2019 Wizmark (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Olgiy to Timguska 3 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 2 mech_infantrys moved from Volgograd to Novosibirsk 1 armour moved from Russia to Novosibirsk 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Russia to Novosibirsk 2 mech_infantrys moved from Russia to Archangel 1 mech_infantry moved from Bryansk to Archangel Combat - Russians Battle in Archangel Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Belarus Russians attack with 1 fighter and 4 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Timguska Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Timguska, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Russians roll dice for 2 infantry in Timguska, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Timguska, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Russians roll dice for 1 infantry in Timguska, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Timguska, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Battle in Novosibirsk Russians attack with 1 armour and 3 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 armour and 3 mech_infantrys in Novosibirsk, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk 1 mech_infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Rostov Place Units - Russians 1 bomber and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.33 Japanese : 1.33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Korea to Hopei 1 armour moved from Kiangsi to French Indo China 1 fighter moved from Yunnan to French Indo China 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to Amur 1 infantry moved from Manchuria to Amur 1 infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to 19 Sea Zone 2 artilleries moved from Kiangsu to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Shan State to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Hopei 1 infantry moved from Shan State to Yunnan 1 marine moved from Yunnan to French Indo China 1 marine moved from Shan State to French Indo China 2 tactical_bombers moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 5 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Hopei Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Hopei to Hunan 1 marine moved from 36 Sea Zone to French Indo China 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 5 submarines moved from 6 Sea Zone to 36 Sea Zone 1 carrier and 1 fighter moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 2 fighters placed in Japan 3 infantry placed in Manchuria 2 infantry placed in French Indo China 1 destroyer placed in 36 Sea Zone 8 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5 Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -0.67
Territory Summary for Japanese :
Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 2 fighters, 1 harbour, 19 infantry, 1 mech_infantry and 1 tactical_bomber Jehol : 1 flag Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 2 bombers and 1 mech_infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 2 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 mech_infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag Malaya : 1 flag, 1 harbour Borneo : 1 flag, 1 infantry Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry Sakha : 1 flag, 1 infantry Evenkiyskiy : 1 flag, 1 infantry Amur : 1 flag, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Timguska : 1 flag Siberia : 1 flag, 1 infantry French Indo China : 1 flag, 1 airfield, 4 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 4 infantry, 3 marines and 3 tactical_bombers Celebes : 1 flag Java : 1 flag 43 Sea Zone : 1 flag 36 Sea Zone : 3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 submarines, 3 tactical_bombers and 2 transports 25 Sea Zone : 1 destroyer 5 Sea Zone : 1 submarine 6 Sea Zone : 1 carrier, 2 fighters and 5 transports
Production/PUs Summary :
Germans : 48 / 60 Russians : 23 / 34 Japanese : 65 / 68 Americans : 52 / 82 Chinese : 0 / 8 British : 32 / 32 UK_Pacific : 6 / 9 Italians : 17 / 27 ANZAC : 14 / 20 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 226 times 2 was rolled 196 times 3 was rolled 211 times 4 was rolled 225 times 5 was rolled 215 times 6 was rolled 219 times Average roll : 3.514 Median : 4.000 Variance : 0.475 Standard Deviation : 0.689 Total rolls : 1292 Null / Other 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 2.857 Median : 2.500 Variance : 0.410 Standard Deviation : 0.641 Total rolls : 14 Germans Combat 1 was rolled 56 times 2 was rolled 44 times 3 was rolled 47 times 4 was rolled 45 times 5 was rolled 52 times 6 was rolled 46 times Average roll : 3.452 Median : 3.000 Variance : 0.378 Standard Deviation : 0.615 Total rolls : 290 British Combat 1 was rolled 21 times 2 was rolled 19 times 3 was rolled 24 times 4 was rolled 20 times 5 was rolled 29 times 6 was rolled 29 times Average roll : 3.732 Median : 4.000 Variance : 0.704 Standard Deviation : 0.839 Total rolls : 142 Italians Combat 1 was rolled 22 times 2 was rolled 28 times 3 was rolled 28 times 4 was rolled 28 times 5 was rolled 19 times 6 was rolled 33 times Average roll : 3.589 Median : 4.000 Variance : 0.798 Standard Deviation : 0.893 Total rolls : 158 Americans Combat 1 was rolled 12 times 2 was rolled 13 times 3 was rolled 10 times 4 was rolled 17 times 5 was rolled 22 times 6 was rolled 14 times Average roll : 3.750 Median : 4.000 Variance : 1.050 Standard Deviation : 1.025 Total rolls : 88 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 45 times 2 was rolled 36 times 3 was rolled 34 times 4 was rolled 42 times 5 was rolled 40 times 6 was rolled 38 times Average roll : 3.468 Median : 4.000 Variance : 0.345 Standard Deviation : 0.588 Total rolls : 235 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 2.857 Median : 2.500 Variance : 0.410 Standard Deviation : 0.641 Total rolls : 14 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 18 times 2 was rolled 16 times 3 was rolled 16 times 4 was rolled 19 times 5 was rolled 15 times 6 was rolled 15 times Average roll : 3.424 Median : 3.000 Variance : 0.138 Standard Deviation : 0.371 Total rolls : 99 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 4 times 6 was rolled 1 times Average roll : 3.571 Median : 4.000 Variance : 1.806 Standard Deviation : 1.344 Total rolls : 7 Russians Combat 1 was rolled 36 times 2 was rolled 30 times 3 was rolled 42 times 4 was rolled 39 times 5 was rolled 29 times 6 was rolled 31 times Average roll : 3.425 Median : 3.000 Variance : 0.687 Standard Deviation : 0.829 Total rolls : 207
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 2 submarines moved from 101 Sea Zone to 104 Sea Zone 2 bombers moved from Eastern United States to 104 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from Morocco to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 artillery moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 bomber and 3 fighters moved from United Kingdom to 104 Sea Zone 3 fighters moved from 26 Sea Zone to 25 Sea Zone
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 2 submarines moved from 101 Sea Zone to 104 Sea Zone 2 bombers moved from Eastern United States to 104 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from Morocco to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 artillery moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 bomber and 3 fighters moved from United Kingdom to 104 Sea Zone 3 fighters moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber Italians defend with 2 artilleries, 1 harbour, 2 infantry and 1 marine Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/9 hits, 3.33 expected hits Italians roll dice for 2 artilleries, 2 infantry and 1 marine in Gibraltar, round 2 : 0/5 hits, 1.67 expected hits 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in Gibraltar, round 3 : 2/9 hits, 3.33 expected hits Italians roll dice for 1 marine in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Italians: 2 artilleries, 2 infantry and 1 marine Battle in 104 Sea Zone Americans attack with 3 bombers, 1 destroyer, 3 fighters and 2 submarines Germans defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 bombers, 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 3 bombers, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer, 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 fighters moved from 25 Sea Zone to 33 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 2 infantry, 5 submarines and 3 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 3 bombers moved from 104 Sea Zone to United Kingdom 3 fighters moved from 104 Sea Zone to United Kingdom 1 fighter moved from 91 Sea Zone to United Kingdom 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 bomber moved from Gibraltar to Morocco 1 fighter moved from Eastern United States to 91 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 5 bombers moved from Northern Territory to Queensland Place Units - Americans 1 armour, 2 artilleries, 1 fighter and 3 infantry placed in Eastern United States 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.50 Italians : -2.00 Americans : -3.00 Japanese : 0.67
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TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - British 1 fighter moved from Egypt to 95 Sea Zone 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Burma to Yunnan 1 bomber moved from India to Yunnan 2 fighters moved from 80 Sea Zone to 98 Sea Zone
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 2 submarines moved from 101 Sea Zone to 104 Sea Zone 2 bombers moved from Eastern United States to 104 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from Morocco to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 artillery moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 bomber and 3 fighters moved from United Kingdom to 104 Sea Zone 3 fighters moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber Italians defend with 2 artilleries, 1 harbour, 2 infantry and 1 marine Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/9 hits, 3.33 expected hits Italians roll dice for 2 artilleries, 2 infantry and 1 marine in Gibraltar, round 2 : 0/5 hits, 1.67 expected hits 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in Gibraltar, round 3 : 2/9 hits, 3.33 expected hits Italians roll dice for 1 marine in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Italians: 2 artilleries, 2 infantry and 1 marine Battle in 104 Sea Zone Americans attack with 3 bombers, 1 destroyer, 3 fighters and 2 submarines Germans defend with 1 destroyer and 1 submarine Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 bombers, 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 3 bombers, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer, 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 fighters moved from 25 Sea Zone to 33 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 2 infantry, 5 submarines and 3 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 3 bombers moved from 104 Sea Zone to United Kingdom 3 fighters moved from 104 Sea Zone to United Kingdom 1 fighter moved from 91 Sea Zone to United Kingdom 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 bomber moved from Gibraltar to Morocco 1 fighter moved from Eastern United States to 91 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 5 bombers moved from Northern Territory to Queensland Place Units - Americans 1 armour, 2 artilleries, 1 fighter and 3 infantry placed in Eastern United States 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 8 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 8 PUs Purchase Units - British British buy 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs; UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Egypt to 95 Sea Zone 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Burma to Yunnan 1 bomber moved from India to Yunnan 2 fighters moved from 80 Sea Zone to 98 Sea Zone Combat - British Battle in 95 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 98 Sea Zone British attack with 1 destroyer, 2 fighters and 1 submarine Italians defend with 1 submarine British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 submarine Casualties for Italians: 1 submarine Battle in Yunnan British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 1 bomber and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Yunnan to India 1 armour and 1 mech_infantry moved from West India to Burma 1 infantry moved from India to Burma 1 mech_infantry moved from Persia to Turkmenistan 1 fighter and 1 tactical_bomber moved from Persia to India 1 battleship, 1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 75 Sea Zone to 76 Sea Zone 1 fighter moved from 95 Sea Zone to Malta 2 fighters moved from 98 Sea Zone to Egypt Place Units - British 3 infantry placed in United Kingdom 1 submarine placed in 98 Sea Zone 1 fighter placed in Egypt 1 infantry placed in Egypt 1 mech_infantry placed in Persia Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.50 Italians : -1.17 British : -1.50 Americans : -3.00 Japanese : 1.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 96 Sea Zone to 95 Sea Zone Combat - Italians Non Combat Move - Italians Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 artilleries and 1 infantry placed in Ukraine Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry Ukraine : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 9 infantry Western Ukraine : 1 flag, 1 aaGun and 1 fighter 95 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports Greece : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 48 / 60 Russians : 23 / 34 Japanese : 63 / 68 Americans : 52 / 82 Chinese : 1 / 8 British : 32 / 38 UK_Pacific : 7 / 10 Italians : 17 / 17 ANZAC : 14 / 20 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 234 times 2 was rolled 201 times 3 was rolled 224 times 4 was rolled 233 times 5 was rolled 227 times 6 was rolled 230 times Average roll : 3.525 Median : 4.000 Variance : 0.557 Standard Deviation : 0.746 Total rolls : 1349 Null / Other 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.467 Median : 2.000 Variance : 1.107 Standard Deviation : 1.052 Total rolls : 15 Germans Combat 1 was rolled 56 times 2 was rolled 44 times 3 was rolled 47 times 4 was rolled 45 times 5 was rolled 53 times 6 was rolled 47 times Average roll : 3.466 Median : 3.000 Variance : 0.389 Standard Deviation : 0.624 Total rolls : 292 British Combat 1 was rolled 22 times 2 was rolled 20 times 3 was rolled 26 times 4 was rolled 21 times 5 was rolled 31 times 6 was rolled 31 times Average roll : 3.742 Median : 4.000 Variance : 0.819 Standard Deviation : 0.905 Total rolls : 151 Italians Combat 1 was rolled 23 times 2 was rolled 28 times 3 was rolled 29 times 4 was rolled 29 times 5 was rolled 22 times 6 was rolled 34 times Average roll : 3.612 Median : 4.000 Variance : 0.595 Standard Deviation : 0.771 Total rolls : 165 Americans Combat 1 was rolled 16 times 2 was rolled 15 times 3 was rolled 19 times 4 was rolled 25 times 5 was rolled 30 times 6 was rolled 20 times Average roll : 3.784 Median : 4.000 Variance : 1.313 Standard Deviation : 1.146 Total rolls : 125 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 46 times 2 was rolled 37 times 3 was rolled 34 times 4 was rolled 42 times 5 was rolled 40 times 6 was rolled 39 times Average roll : 3.462 Median : 4.000 Variance : 0.360 Standard Deviation : 0.600 Total rolls : 238 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.583 Median : 2.000 Variance : 0.727 Standard Deviation : 0.853 Total rolls : 12 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 18 times 2 was rolled 16 times 3 was rolled 16 times 4 was rolled 19 times 5 was rolled 15 times 6 was rolled 15 times Average roll : 3.424 Median : 3.000 Variance : 0.138 Standard Deviation : 0.371 Total rolls : 99 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 4 times 6 was rolled 1 times Average roll : 3.571 Median : 4.000 Variance : 1.806 Standard Deviation : 1.344 Total rolls : 7 Russians Combat 1 was rolled 36 times 2 was rolled 30 times 3 was rolled 42 times 4 was rolled 39 times 5 was rolled 29 times 6 was rolled 31 times Average roll : 3.425 Median : 3.000 Variance : 0.687 Standard Deviation : 0.829 Total rolls : 207
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TripleA Move Summary: ANZAC round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from New South Wales to Queensland 1 marine moved from Northern Territory to Queensland 2 fighters moved from Sumatra to India
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from New South Wales to Queensland 1 marine moved from Northern Territory to Queensland 2 fighters moved from Sumatra to India Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 2 aaGuns moved from Northern Territory to Queensland 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from New South Wales to Queensland 1 marine moved from Northern Territory to Queensland 2 fighters moved from Sumatra to India Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 2 aaGuns moved from Northern Territory to Queensland 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 91 Sea Zone to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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bare with me please, busy couple days here, ill get it in tonight or tomorrow
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 artilleries moved from Scotland to 111 Sea Zone 5 infantry moved from Scotland to 111 Sea Zone 2 marines moved from Scotland to 111 Sea Zone 5 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 2 marines, 1 tactical_bomber and 5 transports moved from 111 Sea Zone to 112 Sea Zone 2 infantry moved from Eastern Poland to Belarus 3 armour moved from Novgorod to Archangel 7 fighters moved from Western Ukraine to Belarus 1 artillery and 1 infantry moved from Poland to Eastern Poland 2 mech_infantrys moved from Germany to Poland 2 mech_infantrys moved from Poland to Eastern Poland Combat - Germans Battle in Archangel Germans attack with 3 armour Russians defend with 2 mech_infantrys Germans roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians and 1 armour owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 armour Casualties for Russians: 2 mech_infantrys Battle in Belarus Germans attack with 7 fighters and 2 infantry Russians defend with 3 infantry Germans roll dice for 7 fighters and 2 infantry in Belarus, round 2 : 5/9 hits, 3.83 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians, 1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 6 fighters and 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter and 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 4 fighters moved from Belarus to Western Ukraine 1 fighter moved from Belarus to Western Ukraine 1 fighter moved from Belarus to Western Ukraine 1 tactical_bomber moved from Western Ukraine to Western Germany 5 artilleries, 1 infantry and 2 marines moved from 112 Sea Zone to Western Germany 4 infantry moved from 112 Sea Zone to Western Germany 1 infantry moved from Eire to Scotland Place Units - Germans 2 fighters placed in Western Germany 3 mech_infantrys placed in Novgorod 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : 1.33
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TripleA Move Summary: Russians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 mech_infantrys moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 2 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 1 armour and 1 mech_infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy 2 mech_infantrys moved from Novosibirsk to Urals 2 mech_infantrys moved from Urals to Evenkiyskiy 1 bomber moved from Russia to Belarus 1 submarine moved from 91 Sea Zone to 105 Sea Zone
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 mech_infantrys moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 2 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 1 armour and 1 mech_infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy 2 mech_infantrys moved from Novosibirsk to Urals 2 mech_infantrys moved from Urals to Evenkiyskiy 1 bomber moved from Russia to Belarus 1 submarine moved from 91 Sea Zone to 105 Sea Zone Combat - Russians Battle in Archangel Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 armour Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 armour Battle in Belarus Russians attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Evenkiyskiy Russians attack with 1 armour and 3 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 armour and 3 mech_infantrys in Evenkiyskiy, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk 1 bomber moved from Belarus to Russia 3 mech_infantrys moved from Russia to Bryansk 7 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 10 infantry placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 2.83 Japanese : 0.67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra 1 destroyer and 1 submarine moved from 36 Sea Zone to 34 Sea Zone 1 fighter moved from 36 Sea Zone to 34 Sea Zone 3 marines moved from French Indo China to 36 Sea Zone 2 battleships, 1 cruiser and 3 marines moved from 36 Sea Zone to 42 Sea Zone 2 battleships, 1 cruiser and 3 marines moved from 42 Sea Zone to 41 Sea Zone Japanese take 41 Sea Zone from ANZAC 3 marines moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra 1 bomber moved from Hunan to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery moved from Amur to Buryatia 1 infantry moved from Sakha to Buryatia 1 fighter and 1 tactical_bomber moved from Amur to Buryatia 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Shensi 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 bomber moved from Hunan to Yunnan 2 infantry moved from French Indo China to Shan State 2 fighters and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Buryatia Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Buryatia, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Battle in Sumatra Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 3 marines and 1 tactical_bomber ANZAC defend with 2 artilleries and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Sumatra, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 3 marines and 1 tactical_bomber in Sumatra, round 2 : 5/9 hits, 3.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 artilleries, 1 fighter, 1 infantry, 3 marines and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 artilleries and 2 infantry Battle in 34 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China 1 carrier moved from 36 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 bomber moved from 37 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from Amur to Buryatia 1 fighter and 1 tactical_bomber moved from Buryatia to Manchuria 1 fighter moved from 34 Sea Zone to Philippines 5 artilleries moved from Japan to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 5 artilleries, 1 carrier, 2 fighters, 5 infantry and 5 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from French Indo China to Hunan 1 armour moved from French Indo China to Kweichow 1 tactical_bomber moved from 36 Sea Zone to Anhwe 1 infantry moved from Anhwe to Hopei 5 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China 1 carrier moved from 36 Sea Zone to 41 Sea Zone Place Units - Japanese 3 infantry placed in Manchuria 2 destroyers and 1 fighter placed in 36 Sea Zone 1 destroyer and 1 submarine placed in 6 Sea Zone 2 armour, 1 infantry and 1 mech_infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 Japanese collect 60 PUs (8 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 1.00 Chinese : -0.33 UK_Pacific : -0.33 Russians : -0.33 Japanese : 3.17
Territory Summary for Japanese :
Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 15 infantry, 2 mech_infantrys and 1 tactical_bomber Jehol : 1 flag Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 6 infantry and 1 tactical_bomber Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 infantry and 1 mech_infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 armour Hunan : 1 flag, 1 armour Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 mech_infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 tactical_bomber Shan State : 1 flag, 2 infantry Borneo : 1 flag, 1 infantry Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry Sakha : 1 flag Soviet Far East : 1 flag, 1 infantry Amur : 1 flag, 1 fighter Timguska : 1 flag, 1 infantry Siberia : 1 flag Buryatia : 1 flag, 1 artillery and 3 infantry French Indo China : 1 flag, 1 airfield, 2 armour, 5 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 1 tactical_bomber Celebes : 1 flag Java : 1 flag Sumatra : 1 flag, 2 artilleries, 1 infantry and 3 marines 41 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports 36 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 5 transports 34 Sea Zone : 1 destroyer 5 Sea Zone : 1 submarine 6 Sea Zone : 1 destroyer and 1 submarine Novosibirsk : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 48 / 60 Russians : 21 / 33 Japanese : 68 / 68 Americans : 52 / 82 Chinese : 0 / 8 British : 32 / 38 UK_Pacific : 9 / 10 Italians : 17 / 17 ANZAC : 10 / 24 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 249 times 2 was rolled 222 times 3 was rolled 241 times 4 was rolled 243 times 5 was rolled 239 times 6 was rolled 252 times Average roll : 3.524 Median : 4.000 Variance : 0.383 Standard Deviation : 0.619 Total rolls : 1446 Null / Other 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 6 times Average roll : 3.385 Median : 3.000 Variance : 0.533 Standard Deviation : 0.730 Total rolls : 26 Germans Combat 1 was rolled 56 times 2 was rolled 48 times 3 was rolled 51 times 4 was rolled 47 times 5 was rolled 57 times 6 was rolled 48 times Average roll : 3.472 Median : 3.000 Variance : 0.310 Standard Deviation : 0.557 Total rolls : 307 British Combat 1 was rolled 22 times 2 was rolled 20 times 3 was rolled 26 times 4 was rolled 21 times 5 was rolled 31 times 6 was rolled 31 times Average roll : 3.742 Median : 4.000 Variance : 0.819 Standard Deviation : 0.905 Total rolls : 151 Italians Combat 1 was rolled 23 times 2 was rolled 28 times 3 was rolled 29 times 4 was rolled 29 times 5 was rolled 22 times 6 was rolled 34 times Average roll : 3.612 Median : 4.000 Variance : 0.595 Standard Deviation : 0.771 Total rolls : 165 Americans Combat 1 was rolled 16 times 2 was rolled 15 times 3 was rolled 19 times 4 was rolled 25 times 5 was rolled 30 times 6 was rolled 20 times Average roll : 3.784 Median : 4.000 Variance : 1.313 Standard Deviation : 1.146 Total rolls : 125 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 56 times 2 was rolled 46 times 3 was rolled 37 times 4 was rolled 45 times 5 was rolled 41 times 6 was rolled 49 times Average roll : 3.423 Median : 3.000 Variance : 0.789 Standard Deviation : 0.888 Total rolls : 274 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 6 times Average roll : 3.385 Median : 3.000 Variance : 0.533 Standard Deviation : 0.730 Total rolls : 26 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 18 times 2 was rolled 16 times 3 was rolled 17 times 4 was rolled 19 times 5 was rolled 15 times 6 was rolled 15 times Average roll : 3.420 Median : 3.000 Variance : 0.135 Standard Deviation : 0.367 Total rolls : 100 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 4 times 6 was rolled 1 times Average roll : 3.500 Median : 4.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 8 Russians Combat 1 was rolled 40 times 2 was rolled 33 times 3 was rolled 47 times 4 was rolled 42 times 5 was rolled 32 times 6 was rolled 32 times Average roll : 3.394 Median : 3.000 Variance : 0.877 Standard Deviation : 0.937 Total rolls : 226
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 2 submarines moved from 104 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone 3 bombers moved from United Kingdom to 112 Sea Zone 4 fighters moved from United Kingdom to 112 Sea Zone 1 bomber moved from Morocco to 112 Sea Zone 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 2 artilleries moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to Philippines 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to Paulau Island 7 bombers moved from Queensland to 41 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone
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@SixUnder Few decisions for you please
Scramble in SZ112? And order of loss please
Scramble in Phillipines?
Order of loss in SZ 41 please
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@wizmark I have to finish my turn bro, i think. i fell asleep on my laptop while doing the US last night. i will have to check
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@SixUnder said in 2019 Wizmark (Allies) vs SixUnder (Axis) BM:
@wizmark I have to finish my turn bro, i think. i fell asleep on my laptop while doing the US last night. i will have to check
wow
nm wrong game haha
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@wizmark said in 2019 Wizmark (Allies) vs SixUnder (Axis) BM:
@SixUnder Few decisions for you please
Scramble in SZ112? And order of loss please
Scramble in Phillipines?
Order of loss in SZ 41 please
no scramble in sz 112- max d. i knew you were coming but i didnt count on that many planes… not worth scrambling
philippines no scramble
max d in sz 41
well done not bringing surface war ships to philippines, wondered why no token popped up :smirk: