2019 Wizmark (Allies) vs SixUnder (Axis) BM

  • '20 '19

    TripleA Move Summary: British round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Combat Move - British
            4 armour and 4 fighters moved from Iraq to Egypt
            1 tactical_bomber moved from Persia to Egypt
            1 submarine moved from 71 Sea Zone to 77 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 5 armour, 3 artilleries, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 armour moved from Norway to Karelia
            2 bombers moved from Norway to Karelia
            7 fighters moved from Norway to Karelia
            1 tactical_bomber moved from Norway to Karelia
            3 submarines moved from 92 Sea Zone to 99 Sea Zone
            2 armour, 3 artilleries and 2 infantry moved from Southern France to Northern Italy
            2 armour moved from Normandy Bordeaux to Northern Italy
            1 fighter moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from United Kingdom to Northern Italy
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 110 Sea Zone to 105 Sea Zone
            1 marine moved from Normandy Bordeaux to 105 Sea Zone
            1 cruiser and 1 marine moved from 105 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Gibraltar to 99 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 23 Sea Zone to 21 Sea Zone
            2 fighters moved from 35 Sea Zone to 20 Sea Zone
            2 fighters moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 submarine moved from 9 Sea Zone to 3 Sea Zone
            1 bomber moved from Philippines to 20 Sea Zone
            1 bomber moved from Caroline Islands to 21 Sea Zone
    
        Combat - Americans
            Battle in 20 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 2 fighters in 20 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 99 Sea Zone
                Americans attack with 1 fighter and 3 submarines
                Italians defend with 1 battleship, 1 cruiser and 2 transports
                    Americans roll dice for 3 submarines in 99 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Americans roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Italians lost in 99 Sea Zone
                    Americans roll dice for 2 submarines in 99 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Italians lost in 99 Sea Zone
                    Americans roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Italians lost in 99 Sea Zone
                    1 transport owned by the Italians lost in 99 Sea Zone
                    Americans roll dice for 2 submarines in 99 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                Americans win, taking 99 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 40
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 battleship, 1 cruiser and 2 transports
            Battle in 3 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 21 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
                Germans defend with 3 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Holland Belgium, round 2 : 3/7 hits, 2.67 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Northern Italy
                Americans attack with 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry
                Germans defend with 7 infantry; Italians defend with 1 factory_major and 1 infantry
                    Americans roll dice for 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/11 hits, 4.83 expected hits
                    Italians roll dice for 8 infantry in Northern Italy, round 2 : 2/8 hits, 2.67 expected hits
                    1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                    Americans roll dice for 4 armour, 3 artilleries, 1 bomber and 1 fighter in Northern Italy, round 3 : 2/9 hits, 4.17 expected hits
                    Italians roll dice for 6 infantry in Northern Italy, round 3 : 3/6 hits, 2.00 expected hits
                    2 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Northern Italy
                    Americans roll dice for 4 armour, 1 bomber and 1 fighter in Northern Italy, round 4 : 4/6 hits, 3.17 expected hits
                    Italians roll dice for 4 infantry in Northern Italy, round 4 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Germans lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 4 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 3 artilleries and 2 infantry
                Casualties for Germans: 7 infantry
                Casualties for Italians: 1 infantry
            Battle in Karelia
                Americans attack with 3 armour, 2 bombers, 7 fighters and 1 tactical_bomber
                Germans defend with 4 armour and 4 mech_infantrys
                    Americans roll dice for 3 armour, 2 bombers, 7 fighters and 1 tactical_bomber in Karelia, round 2 : 7/13 hits, 7.00 expected hits
                    Germans roll dice for 4 armour and 4 mech_infantrys in Karelia, round 2 : 3/8 hits, 3.33 expected hits
                    3 armour owned by the Germans, 3 armour owned by the Americans and 4 mech_infantrys owned by the Germans lost in Karelia
                    Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in Karelia, round 3 : 5/10 hits, 5.50 expected hits
                    Germans roll dice for 1 armour in Karelia, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 fighter owned by the Americans lost in Karelia
                Americans win with 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 3 armour and 1 fighter
                Casualties for Germans: 4 armour and 4 mech_infantrys
    
        Non Combat Move - Americans
            2 bombers, 6 fighters and 1 tactical_bomber moved from Karelia to Norway
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Northern Italy to Normandy Bordeaux
            1 fighter moved from Northern Italy to Normandy Bordeaux
            4 artilleries moved from Central United States to 101 Sea Zone
            4 infantry moved from Central United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 99 Sea Zone to Syria
            4 transports moved from 107 Sea Zone to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            2 fighters moved from 20 Sea Zone to 35 Sea Zone
            2 fighters moved from 21 Sea Zone to 35 Sea Zone
            1 bomber moved from 20 Sea Zone to Philippines
            1 bomber moved from 21 Sea Zone to Philippines
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 bomber moved from Western United States to Caroline Islands
    
        Place Units - Americans
            1 armour, 3 artilleries and 4 infantry placed in Central United States
            2 armour and 1 fighter placed in Norway
            1 armour, 1 fighter and 1 infantry placed in Southern France
            1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
            1 bomber placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            3 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Kansu from Japanese, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 armour and 4 fighters moved from Iraq to Egypt
            1 tactical_bomber moved from Persia to Egypt
            1 submarine moved from 71 Sea Zone to 77 Sea Zone
    
        Combat - British
            Battle in 77 Sea Zone
                British attack with 1 submarine
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
                    British roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 77 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    1 submarine owned by the British lost in 77 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -6
                Casualties for British: 1 submarine
            Battle in Egypt
                British attack with 4 armour, 4 fighters and 1 tactical_bomber
                Germans defend with 3 fighters; Italians defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
                    British roll dice for 4 armour, 4 fighters and 1 tactical_bomber in Egypt, round 2 : 4/9 hits, 4.67 expected hits
                    Italians roll dice for 1 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 4/8 hits, 4.33 expected hits
                    2 mech_infantrys owned by the Italians, 1 tactical_bomber owned by the Italians, 1 fighter owned by the British, 3 armour owned by the British and 1 armour owned by the Italians lost in Egypt
                    British roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Egypt, round 3 : 3/5 hits, 2.67 expected hits
                    Italians roll dice for 4 fighters in Egypt, round 3 : 2/4 hits, 2.67 expected hits
                    3 fighters owned by the Germans and 2 fighters owned by the British lost in Egypt
                    British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 4 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians and 1 fighter owned by the British lost in Egypt
                British win, taking Egypt from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 3 armour and 4 fighters
                Casualties for Italians: 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Casualties for Germans: 3 fighters
    
        Non Combat Move - British
            1 tactical_bomber moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Persia to West India
            3 aaGuns moved from Shan State to Yunnan
            2 infantry moved from Shan State to Yunnan
            2 artilleries and 10 infantry moved from India to Burma
            1 bomber and 1 fighter moved from Shan State to India
            1 mech_infantry moved from Kwangtung to Yunnan
            1 artillery, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            3 aaGuns moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from Normandy Bordeaux to Holland Belgium
    
        Place Units - British
            1 bomber, 1 fighter and 1 mech_infantry placed in Iraq
            2 armour placed in Persia
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 destroyer and 1 submarine placed in 36 Sea Zone
            1 fighter placed in French Indo China
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Units Change Ownership
                Some Units in French Indo China change ownership: 1 fighter
                Some Units in 36 Sea Zone change ownership: 1 destroyer and 1 submarine
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Italians : -1.83
    British : -0.33
    Americans : -2.83
    Chinese : -0.50
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            1 armour and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,5,5
            Italians collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
    Crete : 1 flag, 1 infantry
    Greece : 1 flag
    97 Sea Zone : 1 flag
    98 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 32 / 47
    Russians : 32 / 42
    Japanese : 30 / 37
    Americans : 73 / 118
    Chinese : 13 / 16
    British : 34 / 37
    UK_Pacific : 20 / 26
    Italians : 6 / 7
    ANZAC : 17 / 26
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 606 times
            2 was rolled 618 times
            3 was rolled 618 times
            4 was rolled 623 times
            5 was rolled 641 times
            6 was rolled 603 times
        Average roll : 3.508
        Median : 4.000
        Variance : 0.249
        Standard Deviation : 0.499
        Total rolls : 3709
    
    Null / Other
            1 was rolled 60 times
            2 was rolled 78 times
            3 was rolled 84 times
            4 was rolled 71 times
            5 was rolled 88 times
            6 was rolled 72 times
        Average roll : 3.585
        Median : 4.000
        Variance : 1.123
        Standard Deviation : 1.060
        Total rolls : 453
    
    Germans Combat
            1 was rolled 109 times
            2 was rolled 106 times
            3 was rolled 107 times
            4 was rolled 109 times
            5 was rolled 106 times
            6 was rolled 92 times
        Average roll : 3.434
        Median : 3.000
        Variance : 0.329
        Standard Deviation : 0.574
        Total rolls : 629
    
    British Combat
            1 was rolled 63 times
            2 was rolled 71 times
            3 was rolled 65 times
            4 was rolled 63 times
            5 was rolled 88 times
            6 was rolled 73 times
        Average roll : 3.617
        Median : 4.000
        Variance : 1.079
        Standard Deviation : 1.039
        Total rolls : 423
    
    Italians Combat
            1 was rolled 50 times
            2 was rolled 55 times
            3 was rolled 48 times
            4 was rolled 52 times
            5 was rolled 44 times
            6 was rolled 63 times
        Average roll : 3.558
        Median : 4.000
        Variance : 0.688
        Standard Deviation : 0.830
        Total rolls : 312
    
    Americans Combat
            1 was rolled 60 times
            2 was rolled 78 times
            3 was rolled 84 times
            4 was rolled 71 times
            5 was rolled 88 times
            6 was rolled 72 times
        Average roll : 3.585
        Median : 4.000
        Variance : 1.123
        Standard Deviation : 1.060
        Total rolls : 453
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 113 times
            2 was rolled 102 times
            3 was rolled 81 times
            4 was rolled 101 times
            5 was rolled 89 times
            6 was rolled 93 times
        Average roll : 3.397
        Median : 3.000
        Variance : 1.093
        Standard Deviation : 1.045
        Total rolls : 579
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 14 times
            2 was rolled 15 times
            3 was rolled 9 times
            4 was rolled 10 times
            5 was rolled 9 times
            6 was rolled 4 times
        Average roll : 2.951
        Median : 3.000
        Variance : 1.314
        Standard Deviation : 1.146
        Total rolls : 61
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 36 times
            2 was rolled 23 times
            3 was rolled 28 times
            4 was rolled 29 times
            5 was rolled 28 times
            6 was rolled 31 times
        Average roll : 3.474
        Median : 4.000
        Variance : 0.522
        Standard Deviation : 0.723
        Total rolls : 175
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.938
        Median : 4.000
        Variance : 0.756
        Standard Deviation : 0.869
        Total rolls : 16
    
    Russians Combat
            1 was rolled 93 times
            2 was rolled 85 times
            3 was rolled 104 times
            4 was rolled 105 times
            5 was rolled 92 times
            6 was rolled 91 times
        Average roll : 3.511
        Median : 4.000
        Variance : 0.545
        Standard Deviation : 0.738
        Total rolls : 570
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 submarines moved from 36 Sea Zone to 6 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            2 submarines moved from 35 Sea Zone to 6 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 submarines moved from 36 Sea Zone to 6 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            2 submarines moved from 35 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 6 submarines
                Japanese defend with 1 carrier, 2 destroyers, 3 fighters and 1 submarine
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 6 submarines in 6 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    2 submarines owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
                Casualties for ANZAC: 6 submarines
                Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                2 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to Sumatra
            1 fighter moved from Iraq to Belgian Congo
            2 infantry moved from Trans-Jordan to Egypt
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 bomber placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.83
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 submarines moved from 36 Sea Zone to 6 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            2 submarines moved from 35 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 6 submarines
                Japanese defend with 1 carrier, 2 destroyers, 3 fighters and 1 submarine
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 6 submarines in 6 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    2 submarines owned by the ANZAC lost in 6 Sea Zone
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
                Casualties for ANZAC: 6 submarines
                Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                2 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to Sumatra
            1 fighter moved from Iraq to Belgian Congo
            2 infantry moved from Trans-Jordan to Egypt
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 bomber placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            2 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.83
    

    Savegame

  • '20 '19

    @SixUnder Hi…I took the decision to keep your sub in the battle in SZ6 to allow you maximum units to fight with…if you would have preferred to have submerged it then feel free to edit it back, but could I then ask you to edit 3 anzac subs back…with 4 hits 1st round that would have killed the carrier and both destroyers which would have meant your air couldnt have hit my subs. :+1:


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 factory_upgrade, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Western Germany to Northern Italy
            5 infantry moved from Western Germany to Holland Belgium
            5 fighters moved from Western Germany to Holland Belgium
            3 fighters moved from Germany to Northern Italy
            1 infantry moved from Poland to Slovakia Hungary
            10 mech_infantrys moved from Vyborg to Finland
                  Germans take Finland from Americans
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 3 fighters and 4 infantry
                Americans defend with 4 armour and 1 factory_minor
                    Germans roll dice for 3 fighters and 4 infantry in Northern Italy, round 2 : 3/7 hits, 2.17 expected hits
                    Americans roll dice for 4 armour in Northern Italy, round 2 : 3/4 hits, 2.00 expected hits
                    3 infantry owned by the Germans and 3 armour owned by the Americans lost in Northern Italy
                    Germans roll dice for 3 fighters and 1 infantry in Northern Italy, round 3 : 3/4 hits, 1.67 expected hits
                    Americans roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 fighter and 3 infantry
                Casualties for Americans: 4 armour
            Battle in Holland Belgium
                Germans attack with 5 fighters and 5 infantry
                British defend with 1 aaGun; French defend with 2 infantry; Americans defend with 2 artilleries, 2 infantry and 1 marine
                    AA fire in Holland Belgium : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Holland Belgium
                    Germans roll dice for 4 fighters and 5 infantry in Holland Belgium, round 2 : 4/9 hits, 2.83 expected hits
                    Americans roll dice for 1 aaGun, 2 artilleries, 4 infantry and 1 marine in Holland Belgium, round 2 : 3/7 hits, 2.33 expected hits
                    1 aaGun owned by the British, 3 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the French lost in Holland Belgium
                    Germans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 : 2/6 hits, 2.33 expected hits
                    Americans roll dice for 2 artilleries, 1 infantry and 1 marine in Holland Belgium, round 3 : 4/4 hits, 1.33 expected hits
                    2 fighters owned by the Germans, 2 infantry owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the French lost in Holland Belgium
                 retreated to Holland Belgium
                Americans win with 1 artillery and 1 marine remaining. Battle score for attacker is -24
                Casualties for Germans: 3 fighters and 5 infantry
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for British: 1 aaGun
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Holland Belgium to Western Germany
            2 fighters moved from Northern Italy to Western Germany
            6 infantry moved from Poland to Germany
            3 aaGuns moved from Poland to Germany
            2 artilleries and 2 infantry moved from Denmark to Western Germany
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 factory_minor
            1 factory_upgrade placed in Germany
            1 artillery, 6 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 34 PUs; end with 35 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.00
    Americans : 4.83
    AA fire in Holland Belgium : : 0.50
    

    Territory Summary for Germans :

    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
    Slovakia Hungary : 1 infantry
    Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 4 fighters, 1 harbour, 8 infantry and 1 mech_infantry
    Poland : 1 infantry
    Germany : 4 aaGuns, 1 artillery, 1 factory_upgrade and 9 infantry
    Northern Italy : 1 infantry
    Karelia : 1 flag
    Vyborg : 1 flag
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag, 10 mech_infantrys
    

    Production/PUs Summary :

    Germans : 34 / 37
    Russians : 32 / 42
    Japanese : 30 / 37
    Americans : 67 / 118
    Chinese : 13 / 16
    British : 34 / 37
    UK_Pacific : 20 / 26
    Italians : 10 / 7
    ANZAC : 17 / 26
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 573 times
            2 was rolled 559 times
            3 was rolled 549 times
            4 was rolled 555 times
            5 was rolled 563 times
            6 was rolled 544 times
        Average roll : 3.481
        Median : 3.000
        Variance : 0.159
        Standard Deviation : 0.399
        Total rolls : 3343
    
    Null / Other
            1 was rolled 7 times
            2 was rolled 4 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 2.714
        Median : 2.000
        Variance : 0.975
        Standard Deviation : 0.987
        Total rolls : 21
    
    Germans Combat
            1 was rolled 117 times
            2 was rolled 111 times
            3 was rolled 110 times
            4 was rolled 110 times
            5 was rolled 109 times
            6 was rolled 98 times
        Average roll : 3.423
        Median : 3.000
        Variance : 0.292
        Standard Deviation : 0.540
        Total rolls : 655
    
    British Combat
            1 was rolled 64 times
            2 was rolled 72 times
            3 was rolled 66 times
            4 was rolled 63 times
            5 was rolled 88 times
            6 was rolled 73 times
        Average roll : 3.606
        Median : 4.000
        Variance : 1.016
        Standard Deviation : 1.008
        Total rolls : 426
    
    Italians Combat
            1 was rolled 50 times
            2 was rolled 55 times
            3 was rolled 48 times
            4 was rolled 52 times
            5 was rolled 44 times
            6 was rolled 63 times
        Average roll : 3.558
        Median : 4.000
        Variance : 0.688
        Standard Deviation : 0.830
        Total rolls : 312
    
    Americans Combat
            1 was rolled 65 times
            2 was rolled 82 times
            3 was rolled 87 times
            4 was rolled 71 times
            5 was rolled 89 times
            6 was rolled 71 times
        Average roll : 3.538
        Median : 3.000
        Variance : 1.042
        Standard Deviation : 1.021
        Total rolls : 465
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 117 times
            2 was rolled 105 times
            3 was rolled 83 times
            4 was rolled 101 times
            5 was rolled 92 times
            6 was rolled 96 times
        Average roll : 3.394
        Median : 3.000
        Variance : 1.143
        Standard Deviation : 1.069
        Total rolls : 594
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 16 times
            2 was rolled 17 times
            3 was rolled 11 times
            4 was rolled 10 times
            5 was rolled 10 times
            6 was rolled 7 times
        Average roll : 3.028
        Median : 3.000
        Variance : 1.069
        Standard Deviation : 1.034
        Total rolls : 71
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 36 times
            2 was rolled 23 times
            3 was rolled 28 times
            4 was rolled 29 times
            5 was rolled 28 times
            6 was rolled 31 times
        Average roll : 3.474
        Median : 4.000
        Variance : 0.522
        Standard Deviation : 0.723
        Total rolls : 175
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.938
        Median : 4.000
        Variance : 0.756
        Standard Deviation : 0.869
        Total rolls : 16
    
    Russians Combat
            1 was rolled 93 times
            2 was rolled 85 times
            3 was rolled 104 times
            4 was rolled 105 times
            5 was rolled 92 times
            6 was rolled 91 times
        Average roll : 3.511
        Median : 4.000
        Variance : 0.545
        Standard Deviation : 0.738
        Total rolls : 570
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 7 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            1 armour moved from Bessarabia to Yugoslavia
                  Russians take Yugoslavia from Germans
            1 armour moved from Bessarabia to Bulgaria
                  Russians take Bulgaria from Germans
            1 armour moved from Bessarabia to Slovakia Hungary
            1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Baltic States to Poland
            2 infantry moved from Eastern Poland to Slovakia Hungary
            1 tactical_bomber moved from Belarus to Slovakia Hungary
            2 artilleries, 3 infantry and 6 mech_infantrys moved from Eastern Poland to Poland
            4 armour moved from Ukraine to Romania
            1 infantry moved from Novgorod to Vyborg
                  Russians take Vyborg from Germans
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 submarine moved from 94 Sea Zone to 97 Sea Zone
                  Russians take 97 Sea Zone from Italians
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Japanese
            1 infantry moved from Novosibirsk to Tsinghai
            1 mech_infantry moved from Urals to Tsinghai
            1 bomber moved from Russia to Tsinghai
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 7 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            1 armour moved from Bessarabia to Yugoslavia
                  Russians take Yugoslavia from Germans
            1 armour moved from Bessarabia to Bulgaria
                  Russians take Bulgaria from Germans
            1 armour moved from Bessarabia to Slovakia Hungary
            1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Baltic States to Poland
            2 infantry moved from Eastern Poland to Slovakia Hungary
            1 tactical_bomber moved from Belarus to Slovakia Hungary
            2 artilleries, 3 infantry and 6 mech_infantrys moved from Eastern Poland to Poland
            4 armour moved from Ukraine to Romania
            1 infantry moved from Novgorod to Vyborg
                  Russians take Vyborg from Germans
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 submarine moved from 94 Sea Zone to 97 Sea Zone
                  Russians take 97 Sea Zone from Italians
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Japanese
            1 infantry moved from Novosibirsk to Tsinghai
            1 mech_infantry moved from Urals to Tsinghai
            1 bomber moved from Russia to Tsinghai
    
        Combat - Russians
            Battle in Poland
                Russians attack with 1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys in Poland, round 2 : 4/25 hits, 5.83 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tsinghai
                Russians attack with 1 bomber, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 1 armour, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Eastern Poland to Poland
            1 aaGun moved from Baltic States to Poland
            5 artilleries and 18 infantry moved from Novgorod to Baltic States
            1 bomber moved from Tsinghai to Yenisey
            2 armour moved from Russia to Urals
            1 fighter moved from Belarus to Evenkiyskiy
            1 tactical_bomber moved from Slovakia Hungary to Baltic States
            1 fighter moved from Ukraine to Baltic States
            3 infantry moved from Belarus to Eastern Poland
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Rostov to Ukraine
            4 infantry moved from Archangel to Novgorod
    
        Place Units - Russians
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            1 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 45 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -3.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 3 bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 mech_infantry moved from Sakha to Buryatia
            2 mech_infantrys moved from Amur to Buryatia
            1 fighter moved from Amur to Buryatia
            3 fighters moved from Japan to Buryatia
            2 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Jehol to Anhwe
            2 fighters moved from Kiangsu to Kiangsi
            2 fighters moved from Kiangsu to Anhwe
            1 infantry moved from Manchuria to Jehol
            1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 77 Sea Zone to 58 Sea Zone
    
        Combat - Japanese
            Battle in Buryatia
                Japanese attack with 4 fighters and 3 mech_infantrys
                Russians defend with 1 armour and 4 infantry
                    Japanese roll dice for 4 fighters and 3 mech_infantrys in Buryatia, round 2 : 2/7 hits, 2.50 expected hits
                    Russians roll dice for 1 armour and 4 infantry in Buryatia, round 2 : 3/5 hits, 1.83 expected hits
                    2 fighters owned by the Japanese, 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Buryatia, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Buryatia, round 3 : 1/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia
                    Japanese roll dice for 2 fighters and 1 mech_infantry in Buryatia, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Buryatia, round 4 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -20
                Casualties for Japanese: 3 fighters and 2 mech_infantrys
                Casualties for Russians: 1 armour and 4 infantry
            Battle in Kiangsi
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Anhwe to Kiangsu
            2 fighters moved from Kiangsi to Kiangsu
            1 fighter moved from Buryatia to Manchuria
    
        Place Units - Japanese
            3 bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,4,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
            Japanese collect 30 PUs (2 lost to blockades); end with 31 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Russians : 1.50
    Japanese : 0.33
    

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kiangsu : 1 flag, 1 factory_minor and 4 fighters
    Kiangsi : 1 flag, 1 infantry
    Japan : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 9 infantry
    Jehol : 1 flag, 3 infantry
    Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter and 2 infantry
    Anhwe : 1 flag, 1 infantry
    Sakha : 1 flag
    Soviet Far East : 1 flag, 1 artillery
    Amur : 1 flag
    Siberia : 1 flag
    Buryatia : 1 flag, 1 mech_infantry
    Java : 1 flag, 1 artillery and 1 infantry
    39 Sea Zone : 1 flag
    6 Sea Zone : 1 destroyer
    58 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
    

    Production/PUs Summary :

    Germans : 22 / 37
    Russians : 43 / 68
    Japanese : 32 / 31
    Americans : 67 / 118
    Chinese : 12 / 16
    British : 34 / 37
    UK_Pacific : 20 / 26
    Italians : 10 / 7
    ANZAC : 17 / 26
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 643 times
            2 was rolled 643 times
            3 was rolled 649 times
            4 was rolled 640 times
            5 was rolled 670 times
            6 was rolled 620 times
        Average roll : 3.494
        Median : 3.000
        Variance : 0.335
        Standard Deviation : 0.579
        Total rolls : 3865
    
    Null / Other
            1 was rolled 65 times
            2 was rolled 82 times
            3 was rolled 88 times
            4 was rolled 71 times
            5 was rolled 90 times
            6 was rolled 71 times
        Average roll : 3.540
        Median : 3.000
        Variance : 1.131
        Standard Deviation : 1.063
        Total rolls : 467
    
    Germans Combat
            1 was rolled 117 times
            2 was rolled 111 times
            3 was rolled 111 times
            4 was rolled 110 times
            5 was rolled 109 times
            6 was rolled 99 times
        Average roll : 3.426
        Median : 3.000
        Variance : 0.261
        Standard Deviation : 0.511
        Total rolls : 657
    
    British Combat
            1 was rolled 63 times
            2 was rolled 71 times
            3 was rolled 65 times
            4 was rolled 63 times
            5 was rolled 88 times
            6 was rolled 73 times
        Average roll : 3.617
        Median : 4.000
        Variance : 1.079
        Standard Deviation : 1.039
        Total rolls : 423
    
    Italians Combat
            1 was rolled 50 times
            2 was rolled 55 times
            3 was rolled 48 times
            4 was rolled 52 times
            5 was rolled 44 times
            6 was rolled 63 times
        Average roll : 3.558
        Median : 4.000
        Variance : 0.688
        Standard Deviation : 0.830
        Total rolls : 312
    
    Americans Combat
            1 was rolled 65 times
            2 was rolled 82 times
            3 was rolled 88 times
            4 was rolled 71 times
            5 was rolled 90 times
            6 was rolled 71 times
        Average roll : 3.540
        Median : 3.000
        Variance : 1.131
        Standard Deviation : 1.063
        Total rolls : 467
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 120 times
            2 was rolled 107 times
            3 was rolled 89 times
            4 was rolled 109 times
            5 was rolled 95 times
            6 was rolled 98 times
        Average roll : 3.398
        Median : 3.000
        Variance : 1.015
        Standard Deviation : 1.007
        Total rolls : 618
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 17 times
            2 was rolled 17 times
            3 was rolled 11 times
            4 was rolled 12 times
            5 was rolled 11 times
            6 was rolled 7 times
        Average roll : 3.053
        Median : 3.000
        Variance : 1.020
        Standard Deviation : 1.010
        Total rolls : 75
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 37 times
            2 was rolled 24 times
            3 was rolled 29 times
            4 was rolled 29 times
            5 was rolled 28 times
            6 was rolled 31 times
        Average roll : 3.449
        Median : 3.000
        Variance : 0.516
        Standard Deviation : 0.718
        Total rolls : 178
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.938
        Median : 4.000
        Variance : 0.756
        Standard Deviation : 0.869
        Total rolls : 16
    
    Russians Combat
            1 was rolled 101 times
            2 was rolled 89 times
            3 was rolled 112 times
            4 was rolled 111 times
            5 was rolled 106 times
            6 was rolled 95 times
        Average roll : 3.516
        Median : 4.000
        Variance : 0.678
        Standard Deviation : 0.823
        Total rolls : 614
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 6 armour, 3 artilleries, 2 bombers, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour moved from Norway to Finland
            2 bombers, 7 fighters and 1 tactical_bomber moved from Norway to Finland
            1 armour and 1 infantry moved from Southern France to Northern Italy
            1 armour moved from Normandy Bordeaux to Northern Italy
            2 submarines moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            2 submarines moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 35 Sea Zone to 19 Sea Zone
            2 bombers moved from Philippines to Kiangsu
            1 bomber moved from Caroline Islands to Kiangsu
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
            4 fighters moved from 35 Sea Zone to Kiangsu
            1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Syria to Northern Italy
            1 fighter moved from Southern France to 95 Sea Zone
            1 bomber moved from Normandy Bordeaux to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            4 artilleries moved from Morocco to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            2 fighters moved from Normandy Bordeaux to Northern Italy
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
            4 artilleries moved from 95 Sea Zone to Southern Italy
            4 infantry moved from 95 Sea Zone to Southern Italy
            2 fighters moved from 110 Sea Zone to Finland
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 6 armour, 3 artilleries, 2 bombers, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour moved from Norway to Finland
            2 bombers, 7 fighters and 1 tactical_bomber moved from Norway to Finland
            1 armour and 1 infantry moved from Southern France to Northern Italy
            1 armour moved from Normandy Bordeaux to Northern Italy
            2 submarines moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            2 submarines moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 35 Sea Zone to 19 Sea Zone
            2 bombers moved from Philippines to Kiangsu
            1 bomber moved from Caroline Islands to Kiangsu
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
            4 fighters moved from 35 Sea Zone to Kiangsu
            1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Syria to Northern Italy
            1 fighter moved from Southern France to 95 Sea Zone
            1 bomber moved from Normandy Bordeaux to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            4 artilleries moved from Morocco to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            2 fighters moved from Normandy Bordeaux to Northern Italy
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
            4 artilleries moved from 95 Sea Zone to Southern Italy
            4 infantry moved from 95 Sea Zone to Southern Italy
            2 fighters moved from 110 Sea Zone to Finland
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 4 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Northern Italy
                Americans attack with 2 armour, 3 fighters and 1 infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_minor
                    Americans roll dice for 2 armour, 3 fighters and 1 infantry in Northern Italy, round 2 : 4/6 hits, 2.67 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 2 armour and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Finland
                Americans attack with 2 armour, 2 bombers, 9 fighters and 1 tactical_bomber
                Germans defend with 10 mech_infantrys
                    Americans roll dice for 2 armour, 2 bombers, 9 fighters and 1 tactical_bomber in Finland, round 2 : 8/14 hits, 7.50 expected hits
                    Germans roll dice for 10 mech_infantrys in Finland, round 2 : 1/10 hits, 3.33 expected hits
                    1 armour owned by the Americans and 8 mech_infantrys owned by the Germans lost in Finland
                    Americans roll dice for 1 armour, 2 bombers, 9 fighters and 1 tactical_bomber in Finland, round 3 : 7/13 hits, 7.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Finland, round 3 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 1 armour, 2 bombers, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
                Casualties for Americans: 1 armour
                Casualties for Germans: 10 mech_infantrys
            Battle in Southern Italy
                Americans attack with 4 artilleries and 4 infantry
                Italians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
                    Americans roll dice for 4 artilleries and 4 infantry in Southern Italy, round 2 : 4/8 hits, 2.67 expected hits
                    Italians roll dice for 2 aaGuns, 2 armour, 1 fighter and 6 infantry in Southern Italy, round 2 : 4/9 hits, 3.67 expected hits
                    2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 4 artilleries in Southern Italy, round 3 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 2 armour, 1 fighter and 4 infantry in Southern Italy, round 3 : 2/7 hits, 3.00 expected hits
                    2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 2 artilleries in Southern Italy, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 2 armour, 1 fighter and 2 infantry in Southern Italy, round 4 : 1/5 hits, 2.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 1 artillery in Southern Italy, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour, 1 fighter and 1 infantry in Southern Italy, round 5 : 3/4 hits, 2.00 expected hits
                    1 artillery owned by the Americans lost in Southern Italy
                Italians win with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 4 artilleries and 4 infantry
                Casualties for Italians: 2 aaGuns and 5 infantry
            Battle in Java
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Americans roll dice for 1 armour and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Java
                    Americans roll dice for 1 armour in Java, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Java
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 armour and 1 infantry
            Battle in Kiangsu
                Americans attack with 1 armour, 3 bombers, 4 fighters and 1 infantry
                Japanese defend with 1 factory_minor and 4 fighters
                    Americans roll dice for 1 armour, 3 bombers, 4 fighters and 1 infantry in Kiangsu, round 2 : 4/9 hits, 4.67 expected hits
                    Japanese roll dice for 4 fighters in Kiangsu, round 2 : 4/4 hits, 2.67 expected hits
                    4 fighters owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 2 bombers owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 2 bombers, 1 fighter and 1 infantry
                Casualties for Japanese: 4 fighters
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 battleship, 2 carriers and 3 destroyers moved from 35 Sea Zone to 19 Sea Zone
            3 fighters moved from Kiangsu to 19 Sea Zone
            1 fighter moved from Philippines to 19 Sea Zone
            1 bomber moved from Kiangsu to Yunnan
            1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 submarine moved from 3 Sea Zone to 7 Sea Zone
            1 destroyer moved from 3 Sea Zone to 14 Sea Zone
            1 fighter moved from 95 Sea Zone to Southern France
            1 bomber moved from 95 Sea Zone to Normandy Bordeaux
            2 fighters moved from Northern Italy to Normandy Bordeaux
            1 fighter moved from Northern Italy to Southern France
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Finland to 110 Sea Zone
            2 bombers, 7 fighters and 1 tactical_bomber moved from Finland to Norway
            1 armour and 3 artilleries moved from Central United States to 101 Sea Zone
            4 infantry moved from Central United States to 101 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 107 Sea Zone to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            1 bomber moved from Eastern United States to Normandy Bordeaux
            1 bomber moved from Western United States to Caroline Islands
    
        Place Units - Americans
            2 armour placed in Norway
            2 armour placed in Normandy Bordeaux
            2 mech_infantrys placed in Southern France
            1 infantry placed in Southern France
            1 infantry placed in Normandy Bordeaux
            1 bomber placed in Norway
            2 submarines and 2 transports placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 artilleries and 1 infantry placed in Central United States
            Americans undo move 3.
            Americans undo move 3.
            Americans undo move 3.
            1 armour and 1 mech_infantry placed in Southern France
            1 infantry placed in Central United States
            1 armour placed in Southern France
            1 mech_infantry placed in Normandy Bordeaux
            1 infantry placed in Western United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    Italians : -0.33
    Americans : 1.00
    Japanese : 2.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 1 infantry moved from Chahar to Anhwe
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 1 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 3 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 artilleries remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            4 artilleries placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Combat Move - British
            1 mech_infantry moved from Southern France to Greater Southern Germany
                  British take Greater Southern Germany from Germans
            1 destroyer and 1 submarine moved from 36 Sea Zone to 58 Sea Zone
            1 bomber moved from India to 58 Sea Zone
            1 bomber moved from Iraq to 58 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 6 armour, 3 artilleries, 2 bombers, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour moved from Norway to Finland
            2 bombers, 7 fighters and 1 tactical_bomber moved from Norway to Finland
            1 armour and 1 infantry moved from Southern France to Northern Italy
            1 armour moved from Normandy Bordeaux to Northern Italy
            2 submarines moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            2 submarines moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 35 Sea Zone to 19 Sea Zone
            2 bombers moved from Philippines to Kiangsu
            1 bomber moved from Caroline Islands to Kiangsu
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
            4 fighters moved from 35 Sea Zone to Kiangsu
            1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Syria to Northern Italy
            1 fighter moved from Southern France to 95 Sea Zone
            1 bomber moved from Normandy Bordeaux to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            4 artilleries moved from Morocco to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            2 fighters moved from Normandy Bordeaux to Northern Italy
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
            4 artilleries moved from 95 Sea Zone to Southern Italy
            4 infantry moved from 95 Sea Zone to Southern Italy
            2 fighters moved from 110 Sea Zone to Finland
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 4 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Northern Italy
                Americans attack with 2 armour, 3 fighters and 1 infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_minor
                    Americans roll dice for 2 armour, 3 fighters and 1 infantry in Northern Italy, round 2 : 4/6 hits, 2.67 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 2 armour and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Finland
                Americans attack with 2 armour, 2 bombers, 9 fighters and 1 tactical_bomber
                Germans defend with 10 mech_infantrys
                    Americans roll dice for 2 armour, 2 bombers, 9 fighters and 1 tactical_bomber in Finland, round 2 : 8/14 hits, 7.50 expected hits
                    Germans roll dice for 10 mech_infantrys in Finland, round 2 : 1/10 hits, 3.33 expected hits
                    1 armour owned by the Americans and 8 mech_infantrys owned by the Germans lost in Finland
                    Americans roll dice for 1 armour, 2 bombers, 9 fighters and 1 tactical_bomber in Finland, round 3 : 7/13 hits, 7.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Finland, round 3 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 1 armour, 2 bombers, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
                Casualties for Americans: 1 armour
                Casualties for Germans: 10 mech_infantrys
            Battle in Southern Italy
                Americans attack with 4 artilleries and 4 infantry
                Italians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
                    Americans roll dice for 4 artilleries and 4 infantry in Southern Italy, round 2 : 4/8 hits, 2.67 expected hits
                    Italians roll dice for 2 aaGuns, 2 armour, 1 fighter and 6 infantry in Southern Italy, round 2 : 4/9 hits, 3.67 expected hits
                    2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 4 artilleries in Southern Italy, round 3 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 2 armour, 1 fighter and 4 infantry in Southern Italy, round 3 : 2/7 hits, 3.00 expected hits
                    2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 2 artilleries in Southern Italy, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 2 armour, 1 fighter and 2 infantry in Southern Italy, round 4 : 1/5 hits, 2.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 1 artillery in Southern Italy, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour, 1 fighter and 1 infantry in Southern Italy, round 5 : 3/4 hits, 2.00 expected hits
                    1 artillery owned by the Americans lost in Southern Italy
                Italians win with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 4 artilleries and 4 infantry
                Casualties for Italians: 2 aaGuns and 5 infantry
            Battle in Java
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Americans roll dice for 1 armour and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Java
                    Americans roll dice for 1 armour in Java, round 5 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Java
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 armour and 1 infantry
            Battle in Kiangsu
                Americans attack with 1 armour, 3 bombers, 4 fighters and 1 infantry
                Japanese defend with 1 factory_minor and 4 fighters
                    Americans roll dice for 1 armour, 3 bombers, 4 fighters and 1 infantry in Kiangsu, round 2 : 4/9 hits, 4.67 expected hits
                    Japanese roll dice for 4 fighters in Kiangsu, round 2 : 4/4 hits, 2.67 expected hits
                    4 fighters owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 2 bombers owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 2 bombers, 1 fighter and 1 infantry
                Casualties for Japanese: 4 fighters
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 battleship, 2 carriers and 3 destroyers moved from 35 Sea Zone to 19 Sea Zone
            3 fighters moved from Kiangsu to 19 Sea Zone
            1 fighter moved from Philippines to 19 Sea Zone
            1 bomber moved from Kiangsu to Yunnan
            1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 submarine moved from 3 Sea Zone to 7 Sea Zone
            1 destroyer moved from 3 Sea Zone to 14 Sea Zone
            1 fighter moved from 95 Sea Zone to Southern France
            1 bomber moved from 95 Sea Zone to Normandy Bordeaux
            2 fighters moved from Northern Italy to Normandy Bordeaux
            1 fighter moved from Northern Italy to Southern France
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Finland to 110 Sea Zone
            2 bombers, 7 fighters and 1 tactical_bomber moved from Finland to Norway
            1 armour and 3 artilleries moved from Central United States to 101 Sea Zone
            4 infantry moved from Central United States to 101 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 107 Sea Zone to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            1 bomber moved from Eastern United States to Normandy Bordeaux
            1 bomber moved from Western United States to Caroline Islands
    
        Place Units - Americans
            2 armour placed in Norway
            2 armour placed in Normandy Bordeaux
            2 mech_infantrys placed in Southern France
            1 infantry placed in Southern France
            1 infantry placed in Normandy Bordeaux
            1 bomber placed in Norway
            2 submarines and 2 transports placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 artilleries and 1 infantry placed in Central United States
            Americans undo move 3.
            Americans undo move 3.
            Americans undo move 3.
            1 armour and 1 mech_infantry placed in Southern France
            1 infantry placed in Central United States
            1 armour placed in Southern France
            1 mech_infantry placed in Normandy Bordeaux
            1 infantry placed in Western United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 1 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 3 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 artilleries remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            4 artilleries placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 5x factory_minor; Remaining resources: 21 PUs; 
            UK_Pacific buy 1 armour, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Southern France to Greater Southern Germany
                  British take Greater Southern Germany from Germans
            1 destroyer and 1 submarine moved from 36 Sea Zone to 58 Sea Zone
            1 bomber moved from India to 58 Sea Zone
            1 bomber moved from Iraq to 58 Sea Zone
    
        Combat - British
            Battle in 58 Sea Zone
                British attack with 2 bombers, 1 destroyer and 1 submarine
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
                    British roll dice for 1 submarine in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 2 bombers and 1 destroyer in 58 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 58 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the British, 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 58 Sea Zone
                 retreated to 58 Sea Zone
                Japanese win with 1 carrier and 5 transports remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 destroyer, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - British
            2 bombers moved from 58 Sea Zone to Sumatra
            1 mech_infantry moved from Yunnan to Kwangtung
            1 fighter moved from French Indo China to Kwangtung
            1 fighter moved from India to Kwangtung
            3 aaGuns and 2 infantry moved from Yunnan to Hunan
            2 artilleries and 10 infantry moved from Burma to Yunnan
            1 mech_infantry moved from Iraq to Egypt
            1 fighter moved from Iraq to Egypt
            1 tactical_bomber moved from Trans-Jordan to Egypt
            2 armour moved from Persia to Trans-Jordan
            1 armour and 1 mech_infantry moved from West India to Persia
            1 fighter moved from Gibraltar to Northern Italy
            2 fighters moved from United Kingdom to Holland Belgium
            3 aaGuns and 5 infantry moved from Normandy Bordeaux to Holland Belgium
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Southern France to Northern Italy
    
        Place Units - British
            2 transports placed in 81 Sea Zone
            1 infantry placed in Egypt
            2 artilleries and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 submarines placed in 36 Sea Zone
            1 armour placed in India
            1 infantry placed in French Indo China
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour
                Some Units in French Indo China change ownership: 1 infantry
                Some Units in 36 Sea Zone change ownership: 2 submarines
    

    Combat Hit Differential Summary :

    Germans : -3.00
    Italians : -0.33
    British : 1.00
    Americans : 1.00
    Chinese : 0.67
    Japanese : 2.83
    

    Savegame

  • '20 '19

    @SixUnder Didn’t ask you about a scramble in sz 95 as I had a 100% chance of a win and left your carrier undamaged in the indian ocean but killed the planes as they had nowhere to land if the carrier had been damaged and would died anyway


  • TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,5,3,5
            Italians collect 2 PUs (4 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
    Southern Italy : 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
    Crete : 1 flag, 1 infantry
    Greece : 1 flag
    98 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 16 / 37
    Russians : 43 / 68
    Japanese : 28 / 31
    Americans : 73 / 118
    Chinese : 16 / 19
    British : 38 / 41
    UK_Pacific : 20 / 26
    Italians : 6 / 2
    ANZAC : 17 / 26
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 705 times
            2 was rolled 671 times
            3 was rolled 697 times
            4 was rolled 698 times
            5 was rolled 724 times
            6 was rolled 657 times
        Average roll : 3.490
        Median : 4.000
        Variance : 0.703
        Standard Deviation : 0.839
        Total rolls : 4152
    
    Null / Other
            1 was rolled 102 times
            2 was rolled 89 times
            3 was rolled 113 times
            4 was rolled 111 times
            5 was rolled 109 times
            6 was rolled 96 times
        Average roll : 3.523
        Median : 4.000
        Variance : 0.719
        Standard Deviation : 0.848
        Total rolls : 620
    
    Germans Combat
            1 was rolled 117 times
            2 was rolled 112 times
            3 was rolled 115 times
            4 was rolled 113 times
            5 was rolled 112 times
            6 was rolled 100 times
        Average roll : 3.435
        Median : 3.000
        Variance : 0.266
        Standard Deviation : 0.515
        Total rolls : 669
    
    British Combat
            1 was rolled 63 times
            2 was rolled 73 times
            3 was rolled 66 times
            4 was rolled 64 times
            5 was rolled 88 times
            6 was rolled 73 times
        Average roll : 3.609
        Median : 4.000
        Variance : 1.021
        Standard Deviation : 1.010
        Total rolls : 427
    
    Italians Combat
            1 was rolled 54 times
            2 was rolled 59 times
            3 was rolled 53 times
            4 was rolled 57 times
            5 was rolled 50 times
            6 was rolled 65 times
        Average roll : 3.547
        Median : 4.000
        Variance : 0.413
        Standard Deviation : 0.643
        Total rolls : 338
    
    Americans Combat
            1 was rolled 81 times
            2 was rolled 93 times
            3 was rolled 96 times
            4 was rolled 78 times
            5 was rolled 110 times
            6 was rolled 79 times
        Average roll : 3.521
        Median : 3.000
        Variance : 1.473
        Standard Deviation : 1.214
        Total rolls : 537
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 124 times
            2 was rolled 109 times
            3 was rolled 93 times
            4 was rolled 113 times
            5 was rolled 97 times
            6 was rolled 98 times
        Average roll : 3.385
        Median : 3.000
        Variance : 1.098
        Standard Deviation : 1.048
        Total rolls : 634
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 16 times
            2 was rolled 17 times
            3 was rolled 11 times
            4 was rolled 10 times
            5 was rolled 10 times
            6 was rolled 7 times
        Average roll : 3.028
        Median : 3.000
        Variance : 1.069
        Standard Deviation : 1.034
        Total rolls : 71
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 38 times
            2 was rolled 25 times
            3 was rolled 29 times
            4 was rolled 29 times
            5 was rolled 30 times
            6 was rolled 31 times
        Average roll : 3.445
        Median : 3.000
        Variance : 0.505
        Standard Deviation : 0.710
        Total rolls : 182
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.938
        Median : 4.000
        Variance : 0.756
        Standard Deviation : 0.869
        Total rolls : 16
    
    Russians Combat
            1 was rolled 102 times
            2 was rolled 89 times
            3 was rolled 113 times
            4 was rolled 111 times
            5 was rolled 109 times
            6 was rolled 96 times
        Average roll : 3.523
        Median : 4.000
        Variance : 0.719
        Standard Deviation : 0.848
        Total rolls : 620
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 42 Sea Zone to 58 Sea Zone
            1 fighter moved from Sumatra to 58 Sea Zone
            1 bomber moved from Queensland to 58 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    

    Savegame

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