19 BM3 Lyonsj AX vs Giallo ALL

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            2 infantry moved from New South Wales to Queensland
            2 fighters moved from Queensland to New Guinea
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 2 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                ANZAC win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine and 1 transport
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from New Guinea to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            2 infantry moved from New South Wales to Queensland
            2 fighters moved from Queensland to New Guinea
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 2 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                ANZAC win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine and 1 transport
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from New Guinea to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @Lyonsj said in 19 BM3 Lyonsj AX vs Giallo ALL:

    @Lyonsj Man the Mediterranean has not been kind to the Axis cause this go around lol!

    That could be an expensive german operation


  • TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 artilleries, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 marine moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 battleship, 1 marine and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Southern Italy to Gibraltar
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            2 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Baltic States to Archangel
            1 bomber moved from Bryansk to Southern Italy
            2 fighters and 2 tactical_bombers moved from Bryansk to Tambov
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
    

    Savegame


  • @Giallo Those are the best kind lol.

    Scramble?

  • '21 '20 '19 '18 '17 '16

    @Lyonsj said in 19 BM3 Lyonsj AX vs Giallo ALL:

    @Giallo Those are the best kind lol.

    Scramble?

    scramble one us figther


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 artilleries, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 marine moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 battleship, 1 marine and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Southern Italy to Gibraltar
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            2 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Baltic States to Archangel
            1 bomber moved from Bryansk to Southern Italy
            2 fighters and 2 tactical_bombers moved from Bryansk to Tambov
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
    
        Combat - Germans
            British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
            British scrambles to create a battle in territory 92 Sea Zone
            Battle in 92 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Italians loiter and taunt
                Americans defend with 1 fighter
                1 submarine owned by the Germans Submerged
                Units damaged: 1 battleship owned by the Germans
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 10
                Casualties for Americans: 1 fighter
            Battle in Gibraltar
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                British defend with 1 airfield, 3 fighters and 1 harbour; French defend with 1 fighter; Americans defend with 1 fighter
                British win with 2 fighters remaining. Battle score for attacker is 18
                Casualties for Germans: 1 artillery, 1 infantry and 1 marine
                Casualties for British: 3 fighters
                1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated
            Battle in Tambov
                Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                Germans win, taking Tambov from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
            3 fighters moved from Tambov to Bryansk
            3 tactical_bombers moved from Tambov to Bryansk
            1 fighter moved from 92 Sea Zone to Algeria
            1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
            1 bomber moved from Gibraltar to Algeria
            1 infantry moved from France to Southern France
                  Germans take Southern France from Neutral_Axis
            1 infantry moved from Northern Italy to Southern France
            1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            1 aaGun moved from Ukraine to Rostov
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            1 artillery and 1 infantry placed in France
            1 fighter placed in Western Germany
            5 mech_infantrys placed in Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Germans collect 52 PUs (4 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 fighters and 7 infantry; Remaining resources: 2 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            2 infantry moved from Olgiy to Kansu
            2 infantry moved from Samara to Volgograd
            1 fighter moved from Russia to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
            1 fighter moved from Russia to Tambov
            1 infantry moved from Samara to Tambov
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            2 aaGuns and 15 infantry moved from Samara to Russia
            1 fighter moved from Tambov to Russia
            1 infantry moved from Ulaanbaatar to Central Mongolia
            2 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Dzavhan to Central Mongolia
    
        Place Units - Russians
            2 fighters and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : 1,17
    Japanese : -0,67
    

    Savegame


  • @Giallo I am going to grab Alaska and forgot to do so before finishing the combat move but have yet to roll either. I will edit it out after since there is no attack. Just wanted to give you a heads up!


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 destroyers, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Kiangsi to Kwangsi
            1 fighter and 2 tactical_bombers moved from Kwangtung to Hunan
            1 bomber moved from Kwangtung to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
            1 bomber moved from Kwangtung to Hunan
            1 fighter moved from Kiangsi to Hunan
            1 fighter moved from Kiangsi to Kwangsi
            1 mech_infantry moved from Kiangsu to Kwangsi
            5 artilleries moved from Kwangtung to Kwangsi
            1 marine moved from Kwangtung to Kwangsi
            2 armour moved from Kiangsu to Kwangsi
            1 armour moved from Kiangsi to Kwangsi
            3 mech_infantrys moved from Kiangsi to Kwangsi
            2 infantry moved from Kiangsi to Hunan
            1 bomber moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
            1 bomber moved from Kweichow to Hunan
            1 fighter moved from Kwangsi to Hunan
            1 battleship moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 battleship moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from Shensi to Kweichow
            1 mech_infantry moved from Chahar to Anhwe
            1 armour moved from Shantung to Manchuria
            2 mech_infantrys moved from Shantung to Anhwe
            3 mech_infantrys moved from Anhwe to Kiangsu
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Suiyuyan to Chahar
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            2 carriers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 armour moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 armour moved from Soviet Far East to Siberia
            1 mech_infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 mech_infantry moved from Manchuria to Buryatia
                  Japanese take Buryatia from Russians
            2 infantry moved from Kwangtung to 20 Sea Zone
            3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 carrier, 2 cruisers and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Japan
            1 fighter moved from Japan to Manchuria
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kiangsi to Kwangsi
    
        Combat - Japanese
            Battle in French Indo China
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Japanese win, taking French Indo China from UK_Pacific with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in Kwangsi
                Japanese attack with 3 armour, 5 artilleries, 5 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 2 battleships in Kwangsi, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 3 armour, 5 artilleries, 5 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 6/19 hits, 6.33 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 3 armour, 5 artilleries, 5 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 37 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for French: 1 destroyer
            Battle in Hunan
                Japanese attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 2/8 hits, 3.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Hunan
                Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 infantry
            EDIT: Adding units owned by Japanese to Alaska: 1 infantry
            EDIT: Changing ownership of Alaska from Americans to Japanese
            EDIT: Turning off Edit Mode
            1 aaGun moved from Kwangtung to Kwangsi
            1 bomber, 3 fighters and 1 tactical_bomber moved from Hunan to Kwangtung
            1 tactical_bomber moved from Hunan to 36 Sea Zone
            1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 2 Sea Zone
            1 transport moved from 6 Sea Zone to 2 Sea Zone
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            1 bomber moved from 37 Sea Zone to Kwangtung
            1 aaGun moved from Kiangsi to Anhwe
            1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
            1 infantry moved from Hopei to Anhwe
    
        Place Units - Japanese
            1 armour and 2 infantry placed in Kiangsu
            3 infantry placed in Shantung
            3 infantry placed in Kwangtung
            2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2,2,3,1,5,6,1
            Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    French : 0.67
    Americans : 0.67
    ANZAC : 0.33
    Chinese : 0.33
    Japanese : -3.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 battleships, 3 carriers, 5 cruisers, 2 destroyers and 4 fighters moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 aaGuns and 8 infantry moved from Western United States to 10 Sea Zone
            2 aaGuns, 8 infantry and 5 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns and 8 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from Central United States to 101 Sea Zone
            1 aaGun and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 carrier, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 48 PUs; end with 48 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 infantry moved from Szechwan to Shensi
            1 fighter moved from Yunnan to Shensi
            1 artillery and 1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Tsinghai
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,00
    Japanese : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            2 battleships, 3 carriers, 5 cruisers, 2 destroyers and 4 fighters moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 aaGuns and 8 infantry moved from Western United States to 10 Sea Zone
            2 aaGuns, 8 infantry and 5 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns and 8 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from Central United States to 101 Sea Zone
            1 aaGun and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 carrier, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 48 PUs; end with 48 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 infantry moved from Szechwan to Shensi
            1 fighter moved from Yunnan to Shensi
            1 artillery and 1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Tsinghai
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Neutral_Axis
            2 mech_infantrys moved from Belgian Congo to Italian Somaliland
            1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
            1 battleship moved from 41 Sea Zone to 39 Sea Zone
            1 marine moved from India to 39 Sea Zone
            1 battleship and 1 marine moved from 39 Sea Zone to 41 Sea Zone
            1 marine moved from 41 Sea Zone to Sumatra
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from Burma to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to French Indo China
    
        Combat - British
            Battle in Italian Somaliland
                British attack with 2 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 2 mech_infantrys in Italian Somaliland, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 mech_infantrys in Italian Somaliland, round 3 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 mech_infantrys in Italian Somaliland, round 4 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Italian Somaliland, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 mech_infantrys in Italian Somaliland, round 5 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Italian Somaliland, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 mech_infantrys in Italian Somaliland, round 6 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Italian Somaliland, round 6 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Italian Somaliland
                    British roll dice for 1 mech_infantry in Italian Somaliland, round 7 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 infantry in Italian Somaliland, round 7 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 mech_infantry in Italian Somaliland, round 8 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 infantry in Italian Somaliland, round 8 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the British retreated to Kenya
                Italians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
            Battle in Sumatra
                British attack with 1 artillery, 1 infantry and 1 marine
                Japanese defend with 1 artillery
                    British roll dice for 1 battleship and 2 cruisers in Sumatra, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                British win, taking Sumatra from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in French Indo China
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 1 bomber and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Caucasus to Iraq
            4 fighters moved from Egypt to Persia
            1 armour moved from Egypt to Kenya
            2 fighters moved from United Kingdom to Gibraltar
            1 aaGun and 1 infantry moved from Szechwan to Yunnan
            2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
            1 fighter moved from Egypt to Persia
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 36 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : -0,33
    Italians : -1,33
    Chinese : 1,00
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 4 artilleries, 2 infantry and 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Rostov to Caucasus
            3 mech_infantrys moved from Romania to Ukraine
            2 fighters moved from Southern Italy to Bryansk
            2 fighters moved from Algeria to Southern Italy
            4 transports moved from 92 Sea Zone to 95 Sea Zone
            1 battleship, 2 cruisers and 3 destroyers moved from 92 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from Rostov to Tambov
            2 infantry moved from Bryansk to Tambov
            1 armour moved from Rostov to Caucasus
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 infantry and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 3 armour and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 3 armour and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
            EDIT: Adding units owned by Italians to Ethiopia: 1 infantry
            EDIT: Changing ownership of Ethiopia from ANZAC to Italians
            EDIT: Turning off Edit Mode
    
        Place Units - Italians
            2 infantry and 1 marine placed in Southern Italy
            4 artilleries and 1 marine placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            4 fighters moved from 41 Sea Zone to Yunnan
            1 fighter moved from Queensland to 41 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            4 fighters moved from 41 Sea Zone to Yunnan
            1 fighter moved from Queensland to 41 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Gibraltar to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 1 fighter, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
            3 fighters and 3 tactical_bombers moved from Bryansk to Volgograd
            3 mech_infantrys moved from Bryansk to Volgograd
            1 mech_infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
            1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            5 mech_infantrys moved from Germany to Eastern Poland
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from 95 Sea Zone to Southern Italy
            1 fighter moved from Algeria to 95 Sea Zone
            1 bomber moved from Algeria to Southern Italy
            1 fighter moved from Western Germany to Bryansk
            2 infantry moved from Southern France to Northern Italy
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 6/9 hits, 4.00 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 tactical_bombers moved from Volgograd to Bryansk
            1 aaGun moved from Rostov to Caucasus
            2 fighters moved from Volgograd to Caucasus
            1 fighter moved from Western Germany to Bryansk
            1 fighter moved from 95 Sea Zone to Western Germany
            1 infantry moved from Western Germany to France
            1 fighter moved from Volgograd to Bryansk
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
            5 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
            2 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
            Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Russians : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Tambov
            1 armour moved from Russia to Archangel
                  Russians take Smolensk from Germans
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            1 tactical_bomber moved from Russia to Archangel
            2 fighters moved from Russia to Tambov
            1 fighter and 1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            2 infantry moved from Kansu to Shensi
            2 infantry moved from Central Mongolia to Dzavhan
            1 infantry moved from Central Mongolia to Dzavhan
            1 infantry moved from Central Mongolia to Suiyuyan
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters and 3 infantry
                Italians defend with 2 infantry and 1 mech_infantry
                    Russians roll dice for 2 fighters and 3 infantry in Tambov, round 2 : 3/5 hits, 1,50 expected hits
                    Italians roll dice for 2 infantry and 1 mech_infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 2 infantry and 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 armour and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                 retreated to Samara
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 tactical_bomber moved from Archangel to Russia
            2 fighters moved from Tambov to Russia
            1 fighter moved from Samara to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 16 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Italians : -1,00
    Russians : 1,00
    

    Savegame


  • @Giallo Messed up with a fighter tac combo on landing space so I had to make some non-com edits from com moves to strengthen my air support. Just a heads up!


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            1 transport moved from 2 Sea Zone to 4 Sea Zone
            1 destroyer moved from 2 Sea Zone to 4 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 armour moved from Siberia to Buryatia
            1 infantry moved from Anhwe to Kweichow
            1 bomber moved from Kwangtung to Kweichow
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow
            1 armour and 3 mech_infantrys moved from Kiangsu to Kwangsi
            1 mech_infantry moved from Kwangsi to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from Kwangtung to 37 Sea Zone
            2 infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
            3 infantry moved from Shantung to Kiangsu
            1 mech_infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour and 2 mech_infantrys moved from Manchuria to Chahar
            1 fighter moved from Manchuria to Chahar
            1 bomber moved from Kwangtung to Kweichow
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 artillery
                    Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/7 hits, 3.83 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from UK_Pacific with 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Malaya
            Battle in 25 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win, taking Malaya from UK_Pacific with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 3 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Japan
            1 carrier, 3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone
            1 fighter moved from Kweichow to Anhwe
            2 bombers moved from Kweichow to Kwangsi
            1 tactical_bomber moved from Kweichow to Anhwe
            1 fighter moved from Chahar to Anhwe
            3 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Anhwe: 1 armour, 5 infantry and 2 mech_infantrys
            EDIT: Removing units owned by Japanese from Kiangsi: 2 infantry
            EDIT: Removing units owned by Japanese from Chahar: 1 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : -0.33
    Chinese : 0.67
    Japanese : 0.50
    

    Savegame

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