No scrambles
Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2
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TripleA Move Summary: British round 1
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 mech_infantry moved from Egypt to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 armour and 1 infantry moved from Alexandria to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone 1 fighter moved from Scotland to 97 Sea Zone
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Scramble off S. Italy?
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@weddingsinger full scramble please. ty
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 3 carriers; Remaining resources: 4 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Central United States to 110 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 2 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 110 Sea Zone Americans attack with 1 bomber Germans defend with 1 battleship and 1 submarine 1 submarine owned by the Germans Submerged Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 110 Sea Zone Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 20 Casualties for Germans: 1 battleship Non Combat Move - Americans 1 bomber moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 10 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 3 mech_infantrys moved from Central United States to British Columbia 1 armour and 1 infantry moved from Central United States to Eastern United States 1 fighter moved from 101 Sea Zone to Gibraltar 2 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 6 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 mech_infantry moved from Egypt to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 armour and 1 infantry moved from Alexandria to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone 1 fighter moved from Scotland to 97 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Ethiopia British attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Ethiopia British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Ethiopia British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 4 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in 106 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 106 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in 37 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 cruiser British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 96 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 cruiser Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits Italians roll dice for 1 battleship, 3 fighters and 1 transport in 97 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits 1 fighter owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone British roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits 1 fighter owned by the Italians lost in 97 Sea Zone British roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 5 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits British roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 6 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport Casualties for Germans: 1 fighter Non Combat Move - British 1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Malta 1 fighter moved from 96 Sea Zone to Malta 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 artillery moved from Alexandria to Egypt 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to Suriname British take Suriname from Dutch 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Yunnan 2 infantry moved from Burma to Yunnan 3 aaGuns, 1 artillery and 5 infantry moved from India to Burma 3 infantry moved from Malaya to Shan State 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - British 1 factory_minor placed in Egypt 1 destroyer placed in 106 Sea Zone 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,3 British collect 28 PUs (3 lost to blockades); end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.17 British : -2.83 Italians : -3.83 Americans : 0.33 Chinese : 0.17 Japanese : -0.83
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Gibraltar Italians attack with 1 artillery and 1 infantry British defend with 1 harbour; Americans defend with 1 fighter Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Gibraltar British win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Battle in 93 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone Italians roll dice for 1 bomber in 93 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 93 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 destroyer and 1 submarine Casualties for French: 1 cruiser and 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Southern France Italians roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0.33 expected hits French roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Southern France French win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 2 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from 93 Sea Zone to Southern Italy 1 armour moved from Albania to Romania 2 infantry moved from Albania to Bulgaria 2 aaGuns moved from Northern Italy to Yugoslavia Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 10 PUs (1 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : 0.67 French : 1.67
Territory Summary for Italians :
Kenya : 1 flag, 1 infantry Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Romania : 1 armour Tobruk : 1 artillery and 3 infantry Northern Italy : 1 armour, 1 factory_major and 2 mech_infantrys Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry Bulgaria : 2 infantry 92 Sea Zone : 1 cruiser and 1 transport Yugoslavia : 2 aaGuns
Production/PUs Summary :
Germans : 39 / 68 Russians : 37 / 38 Japanese : 39 / 43 Americans : 50 / 79 Chinese : 10 / 13 British : 30 / 35 UK_Pacific : 10 / 14 Italians : 11 / 17 ANZAC : 10 / 10 French : 12 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 4 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 62 times 2 was rolled 45 times 3 was rolled 49 times 4 was rolled 44 times 5 was rolled 66 times 6 was rolled 72 times Average roll : 3.660 Median : 4.000 Variance : 2.093 Standard Deviation : 1.447 Total rolls : 338 Null / Other 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 5 times 6 was rolled 8 times Average roll : 3.516 Median : 3.000 Variance : 1.228 Standard Deviation : 1.108 Total rolls : 31 Germans Combat 1 was rolled 22 times 2 was rolled 9 times 3 was rolled 15 times 4 was rolled 8 times 5 was rolled 12 times 6 was rolled 17 times Average roll : 3.361 Median : 3.000 Variance : 1.693 Standard Deviation : 1.301 Total rolls : 83 British Combat 1 was rolled 6 times 2 was rolled 6 times 3 was rolled 9 times 4 was rolled 8 times 5 was rolled 11 times 6 was rolled 13 times Average roll : 3.962 Median : 4.000 Variance : 0.747 Standard Deviation : 0.864 Total rolls : 53 Italians Combat 1 was rolled 7 times 2 was rolled 5 times 3 was rolled 6 times 4 was rolled 5 times 5 was rolled 7 times 6 was rolled 7 times Average roll : 3.568 Median : 4.000 Variance : 0.134 Standard Deviation : 0.366 Total rolls : 37 French Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 5 times 6 was rolled 8 times Average roll : 3.516 Median : 3.000 Variance : 1.228 Standard Deviation : 1.108 Total rolls : 31 Americans Combat 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 5.000 Median : 5.000 Variance : 1.438 Standard Deviation : 1.199 Total rolls : 9 Neutral_Allies Combat 1 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 2.400 Median : 1.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Chinese Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 5 times 6 was rolled 3 times Average roll : 3.650 Median : 4.000 Variance : 0.175 Standard Deviation : 0.419 Total rolls : 20 UK_Pacific Combat 1 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Japanese Combat 1 was rolled 8 times 2 was rolled 6 times 3 was rolled 11 times 4 was rolled 13 times 5 was rolled 17 times 6 was rolled 12 times Average roll : 3.910 Median : 4.000 Variance : 1.134 Standard Deviation : 1.065 Total rolls : 67
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Italians dice… eeek so bad
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 aaGuns and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from New Zealand to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 aaGuns and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 Non Combat Move - French 1 artillery moved from Southern France to Normandy Bordeaux 1 infantry moved from Algeria to Morocco 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Yikes, you weren’t kidding.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 10 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 111 Sea Zone to 119 Sea Zone 1 submarine moved from 110 Sea Zone to 119 Sea Zone 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone 3 artilleries moved from France to Normandy Bordeaux 1 armour moved from France to Southern France Germans take Southern France from French 2 armour moved from France to Normandy Bordeaux 3 armour moved from France to Western Germany 2 infantry moved from Holland Belgium to Western Germany 2 armour moved from Yugoslavia to Greece 5 infantry moved from Bulgaria to Greece 2 artilleries and 4 infantry moved from Yugoslavia to Slovakia Hungary 1 artillery moved from Germany to Western Germany 1 armour and 6 mech_infantrys moved from Germany to Poland 1 infantry moved from Germany to Poland Combat - Germans Germans creates battle in territory 106 Sea Zone Battle in Greece Germans attack with 2 armour and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 2 armour and 5 infantry in Greece, round 2 : 3/7 hits, 1.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans roll dice for 2 armour and 3 infantry in Greece, round 3 : 4/5 hits, 1.50 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 2 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Normandy Bordeaux Germans attack with 2 armour and 3 artilleries French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 3 artilleries in Normandy Bordeaux, round 2 : 3/5 hits, 2.00 expected hits French roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the French and 2 artilleries owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 armour and 2 artilleries remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery Casualties for French: 2 artilleries and 1 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Germans Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Place Units - Germans 10 infantry placed in Germany 1 destroyer and 2 transports placed in 112 Sea Zone 1 bomber and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 5.00 British : -0.33 French : 0.00 Neutral_Allies : 0.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 armour, 2 artilleries, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield and 1 factory_minor Slovakia Hungary : 2 artilleries and 6 infantry Western Germany : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 3 bombers, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 3 tactical_bombers Poland : 3 aaGuns, 2 armour, 1 artillery, 13 infantry and 6 mech_infantrys Germany : 1 aaGun, 1 factory_major and 10 infantry Norway : 1 artillery and 1 infantry 112 Sea Zone : 1 cruiser, 1 destroyer and 3 transports 119 Sea Zone : 2 submarines 106 Sea Zone : 1 flag, 1 submarine Bulgaria : 1 flag Greece : 1 flag, 2 armour and 3 infantry Yugoslavia : 1 flag Finland : 1 flag, 7 infantry
Production/PUs Summary :
Germans : 46 / 56 Russians : 37 / 38 Japanese : 39 / 43 Americans : 50 / 79 Chinese : 10 / 13 British : 30 / 35 UK_Pacific : 10 / 14 Italians : 11 / 17 ANZAC : 10 / 21 French : 7 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 68 times 2 was rolled 37 times 3 was rolled 49 times 4 was rolled 46 times 5 was rolled 67 times 6 was rolled 67 times Average roll : 3.623 Median : 4.000 Variance : 2.689 Standard Deviation : 1.640 Total rolls : 334 Germans Combat 1 was rolled 31 times 2 was rolled 10 times 3 was rolled 16 times 4 was rolled 10 times 5 was rolled 15 times 6 was rolled 20 times Average roll : 3.275 Median : 3.000 Variance : 3.050 Standard Deviation : 1.746 Total rolls : 102 British Combat 1 was rolled 6 times 2 was rolled 6 times 3 was rolled 9 times 4 was rolled 9 times 5 was rolled 11 times 6 was rolled 13 times Average roll : 3.963 Median : 4.000 Variance : 0.717 Standard Deviation : 0.847 Total rolls : 54 Italians Combat 1 was rolled 7 times 2 was rolled 5 times 3 was rolled 6 times 4 was rolled 5 times 5 was rolled 7 times 6 was rolled 7 times Average roll : 3.568 Median : 4.000 Variance : 0.134 Standard Deviation : 0.366 Total rolls : 37 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.576 Median : 4.000 Variance : 1.172 Standard Deviation : 1.083 Total rolls : 33 Americans Combat 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 5.000 Median : 5.000 Variance : 1.438 Standard Deviation : 1.199 Total rolls : 9 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 5 times 6 was rolled 3 times Average roll : 3.650 Median : 4.000 Variance : 0.175 Standard Deviation : 0.419 Total rolls : 20 UK_Pacific Combat 1 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Japanese Combat 1 was rolled 8 times 2 was rolled 6 times 3 was rolled 11 times 4 was rolled 13 times 5 was rolled 17 times 6 was rolled 12 times Average roll : 3.910 Median : 4.000 Variance : 1.134 Standard Deviation : 1.065 Total rolls : 67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 3 artilleries and 6 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 3 armour moved from Ukraine to Belarus 1 artillery and 3 infantry moved from Eastern Poland to Belarus 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Bryansk to Belarus 3 artilleries and 5 infantry moved from Novgorod to Belarus 1 armour moved from Russia to Belarus 2 infantry moved from Rostov to Ukraine 2 armour and 2 mech_infantrys moved from Belarus to Novgorod Place Units - Russians 3 artilleries placed in Novgorod 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 2 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan 1 infantry moved from Borneo to 43 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 armour and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to French Indo China 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Java Battle in Sumatra Battle in Guam Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hunan Japanese attack with 3 artilleries, 5 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Hunan, round 2 : 4/9 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 37 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Celebes from Dutch to Japanese EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Japanese to Celebes: 1 infantry EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 tactical_bombers moved from 37 Sea Zone to French Indo China 3 fighters moved from 37 Sea Zone to French Indo China 1 aaGun moved from Jehol to Manchuria 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 4 infantry moved from Jehol to Manchuria 1 carrier moved from 43 Sea Zone to 41 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 battleship moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 1 carrier placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Shantung 1 marine placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
British : -0.33 Chinese : 0.33 Japanese : 1.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Shantung : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry Kwangsi : 1 flag, 1 artillery Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 marine Jehol : 1 flag Manchuria : 1 flag, 1 aaGun and 8 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 3 artilleries, 4 infantry and 1 mech_infantry Hopei : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry Guam : 1 flag, 1 airfield and 2 infantry French Indo China : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 8 fighters, 3 infantry and 7 tactical_bombers Celebes : 1 flag, 1 infantry Java : 1 flag, 1 armour Sumatra : 1 flag, 1 infantry 42 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport 41 Sea Zone : 1 carrier, 1 destroyer and 1 transport 44 Sea Zone : 1 battleship and 1 transport 37 Sea Zone : 1 flag, 1 submarine 36 Sea Zone : 1 transport 21 Sea Zone : 1 destroyer, 1 submarine and 1 transport 6 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
Production/PUs Summary :
Germans : 46 / 56 Russians : 37 / 39 Japanese : 54 / 62 Americans : 50 / 79 Chinese : 6 / 13 British : 30 / 35 UK_Pacific : 10 / 14 Italians : 11 / 17 ANZAC : 10 / 21 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 71 times 2 was rolled 43 times 3 was rolled 51 times 4 was rolled 48 times 5 was rolled 69 times 6 was rolled 70 times Average roll : 3.599 Median : 4.000 Variance : 2.294 Standard Deviation : 1.515 Total rolls : 352 Germans Combat 1 was rolled 31 times 2 was rolled 10 times 3 was rolled 16 times 4 was rolled 10 times 5 was rolled 15 times 6 was rolled 20 times Average roll : 3.275 Median : 3.000 Variance : 3.050 Standard Deviation : 1.746 Total rolls : 102 British Combat 1 was rolled 6 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 11 times 6 was rolled 13 times Average roll : 3.945 Median : 4.000 Variance : 0.719 Standard Deviation : 0.848 Total rolls : 55 Italians Combat 1 was rolled 7 times 2 was rolled 5 times 3 was rolled 6 times 4 was rolled 5 times 5 was rolled 7 times 6 was rolled 7 times Average roll : 3.568 Median : 4.000 Variance : 0.134 Standard Deviation : 0.366 Total rolls : 37 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.576 Median : 4.000 Variance : 1.172 Standard Deviation : 1.083 Total rolls : 33 Americans Combat 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 5.000 Median : 5.000 Variance : 1.438 Standard Deviation : 1.199 Total rolls : 9 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 3 times Average roll : 3.591 Median : 4.000 Variance : 0.159 Standard Deviation : 0.398 Total rolls : 22 UK_Pacific Combat 1 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Japanese Combat 1 was rolled 11 times 2 was rolled 11 times 3 was rolled 12 times 4 was rolled 14 times 5 was rolled 19 times 6 was rolled 15 times Average roll : 3.780 Median : 4.000 Variance : 0.584 Standard Deviation : 0.764 Total rolls : 82
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 3 infantry, 2 tactical_bombers and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Marshall Islands to 32 Sea Zone 1 bomber moved from United Kingdom to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 destroyer moved from 89 Sea Zone to 106 Sea Zone 2 fighters and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 92 Sea Zone Americans attack with 1 bomber and 1 fighter Italians defend with 1 cruiser and 1 transport Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19 Casualties for Italians: 1 cruiser and 1 transport Battle in 106 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 106 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 106 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone 3 carriers and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from 92 Sea Zone to Morocco 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to Central United States 3 mech_infantrys moved from British Columbia to Alaska Place Units - Americans 3 artilleries, 3 infantry and 2 tactical_bombers placed in Eastern United States 1 destroyer and 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0.83 Italians : -0.50 Americans : 2.17 Japanese : 0.33
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries, 1 fighter and 6 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 artilleries, 1 fighter and 6 infantry Japanese defend with 3 artilleries, 4 infantry and 1 mech_infantry Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Hunan, round 2 : 4/9 hits, 2.50 expected hits Japanese roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Hunan, round 2 : 3/8 hits, 2.67 expected hits 4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Hunan, round 3 : 1/6 hits, 2.00 expected hits Japanese roll dice for 3 artilleries and 1 mech_infantry in Hunan, round 3 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Hunan, round 4 : 1/5 hits, 1.83 expected hits Japanese roll dice for 3 artilleries in Hunan, round 4 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Hunan, round 5 : 3/4 hits, 1.50 expected hits Japanese roll dice for 2 artilleries in Hunan, round 5 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6 Casualties for Chinese: 1 artillery and 6 infantry Casualties for Japanese: 3 artilleries, 4 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 3 infantry, 2 tactical_bombers and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Marshall Islands to 32 Sea Zone 1 bomber moved from United Kingdom to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 destroyer moved from 89 Sea Zone to 106 Sea Zone 2 fighters and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 92 Sea Zone Americans attack with 1 bomber and 1 fighter Italians defend with 1 cruiser and 1 transport Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19 Casualties for Italians: 1 cruiser and 1 transport Battle in 106 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 106 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 106 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone 3 carriers and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from 92 Sea Zone to Morocco 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to Central United States 3 mech_infantrys moved from British Columbia to Alaska Place Units - Americans 3 artilleries, 3 infantry and 2 tactical_bombers placed in Eastern United States 1 destroyer and 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries, 1 fighter and 6 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 artilleries, 1 fighter and 6 infantry Japanese defend with 3 artilleries, 4 infantry and 1 mech_infantry Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Hunan, round 2 : 4/9 hits, 2.50 expected hits Japanese roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Hunan, round 2 : 3/8 hits, 2.67 expected hits 4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Hunan, round 3 : 1/6 hits, 2.00 expected hits Japanese roll dice for 3 artilleries and 1 mech_infantry in Hunan, round 3 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Hunan, round 4 : 1/5 hits, 1.83 expected hits Japanese roll dice for 3 artilleries in Hunan, round 4 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Hunan, round 5 : 3/4 hits, 1.50 expected hits Japanese roll dice for 2 artilleries in Hunan, round 5 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6 Casualties for Chinese: 1 artillery and 6 infantry Casualties for Japanese: 3 artilleries, 4 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Malta to Iraq 2 infantry moved from Persia to Iraq 1 infantry moved from Persia to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Kenya 1 mech_infantry moved from Ethiopia to Kenya 1 infantry moved from Ethiopia to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Ethiopia to Kenya Combat - British Battle in 36 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kwangsi British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Iraq British attack with 1 bomber and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 bomber and 3 infantry in Iraq, round 2 : 1/4 hits, 1.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 bomber and 2 infantry in Iraq, round 3 : 1/3 hits, 1.00 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 bomber and 2 infantry in Iraq, round 4 : 1/3 hits, 1.00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Kenya British attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kenya, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 infantry moved from 81 Sea Zone to Egypt 1 bomber moved from Iraq to Egypt 1 fighter and 1 tactical_bomber moved from Malta to Morocco 1 infantry moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 fighter moved from 36 Sea Zone to Yunnan 1 infantry moved from Burma to India 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to India 1 aaGun moved from Burma to India 2 aaGuns moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 4 infantry moved from Burma to India 3 infantry moved from Shan State to Yunnan 3 mech_infantrys moved from India to Yunnan Place Units - British 2 fighters and 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5,2,1 British collect 33 PUs (2 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.83 Italians : 0.17 British : -0.33 Americans : 2.17 Chinese : 1.33 Neutral_Axis : 0.00 Japanese : 1.00
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 2 infantry moved from Bulgaria to Romania 1 armour and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French 1 artillery and 1 infantry moved from Tunisia to Algeria 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Tobruk 2 aaGuns moved from Yugoslavia to Romania 2 mech_infantrys moved from Northern Italy to Romania 1 armour moved from Northern Italy to Romania Place Units - Italians 3 infantry placed in Southern Italy 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : -0.17
Territory Summary for Italians :
Algeria : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Tunisia : 1 flag Romania : 2 aaGuns, 1 armour, 2 infantry and 2 mech_infantrys Tobruk : 1 artillery, 1 bomber and 3 infantry Northern Italy : 1 factory_major, 1 infantry and 1 mech_infantry Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry Eastern Poland : 1 flag, 1 armour Bessarabia : 1 flag
Production/PUs Summary :
Germans : 46 / 56 Russians : 36 / 39 Japanese : 51 / 62 Americans : 50 / 70 Chinese : 9 / 11 British : 35 / 39 UK_Pacific : 10 / 11 Italians : 12 / 18 ANZAC : 10 / 21 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 93 times 2 was rolled 68 times 3 was rolled 73 times 4 was rolled 69 times 5 was rolled 83 times 6 was rolled 90 times Average roll : 3.527 Median : 4.000 Variance : 1.241 Standard Deviation : 1.114 Total rolls : 476 Null / Other 1 was rolled 8 times 2 was rolled 5 times 3 was rolled 6 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.575 Median : 4.000 Variance : 0.188 Standard Deviation : 0.434 Total rolls : 40 Germans Combat 1 was rolled 32 times 2 was rolled 10 times 3 was rolled 16 times 4 was rolled 10 times 5 was rolled 15 times 6 was rolled 20 times Average roll : 3.252 Median : 3.000 Variance : 3.302 Standard Deviation : 1.817 Total rolls : 103 British Combat 1 was rolled 8 times 2 was rolled 8 times 3 was rolled 14 times 4 was rolled 14 times 5 was rolled 12 times 6 was rolled 16 times Average roll : 3.861 Median : 4.000 Variance : 0.789 Standard Deviation : 0.888 Total rolls : 72 Italians Combat 1 was rolled 8 times 2 was rolled 5 times 3 was rolled 6 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.575 Median : 4.000 Variance : 0.188 Standard Deviation : 0.434 Total rolls : 40 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.576 Median : 4.000 Variance : 1.172 Standard Deviation : 1.083 Total rolls : 33 Americans Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.833 Median : 4.000 Variance : 0.353 Standard Deviation : 0.594 Total rolls : 18 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 4 times 2 was rolled 16 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 5 times Average roll : 3.347 Median : 3.000 Variance : 1.892 Standard Deviation : 1.376 Total rolls : 49 UK_Pacific Combat 1 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 16 times 2 was rolled 14 times 3 was rolled 17 times 4 was rolled 18 times 5 was rolled 20 times 6 was rolled 18 times Average roll : 3.641 Median : 4.000 Variance : 0.204 Standard Deviation : 0.452 Total rolls : 103
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 3 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 2 destroyers and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 2 destroyers owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -50 Casualties for ANZAC: 1 cruiser, 2 destroyers and 3 fighters Casualties for Japanese: 1 destroyer 1 fighter owned by the Japanese forced to land in 41 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : 2.00
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 3 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 2 destroyers and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 2 destroyers owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -50 Casualties for ANZAC: 1 cruiser, 2 destroyers and 3 fighters Casualties for Japanese: 1 destroyer 1 fighter owned by the Japanese forced to land in 41 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : 2.00
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ANZAC’s turn for bad dice… they should have been able to sink your Java fleet but failed miserably.
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@weddingsinger said in Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2:
ANZAC’s turn for bad dice… they should have been able to sink your Java fleet but failed miserably.
dice gods are mean!