roll dice for 1 armour and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shan State, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Shan State, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State 1 armour owned by the Japanese retreated to Malaya UK_Pacific win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from 21 Sea Zone to 37 Sea Zone 1 mech_infantry moved from 37 Sea Zone to Malaya Place Units - Japanese 3 infantry placed in Shantung 2 fighters placed in Japan 1 submarine placed in 6 Sea Zone 3 armour placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,2,1,1 Japanese collect 28 PUs (10 lost to blockades); end with 29 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.00 Japanese : 0.33
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor, 7 infantry and 1 mech_infantry Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 2 mech_infantrys Manchuria : 1 flag, 2 infantry Shensi : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 infantry Hunan : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 mech_infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Malaya : 1 flag, 4 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Amur : 1 flag, 2 infantry 37 Sea Zone : 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 1 transport 6 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 59 Russians : 27 / 39 Japanese : 38 / 29 Americans : 60 / 95 Chinese : 8 / 11 British : 33 / 45 UK_Pacific : 13 / 14 Italians : 11 / 11 ANZAC : 21 / 29 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 393 times 2 was rolled 429 times 3 was rolled 439 times 4 was rolled 396 times 5 was rolled 376 times 6 was rolled 386 times Average roll : 3.451 Median : 3.000 Variance : 1.298 Standard Deviation : 1.139 Total rolls : 2419 Null / Other 1 was rolled 39 times 2 was rolled 42 times 3 was rolled 36 times 4 was rolled 35 times 5 was rolled 21 times 6 was rolled 29 times Average roll : 3.218 Median : 3.000 Variance : 1.430 Standard Deviation : 1.196 Total rolls : 202 Germans Combat 1 was rolled 40 times 2 was rolled 68 times 3 was rolled 62 times 4 was rolled 52 times 5 was rolled 54 times 6 was rolled 60 times Average roll : 3.571 Median : 3.000 Variance : 1.409 Standard Deviation : 1.187 Total rolls : 336 British Combat 1 was rolled 52 times 2 was rolled 38 times 3 was rolled 62 times 4 was rolled 45 times 5 was rolled 41 times 6 was rolled 35 times Average roll : 3.330 Median : 3.000 Variance : 1.844 Standard Deviation : 1.358 Total rolls : 273 Italians Combat 1 was rolled 37 times 2 was rolled 31 times 3 was rolled 40 times 4 was rolled 34 times 5 was rolled 34 times 6 was rolled 32 times Average roll : 3.447 Median : 3.000 Variance : 0.267 Standard Deviation : 0.517 Total rolls : 208 Americans Combat 1 was rolled 39 times 2 was rolled 42 times 3 was rolled 36 times 4 was rolled 35 times 5 was rolled 21 times 6 was rolled 29 times Average roll : 3.218 Median : 3.000 Variance : 1.430 Standard Deviation : 1.196 Total rolls : 202 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 71 times 2 was rolled 93 times 3 was rolled 75 times 4 was rolled 89 times 5 was rolled 71 times 6 was rolled 74 times Average roll : 3.461 Median : 3.000 Variance : 0.985 Standard Deviation : 0.992 Total rolls : 473 French Combat 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.333 Median : 3.000 Variance : 0.297 Standard Deviation : 0.545 Total rolls : 33 ANZAC Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 8 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 4 times Average roll : 3.444 Median : 3.000 Variance : 0.286 Standard Deviation : 0.535 Total rolls : 36 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 25 times 2 was rolled 28 times 3 was rolled 27 times 4 was rolled 15 times 5 was rolled 30 times 6 was rolled 33 times Average roll : 3.608 Median : 3.000 Variance : 1.219 Standard Deviation : 1.104 Total rolls : 158 UK_Pacific Combat 1 was rolled 21 times 2 was rolled 11 times 3 was rolled 17 times 4 was rolled 17 times 5 was rolled 17 times 6 was rolled 20 times Average roll : 3.563 Median : 4.000 Variance : 0.596 Standard Deviation : 0.772 Total rolls : 103 Russians Combat 1 was rolled 57 times 2 was rolled 61 times 3 was rolled 66 times 4 was rolled 64 times 5 was rolled 71 times 6 was rolled 63 times Average roll : 3.576 Median : 4.000 Variance : 0.292 Standard Deviation : 0.541 Total rolls : 382
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs; Americans buy 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from Normandy Bordeaux to Northern Italy 4 fighters moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Jehol to Shensi 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Iwo Jima to Anhwe 1 bomber moved from Iwo Jima to Chahar 2 bombers moved from Iwo Jima to Shantung 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 110 Sea Zone to Holland Belgium
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs; Americans buy 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from Normandy Bordeaux to Northern Italy 4 fighters moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Jehol to Shensi 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Iwo Jima to Anhwe 1 bomber moved from Iwo Jima to Chahar 2 bombers moved from Iwo Jima to Shantung 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 110 Sea Zone to Holland Belgium Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Shantung AA fire in Shantung : 0/2 hits, 0.33 expected hits Bombing raid in Shantung rolls: 6,7 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in Philippines Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Shensi Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northern Italy Americans attack with 4 armour, 3 bombers, 4 fighters and 1 mech_infantry Germans defend with 7 infantry; Italians defend with 1 factory_minor Americans roll dice for 4 armour, 3 bombers, 4 fighters and 1 mech_infantry in Northern Italy, round 2 : 9/12 hits, 6.17 expected hits Italians roll dice for 7 infantry in Northern Italy, round 2 : 1/7 hits, 2.33 expected hits 7 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Italians with 4 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 17 Casualties for Americans: 1 mech_infantry Casualties for Germans: 7 infantry Battle in Holland Belgium Americans attack with 3 artilleries, 2 fighters, 3 infantry and 1 marine Germans defend with 1 infantry Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 artilleries, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to 110 Sea Zone 3 bombers moved from Northern Italy to Normandy Bordeaux 4 fighters moved from Northern Italy to Normandy Bordeaux 2 submarines moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Shensi to Jehol 1 bomber moved from Chahar to Jehol 2 bombers moved from Shantung to Jehol 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 battleship and 3 carriers moved from 33 Sea Zone to 35 Sea Zone 6 fighters moved from 33 Sea Zone to 35 Sea Zone 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Iwo Jima to Guam 3 bombers moved from Western United States to Midway 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Southern France 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -1.33 AA fire in Shantung : : -0.33 Americans : 3.17 Japanese : 0.00
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TripleA Move Summary: Chinese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan 2 artilleries and 1 infantry moved from Jehol to Manchuria 1 fighter moved from Jehol to Manchuria
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan 2 artilleries and 1 infantry moved from Jehol to Manchuria 1 fighter moved from Jehol to Manchuria Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Chahar Battle in Manchuria Chinese attack with 2 artilleries, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Shensi from Japanese, taking Chahar from Japanese, taking Manchuria from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Hunan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Manchuria to Jehol Place Units - Chinese 2 artilleries and 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 1.67 Japanese : 0.00
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TripleA Move Summary: British round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - British 1 mech_infantry moved from Southern France to Greater Southern Germany British take Greater Southern Germany from Germans 1 armour moved from French Indo China to Malaya 1 fighter and 1 tactical_bomber moved from Burma to Malaya 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Malaya 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 artillery and 1 mech_infantry moved from Shan State to Malaya 3 artilleries and 3 infantry moved from Normandy Bordeaux to France French take France from Germans French take French Indo China from UK_Pacific French take Normandy Bordeaux from Americans French take Southern France from Americans French take Tunisia from Americans 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs; Americans buy 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 3 artilleries and 3 infantry moved from Normandy Bordeaux to Holland Belgium 3 bombers moved from Normandy Bordeaux to Northern Italy 4 fighters moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Jehol to Shensi 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Iwo Jima to Anhwe 1 bomber moved from Iwo Jima to Chahar 2 bombers moved from Iwo Jima to Shantung 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 110 Sea Zone to Holland Belgium Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Shantung AA fire in Shantung : 0/2 hits, 0.33 expected hits Bombing raid in Shantung rolls: 6,7 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in Philippines Battle in Chahar Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Shensi Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northern Italy Americans attack with 4 armour, 3 bombers, 4 fighters and 1 mech_infantry Germans defend with 7 infantry; Italians defend with 1 factory_minor Americans roll dice for 4 armour, 3 bombers, 4 fighters and 1 mech_infantry in Northern Italy, round 2 : 9/12 hits, 6.17 expected hits Italians roll dice for 7 infantry in Northern Italy, round 2 : 1/7 hits, 2.33 expected hits 7 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Italians with 4 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 17 Casualties for Americans: 1 mech_infantry Casualties for Germans: 7 infantry Battle in Holland Belgium Americans attack with 3 artilleries, 2 fighters, 3 infantry and 1 marine Germans defend with 1 infantry Americans roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 artilleries, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to 110 Sea Zone 3 bombers moved from Northern Italy to Normandy Bordeaux 4 fighters moved from Northern Italy to Normandy Bordeaux 2 submarines moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Shensi to Jehol 1 bomber moved from Chahar to Jehol 2 bombers moved from Shantung to Jehol 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 battleship and 3 carriers moved from 33 Sea Zone to 35 Sea Zone 6 fighters moved from 33 Sea Zone to 35 Sea Zone 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Iwo Jima to Guam 3 bombers moved from Western United States to Midway 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Southern France 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan 2 artilleries and 1 infantry moved from Jehol to Manchuria 1 fighter moved from Jehol to Manchuria Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Chahar Battle in Manchuria Chinese attack with 2 artilleries, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Manchuria, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Shensi from Japanese, taking Chahar from Japanese, taking Manchuria from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Hunan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Manchuria to Jehol Place Units - Chinese 2 artilleries and 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Southern France to Greater Southern Germany British take Greater Southern Germany from Germans 1 armour moved from French Indo China to Malaya 1 fighter and 1 tactical_bomber moved from Burma to Malaya 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Malaya 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 artillery and 1 mech_infantry moved from Shan State to Malaya 3 artilleries and 3 infantry moved from Normandy Bordeaux to France French take France from Germans French take French Indo China from UK_Pacific French take Normandy Bordeaux from Americans French take Southern France from Americans French take Tunisia from Americans 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece Combat - British Battle in Greece Battle in Malaya British attack with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers Japanese defend with 4 armour, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 4/7 hits, 3.50 expected hits Japanese roll dice for 4 armour and 1 mech_infantry in Malaya, round 2 : 3/5 hits, 2.33 expected hits 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 armour owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in Malaya British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Malaya, round 3 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the British and 1 armour owned by the Japanese lost in Malaya British win, taking Greece from Germans, taking Malaya from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Casualties for Japanese: 4 armour and 1 mech_infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Malaya to Burma 2 infantry and 1 mech_infantry moved from India to Burma 3 infantry moved from Burma to Shan State 1 carrier and 2 cruisers moved from 39 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 artillery and 1 infantry moved from Southern France to Northern Italy 1 artillery moved from United Kingdom to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 5 infantry moved from 110 Sea Zone to Holland Belgium 1 carrier, 1 destroyer and 2 fighters moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Southern France to Northern Italy 2 aaGuns and 3 infantry moved from Southern France to France Place Units - British 1 destroyer, 1 fighter and 1 tactical_bomber placed in 80 Sea Zone 1 transport placed in 81 Sea Zone 1 armour and 1 infantry placed in Egypt Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,5,5,1,3,2,6,6,1,2,2,6,5,6,6,4,4,4,6,4,6 UK_Pacific collect 13 PUs (5 lost to blockades); end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33 Italians : -1.33 British : 0.17 AA fire in Shantung : : -0.33 Americans : 3.17 Chinese : 1.67 Japanese : 1.17