No scramble
2019 Wizmark (Allies) vs SixUnder (Axis) BM
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TripleA Move Summary: Russians round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 5 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour and 2 infantry moved from Ukraine to Bessarabia 2 artilleries, 3 infantry and 6 mech_infantrys moved from Western Ukraine to Eastern Poland 2 mech_infantrys moved from Russia to Urals 1 bomber moved from Russia to Urals 2 infantry moved from Tsinghai to Kansu 1 tactical_bomber moved from Volgograd to Archangel 1 fighter moved from Bryansk to Archangel 4 infantry moved from Belarus to Archangel 5 artilleries moved from Belarus to Novgorod 1 fighter moved from Bryansk to Bessarabia 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Belarus to Baltic States 18 infantry moved from Belarus to Novgorod 2 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 2 infantry moved from Belarus to Eastern Poland 2 infantry moved from Belarus to Baltic States
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 5 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour and 2 infantry moved from Ukraine to Bessarabia 2 artilleries, 3 infantry and 6 mech_infantrys moved from Western Ukraine to Eastern Poland 2 mech_infantrys moved from Russia to Urals 1 bomber moved from Russia to Urals 2 infantry moved from Tsinghai to Kansu 1 tactical_bomber moved from Volgograd to Archangel 1 fighter moved from Bryansk to Archangel 4 infantry moved from Belarus to Archangel 5 artilleries moved from Belarus to Novgorod 1 fighter moved from Bryansk to Bessarabia 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Belarus to Baltic States 18 infantry moved from Belarus to Novgorod 2 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 2 infantry moved from Belarus to Eastern Poland 2 infantry moved from Belarus to Baltic States Combat - Russians Battle in Eastern Poland Russians attack with 2 artilleries, 5 infantry and 6 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 artilleries, 5 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 4/13 hits, 2.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys in Baltic States, round 2 : 5/14 hits, 3.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kansu Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Urals Russians attack with 1 bomber and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 bomber and 2 mech_infantrys in Urals, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Urals Russians win, taking Urals from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in 94 Sea Zone Russians attack with 1 submarine Italians defend with 1 cruiser Russians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Italians lost in 94 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Battle in Bessarabia Russians attack with 3 armour, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 armour, 1 fighter and 2 infantry in Bessarabia, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 3 armour, 1 fighter and 2 infantry in Bessarabia, round 3 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 3 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Archangel Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 3 mech_infantrys Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 1.83 expected hits Germans roll dice for 3 mech_infantrys in Archangel, round 2 : 0/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Battle in Novgorod Russians attack with 5 artilleries and 21 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 5 artilleries and 21 infantry in Novgorod, round 2 : 8/26 hits, 6.00 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 5 artilleries and 20 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 bomber moved from Urals to Russia 1 aaGun moved from Belarus to Baltic States 1 aaGun moved from Belarus to Eastern Poland 3 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Archangel to Belarus 1 fighter moved from Bessarabia to Ukraine 1 armour moved from Volgograd to Ukraine 1 infantry moved from Caucasus to Rostov 2 infantry moved from Samara to Novosibirsk 1 armour and 4 infantry moved from Sakha to Buryatia Place Units - Russians 3 armour placed in Ukraine 2 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -2.67 Italians : -0.50 Russians : 2.83 Japanese : 1.33
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 destroyers and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 21 Sea Zone Japanese take 6 Sea Zone from Americans 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Japanese take 19 Sea Zone from Americans 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 artillery, 3 fighters and 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from Japan to Anhwe 1 artillery and 1 infantry moved from Amur to Siberia 1 fighter moved from Japan to Siberia 1 mech_infantry moved from Korea to Sakha Japanese take Sakha from Russians 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 fighter moved from 39 Sea Zone to 41 Sea Zone 1 carrier, 1 destroyer, 1 tactical_bomber and 5 transports moved from 39 Sea Zone to 77 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in 20 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone 1 transport owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in 21 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Anhwe Japanese attack with 1 artillery, 4 fighters and 2 infantry Chinese defend with 6 infantry Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in Anhwe, round 2 : 3/7 hits, 2.83 expected hits Chinese roll dice for 6 infantry in Anhwe, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 artillery and 4 fighters in Anhwe, round 3 : 3/5 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 4 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Chinese: 6 infantry Battle in Siberia Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Siberia Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Siberia to Amur 3 infantry moved from Manchuria to Jehol 2 mech_infantrys moved from Korea to Amur 4 fighters moved from Anhwe to Kiangsu 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 41 Sea Zone to 77 Sea Zone Place Units - Japanese 3 infantry placed in Manchuria 3 infantry placed in Kiangsu 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : -1.00 Russians : 0.00 Japanese : 1.83
Territory Summary for Japanese :
Shantung : 1 flag Kiangsu : 1 flag, 1 factory_minor, 4 fighters and 3 infantry Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 9 infantry Jehol : 1 flag, 3 infantry Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry Kansu : 1 flag Tsinghai : 1 flag, 1 infantry Anhwe : 1 flag, 1 artillery Sakha : 1 flag, 1 mech_infantry Amur : 1 flag, 1 fighter and 2 mech_infantrys Timguska : 1 flag Siberia : 1 flag, 1 artillery Java : 1 flag, 1 artillery and 1 infantry 39 Sea Zone : 1 flag 20 Sea Zone : 1 destroyer 21 Sea Zone : 1 destroyer 3 Sea Zone : 1 submarine 6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine 77 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 35 / 47 Russians : 32 / 42 Japanese : 32 / 37 Americans : 66 / 114 Chinese : 11 / 15 British : 32 / 38 UK_Pacific : 20 / 24 Italians : 12 / 13 ANZAC : 17 / 26 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 532 times 2 was rolled 521 times 3 was rolled 517 times 4 was rolled 520 times 5 was rolled 528 times 6 was rolled 495 times Average roll : 3.474 Median : 3.000 Variance : 0.268 Standard Deviation : 0.518 Total rolls : 3113 Null / Other 1 was rolled 7 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 2.714 Median : 2.000 Variance : 0.975 Standard Deviation : 0.987 Total rolls : 21 Germans Combat 1 was rolled 107 times 2 was rolled 105 times 3 was rolled 104 times 4 was rolled 107 times 5 was rolled 103 times 6 was rolled 91 times Average roll : 3.433 Median : 3.000 Variance : 0.294 Standard Deviation : 0.542 Total rolls : 617 British Combat 1 was rolled 59 times 2 was rolled 67 times 3 was rolled 64 times 4 was rolled 60 times 5 was rolled 85 times 6 was rolled 70 times Average roll : 3.630 Median : 4.000 Variance : 1.123 Standard Deviation : 1.059 Total rolls : 405 Italians Combat 1 was rolled 46 times 2 was rolled 51 times 3 was rolled 47 times 4 was rolled 43 times 5 was rolled 40 times 6 was rolled 52 times Average roll : 3.487 Median : 3.000 Variance : 0.379 Standard Deviation : 0.616 Total rolls : 279 Americans Combat 1 was rolled 51 times 2 was rolled 65 times 3 was rolled 69 times 4 was rolled 56 times 5 was rolled 74 times 6 was rolled 56 times Average roll : 3.553 Median : 4.000 Variance : 1.067 Standard Deviation : 1.033 Total rolls : 371 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 112 times 2 was rolled 102 times 3 was rolled 80 times 4 was rolled 98 times 5 was rolled 87 times 6 was rolled 90 times Average roll : 3.380 Median : 3.000 Variance : 1.163 Standard Deviation : 1.079 Total rolls : 569 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 9 times 4 was rolled 10 times 5 was rolled 9 times 6 was rolled 4 times Average roll : 2.951 Median : 3.000 Variance : 1.314 Standard Deviation : 1.146 Total rolls : 61 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 35 times 2 was rolled 22 times 3 was rolled 28 times 4 was rolled 27 times 5 was rolled 27 times 6 was rolled 27 times Average roll : 3.422 Median : 3.000 Variance : 0.529 Standard Deviation : 0.728 Total rolls : 166 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.938 Median : 4.000 Variance : 0.756 Standard Deviation : 0.869 Total rolls : 16 Russians Combat 1 was rolled 93 times 2 was rolled 85 times 3 was rolled 104 times 4 was rolled 105 times 5 was rolled 92 times 6 was rolled 91 times Average roll : 3.511 Median : 4.000 Variance : 0.545 Standard Deviation : 0.738 Total rolls : 570
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TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 5 armour, 3 artilleries, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Norway to Karelia 2 bombers moved from Norway to Karelia 7 fighters moved from Norway to Karelia 1 tactical_bomber moved from Norway to Karelia 3 submarines moved from 92 Sea Zone to 99 Sea Zone 2 armour, 3 artilleries and 2 infantry moved from Southern France to Northern Italy 2 armour moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Normandy Bordeaux to Northern Italy 1 bomber moved from United Kingdom to Northern Italy 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 110 Sea Zone to 105 Sea Zone 1 marine moved from Normandy Bordeaux to 105 Sea Zone 1 cruiser and 1 marine moved from 105 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Gibraltar to 99 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 23 Sea Zone to 21 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 submarine moved from 9 Sea Zone to 3 Sea Zone 1 bomber moved from Philippines to 20 Sea Zone 1 bomber moved from Caroline Islands to 21 Sea Zone
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 5 armour, 3 artilleries, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Norway to Karelia 2 bombers moved from Norway to Karelia 7 fighters moved from Norway to Karelia 1 tactical_bomber moved from Norway to Karelia 3 submarines moved from 92 Sea Zone to 99 Sea Zone 2 armour, 3 artilleries and 2 infantry moved from Southern France to Northern Italy 2 armour moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Normandy Bordeaux to Northern Italy 1 bomber moved from United Kingdom to Northern Italy 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 110 Sea Zone to 105 Sea Zone 1 marine moved from Normandy Bordeaux to 105 Sea Zone 1 cruiser and 1 marine moved from 105 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Gibraltar to 99 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 23 Sea Zone to 21 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 submarine moved from 9 Sea Zone to 3 Sea Zone 1 bomber moved from Philippines to 20 Sea Zone 1 bomber moved from Caroline Islands to 21 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 20 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 99 Sea Zone Americans attack with 1 fighter and 3 submarines Italians defend with 1 battleship, 1 cruiser and 2 transports Americans roll dice for 3 submarines in 99 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Italians Americans roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Italians lost in 99 Sea Zone Americans roll dice for 2 submarines in 99 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 99 Sea Zone Americans roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the Italians lost in 99 Sea Zone 1 transport owned by the Italians lost in 99 Sea Zone Americans roll dice for 2 submarines in 99 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Americans win, taking 99 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 40 Casualties for Americans: 1 submarine Casualties for Italians: 1 battleship, 1 cruiser and 2 transports Battle in 3 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 3 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 21 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine Germans defend with 3 infantry Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Holland Belgium, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Northern Italy Americans attack with 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry Germans defend with 7 infantry; Italians defend with 1 factory_major and 1 infantry Americans roll dice for 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/11 hits, 4.83 expected hits Italians roll dice for 8 infantry in Northern Italy, round 2 : 2/8 hits, 2.67 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 4 armour, 3 artilleries, 1 bomber and 1 fighter in Northern Italy, round 3 : 2/9 hits, 4.17 expected hits Italians roll dice for 6 infantry in Northern Italy, round 3 : 3/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Northern Italy Americans roll dice for 4 armour, 1 bomber and 1 fighter in Northern Italy, round 4 : 4/6 hits, 3.17 expected hits Italians roll dice for 4 infantry in Northern Italy, round 4 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Germans lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 4 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 3 artilleries and 2 infantry Casualties for Germans: 7 infantry Casualties for Italians: 1 infantry Battle in Karelia Americans attack with 3 armour, 2 bombers, 7 fighters and 1 tactical_bomber Germans defend with 4 armour and 4 mech_infantrys Americans roll dice for 3 armour, 2 bombers, 7 fighters and 1 tactical_bomber in Karelia, round 2 : 7/13 hits, 7.00 expected hits Germans roll dice for 4 armour and 4 mech_infantrys in Karelia, round 2 : 3/8 hits, 3.33 expected hits 3 armour owned by the Germans, 3 armour owned by the Americans and 4 mech_infantrys owned by the Germans lost in Karelia Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in Karelia, round 3 : 5/10 hits, 5.50 expected hits Germans roll dice for 1 armour in Karelia, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Karelia Americans win with 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 3 armour and 1 fighter Casualties for Germans: 4 armour and 4 mech_infantrys Non Combat Move - Americans 2 bombers, 6 fighters and 1 tactical_bomber moved from Karelia to Norway 2 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Northern Italy to Normandy Bordeaux 4 artilleries moved from Central United States to 101 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 99 Sea Zone to Syria 4 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone 2 fighters moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from 21 Sea Zone to 35 Sea Zone 1 bomber moved from 20 Sea Zone to Philippines 1 bomber moved from 21 Sea Zone to Philippines 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from 46 Sea Zone to New Guinea 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Western United States to Caroline Islands Place Units - Americans 1 armour, 3 artilleries and 4 infantry placed in Central United States 2 armour and 1 fighter placed in Norway 1 armour, 1 fighter and 1 infantry placed in Southern France 1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux 1 bomber placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -0.83 Italians : -1.17 Americans : -2.83 Japanese : -0.83
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TripleA Move Summary: Chinese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 3 infantry moved from Chahar to Anhwe
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 3 infantry moved from Chahar to Anhwe Combat - Chinese Chinese creates battle in territory Kansu Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Kansu from Japanese, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 artilleries and 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 0.00
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TripleA Move Summary: British round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - British 4 armour and 4 fighters moved from Iraq to Egypt 1 tactical_bomber moved from Persia to Egypt 1 submarine moved from 71 Sea Zone to 77 Sea Zone
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 5 armour, 3 artilleries, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Norway to Karelia 2 bombers moved from Norway to Karelia 7 fighters moved from Norway to Karelia 1 tactical_bomber moved from Norway to Karelia 3 submarines moved from 92 Sea Zone to 99 Sea Zone 2 armour, 3 artilleries and 2 infantry moved from Southern France to Northern Italy 2 armour moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Normandy Bordeaux to Northern Italy 1 bomber moved from United Kingdom to Northern Italy 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 110 Sea Zone to 105 Sea Zone 1 marine moved from Normandy Bordeaux to 105 Sea Zone 1 cruiser and 1 marine moved from 105 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Gibraltar to 99 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 23 Sea Zone to 21 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 submarine moved from 9 Sea Zone to 3 Sea Zone 1 bomber moved from Philippines to 20 Sea Zone 1 bomber moved from Caroline Islands to 21 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 20 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 99 Sea Zone Americans attack with 1 fighter and 3 submarines Italians defend with 1 battleship, 1 cruiser and 2 transports Americans roll dice for 3 submarines in 99 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Italians Americans roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Italians lost in 99 Sea Zone Americans roll dice for 2 submarines in 99 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 99 Sea Zone Americans roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the Italians lost in 99 Sea Zone 1 transport owned by the Italians lost in 99 Sea Zone Americans roll dice for 2 submarines in 99 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Americans win, taking 99 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 40 Casualties for Americans: 1 submarine Casualties for Italians: 1 battleship, 1 cruiser and 2 transports Battle in 3 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 3 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 21 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine Germans defend with 3 infantry Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Holland Belgium, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Northern Italy Americans attack with 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry Germans defend with 7 infantry; Italians defend with 1 factory_major and 1 infantry Americans roll dice for 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/11 hits, 4.83 expected hits Italians roll dice for 8 infantry in Northern Italy, round 2 : 2/8 hits, 2.67 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 4 armour, 3 artilleries, 1 bomber and 1 fighter in Northern Italy, round 3 : 2/9 hits, 4.17 expected hits Italians roll dice for 6 infantry in Northern Italy, round 3 : 3/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Northern Italy Americans roll dice for 4 armour, 1 bomber and 1 fighter in Northern Italy, round 4 : 4/6 hits, 3.17 expected hits Italians roll dice for 4 infantry in Northern Italy, round 4 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Germans lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 4 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 3 artilleries and 2 infantry Casualties for Germans: 7 infantry Casualties for Italians: 1 infantry Battle in Karelia Americans attack with 3 armour, 2 bombers, 7 fighters and 1 tactical_bomber Germans defend with 4 armour and 4 mech_infantrys Americans roll dice for 3 armour, 2 bombers, 7 fighters and 1 tactical_bomber in Karelia, round 2 : 7/13 hits, 7.00 expected hits Germans roll dice for 4 armour and 4 mech_infantrys in Karelia, round 2 : 3/8 hits, 3.33 expected hits 3 armour owned by the Germans, 3 armour owned by the Americans and 4 mech_infantrys owned by the Germans lost in Karelia Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in Karelia, round 3 : 5/10 hits, 5.50 expected hits Germans roll dice for 1 armour in Karelia, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Karelia Americans win with 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 3 armour and 1 fighter Casualties for Germans: 4 armour and 4 mech_infantrys Non Combat Move - Americans 2 bombers, 6 fighters and 1 tactical_bomber moved from Karelia to Norway 2 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Northern Italy to Normandy Bordeaux 4 artilleries moved from Central United States to 101 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 99 Sea Zone to Syria 4 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone 2 fighters moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from 21 Sea Zone to 35 Sea Zone 1 bomber moved from 20 Sea Zone to Philippines 1 bomber moved from 21 Sea Zone to Philippines 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from 46 Sea Zone to New Guinea 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Western United States to Caroline Islands Place Units - Americans 1 armour, 3 artilleries and 4 infantry placed in Central United States 2 armour and 1 fighter placed in Norway 1 armour, 1 fighter and 1 infantry placed in Southern France 1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux 1 bomber placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 3 infantry moved from Chahar to Anhwe Combat - Chinese Chinese creates battle in territory Kansu Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Kansu from Japanese, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 artilleries and 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 2 armour, 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 4 armour and 4 fighters moved from Iraq to Egypt 1 tactical_bomber moved from Persia to Egypt 1 submarine moved from 71 Sea Zone to 77 Sea Zone Combat - British Battle in 77 Sea Zone British attack with 1 submarine Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports British roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 77 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits 1 submarine owned by the British lost in 77 Sea Zone Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Battle in Egypt British attack with 4 armour, 4 fighters and 1 tactical_bomber Germans defend with 3 fighters; Italians defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber British roll dice for 4 armour, 4 fighters and 1 tactical_bomber in Egypt, round 2 : 4/9 hits, 4.67 expected hits Italians roll dice for 1 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 4/8 hits, 4.33 expected hits 2 mech_infantrys owned by the Italians, 1 tactical_bomber owned by the Italians, 1 fighter owned by the British, 3 armour owned by the British and 1 armour owned by the Italians lost in Egypt British roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Egypt, round 3 : 3/5 hits, 2.67 expected hits Italians roll dice for 4 fighters in Egypt, round 3 : 2/4 hits, 2.67 expected hits 3 fighters owned by the Germans and 2 fighters owned by the British lost in Egypt British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 4 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians and 1 fighter owned by the British lost in Egypt British win, taking Egypt from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 3 armour and 4 fighters Casualties for Italians: 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Casualties for Germans: 3 fighters Non Combat Move - British 1 tactical_bomber moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Persia to West India 3 aaGuns moved from Shan State to Yunnan 2 infantry moved from Shan State to Yunnan 2 artilleries and 10 infantry moved from India to Burma 1 bomber and 1 fighter moved from Shan State to India 1 mech_infantry moved from Kwangtung to Yunnan 1 artillery, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 3 aaGuns moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 aaGuns moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from Normandy Bordeaux to Holland Belgium Place Units - British 1 bomber, 1 fighter and 1 mech_infantry placed in Iraq 2 armour placed in Persia Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 destroyer and 1 submarine placed in 36 Sea Zone 1 fighter placed in French Indo China Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Units Change Ownership Some Units in French Indo China change ownership: 1 fighter Some Units in 36 Sea Zone change ownership: 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Germans : -0.83 Italians : -1.83 British : -0.33 Americans : -2.83 Chinese : -0.50 Japanese : -1.67
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians Place Units - Italians 1 armour and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,5,5 Italians collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Cyprus : 1 flag, 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry Crete : 1 flag, 1 infantry Greece : 1 flag 97 Sea Zone : 1 flag 98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 32 / 47 Russians : 32 / 42 Japanese : 30 / 37 Americans : 73 / 118 Chinese : 13 / 16 British : 34 / 37 UK_Pacific : 20 / 26 Italians : 6 / 7 ANZAC : 17 / 26 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 606 times 2 was rolled 618 times 3 was rolled 618 times 4 was rolled 623 times 5 was rolled 641 times 6 was rolled 603 times Average roll : 3.508 Median : 4.000 Variance : 0.249 Standard Deviation : 0.499 Total rolls : 3709 Null / Other 1 was rolled 60 times 2 was rolled 78 times 3 was rolled 84 times 4 was rolled 71 times 5 was rolled 88 times 6 was rolled 72 times Average roll : 3.585 Median : 4.000 Variance : 1.123 Standard Deviation : 1.060 Total rolls : 453 Germans Combat 1 was rolled 109 times 2 was rolled 106 times 3 was rolled 107 times 4 was rolled 109 times 5 was rolled 106 times 6 was rolled 92 times Average roll : 3.434 Median : 3.000 Variance : 0.329 Standard Deviation : 0.574 Total rolls : 629 British Combat 1 was rolled 63 times 2 was rolled 71 times 3 was rolled 65 times 4 was rolled 63 times 5 was rolled 88 times 6 was rolled 73 times Average roll : 3.617 Median : 4.000 Variance : 1.079 Standard Deviation : 1.039 Total rolls : 423 Italians Combat 1 was rolled 50 times 2 was rolled 55 times 3 was rolled 48 times 4 was rolled 52 times 5 was rolled 44 times 6 was rolled 63 times Average roll : 3.558 Median : 4.000 Variance : 0.688 Standard Deviation : 0.830 Total rolls : 312 Americans Combat 1 was rolled 60 times 2 was rolled 78 times 3 was rolled 84 times 4 was rolled 71 times 5 was rolled 88 times 6 was rolled 72 times Average roll : 3.585 Median : 4.000 Variance : 1.123 Standard Deviation : 1.060 Total rolls : 453 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 113 times 2 was rolled 102 times 3 was rolled 81 times 4 was rolled 101 times 5 was rolled 89 times 6 was rolled 93 times Average roll : 3.397 Median : 3.000 Variance : 1.093 Standard Deviation : 1.045 Total rolls : 579 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 9 times 4 was rolled 10 times 5 was rolled 9 times 6 was rolled 4 times Average roll : 2.951 Median : 3.000 Variance : 1.314 Standard Deviation : 1.146 Total rolls : 61 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 36 times 2 was rolled 23 times 3 was rolled 28 times 4 was rolled 29 times 5 was rolled 28 times 6 was rolled 31 times Average roll : 3.474 Median : 4.000 Variance : 0.522 Standard Deviation : 0.723 Total rolls : 175 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.938 Median : 4.000 Variance : 0.756 Standard Deviation : 0.869 Total rolls : 16 Russians Combat 1 was rolled 93 times 2 was rolled 85 times 3 was rolled 104 times 4 was rolled 105 times 5 was rolled 92 times 6 was rolled 91 times Average roll : 3.511 Median : 4.000 Variance : 0.545 Standard Deviation : 0.738 Total rolls : 570
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TripleA Move Summary: ANZAC round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 4 submarines moved from 36 Sea Zone to 6 Sea Zone ANZAC take 19 Sea Zone from Japanese 2 submarines moved from 35 Sea Zone to 6 Sea Zone
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 4 submarines moved from 36 Sea Zone to 6 Sea Zone ANZAC take 19 Sea Zone from Japanese 2 submarines moved from 35 Sea Zone to 6 Sea Zone Combat - ANZAC Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 6 submarines Japanese defend with 1 carrier, 2 destroyers, 3 fighters and 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 6 submarines in 6 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits Japanese roll dice for 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits 2 submarines owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6 Casualties for ANZAC: 6 submarines Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 2 fighters owned by the Japanese forced to land in Japan Non Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to Sumatra 1 fighter moved from Iraq to Belgian Congo 2 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 bomber placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.83
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 4 submarines moved from 36 Sea Zone to 6 Sea Zone ANZAC take 19 Sea Zone from Japanese 2 submarines moved from 35 Sea Zone to 6 Sea Zone Combat - ANZAC Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 6 submarines Japanese defend with 1 carrier, 2 destroyers, 3 fighters and 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 6 submarines in 6 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits Japanese roll dice for 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits 2 submarines owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6 Casualties for ANZAC: 6 submarines Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 2 fighters owned by the Japanese forced to land in Japan Non Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to Sumatra 1 fighter moved from Iraq to Belgian Congo 2 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 bomber placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Combat - French Non Combat Move - French 2 infantry moved from Normandy Bordeaux to Holland Belgium Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.83
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@SixUnder Hi…I took the decision to keep your sub in the battle in SZ6 to allow you maximum units to fight with…if you would have preferred to have submerged it then feel free to edit it back, but could I then ask you to edit 3 anzac subs back…with 4 hits 1st round that would have killed the carrier and both destroyers which would have meant your air couldnt have hit my subs. :+1:
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 factory_upgrade, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 4 infantry moved from Western Germany to Northern Italy 5 infantry moved from Western Germany to Holland Belgium 5 fighters moved from Western Germany to Holland Belgium 3 fighters moved from Germany to Northern Italy 1 infantry moved from Poland to Slovakia Hungary 10 mech_infantrys moved from Vyborg to Finland Germans take Finland from Americans Combat - Germans Battle in Northern Italy Germans attack with 3 fighters and 4 infantry Americans defend with 4 armour and 1 factory_minor Germans roll dice for 3 fighters and 4 infantry in Northern Italy, round 2 : 3/7 hits, 2.17 expected hits Americans roll dice for 4 armour in Northern Italy, round 2 : 3/4 hits, 2.00 expected hits 3 infantry owned by the Germans and 3 armour owned by the Americans lost in Northern Italy Germans roll dice for 3 fighters and 1 infantry in Northern Italy, round 3 : 3/4 hits, 1.67 expected hits Americans roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans and 1 armour owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 fighter and 3 infantry Casualties for Americans: 4 armour Battle in Holland Belgium Germans attack with 5 fighters and 5 infantry British defend with 1 aaGun; French defend with 2 infantry; Americans defend with 2 artilleries, 2 infantry and 1 marine AA fire in Holland Belgium : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Holland Belgium Germans roll dice for 4 fighters and 5 infantry in Holland Belgium, round 2 : 4/9 hits, 2.83 expected hits Americans roll dice for 1 aaGun, 2 artilleries, 4 infantry and 1 marine in Holland Belgium, round 2 : 3/7 hits, 2.33 expected hits 1 aaGun owned by the British, 3 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the French lost in Holland Belgium Germans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 : 2/6 hits, 2.33 expected hits Americans roll dice for 2 artilleries, 1 infantry and 1 marine in Holland Belgium, round 3 : 4/4 hits, 1.33 expected hits 2 fighters owned by the Germans, 2 infantry owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the French lost in Holland Belgium retreated to Holland Belgium Americans win with 1 artillery and 1 marine remaining. Battle score for attacker is -24 Casualties for Germans: 3 fighters and 5 infantry Casualties for Americans: 1 artillery and 2 infantry Casualties for British: 1 aaGun Casualties for French: 2 infantry Non Combat Move - Germans 2 fighters moved from Holland Belgium to Western Germany 2 fighters moved from Northern Italy to Western Germany 6 infantry moved from Poland to Germany 3 aaGuns moved from Poland to Germany 2 artilleries and 2 infantry moved from Denmark to Western Germany Place Units - Germans Units in Germany being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Germany 1 artillery, 6 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 34 PUs; end with 35 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 3.00 Americans : 4.83 AA fire in Holland Belgium : : 0.50
Territory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry Slovakia Hungary : 1 infantry Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 4 fighters, 1 harbour, 8 infantry and 1 mech_infantry Poland : 1 infantry Germany : 4 aaGuns, 1 artillery, 1 factory_upgrade and 9 infantry Northern Italy : 1 infantry Karelia : 1 flag Vyborg : 1 flag Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flag, 10 mech_infantrys
Production/PUs Summary :
Germans : 34 / 37 Russians : 32 / 42 Japanese : 30 / 37 Americans : 67 / 118 Chinese : 13 / 16 British : 34 / 37 UK_Pacific : 20 / 26 Italians : 10 / 7 ANZAC : 17 / 26 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 573 times 2 was rolled 559 times 3 was rolled 549 times 4 was rolled 555 times 5 was rolled 563 times 6 was rolled 544 times Average roll : 3.481 Median : 3.000 Variance : 0.159 Standard Deviation : 0.399 Total rolls : 3343 Null / Other 1 was rolled 7 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 2.714 Median : 2.000 Variance : 0.975 Standard Deviation : 0.987 Total rolls : 21 Germans Combat 1 was rolled 117 times 2 was rolled 111 times 3 was rolled 110 times 4 was rolled 110 times 5 was rolled 109 times 6 was rolled 98 times Average roll : 3.423 Median : 3.000 Variance : 0.292 Standard Deviation : 0.540 Total rolls : 655 British Combat 1 was rolled 64 times 2 was rolled 72 times 3 was rolled 66 times 4 was rolled 63 times 5 was rolled 88 times 6 was rolled 73 times Average roll : 3.606 Median : 4.000 Variance : 1.016 Standard Deviation : 1.008 Total rolls : 426 Italians Combat 1 was rolled 50 times 2 was rolled 55 times 3 was rolled 48 times 4 was rolled 52 times 5 was rolled 44 times 6 was rolled 63 times Average roll : 3.558 Median : 4.000 Variance : 0.688 Standard Deviation : 0.830 Total rolls : 312 Americans Combat 1 was rolled 65 times 2 was rolled 82 times 3 was rolled 87 times 4 was rolled 71 times 5 was rolled 89 times 6 was rolled 71 times Average roll : 3.538 Median : 3.000 Variance : 1.042 Standard Deviation : 1.021 Total rolls : 465 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 117 times 2 was rolled 105 times 3 was rolled 83 times 4 was rolled 101 times 5 was rolled 92 times 6 was rolled 96 times Average roll : 3.394 Median : 3.000 Variance : 1.143 Standard Deviation : 1.069 Total rolls : 594 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 16 times 2 was rolled 17 times 3 was rolled 11 times 4 was rolled 10 times 5 was rolled 10 times 6 was rolled 7 times Average roll : 3.028 Median : 3.000 Variance : 1.069 Standard Deviation : 1.034 Total rolls : 71 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 36 times 2 was rolled 23 times 3 was rolled 28 times 4 was rolled 29 times 5 was rolled 28 times 6 was rolled 31 times Average roll : 3.474 Median : 4.000 Variance : 0.522 Standard Deviation : 0.723 Total rolls : 175 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.938 Median : 4.000 Variance : 0.756 Standard Deviation : 0.869 Total rolls : 16 Russians Combat 1 was rolled 93 times 2 was rolled 85 times 3 was rolled 104 times 4 was rolled 105 times 5 was rolled 92 times 6 was rolled 91 times Average roll : 3.511 Median : 4.000 Variance : 0.545 Standard Deviation : 0.738 Total rolls : 570
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TripleA Move Summary: Russians round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Russians Russians buy 7 armour; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 armour moved from Bessarabia to Yugoslavia Russians take Yugoslavia from Germans 1 armour moved from Bessarabia to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bessarabia to Slovakia Hungary 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Baltic States to Poland 2 infantry moved from Eastern Poland to Slovakia Hungary 1 tactical_bomber moved from Belarus to Slovakia Hungary 2 artilleries, 3 infantry and 6 mech_infantrys moved from Eastern Poland to Poland 4 armour moved from Ukraine to Romania 1 infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 submarine moved from 94 Sea Zone to 97 Sea Zone Russians take 97 Sea Zone from Italians 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 infantry moved from Novosibirsk to Tsinghai 1 mech_infantry moved from Urals to Tsinghai 1 bomber moved from Russia to Tsinghai
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Russians Russians buy 7 armour; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 armour moved from Bessarabia to Yugoslavia Russians take Yugoslavia from Germans 1 armour moved from Bessarabia to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bessarabia to Slovakia Hungary 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Baltic States to Poland 2 infantry moved from Eastern Poland to Slovakia Hungary 1 tactical_bomber moved from Belarus to Slovakia Hungary 2 artilleries, 3 infantry and 6 mech_infantrys moved from Eastern Poland to Poland 4 armour moved from Ukraine to Romania 1 infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 submarine moved from 94 Sea Zone to 97 Sea Zone Russians take 97 Sea Zone from Italians 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 infantry moved from Novosibirsk to Tsinghai 1 mech_infantry moved from Urals to Tsinghai 1 bomber moved from Russia to Tsinghai Combat - Russians Battle in Poland Russians attack with 1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys in Poland, round 2 : 4/25 hits, 5.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tsinghai Russians attack with 1 bomber, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Slovakia Hungary Russians attack with 1 armour, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Eastern Poland to Poland 1 aaGun moved from Baltic States to Poland 5 artilleries and 18 infantry moved from Novgorod to Baltic States 1 bomber moved from Tsinghai to Yenisey 2 armour moved from Russia to Urals 1 fighter moved from Belarus to Evenkiyskiy 1 tactical_bomber moved from Slovakia Hungary to Baltic States 1 fighter moved from Ukraine to Baltic States 3 infantry moved from Belarus to Eastern Poland 3 infantry moved from Russia to Bryansk 1 infantry moved from Rostov to Ukraine 4 infantry moved from Archangel to Novgorod Place Units - Russians 3 armour placed in Ukraine 3 armour placed in Novgorod 1 armour placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -3.33 Japanese : -0.67
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Sakha to Buryatia 2 mech_infantrys moved from Amur to Buryatia 1 fighter moved from Amur to Buryatia 3 fighters moved from Japan to Buryatia 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Jehol to Anhwe 2 fighters moved from Kiangsu to Kiangsi 2 fighters moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 77 Sea Zone to 58 Sea Zone Combat - Japanese Battle in Buryatia Japanese attack with 4 fighters and 3 mech_infantrys Russians defend with 1 armour and 4 infantry Japanese roll dice for 4 fighters and 3 mech_infantrys in Buryatia, round 2 : 2/7 hits, 2.50 expected hits Russians roll dice for 1 armour and 4 infantry in Buryatia, round 2 : 3/5 hits, 1.83 expected hits 2 fighters owned by the Japanese, 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia Japanese roll dice for 2 fighters and 2 mech_infantrys in Buryatia, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 armour and 2 infantry in Buryatia, round 3 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia Japanese roll dice for 2 fighters and 1 mech_infantry in Buryatia, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Buryatia, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -20 Casualties for Japanese: 3 fighters and 2 mech_infantrys Casualties for Russians: 1 armour and 4 infantry Battle in Kiangsi Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 fighters moved from Anhwe to Kiangsu 2 fighters moved from Kiangsi to Kiangsu 1 fighter moved from Buryatia to Manchuria Place Units - Japanese 3 bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,4,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5 Japanese collect 30 PUs (2 lost to blockades); end with 31 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Russians : 1.50 Japanese : 0.33
Territory Summary for Japanese :
Shantung : 1 flag Kiangsu : 1 flag, 1 factory_minor and 4 fighters Kiangsi : 1 flag, 1 infantry Japan : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 9 infantry Jehol : 1 flag, 3 infantry Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter and 2 infantry Anhwe : 1 flag, 1 infantry Sakha : 1 flag Soviet Far East : 1 flag, 1 artillery Amur : 1 flag Siberia : 1 flag Buryatia : 1 flag, 1 mech_infantry Java : 1 flag, 1 artillery and 1 infantry 39 Sea Zone : 1 flag 6 Sea Zone : 1 destroyer 58 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 22 / 37 Russians : 43 / 68 Japanese : 32 / 31 Americans : 67 / 118 Chinese : 12 / 16 British : 34 / 37 UK_Pacific : 20 / 26 Italians : 10 / 7 ANZAC : 17 / 26 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 643 times 2 was rolled 643 times 3 was rolled 649 times 4 was rolled 640 times 5 was rolled 670 times 6 was rolled 620 times Average roll : 3.494 Median : 3.000 Variance : 0.335 Standard Deviation : 0.579 Total rolls : 3865 Null / Other 1 was rolled 65 times 2 was rolled 82 times 3 was rolled 88 times 4 was rolled 71 times 5 was rolled 90 times 6 was rolled 71 times Average roll : 3.540 Median : 3.000 Variance : 1.131 Standard Deviation : 1.063 Total rolls : 467 Germans Combat 1 was rolled 117 times 2 was rolled 111 times 3 was rolled 111 times 4 was rolled 110 times 5 was rolled 109 times 6 was rolled 99 times Average roll : 3.426 Median : 3.000 Variance : 0.261 Standard Deviation : 0.511 Total rolls : 657 British Combat 1 was rolled 63 times 2 was rolled 71 times 3 was rolled 65 times 4 was rolled 63 times 5 was rolled 88 times 6 was rolled 73 times Average roll : 3.617 Median : 4.000 Variance : 1.079 Standard Deviation : 1.039 Total rolls : 423 Italians Combat 1 was rolled 50 times 2 was rolled 55 times 3 was rolled 48 times 4 was rolled 52 times 5 was rolled 44 times 6 was rolled 63 times Average roll : 3.558 Median : 4.000 Variance : 0.688 Standard Deviation : 0.830 Total rolls : 312 Americans Combat 1 was rolled 65 times 2 was rolled 82 times 3 was rolled 88 times 4 was rolled 71 times 5 was rolled 90 times 6 was rolled 71 times Average roll : 3.540 Median : 3.000 Variance : 1.131 Standard Deviation : 1.063 Total rolls : 467 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 120 times 2 was rolled 107 times 3 was rolled 89 times 4 was rolled 109 times 5 was rolled 95 times 6 was rolled 98 times Average roll : 3.398 Median : 3.000 Variance : 1.015 Standard Deviation : 1.007 Total rolls : 618 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 17 times 2 was rolled 17 times 3 was rolled 11 times 4 was rolled 12 times 5 was rolled 11 times 6 was rolled 7 times Average roll : 3.053 Median : 3.000 Variance : 1.020 Standard Deviation : 1.010 Total rolls : 75 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 37 times 2 was rolled 24 times 3 was rolled 29 times 4 was rolled 29 times 5 was rolled 28 times 6 was rolled 31 times Average roll : 3.449 Median : 3.000 Variance : 0.516 Standard Deviation : 0.718 Total rolls : 178 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.938 Median : 4.000 Variance : 0.756 Standard Deviation : 0.869 Total rolls : 16 Russians Combat 1 was rolled 101 times 2 was rolled 89 times 3 was rolled 112 times 4 was rolled 111 times 5 was rolled 106 times 6 was rolled 95 times Average roll : 3.516 Median : 4.000 Variance : 0.678 Standard Deviation : 0.823 Total rolls : 614
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TripleA Move Summary: Americans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 6 armour, 3 artilleries, 2 bombers, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Norway to Finland 2 bombers, 7 fighters and 1 tactical_bomber moved from Norway to Finland 1 armour and 1 infantry moved from Southern France to Northern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 2 submarines moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 2 submarines moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 35 Sea Zone to 19 Sea Zone 2 bombers moved from Philippines to Kiangsu 1 bomber moved from Caroline Islands to Kiangsu 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 4 fighters moved from 35 Sea Zone to Kiangsu 1 armour and 1 infantry moved from New Guinea to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Syria to Northern Italy 1 fighter moved from Southern France to 95 Sea Zone 1 bomber moved from Normandy Bordeaux to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 4 artilleries moved from Morocco to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 2 fighters moved from Normandy Bordeaux to Northern Italy 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 4 artilleries moved from 95 Sea Zone to Southern Italy 4 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from 110 Sea Zone to Finland
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 6 armour, 3 artilleries, 2 bombers, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Norway to Finland 2 bombers, 7 fighters and 1 tactical_bomber moved from Norway to Finland 1 armour and 1 infantry moved from Southern France to Northern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 2 submarines moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 2 submarines moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 35 Sea Zone to 19 Sea Zone 2 bombers moved from Philippines to Kiangsu 1 bomber moved from Caroline Islands to Kiangsu 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 4 fighters moved from 35 Sea Zone to Kiangsu 1 armour and 1 infantry moved from New Guinea to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Syria to Northern Italy 1 fighter moved from Southern France to 95 Sea Zone 1 bomber moved from Normandy Bordeaux to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 4 artilleries moved from Morocco to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 2 fighters moved from Normandy Bordeaux to Northern Italy 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 4 artilleries moved from 95 Sea Zone to Southern Italy 4 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from 110 Sea Zone to Finland Combat - Americans Battle in 6 Sea Zone Americans attack with 4 submarines Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Northern Italy Americans attack with 2 armour, 3 fighters and 1 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor Americans roll dice for 2 armour, 3 fighters and 1 infantry in Northern Italy, round 2 : 4/6 hits, 2.67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Italians with 2 armour and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Finland Americans attack with 2 armour, 2 bombers, 9 fighters and 1 tactical_bomber Germans defend with 10 mech_infantrys Americans roll dice for 2 armour, 2 bombers, 9 fighters and 1 tactical_bomber in Finland, round 2 : 8/14 hits, 7.50 expected hits Germans roll dice for 10 mech_infantrys in Finland, round 2 : 1/10 hits, 3.33 expected hits 1 armour owned by the Americans and 8 mech_infantrys owned by the Germans lost in Finland Americans roll dice for 1 armour, 2 bombers, 9 fighters and 1 tactical_bomber in Finland, round 3 : 7/13 hits, 7.00 expected hits Germans roll dice for 2 mech_infantrys in Finland, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 armour, 2 bombers, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for Americans: 1 armour Casualties for Germans: 10 mech_infantrys Battle in Southern Italy Americans attack with 4 artilleries and 4 infantry Italians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry Americans roll dice for 4 artilleries and 4 infantry in Southern Italy, round 2 : 4/8 hits, 2.67 expected hits Italians roll dice for 2 aaGuns, 2 armour, 1 fighter and 6 infantry in Southern Italy, round 2 : 4/9 hits, 3.67 expected hits 2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 4 artilleries in Southern Italy, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 2 armour, 1 fighter and 4 infantry in Southern Italy, round 3 : 2/7 hits, 3.00 expected hits 2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 artilleries in Southern Italy, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 armour, 1 fighter and 2 infantry in Southern Italy, round 4 : 1/5 hits, 2.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 artillery in Southern Italy, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour, 1 fighter and 1 infantry in Southern Italy, round 5 : 3/4 hits, 2.00 expected hits 1 artillery owned by the Americans lost in Southern Italy Italians win with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 4 artilleries and 4 infantry Casualties for Italians: 2 aaGuns and 5 infantry Battle in Java Americans attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java Americans roll dice for 1 armour and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Java Americans roll dice for 1 armour in Java, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Java Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Kiangsu Americans attack with 1 armour, 3 bombers, 4 fighters and 1 infantry Japanese defend with 1 factory_minor and 4 fighters Americans roll dice for 1 armour, 3 bombers, 4 fighters and 1 infantry in Kiangsu, round 2 : 4/9 hits, 4.67 expected hits Japanese roll dice for 4 fighters in Kiangsu, round 2 : 4/4 hits, 2.67 expected hits 4 fighters owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 2 bombers owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 2 bombers, 1 fighter and 1 infantry Casualties for Japanese: 4 fighters Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 battleship, 2 carriers and 3 destroyers moved from 35 Sea Zone to 19 Sea Zone 3 fighters moved from Kiangsu to 19 Sea Zone 1 fighter moved from Philippines to 19 Sea Zone 1 bomber moved from Kiangsu to Yunnan 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 3 Sea Zone to 7 Sea Zone 1 destroyer moved from 3 Sea Zone to 14 Sea Zone 1 fighter moved from 95 Sea Zone to Southern France 1 bomber moved from 95 Sea Zone to Normandy Bordeaux 2 fighters moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Northern Italy to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Finland to 110 Sea Zone 2 bombers, 7 fighters and 1 tactical_bomber moved from Finland to Norway 1 armour and 3 artilleries moved from Central United States to 101 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone 1 bomber moved from Eastern United States to Normandy Bordeaux 1 bomber moved from Western United States to Caroline Islands Place Units - Americans 2 armour placed in Norway 2 armour placed in Normandy Bordeaux 2 mech_infantrys placed in Southern France 1 infantry placed in Southern France 1 infantry placed in Normandy Bordeaux 1 bomber placed in Norway 2 submarines and 2 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 artilleries and 1 infantry placed in Central United States Americans undo move 3. Americans undo move 3. Americans undo move 3. 1 armour and 1 mech_infantry placed in Southern France 1 infantry placed in Central United States 1 armour placed in Southern France 1 mech_infantry placed in Normandy Bordeaux 1 infantry placed in Western United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -3.00 Italians : -0.33 Americans : 1.00 Japanese : 2.00