@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 bomber and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 bomber and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 97 PUs; Germans buy 4 armour, 4 infantry and 15 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 2 infantry moved from Ukraine to Bryansk 1 armour moved from Russia to Tambov 1 armour moved from Russia to Samara 1 armour moved from Russia to Novosibirsk 1 tactical_bomber moved from Ukraine to Tambov 1 tactical_bomber moved from Ukraine to Samara 1 tactical_bomber moved from Ukraine to Bryansk 3 bombers moved from Germany to United Kingdom 4 fighters and 4 tactical_bombers moved from Novgorod to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in United Kingdom causes 9 damage total. Battle in Bryansk Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 6 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 2 infantry Casualties for Russians: 1 mech_infantry Battle in Tambov Germans attack with 1 armour and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 armour and 1 tactical_bomber in Tambov, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tambov Germans win, taking Tambov from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Novosibirsk Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 armour and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 armour and 1 tactical_bomber in Samara, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Samara Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for British: 1 mech_infantry Battle in 112 Sea Zone Germans attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 2/9 hits, 5.00 expected hits Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone Germans win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Germans 1 submarine moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 2 bombers moved from United Kingdom to Holland Belgium 4 tactical_bombers moved from 112 Sea Zone to Western Germany 3 fighters moved from 112 Sea Zone to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 3 infantry moved from France to Western Germany 1 infantry moved from Germany to Western Germany 1 tactical_bomber moved from Bryansk to Ukraine 1 tactical_bomber moved from Tambov to Russia 1 tactical_bomber moved from Samara to Russia Place Units - Germans 1 armour and 9 mech_infantrys placed in Western Germany 3 armour placed in Ukraine 3 mech_infantrys placed in Russia Germans undo move 2. Germans undo move 2. 3 armour placed in Russia 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Germany Germans undo move 3. 3 infantry placed in Ukraine 1 infantry and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4,3,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,2,4,1,5,6,6,2,6,1 Germans collect 55 PUs (5 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 4 tactical_bombers EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter and 3 tactical_bombers EDIT: Adding units owned by Germans to 113 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -3.00 British : -0.33 Americans : 0.50 Russians : 0.67 AA fire in United Kingdom : : 0.50 -
Well, made a mistake by bombing London since I didn’t pay attention to where they would have to land.
Did a quick edit at end to put German planes on carriers to make sure you can’t sink my fleet.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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@weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4:
Well, made a mistake by bombing London since I didn’t pay attention to where they would have to land.
Did a quick edit at end to put German planes on carriers to make sure you can’t sink my fleet.
@weddingsinger Germany has too much money to keep the bombers anyway… You could have gone to Japan right away; I have no Russian units left…
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 3 bombers moved from French Indo China to India 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Shantung to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from French Indo China to Malaya 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 mech_infantry moved from Hunan to Kiangsu 1 fighter moved from Kwangtung to Kiangsu Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 destroyers and 1 tactical_bomber Americans defend with 2 submarines Japanese roll dice for 2 destroyers and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 destroyers and 1 tactical_bomber in 6 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Kiangsu Japanese attack with 1 fighter and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 mech_infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Malaya Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 armour; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 4/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in India Japanese attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 5/7 hits, 3.50 expected hits UK_Pacific roll dice for 2 infantry and 1 mech_infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry and 1 mech_infantry Non Combat Move - Japanese 3 bombers moved from India to French Indo China 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 carrier moved from 42 Sea Zone to 39 Sea Zone 2 fighters moved from Malaya to French Indo China 1 mech_infantry moved from Hunan to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kiangsi 1 fighter moved from Kiangsu to Shantung 1 tactical_bomber moved from 6 Sea Zone to Shantung 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Central Mongolia 1 battleship and 1 carrier moved from 42 Sea Zone to 39 Sea Zone 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 battleship moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 2 carriers moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 carrier moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone Place Units - Japanese 1 armour and 2 fighters placed in French Indo China 3 fighters placed in Shantung 1 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 58 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : -0.50 Chinese : -0.67 UK_Pacific : 0.50 Japanese : 3.17 -
TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 5 fighters and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 6 bombers moved from Scotland to 112 Sea Zone 2 bombers moved from Yunnan to India 1 bomber moved from Yunnan to Shan State 1 bomber moved from Yunnan to Malaya 1 fighter moved from Sumatra to India 1 bomber moved from Shan State to Malaya 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 2 transports moved from 110 Sea Zone to 123 Sea Zone 5 transports moved from 110 Sea Zone to 91 Sea Zone 4 fighters moved from Eastern United States to 110 Sea Zone -
TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; Combat Move - Americans 5 transports moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 123 Sea Zone 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 2 bombers moved from Scotland to Germany 3 bombers moved from Scotland to 112 Sea Zone 1 bomber moved from Scotland to Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 bombers moved from Yunnan to India 1 fighter moved from Sumatra to India 2 bombers moved from Yunnan to Malaya 4 fighters moved from Eastern United States to 110 Sea Zone -
Scramble sz 112? Please use last trend
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@weddingsinger Scramble sz 112? Please use last post.
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No scramble
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; Combat Move - Americans 5 transports moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 123 Sea Zone 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 2 bombers moved from Scotland to Germany 3 bombers moved from Scotland to 112 Sea Zone 1 bomber moved from Scotland to Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 bombers moved from Yunnan to India 1 fighter moved from Sumatra to India 2 bombers moved from Yunnan to Malaya 4 fighters moved from Eastern United States to 110 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0,50 expected hits Bombing raid in Germany rolls: 7,6,7 and causes: 20 damage to unit: factory_major Bombing raid in Germany causes 20 damage total. Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 bombers Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 2 bombers in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits 2 bombers owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Germans: 2 bombers Battle in 110 Sea Zone British loiter and taunt; Americans attack with 2 carriers, 6 destroyers, 4 fighters and 7 submarines Germans defend with 1 submarine Americans roll dice for 7 submarines in 110 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits Americans roll dice for 2 carriers, 6 destroyers and 4 fighters in 110 Sea Zone, round 2 : 3/10 hits, 4,00 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 6 destroyers, 4 fighters and 6 submarines remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 submarine Battle in 112 Sea Zone Americans attack with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 112 Sea Zone Americans win with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in India Americans attack with 2 bombers and 1 fighter Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 bombers and 1 fighter in India, round 2 : 2/3 hits, 1,83 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in India Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Malaya Americans attack with 2 bombers Japanese defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 2 bombers in Malaya, round 2 : 2/2 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Malaya Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 bomber moved from Malaya to Burma 2 bombers moved from India to Burma 1 fighter moved from India to Burma 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 3 bombers moved from 112 Sea Zone to Normandy Bordeaux 3 bombers moved from Germany to Normandy Bordeaux 2 artilleries moved from Iceland to 123 Sea Zone 5 submarines moved from 26 Sea Zone to 63 Sea Zone 1 tactical_bomber moved from Queensland to New Zealand 1 submarine moved from 10 Sea Zone to 27 Sea Zone 1 submarine moved from 27 Sea Zone to 30 Sea Zone 3 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 airfield placed in Normandy Bordeaux 3 fighters placed in Normandy Bordeaux 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : 0,17 Americans : -1,17 Japanese : 0,33 AA fire in Germany : : -0,50 -
TripleA Move Summary: Chinese round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 2 infantry moved from Anhwe to Kiangsu 1 artillery moved from Anhwe to Kiangsu 3 artilleries and 12 infantry moved from Anhwe to Kiangsi -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 2 infantry moved from Anhwe to Kiangsu 1 artillery moved from Anhwe to Kiangsu 3 artilleries and 12 infantry moved from Anhwe to Kiangsi Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 3 artilleries and 12 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 12 infantry in Kiangsi, round 2 : 4/15 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Tsinghai 1 infantry placed in Chahar 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
Chinese : 1,67 Japanese : 1,33 -
TripleA Manual Gamesave Post: Chinese round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 2 infantry moved from Anhwe to Kiangsu 1 artillery moved from Anhwe to Kiangsu 3 artilleries and 12 infantry moved from Anhwe to Kiangsi Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 3 artilleries and 12 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 12 infantry in Kiangsi, round 2 : 4/15 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Tsinghai 1 infantry placed in Chahar 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Anhwe: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 1,67 Japanese : 1,33 -
TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - British British repair damage of 7x factory_major; Remaining resources: 33 PUs; British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Yunnan to India UK_Pacific take India from Japanese 2 armour moved from Anhwe to Kiangsi 2 armour moved from Kiangsi to Kwangtung 2 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Yunnan to Shan State 2 armour moved from Caucasus to Tambov 1 artillery and 2 infantry moved from Caucasus to Rostov 1 armour moved from Caucasus to Novosibirsk -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; Combat Move - Americans 5 transports moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 110 Sea Zone to 123 Sea Zone 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 2 bombers moved from Scotland to Germany 3 bombers moved from Scotland to 112 Sea Zone 1 bomber moved from Scotland to Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 bombers moved from Yunnan to India 1 fighter moved from Sumatra to India 2 bombers moved from Yunnan to Malaya 4 fighters moved from Eastern United States to 110 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0,50 expected hits Bombing raid in Germany rolls: 7,6,7 and causes: 20 damage to unit: factory_major Bombing raid in Germany causes 20 damage total. Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 bombers Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 2 bombers in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits 2 bombers owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Germans: 2 bombers Battle in 110 Sea Zone British loiter and taunt; Americans attack with 2 carriers, 6 destroyers, 4 fighters and 7 submarines Germans defend with 1 submarine Americans roll dice for 7 submarines in 110 Sea Zone, round 2 : 0/7 hits, 2,33 expected hits Americans roll dice for 2 carriers, 6 destroyers and 4 fighters in 110 Sea Zone, round 2 : 3/10 hits, 4,00 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 6 destroyers, 4 fighters and 6 submarines remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 submarine Battle in 112 Sea Zone Americans attack with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 112 Sea Zone Americans win with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in India Americans attack with 2 bombers and 1 fighter Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 bombers and 1 fighter in India, round 2 : 2/3 hits, 1,83 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in India Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Malaya Americans attack with 2 bombers Japanese defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 2 bombers in Malaya, round 2 : 2/2 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Malaya Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 bomber moved from Malaya to Burma 2 bombers moved from India to Burma 1 fighter moved from India to Burma 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux 3 bombers moved from 112 Sea Zone to Normandy Bordeaux 3 bombers moved from Germany to Normandy Bordeaux 2 artilleries moved from Iceland to 123 Sea Zone 5 submarines moved from 26 Sea Zone to 63 Sea Zone 1 tactical_bomber moved from Queensland to New Zealand 1 submarine moved from 10 Sea Zone to 27 Sea Zone 1 submarine moved from 27 Sea Zone to 30 Sea Zone 3 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 airfield placed in Normandy Bordeaux 3 fighters placed in Normandy Bordeaux 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 2 infantry moved from Anhwe to Kiangsu 1 artillery moved from Anhwe to Kiangsu 3 artilleries and 12 infantry moved from Anhwe to Kiangsi Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 3 artilleries and 12 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 12 infantry in Kiangsi, round 2 : 4/15 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Tsinghai 1 infantry placed in Chahar 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 17 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Anhwe: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British repair damage of 7x factory_major; Remaining resources: 33 PUs; British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Yunnan to India UK_Pacific take India from Japanese 2 armour moved from Anhwe to Kiangsi 2 armour moved from Kiangsi to Kwangtung 2 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Yunnan to Shan State 2 armour moved from Caucasus to Tambov 1 artillery and 2 infantry moved from Caucasus to Rostov 1 armour moved from Caucasus to Novosibirsk Combat - British Battle in Kwangtung British attack with 2 armour Japanese defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 armour in Kwangtung, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 armour in Kwangtung, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 2 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novosibirsk British attack with 1 armour Germans defend with 1 armour British roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the British lost in Novosibirsk Germans win with 1 armour remaining. Battle score for attacker is -6 Casualties for British: 1 armour Battle in Tambov British attack with 2 armour Germans defend with 1 armour British roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Tambov British win, taking Tambov from Germans with 2 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Kwangsi British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Rostov British attack with 1 artillery and 2 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 mech_infantry moved from Caucasus to Samara 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Yunnan to Szechwan 5 infantry moved from Yunnan to Burma 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns and 1 infantry moved from Scotland to United Kingdom 1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone 3 infantry moved from Persia to Northwest Persia 3 infantry moved from Iraq to Northwest Persia Place Units - British 3 mech_infantrys placed in Persia 3 infantry placed in Iraq 4 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,4,2,5 UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
Germans : -0,50 British : -2,67 Americans : -1,17 Chinese : 1,67 Japanese : 2,00 AA fire in Germany : : -0,50 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 5 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 3 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Italians attack with 5 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 5 infantry in Holland Belgium, round 2 : 1/5 hits, 0.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians roll dice for 5 infantry in Holland Belgium, round 3 : 2/5 hits, 0.83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 5 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Romania 2 aaGuns and 3 infantry moved from Northern Italy to Southern Italy 2 aaGuns moved from Western Germany to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,2,6,5,2,6,1,4,3,6 Italians collect 2 PUs (13 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
Italians : 1.33 Americans : -1.67 -
TripleA Move Summary: ANZAC round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to Malaya





