Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour and 2 infantry moved from Albania to Greece 1 bomber and 3 fighters moved from Southern Italy to Greece 1 cruiser moved from 93 Sea Zone to 95 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt Combat - Italians Battle in Greece Italians attack with 1 armour, 1 bomber, 3 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in Greece, round 2 : 1/7 hits, 3.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in Greece, round 3 : 3/7 hits, 3.00 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for Neutral_Allies: 4 infantry Casualties for Italians: 2 infantry Battle in Egypt Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Egypt Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 3/5 hits, 1.50 expected hits British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 armour moved from Southern France to Northern Italy 2 artilleries and 1 infantry moved from Southern France to Northern Italy 3 fighters moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : -1.00 Neutral_Allies : -0.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Shan State to India 2 fighters moved from Queensland to Sumatra Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 infantry moved from Libya to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French 1 destroyer moved from 58 Sea Zone to 38 Sea Zone 1 fighter moved from Morocco to United Kingdom 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Americans Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 2 armour moved from Romania to Ukraine Germans take Bessarabia from Russians 1 bomber moved from Western Germany to Ukraine 1 armour moved from Romania to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 11 infantry moved from Poland to Eastern Poland 2 artilleries moved from Poland to Eastern Poland 2 artilleries and 12 infantry moved from Romania to Eastern Poland 10 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Americans Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 2 armour moved from Romania to Ukraine Germans take Bessarabia from Russians 1 bomber moved from Western Germany to Ukraine 1 armour moved from Romania to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 11 infantry moved from Poland to Eastern Poland 2 artilleries moved from Poland to Eastern Poland 2 artilleries and 12 infantry moved from Romania to Eastern Poland 10 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians Combat - Germans Germans creates battle in territory 112 Sea Zone Battle in Ukraine Germans attack with 2 armour and 1 bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour and 1 bomber in Ukraine, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 2 armour and 1 bomber in Ukraine, round 3 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour Non Combat Move - Germans 1 artillery and 1 infantry moved from Eire to 109 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 cruiser and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 bomber moved from Ukraine to Greece 3 aaGuns moved from Poland to Eastern Poland 1 armour and 1 mech_infantry moved from Western Germany to Poland 3 aaGuns moved from Germany to Poland 1 tactical_bomber moved from Western Germany to Poland 2 artilleries and 2 infantry moved from Western Germany to France Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 infantry placed in Western Germany 4 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.00
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I am looking forward to Russiaโs turn
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@Sovietishcat said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
I am looking forward to Russiaโs turn
Wow, an actual coin flip battle with the winner having an average of 10 units left. THis is quite the quandary.
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Soโฆ I figured out an option that let me wipe out your northern forces, hold the line to block Moscow, reinforceโฆ blah blah blah but really, what fun is that?
LEEEEEERRROOOOOYYYYY JENKINS!
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TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 6 armour, 10 artilleries, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland 2 tactical_bombers moved from Russia to Eastern Poland 2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 6 armour, 10 artilleries, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland 2 tactical_bombers moved from Russia to Eastern Poland 2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland Combat - Russians Russians creates battle in territory 112 Sea Zone Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Eastern Poland Russians attack with 8 armour, 10 artilleries, 2 fighters, 25 infantry, 3 mech_infantrys and 3 tactical_bombers Germans defend with 3 aaGuns, 10 armour, 4 artilleries, 24 infantry and 9 mech_infantrys AA fire in Eastern Poland : 0/5 hits, 0.83 expected hits Russians roll dice for 8 armour, 10 artilleries, 2 fighters, 25 infantry, 3 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 : 21/51 hits, 16.67 expected hits Germans roll dice for 3 aaGuns, 10 armour, 4 artilleries, 24 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 19/47 hits, 17.33 expected hits 19 infantry owned by the Russians, 3 aaGuns owned by the Germans and 18 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 8 armour, 10 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 3 : 10/32 hits, 13.33 expected hits Germans roll dice for 10 armour, 4 artilleries, 6 infantry and 9 mech_infantrys in Eastern Poland, round 3 : 11/29 hits, 11.33 expected hits 6 infantry owned by the Russians, 5 artilleries owned by the Russians, 6 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 8 armour, 5 artilleries, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 4 : 12/21 hits, 9.67 expected hits Germans roll dice for 10 armour, 4 artilleries and 5 mech_infantrys in Eastern Poland, round 4 : 7/19 hits, 8.00 expected hits 3 mech_infantrys owned by the Russians, 4 artilleries owned by the Germans, 4 artilleries owned by the Russians, 3 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 8 armour, 1 artillery, 2 fighters and 3 tactical_bombers in Eastern Poland, round 5 : 8/14 hits, 7.33 expected hits Germans roll dice for 7 armour in Eastern Poland, round 5 : 2/7 hits, 3.50 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 7 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 7 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66 Casualties for Russians: 1 armour, 10 artilleries, 25 infantry and 3 mech_infantrys Casualties for Germans: 3 aaGuns, 10 armour, 4 artilleries, 24 infantry and 9 mech_infantrys Non Combat Move - Russians 2 fighters and 3 tactical_bombers moved from Eastern Poland to Smolensk 1 aaGun moved from Belarus to Bryansk 2 aaGuns moved from Belarus to Smolensk Place Units - Russians 3 infantry placed in Volgograd 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -2.17 AA fire in Eastern Poland : : -0.83 Russians : 3.67
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I should have retreated before the last round of combat, butโฆ WOOOOOOO
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 6 armour, 10 artilleries, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Belarus to Eastern Poland 2 tactical_bombers moved from Russia to Eastern Poland 2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland Combat - Russians Russians creates battle in territory 112 Sea Zone Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Eastern Poland Russians attack with 8 armour, 10 artilleries, 2 fighters, 25 infantry, 3 mech_infantrys and 3 tactical_bombers Germans defend with 3 aaGuns, 10 armour, 4 artilleries, 24 infantry and 9 mech_infantrys AA fire in Eastern Poland : 0/5 hits, 0.83 expected hits Russians roll dice for 8 armour, 10 artilleries, 2 fighters, 25 infantry, 3 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 : 21/51 hits, 16.67 expected hits Germans roll dice for 3 aaGuns, 10 armour, 4 artilleries, 24 infantry and 9 mech_infantrys in Eastern Poland, round 2 : 19/47 hits, 17.33 expected hits 19 infantry owned by the Russians, 3 aaGuns owned by the Germans and 18 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 8 armour, 10 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 3 : 10/32 hits, 13.33 expected hits Germans roll dice for 10 armour, 4 artilleries, 6 infantry and 9 mech_infantrys in Eastern Poland, round 3 : 11/29 hits, 11.33 expected hits 6 infantry owned by the Russians, 5 artilleries owned by the Russians, 6 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 8 armour, 5 artilleries, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 4 : 12/21 hits, 9.67 expected hits Germans roll dice for 10 armour, 4 artilleries and 5 mech_infantrys in Eastern Poland, round 4 : 7/19 hits, 8.00 expected hits 3 mech_infantrys owned by the Russians, 4 artilleries owned by the Germans, 4 artilleries owned by the Russians, 3 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 8 armour, 1 artillery, 2 fighters and 3 tactical_bombers in Eastern Poland, round 5 : 8/14 hits, 7.33 expected hits Germans roll dice for 7 armour in Eastern Poland, round 5 : 2/7 hits, 3.50 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 7 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 7 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 66 Casualties for Russians: 1 armour, 10 artilleries, 25 infantry and 3 mech_infantrys Casualties for Germans: 3 aaGuns, 10 armour, 4 artilleries, 24 infantry and 9 mech_infantrys Non Combat Move - Russians 2 fighters and 3 tactical_bombers moved from Eastern Poland to Smolensk 1 aaGun moved from Belarus to Bryansk 2 aaGuns moved from Belarus to Smolensk Place Units - Russians 3 infantry placed in Volgograd 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 1 aaGun EDIT: Adding units owned by Russians to Eastern Poland: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2.17 AA fire in Eastern Poland : : -0.83 Russians : 3.67
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If Iโm not too late, an edit to put an anti-air with the tanks in Eastern Poland.
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 factory_minors, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 2 infantry moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 3 fighters and 3 tactical_bombers moved from Kwangsi to 38 Sea Zone 1 bomber moved from Kwangsi to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangsi to Philippines 2 fighters and 2 tactical_bombers moved from Kwangsi to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 armour and 1 mech_infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 armour and 1 mech_infantry moved from Shan State to Malaya 1 fighter moved from Kwangsi to Malaya 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hopei to Kweichow 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Kwangsi to Manchuria 1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 battleships and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
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@weddingsinger Scramble Philipine? Go ahead with edit; what a battle, lol, wish you had less troops left for a 50-50 battleโฆ but we will see how it will end up later!
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scramble please
And, yeah, the battleโฆ having so many tanks left is why I wish I had been paying attention and had retreated before the last roll.
We exchanged 21 and 19 hits on the first round of combat. Thatโs a spicy meatball.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 factory_minors, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 2 infantry moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 3 fighters and 3 tactical_bombers moved from Kwangsi to 38 Sea Zone 1 bomber moved from Kwangsi to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangsi to Philippines 2 fighters and 2 tactical_bombers moved from Kwangsi to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 armour and 1 mech_infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 armour and 1 mech_infantry moved from Shan State to Malaya 1 fighter moved from Kwangsi to Malaya 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hopei to Kweichow 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Kwangsi to Manchuria 1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 carriers moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 battleships and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Americans scrambles to create a battle in territory 35 Sea Zone Battle in Borneo Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Borneo from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 38 Sea Zone Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers British defend with 1 battleship; French defend with 1 destroyer; Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 38 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits Americans roll dice for 1 battleship and 2 destroyers in 38 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the French, 1 destroyer owned by the Americans and 1 battleship owned by the British lost in 38 Sea Zone Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for British: 1 battleship Casualties for Americans: 1 destroyer Casualties for French: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 3 transports Americans defend with 1 fighter Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 35 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 35 Sea Zone Japanese win with 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in 42 Sea Zone Japanese attack with 2 destroyers, 1 submarine and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 destroyers and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Java Battle in Kwangtung Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Java from ANZAC, taking Kwangtung from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for British: 2 infantry Battle in Philippines Japanese attack with 2 artilleries, 1 bomber and 4 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 1 bomber and 4 infantry in Philippines, round 2 : 1/7 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries, 1 bomber and 4 infantry in Philippines, round 3 : 1/7 hits, 2.33 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 battleships, 2 carriers and 1 cruiser British defend with 1 destroyer Japanese roll dice for 2 battleships, 2 carriers and 1 cruiser in 37 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 carriers and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Celebes Japanese attack with 2 artilleries and 2 infantry British defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 41 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers British defend with 1 cruiser; ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits ANZAC roll dice for 2 cruisers and 1 destroyer in 41 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 cruiser owned by the British lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 fighter and 2 tactical_bombers Casualties for British: 1 cruiser Casualties for ANZAC: 1 cruiser and 1 destroyer Battle in Malaya Japanese attack with 1 armour, 1 fighter and 1 mech_infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Malaya, round 2 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 2 artilleries and 2 infantry moved from Hunan to Yunnan 1 bomber, 2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Yunnan 1 fighter moved from Kwangtung to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 bomber moved from Philippines to Manchuria Place Units - Japanese 1 tactical_bomber placed in Japan 2 submarines placed in 6 Sea Zone 1 factory_minor placed in Kiangsu 1 factory_minor placed in Shantung Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : 0.67 Americans : 0.00 ANZAC : 2.00 UK_Pacific : 2.33 Japanese : 1.17
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@weddingsinger Lots of Japan planes in the bottom of the sea
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 9 submarines; Remaining resources: 3 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 5 infantry, 1 tactical_bomber and 4 transports moved from 102 Sea Zone to 91 Sea Zone 2 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 5 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 submarine moved from 38 Sea Zone to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 1 armour, 2 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 5 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 3 bombers moved from Western United States to Queensland 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Eastern United States to New Zealand 1 cruiser, 1 destroyer and 1 submarine moved from 22 Sea Zone to 48 Sea Zone Place Units - Americans 9 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : 1.00
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67
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@Sovietishcat said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
@weddingsinger Lots of Japan planes in the bottom of the sea
That was the hope with the spread out navy formationโฆ block you from Calcutta for an extra turn (at least) and/or cost you planes.