No scrambles
19 BM3 Lyonsj AX vs Giallo ALL
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 2 infantry moved from New South Wales to Queensland 2 fighters moved from Queensland to New Guinea 1 cruiser moved from 63 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in New Guinea ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from New Guinea to 54 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,50
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 2 infantry moved from New South Wales to Queensland 2 fighters moved from Queensland to New Guinea 1 cruiser moved from 63 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in New Guinea ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from New Guinea to 54 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,50
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@Lyonsj said in 19 BM3 Lyonsj AX vs Giallo ALL:
@Lyonsj Man the Mediterranean has not been kind to the Axis cause this go around lol!
That could be an expensive german operation
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 marine moved from Northern Italy to 97 Sea Zone 1 artillery, 1 battleship, 1 marine and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to Gibraltar 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Baltic States to Archangel 1 bomber moved from Bryansk to Southern Italy 2 fighters and 2 tactical_bombers moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
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@Giallo Those are the best kind lol.
Scramble?
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@Lyonsj said in 19 BM3 Lyonsj AX vs Giallo ALL:
@Giallo Those are the best kind lol.
Scramble?
scramble one us figther
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 marine moved from Northern Italy to 97 Sea Zone 1 artillery, 1 battleship, 1 marine and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to Gibraltar 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Baltic States to Archangel 1 bomber moved from Bryansk to Southern Italy 2 fighters and 2 tactical_bombers moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov Combat - Germans British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone British scrambles to create a battle in territory 92 Sea Zone Battle in 92 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Italians loiter and taunt Americans defend with 1 fighter 1 submarine owned by the Germans Submerged Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Gibraltar Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber British defend with 1 airfield, 3 fighters and 1 harbour; French defend with 1 fighter; Americans defend with 1 fighter British win with 2 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 1 artillery, 1 infantry and 1 marine Casualties for British: 3 fighters 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated Battle in Tambov Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans win, taking Tambov from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 3 fighters moved from Tambov to Bryansk 3 tactical_bombers moved from Tambov to Bryansk 1 fighter moved from 92 Sea Zone to Algeria 1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 bomber moved from Gibraltar to Algeria 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 infantry moved from Northern Italy to Southern France 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 aaGun moved from Ukraine to Rostov Place Units - Germans 3 artilleries placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 artillery and 1 infantry placed in France 1 fighter placed in Western Germany 5 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 fighters and 7 infantry; Remaining resources: 2 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Olgiy to Kansu 2 infantry moved from Samara to Volgograd 1 fighter moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Tambov 1 infantry moved from Samara to Tambov Combat - Russians Battle in Kansu Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 2 aaGuns and 15 infantry moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 infantry moved from Ulaanbaatar to Central Mongolia 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Dzavhan to Central Mongolia Place Units - Russians 2 fighters and 7 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 1,17 Japanese : -0,67
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@Giallo I am going to grab Alaska and forgot to do so before finishing the combat move but have yet to roll either. I will edit it out after since there is no attack. Just wanted to give you a heads up!
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Kiangsi to Kwangsi 1 fighter and 2 tactical_bombers moved from Kwangtung to Hunan 1 bomber moved from Kwangtung to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 bomber moved from Kwangtung to Hunan 1 fighter moved from Kiangsi to Hunan 1 fighter moved from Kiangsi to Kwangsi 1 mech_infantry moved from Kiangsu to Kwangsi 5 artilleries moved from Kwangtung to Kwangsi 1 marine moved from Kwangtung to Kwangsi 2 armour moved from Kiangsu to Kwangsi 1 armour moved from Kiangsi to Kwangsi 3 mech_infantrys moved from Kiangsi to Kwangsi 2 infantry moved from Kiangsi to Hunan 1 bomber moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 bomber moved from Kweichow to Hunan 1 fighter moved from Kwangsi to Hunan 1 battleship moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 battleship moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Shensi to Kweichow 1 mech_infantry moved from Chahar to Anhwe 1 armour moved from Shantung to Manchuria 2 mech_infantrys moved from Shantung to Anhwe 3 mech_infantrys moved from Anhwe to Kiangsu 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Chahar 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 mech_infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Manchuria to Buryatia Japanese take Buryatia from Russians 2 infantry moved from Kwangtung to 20 Sea Zone 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to Kwangsi 1 carrier, 2 cruisers and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from Japan to Manchuria 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsi to Kwangsi Combat - Japanese Battle in French Indo China Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win, taking French Indo China from UK_Pacific with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Kwangsi Japanese attack with 3 armour, 5 artilleries, 5 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 battleships in Kwangsi, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 3 armour, 5 artilleries, 5 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 6/19 hits, 6.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 armour, 5 artilleries, 5 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 bomber and 1 submarine French defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Battle in Hunan Japanese attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 2/8 hits, 3.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Hunan Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Adding units owned by Japanese to Alaska: 1 infantry EDIT: Changing ownership of Alaska from Americans to Japanese EDIT: Turning off Edit Mode 1 aaGun moved from Kwangtung to Kwangsi 1 bomber, 3 fighters and 1 tactical_bomber moved from Hunan to Kwangtung 1 tactical_bomber moved from Hunan to 36 Sea Zone 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 2 Sea Zone 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 bomber moved from 37 Sea Zone to Kwangtung 1 aaGun moved from Kiangsi to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 1 infantry moved from Hopei to Anhwe Place Units - Japanese 1 armour and 2 infantry placed in Kiangsu 3 infantry placed in Shantung 3 infantry placed in Kwangtung 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2,2,3,1,5,6,1 Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
French : 0.67 Americans : 0.67 ANZAC : 0.33 Chinese : 0.33 Japanese : -3.17
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 battleships, 3 carriers, 5 cruisers, 2 destroyers and 4 fighters moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 aaGuns and 8 infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 8 infantry and 5 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns and 8 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Central United States to 101 Sea Zone 1 aaGun and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 48 PUs; end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Szechwan to Shensi 1 fighter moved from Yunnan to Shensi 1 artillery and 1 infantry moved from Yunnan to Kweichow Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hopei Chinese creates battle in territory Tsinghai Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 1,00 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 battleships, 3 carriers, 5 cruisers, 2 destroyers and 4 fighters moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 aaGuns and 8 infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 8 infantry and 5 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns and 8 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Central United States to 101 Sea Zone 1 aaGun and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 48 PUs; end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Szechwan to Shensi 1 fighter moved from Yunnan to Shensi 1 artillery and 1 infantry moved from Yunnan to Kweichow Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hopei Chinese creates battle in territory Tsinghai Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 2 mech_infantrys moved from Belgian Congo to Italian Somaliland 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber moved from Egypt to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 battleship moved from 41 Sea Zone to 39 Sea Zone 1 marine moved from India to 39 Sea Zone 1 battleship and 1 marine moved from 39 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Burma to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China Combat - British Battle in Italian Somaliland British attack with 2 mech_infantrys Italians defend with 1 infantry British roll dice for 2 mech_infantrys in Italian Somaliland, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in Italian Somaliland, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in Italian Somaliland, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in Italian Somaliland, round 5 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in Italian Somaliland, round 6 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 6 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Italian Somaliland British roll dice for 1 mech_infantry in Italian Somaliland, round 7 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 7 : 0/1 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Italian Somaliland, round 8 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 8 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British retreated to Kenya Italians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Sumatra British attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 artillery British roll dice for 1 battleship and 2 cruisers in Sumatra, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in French Indo China British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 bomber and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 bomber moved from Caucasus to Iraq 4 fighters moved from Egypt to Persia 1 armour moved from Egypt to Kenya 2 fighters moved from United Kingdom to Gibraltar 1 aaGun and 1 infantry moved from Szechwan to Yunnan 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from Egypt to Persia Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 transport placed in 106 Sea Zone Turn Complete - British British collect 36 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33 British : -0,33 Italians : -1,33 Chinese : 1,00 Japanese : 0,33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 4 artilleries, 2 infantry and 2 marines; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 2 mech_infantrys moved from Rostov to Caucasus 3 mech_infantrys moved from Romania to Ukraine 2 fighters moved from Southern Italy to Bryansk 2 fighters moved from Algeria to Southern Italy 4 transports moved from 92 Sea Zone to 95 Sea Zone 1 battleship, 2 cruisers and 3 destroyers moved from 92 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Rostov to Tambov 2 infantry moved from Bryansk to Tambov 1 armour moved from Rostov to Caucasus Combat - Italians Battle in Tambov Italians attack with 2 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 infantry and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 3 armour and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 3 armour and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry EDIT: Adding units owned by Italians to Ethiopia: 1 infantry EDIT: Changing ownership of Ethiopia from ANZAC to Italians EDIT: Turning off Edit Mode Place Units - Italians 2 infantry and 1 marine placed in Southern Italy 4 artilleries and 1 marine placed in Northern Italy Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : -0.67
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 4 fighters moved from 41 Sea Zone to Yunnan 1 fighter moved from Queensland to 41 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 4 fighters moved from 41 Sea Zone to Yunnan 1 fighter moved from Queensland to 41 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 fighter, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 3 fighters and 3 tactical_bombers moved from Bryansk to Volgograd 3 mech_infantrys moved from Bryansk to Volgograd 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 3 artilleries moved from Ukraine to Bryansk 5 mech_infantrys moved from Germany to Eastern Poland 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 95 Sea Zone to Southern Italy 1 fighter moved from Algeria to 95 Sea Zone 1 bomber moved from Algeria to Southern Italy 1 fighter moved from Western Germany to Bryansk 2 infantry moved from Southern France to Northern Italy Combat - Germans Battle in Volgograd Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 6/9 hits, 4.00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 tactical_bombers moved from Volgograd to Bryansk 1 aaGun moved from Rostov to Caucasus 2 fighters moved from Volgograd to Caucasus 1 fighter moved from Western Germany to Bryansk 1 fighter moved from 95 Sea Zone to Western Germany 1 infantry moved from Western Germany to France 1 fighter moved from Volgograd to Bryansk Place Units - Germans 3 artilleries placed in Ukraine 3 armour placed in Novgorod 5 mech_infantrys placed in Germany 1 fighter placed in Western Germany 2 submarines placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : -0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 1 armour moved from Russia to Archangel Russians take Smolensk from Germans 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 tactical_bomber moved from Russia to Archangel 2 fighters moved from Russia to Tambov 1 fighter and 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 2 infantry moved from Kansu to Shensi 2 infantry moved from Central Mongolia to Dzavhan 1 infantry moved from Central Mongolia to Dzavhan 1 infantry moved from Central Mongolia to Suiyuyan Combat - Russians Battle in Tambov Russians attack with 2 fighters and 3 infantry Italians defend with 2 infantry and 1 mech_infantry Russians roll dice for 2 fighters and 3 infantry in Tambov, round 2 : 3/5 hits, 1,50 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 2 infantry and 1 mech_infantry Battle in Archangel Russians attack with 1 armour and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara retreated to Samara Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Archangel to Russia 2 fighters moved from Tambov to Russia 1 fighter moved from Samara to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 0,00 Italians : -1,00 Russians : 1,00
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@Giallo Messed up with a fighter tac combo on landing space so I had to make some non-com edits from com moves to strengthen my air support. Just a heads up!
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 destroyer moved from 2 Sea Zone to 4 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 armour moved from Siberia to Buryatia 1 infantry moved from Anhwe to Kweichow 1 bomber moved from Kwangtung to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow 1 armour and 3 mech_infantrys moved from Kiangsu to Kwangsi 1 mech_infantry moved from Kwangsi to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from Kwangtung to 37 Sea Zone 2 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 3 infantry moved from Shantung to Kiangsu 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour and 2 mech_infantrys moved from Manchuria to Chahar 1 fighter moved from Manchuria to Chahar 1 bomber moved from Kwangtung to Kweichow 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/7 hits, 3.83 expected hits Chinese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in 37 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Malaya Battle in 25 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win, taking Malaya from UK_Pacific with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 carrier, 3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone 1 fighter moved from Kweichow to Anhwe 2 bombers moved from Kweichow to Kwangsi 1 tactical_bomber moved from Kweichow to Anhwe 1 fighter moved from Chahar to Anhwe 3 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 3 infantry placed in Shantung Turning on Edit Mode EDIT: Adding units owned by Japanese to Anhwe: 1 armour, 5 infantry and 2 mech_infantrys EDIT: Removing units owned by Japanese from Kiangsi: 2 infantry EDIT: Removing units owned by Japanese from Chahar: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.33 Chinese : 0.67 Japanese : 0.50