@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4
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@weddingsinger I’ll do Russia tomorrow morning!
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Yeah, having the planes available makes it tough for UK when I’ll be able to put so many mechs/tanks into the theater quickly.
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Kansu to Novosibirsk 1 mech_infantry moved from Rostov to Bryansk Russians take Bryansk from Germans Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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@weddingsinger , I think you there is a mistake in the game,… How come you were able to send a ger man sub in sz 110 in non combat even if I had dds in the sz?
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I meant to ask about that… I was messing around with the idea of putting a sub in every sea zone they could reach and that happened. I’ll put a post to ask Panther.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 50 PUs; 6 SuicideAttackTokens; Japanese buy 1 fighter, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R. 1 mech_infantry moved from French Indo China to Shan State 1 mech_infantry moved from French Indo China to Shan State 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 2 mech_infantrys moved from Kwangtung to Hunan 1 mech_infantry moved from Shantung to Kweichow Japanese take Kweichow from Chinese 1 bomber moved from Philippines to Shan State 1 bomber moved from Philippines to Yunnan 1 bomber moved from Philippines to Hunan 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 fighter moved from 35 Sea Zone to 44 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Hunan, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 mech_infantrys in Hunan, round 3 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Yunnan, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 bomber and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Shan State Japanese attack with 1 bomber and 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Shan State, round 2 : 2/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 bomber moved from Shan State to French Indo China 1 bomber moved from Yunnan to French Indo China 1 bomber moved from Hunan to French Indo China 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 3 carriers moved from 35 Sea Zone to 42 Sea Zone 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to French Indo China 1 fighter moved from 44 Sea Zone to French Indo China 1 carrier moved from 35 Sea Zone to 42 Sea Zone Place Units - Japanese 1 submarine placed in 37 Sea Zone 1 fighter placed in Kwangtung 3 mech_infantrys placed in Shantung 2 infantry placed in Kwangtung 3 infantry placed in French Indo China 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUsCombat Hit Differential Summary :
ANZAC : -0.67 Americans : -0.50 Chinese : 0.67 UK_Pacific : -0.33 Russians : -0.67 Japanese : -1.33 -
I’m gone for the day but asked about the sub here:
https://www.axisandallies.org/forums/topic/18412/global-2nd-edition-q-a-aag40-2/2705
So make an edit if I’m wrong. I legit have no idea.
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Panther says it’s a legal move
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@weddingsinger that’s right thank you for double checking! I’ll make my moves tomorrow
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 7 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 2 carriers and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Gibraltar to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 6 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 bombers moved from Burma to Shan State 1 fighter moved from Burma to Shan State 3 bombers moved from Burma to Malaya -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 7 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 2 carriers and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Gibraltar to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 6 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 bombers moved from Burma to Shan State 1 fighter moved from Burma to Shan State 3 bombers moved from Burma to Malaya Combat - Americans Battle in 110 Sea Zone British loiter and taunt; Americans attack with 2 carriers, 7 destroyers, 8 submarines and 7 transports Germans defend with 1 submarine Americans roll dice for 8 submarines in 110 Sea Zone, round 2 : 2/8 hits, 2,67 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 7 destroyers, 8 submarines and 7 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Shan State Americans attack with 3 bombers and 1 fighter Japanese defend with 2 mech_infantrys Americans roll dice for 3 bombers and 1 fighter in Shan State, round 2 : 4/4 hits, 2,50 expected hits Japanese roll dice for 2 mech_infantrys in Shan State, round 2 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Shan State Americans win with 2 bombers remaining. Battle score for attacker is -14 Casualties for Americans: 1 bomber and 1 fighter Casualties for Japanese: 2 mech_infantrys Battle in Normandy Bordeaux Americans attack with 6 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 6 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 8/14 hits, 5,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 6 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in 112 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Battle in Malaya Americans attack with 3 bombers Japanese defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 3 bombers in Malaya, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Malaya Americans win with 2 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter moved from Queensland to Sumatra 2 bombers moved from Malaya to Yunnan 2 bombers moved from Shan State to Yunnan 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Queensland 2 submarines moved from 26 Sea Zone to 6 Sea Zone 6 bombers moved from Western United States to Scotland Place Units - Americans 1 submarine placed in 10 Sea Zone 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -0,50 Italians : -0,67 Americans : 4,83 Japanese : 1,67 -
TripleA Move Summary: Chinese round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 fighter moved from Burma to Kweichow 1 infantry moved from Hopei to Kweichow 14 infantry moved from Hopei to Anhwe -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 fighter moved from Burma to Kweichow 1 infantry moved from Hopei to Kweichow 14 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 4 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : -0,33 Japanese : -0,67 -
TripleA Move Summary: British round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Combat Move - British 1 armour moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 armour moved from Hopei to Chahar Chinese take Chahar from Japanese 1 armour moved from Chahar to Anhwe 1 mech_infantry moved from Hopei to Kiangsu Chinese take Kiangsu from Japanese 1 armour moved from Hopei to Anhwe 1 mech_infantry moved from Caucasus to Tambov British take Tambov from Germans 1 mech_infantry moved from Caucasus to Samara -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 7 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone 2 carriers and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Gibraltar to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 6 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 bombers moved from Burma to Shan State 1 fighter moved from Burma to Shan State 3 bombers moved from Burma to Malaya Combat - Americans Battle in 110 Sea Zone British loiter and taunt; Americans attack with 2 carriers, 7 destroyers, 8 submarines and 7 transports Germans defend with 1 submarine Americans roll dice for 8 submarines in 110 Sea Zone, round 2 : 2/8 hits, 2,67 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 7 destroyers, 8 submarines and 7 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Shan State Americans attack with 3 bombers and 1 fighter Japanese defend with 2 mech_infantrys Americans roll dice for 3 bombers and 1 fighter in Shan State, round 2 : 4/4 hits, 2,50 expected hits Japanese roll dice for 2 mech_infantrys in Shan State, round 2 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Shan State Americans win with 2 bombers remaining. Battle score for attacker is -14 Casualties for Americans: 1 bomber and 1 fighter Casualties for Japanese: 2 mech_infantrys Battle in Normandy Bordeaux Americans attack with 6 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 6 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 8/14 hits, 5,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 6 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in 112 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Battle in Malaya Americans attack with 3 bombers Japanese defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 3 bombers in Malaya, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Malaya Americans win with 2 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter moved from Queensland to Sumatra 2 bombers moved from Malaya to Yunnan 2 bombers moved from Shan State to Yunnan 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Queensland 2 submarines moved from 26 Sea Zone to 6 Sea Zone 6 bombers moved from Western United States to Scotland Place Units - Americans 1 submarine placed in 10 Sea Zone 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 fighter moved from Burma to Kweichow 1 infantry moved from Hopei to Kweichow 14 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 4 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 armour moved from Hopei to Chahar Chinese take Chahar from Japanese 1 armour moved from Chahar to Anhwe 1 mech_infantry moved from Hopei to Kiangsu Chinese take Kiangsu from Japanese 1 armour moved from Hopei to Anhwe 1 mech_infantry moved from Caucasus to Tambov British take Tambov from Germans 1 mech_infantry moved from Caucasus to Samara Combat - British Non Combat Move - British 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 2 artilleries and 10 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 1 infantry moved from Burma to India Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0,50 Italians : -0,67 Americans : 4,83 Chinese : -0,33 Japanese : 1,00 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy 5 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany Place Units - Italians 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,6,6,5,2,2,6,1,4,2 Italians collect 3 PUs (9 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 bomber and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 bomber and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 97 PUs; Germans buy 4 armour, 4 infantry and 15 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 2 infantry moved from Ukraine to Bryansk 1 armour moved from Russia to Tambov 1 armour moved from Russia to Samara 1 armour moved from Russia to Novosibirsk 1 tactical_bomber moved from Ukraine to Tambov 1 tactical_bomber moved from Ukraine to Samara 1 tactical_bomber moved from Ukraine to Bryansk 3 bombers moved from Germany to United Kingdom 4 fighters and 4 tactical_bombers moved from Novgorod to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in United Kingdom causes 9 damage total. Battle in Bryansk Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 6 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 2 infantry Casualties for Russians: 1 mech_infantry Battle in Tambov Germans attack with 1 armour and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 armour and 1 tactical_bomber in Tambov, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tambov Germans win, taking Tambov from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Novosibirsk Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 armour and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 armour and 1 tactical_bomber in Samara, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Samara Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for British: 1 mech_infantry Battle in 112 Sea Zone Germans attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 2/9 hits, 5.00 expected hits Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone Germans win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Germans 1 submarine moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 2 bombers moved from United Kingdom to Holland Belgium 4 tactical_bombers moved from 112 Sea Zone to Western Germany 3 fighters moved from 112 Sea Zone to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 3 infantry moved from France to Western Germany 1 infantry moved from Germany to Western Germany 1 tactical_bomber moved from Bryansk to Ukraine 1 tactical_bomber moved from Tambov to Russia 1 tactical_bomber moved from Samara to Russia Place Units - Germans 1 armour and 9 mech_infantrys placed in Western Germany 3 armour placed in Ukraine 3 mech_infantrys placed in Russia Germans undo move 2. Germans undo move 2. 3 armour placed in Russia 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Germany Germans undo move 3. 3 infantry placed in Ukraine 1 infantry and 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4,3,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,2,4,1,5,6,6,2,6,1 Germans collect 55 PUs (5 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 4 tactical_bombers EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter and 3 tactical_bombers EDIT: Adding units owned by Germans to 113 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -3.00 British : -0.33 Americans : 0.50 Russians : 0.67 AA fire in United Kingdom : : 0.50 -
Well, made a mistake by bombing London since I didn’t pay attention to where they would have to land.
Did a quick edit at end to put German planes on carriers to make sure you can’t sink my fleet.





