@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
@Avin said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis) RR no bid, game2:
On your next German turn, depending on rolls, if you attack Kenya with just aircraft, take the infantry as the first casualty, then the bomber, then the fighter.
Amend this since I also landed the American bomber here.
OOL is British infantry, then American Bomber, then British Bomber, then British Fighter.
@Avin said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis) RR no bid, game2:
@Avin said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis) RR no bid, game2:
On your next German turn, depending on rolls, if you attack Kenya with just aircraft, take the infantry as the first casualty, then the bomber, then the fighter.
Amend this since I also landed the American bomber here.
OOL is British infantry, then American Bomber, then British Bomber, then British Fighter.
I regret that you have to tell me this. When asked by another opponent, “What is your order of loss? You’re response will dictate weather I attack or not.” I responded, “Not knowing my OOL is part of the fun.”
He didn’t attack.
I know that by providing it I may or may not add incentive to either attacking or not attacking, but in the interest of us not necessarily being available at the same time, it just keeps things moving forward. So I tend to try to think in advance of what I might want if it’s reasonably clear and not super important.
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2
Purchase Units - Germans
Germans buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from East Europe to Ukraine S.S.R.
1 fighter moved from East Europe to Ukraine S.S.R.
1 fighter moved from West Europe to Ukraine S.S.R.
1 bomber moved from West Europe to East US Sea Zone
2 fighters moved from Libya to Red Sea Zone
Combat - Germans
Battle in Red Sea Zone
Germans attack with 2 fighters
British defend with 1 transport
Germans roll dice for 2 fighters in Red Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 transport in Red Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 transport owned by the British and 1 fighter owned by the Germans lost in Red Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for British: 1 transport
Battle in East US Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
Germans roll dice for 1 bomber in East US Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 transports in East US Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 transport owned by the Americans lost in East US Sea Zone
Germans roll dice for 1 bomber in East US Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 transport in East US Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the Americans lost in East US Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 16
Casualties for Americans: 2 transports
Battle in Ukraine S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 transport moved from East Mediteranean Sea Zone to Central Mediteranean Sea Zone
2 infantry moved from South Europe to Central Mediteranean Sea Zone
2 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
2 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt
1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
1 fighter moved from Red Sea Zone to Anglo Sudan Egypt
1 fighter moved from Ukraine S.S.R. to West Europe
1 fighter moved from Ukraine S.S.R. to East Europe
1 bomber moved from East US Sea Zone to West Europe
1 aaGun moved from Germany to South Europe
1 infantry moved from Germany to East Europe
5 infantry moved from Germany to East Europe
2 infantry moved from Germany to East Europe
2 armour moved from East Europe to West Europe
1 infantry moved from West Europe to South Europe
Place Units - Germans
12 infantry placed in Germany
Germans undo move 1.
1 infantry placed in South Europe
11 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : 0.83
Americans : -0.50
Russians : 0.67
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2
Purchase Units - British
British buy 4 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from United Kingdom to North Sea Zone
1 infantry moved from North Sea Zone to West Europe
Combat - British
Battle in West Europe
British attack with 1 infantry
Germans defend with 1 aaGun, 2 armour, 1 bomber, 2 fighters and 2 infantry
British roll dice for 1 battleship in West Europe, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in West Europe, round 2 : 3/7 hits, 2.83 expected hits
1 infantry owned by the British lost in West Europe
Germans win with 2 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 infantry moved from Finland Norway to Karelia S.S.R.
1 fighter moved from Karelia S.S.R. to Yakut S.S.R.
1 fighter moved from Kenya-Rhodesia to Caucasus
1 bomber moved from Kenya-Rhodesia to Russia
2 infantry moved from United Kingdom to North Sea Zone
2 infantry moved from North Sea Zone to Finland Norway
Place Units - British
2 transports placed in North Sea Zone
4 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : -0.83
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 bomber moved from Manchuria to Russia
1 infantry moved from Japan to Japan Sea Zone
1 infantry and 1 transport moved from Japan Sea Zone to Wake Island Sea Zone
1 infantry moved from Wake Island to Wake Island Sea Zone
2 infantry and 1 transport moved from Wake Island Sea Zone to Hawaii Sea Zone
2 infantry moved from Hawaii Sea Zone to Hawaiian Islands
1 fighter moved from Japan Sea Zone to Hawaiian Islands
2 battleships moved from Japan Sea Zone to Hawaii Sea Zone
1 infantry moved from India to Persia
Japanese take Persia from British
1 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Hawaiian Islands
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Hawaiian Islands, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 fighter and 1 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 fighter in Hawaiian Islands, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Hawaiian Islands
Americans win with 1 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 1 fighter and 2 infantry
Non Combat Move - Japanese
1 bomber moved from Russia to Manchuria
1 carrier moved from Japan Sea Zone to Hawaii Sea Zone
1 fighter moved from Japan Sea Zone to Hawaii Sea Zone
1 transport moved from Japan Sea Zone to Caroline Islands Sea Zone
1 aaGun moved from Japan to Japan Sea Zone
1 submarine moved from Japan Sea Zone to Hawaii Sea Zone
1 aaGun moved from Japan Sea Zone to Manchuria
1 armour moved from Japan to Japan Sea Zone
1 armour moved from Japan Sea Zone to Manchuria
1 infantry moved from Japan to Japan Sea Zone
1 infantry moved from Japan Sea Zone to Manchuria
1 infantry moved from French Indo China to India
Place Units - Japanese
1 factory placed in Manchuria
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Americans : 2.00
Japanese : -3.33
…just…wow… … . … … . …
That was certainly something.
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Novosibirsk to Sinkiang
1 fighter moved from Yakut S.S.R. to Sinkiang
1 bomber moved from Kenya-Rhodesia to East Mediteranean Sea Zone
Combat - Americans
Battle in East Mediteranean Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans roll dice for 1 bomber in East Mediteranean Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 transport in East Mediteranean Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber in East Mediteranean Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 transport in East Mediteranean Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the Germans lost in East Mediteranean Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 transport
Battle in Sinkiang
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
Americans win, taking Sinkiang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Sinkiang to Yakut S.S.R.
3 infantry moved from West US to West Canada
2 infantry moved from East US to East Canada
1 armour moved from West US to West Canada
1 battleship, 1 carrier, 1 submarine and 1 transport moved from West Panama Sea Zone to East US Sea Zone
1 transport moved from North Sea Zone to East Canada Sea Zone
2 infantry moved from West Canada to East Canada Sea Zone
2 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone
2 infantry moved from Finland Norway to Karelia S.S.R.
2 infantry moved from North Sea Zone to Finland Norway
1 fighter moved from North Sea Zone to Karelia S.S.R.
1 fighter moved from North Sea Zone to Karelia S.S.R.
1 bomber moved from East Mediteranean Sea Zone to Russia
Place Units - Americans
6 infantry placed in West US
2 transports placed in East US Sea Zone
Turn Complete - Americans
Americans collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
2 infantry moved from Karelia S.S.R. to Caucasus
4 infantry moved from Russia to Novosibirsk
1 infantry moved from Karelia S.S.R. to Caucasus
Place Units - Russians
1 infantry placed in Karelia S.S.R.
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.17
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3
Purchase Units - Germans
Germans buy 11 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Anglo Sudan Egypt to Syria Jordan
Germans take Syria Jordan from British
2 infantry moved from Anglo Sudan Egypt to Kenya-Rhodesia
1 fighter moved from Anglo Sudan Egypt to Kenya-Rhodesia
6 armour, 1 fighter and 17 infantry moved from East Europe to Ukraine S.S.R.
1 bomber moved from West Europe to Karelia S.S.R.
Combat - Germans
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Bombing raid in Karelia S.S.R. rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Ukraine S.S.R.
Germans attack with 6 armour, 1 fighter and 17 infantry
Russians defend with 2 infantry
Germans roll dice for 6 armour, 1 fighter and 17 infantry in Ukraine S.S.R., round 2 : 6/24 hits, 6.33 expected hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 6 armour, 1 fighter and 16 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Kenya-Rhodesia
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Kenya-Rhodesia, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Kenya-Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Kenya-Rhodesia, round 3 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Kenya-Rhodesia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Kenya-Rhodesia, round 4 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Kenya-Rhodesia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kenya-Rhodesia
Germans win, taking Kenya-Rhodesia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Kenya-Rhodesia to Libya
1 bomber moved from Karelia S.S.R. to Germany
1 fighter moved from Ukraine S.S.R. to West Europe
2 armour moved from West Europe to Germany
2 infantry moved from South Europe to West Europe
1 aaGun moved from East Europe to Ukraine S.S.R.
1 aaGun moved from West Europe to Germany
2 infantry moved from Germany to West Europe
1 bomber moved from Germany to West Europe
1 armour moved from Germany to West Europe
Place Units - Germans
11 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -1.83
British : -1.00
AA fire in Karelia S.S.R. : : -0.17
Russians : 0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3
Purchase Units - British
British buy 1 armour and 6 infantry; Remaining resources: 5 PUs;
Combat Move - British
1 transport moved from North Sea Zone to East Canada Sea Zone
1 armour moved from East Canada to East Canada Sea Zone
1 armour and 1 transport moved from East Canada Sea Zone to North Sea Zone
1 armour moved from North Sea Zone to West Europe
1 bomber moved from Russia to Libya
Combat - British
Battle in West Europe
British attack with 1 armour
Germans defend with 1 armour, 1 bomber, 3 fighters and 6 infantry
British roll dice for 1 battleship in West Europe, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 armour in West Europe, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour, 1 bomber, 3 fighters and 6 infantry in West Europe, round 2 : 4/11 hits, 4.50 expected hits
1 armour owned by the British lost in West Europe
Germans win with 1 armour, 1 bomber, 3 fighters and 6 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 armour
Battle in Libya
British attack with 1 bomber
Germans defend with 1 fighter
British roll dice for 1 bomber in Libya, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 fighter in Libya, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 bomber owned by the British lost in Libya
Germans win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 bomber
Casualties for Germans: 1 fighter
Non Combat Move - British
2 infantry moved from Finland Norway to Karelia S.S.R.
1 armour and 4 infantry moved from United Kingdom to North Sea Zone
1 armour and 4 infantry moved from North Sea Zone to Finland Norway
1 fighter moved from Caucasus to Karelia S.S.R.
Place Units - British
1 armour and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : -0.83
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
1 infantry moved from India to Sinkiang
1 infantry moved from China to Sinkiang
3 fighters moved from Manchuria to Sinkiang
1 bomber moved from Manchuria to Sinkiang
1 infantry moved from Caroline Islands to Caroline Islands Sea Zone
1 infantry and 1 transport moved from Caroline Islands Sea Zone to New Guinea Sea Zone
1 infantry moved from New Guinea to New Guinea Sea Zone
2 infantry and 1 transport moved from New Guinea Sea Zone to North Australia Sea Zone
2 infantry moved from North Australia Sea Zone to Australia
1 transport moved from Hawaii Sea Zone to Solomon Islands Sea Zone
1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
1 infantry and 1 transport moved from Solomon Islands Sea Zone to New Zealand Sea Zone
1 infantry moved from New Zealand Sea Zone to New Zealand
Japanese take New Zealand from British
2 battleships moved from Hawaii Sea Zone to North Australia Sea Zone
1 fighter moved from Hawaii Sea Zone to Australia
Combat - Japanese
Battle in Sinkiang
Japanese attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in Sinkiang, round 2 : 1/6 hits, 2.50 expected hits
Americans roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Japanese roll dice for 1 bomber, 3 fighters and 1 infantry in Sinkiang, round 3 : 1/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Australia
Japanese attack with 1 fighter and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 battleships in Australia, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 2 infantry in Australia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 carrier moved from Hawaii Sea Zone to North Australia Sea Zone
1 fighter moved from Australia to North Australia Sea Zone
1 submarine moved from Hawaii Sea Zone to North Australia Sea Zone
6 infantry moved from Japan to Japan Sea Zone
6 infantry moved from Japan Sea Zone to Manchuria
1 infantry moved from Persia to India
3 fighters moved from Sinkiang to Manchuria
1 bomber moved from Sinkiang to Manchuria
Place Units - Japanese
6 infantry placed in Japan
3 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : 0.33
Americans : 0.00
Japanese : -2.17
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour and 9 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 transport moved from North Sea Zone to East Canada Sea Zone
1 infantry moved from West Canada to East Canada Sea Zone
1 infantry and 1 transport moved from East Canada Sea Zone to West Spain Sea Zone
1 infantry moved from West Spain Sea Zone to West Europe
3 transports moved from East US Sea Zone to East Canada Sea Zone
2 infantry moved from East Canada to East Canada Sea Zone
2 infantry moved from West Canada to East Canada Sea Zone
1 armour moved from West Canada to East Canada Sea Zone
1 armour, 4 infantry and 3 transports moved from East Canada Sea Zone to West Spain Sea Zone
1 armour and 4 infantry moved from West Spain Sea Zone to Algeria
Americans take Algeria from Germans
1 battleship moved from East US Sea Zone to West Spain Sea Zone
1 carrier moved from East US Sea Zone to West Spain Sea Zone
1 submarine moved from East US Sea Zone to West Spain Sea Zone
Combat - Americans
Battle in West Europe
Americans attack with 1 infantry
Germans defend with 1 armour, 1 bomber, 3 fighters and 6 infantry
Americans roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 armour, 1 bomber, 3 fighters and 6 infantry in West Europe, round 2 : 4/11 hits, 4.50 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in West Europe
Germans win with 1 armour, 1 bomber, 3 fighters and 5 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
6 infantry moved from West US to West Canada
2 infantry moved from Karelia S.S.R. to Caucasus
2 infantry moved from Finland Norway to Karelia S.S.R.
1 fighter moved from Yakut S.S.R. to Novosibirsk
Place Units - Americans
1 armour and 9 infantry placed in West US
Turn Complete - Americans
Americans collect 33 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : 0.17
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia S.S.R. to East Europe
Russians take East Europe from Germans
1 infantry moved from Caucasus to Persia
British take Persia from Japanese
2 infantry moved from Caucasus to Persia
2 infantry moved from Novosibirsk to Sinkiang
1 fighter moved from Yakut S.S.R. to Sinkiang
Combat - Russians
Battle in Sinkiang
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Sinkiang to Novosibirsk
1 armour and 7 infantry moved from Yakut S.S.R. to Novosibirsk
1 armour moved from Russia to Karelia S.S.R.
2 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Evenki National Okrug
2 infantry moved from Russia to Novosibirsk
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Russians : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 19 infantry moved from Germany to East Europe
1 armour moved from West Europe to East Europe
1 bomber moved from West Europe to Karelia S.S.R.
1 infantry moved from Kenya-Rhodesia to Congo
Germans take Congo from British
1 infantry moved from Kenya-Rhodesia to Italian East Africa
Germans take Italian East Africa from British
Combat - Germans
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Bombing raid in Karelia S.S.R. rolls: 5 and costs: 5 PUs.
Bombing raid costs 5 PUs
Battle in East Europe
Germans attack with 2 armour and 19 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 19 infantry in East Europe, round 2 : 5/21 hits, 4.17 expected hits
Russians roll dice for 1 infantry in East Europe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Europe
Germans win, taking East Europe from Russians with 2 armour and 18 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Ukraine S.S.R. to East Europe
1 fighter moved from West Europe to Ukraine S.S.R.
1 infantry moved from Germany to West Europe
1 infantry moved from Syria Jordan to Anglo Sudan Egypt
1 aaGun moved from South Europe to West Europe
1 armour moved from Ukraine S.S.R. to Germany
1 armour moved from Ukraine S.S.R. to Germany
1 bomber moved from Karelia S.S.R. to West Europe
Place Units - Germans
1 infantry placed in South Europe
11 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.83
AA fire in Karelia S.S.R. : : -0.17
Russians : 0.67
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to North Sea Zone
1 infantry moved from North Sea Zone to West Europe
Combat - British
Battle in West Europe
British attack with 1 infantry
Germans defend with 1 aaGun, 1 bomber, 2 fighters and 6 infantry
British roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 bomber, 2 fighters and 6 infantry in West Europe, round 2 : 7/9 hits, 3.50 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in West Europe
Germans win with 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 armour and 3 infantry moved from United Kingdom to North Sea Zone
1 infantry moved from United Kingdom to North Sea Zone
1 armour and 4 infantry moved from Finland Norway to Karelia S.S.R.
1 fighter moved from Yakut S.S.R. to Karelia S.S.R.
1 armour and 4 infantry moved from North Sea Zone to Finland Norway
Place Units - British
1 transport placed in North Sea Zone
1 armour and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 3.50
British : 0.17
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 bomber moved from Manchuria to Russia
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Non Combat Move - Japanese
1 infantry moved from Manchuria to China
1 infantry moved from Australia to North Australia Sea Zone
1 infantry and 1 transport moved from North Australia Sea Zone to Borneo Sea Zone
1 infantry moved from Borneo Celebes to Borneo Sea Zone
2 infantry and 1 transport moved from Borneo Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
1 fighter moved from North Australia Sea Zone to French Indo China
1 submarine moved from North Australia Sea Zone to French Indo China Sea Zone
2 battleships moved from North Australia Sea Zone to French Indo China Sea Zone
1 carrier moved from North Australia Sea Zone to French Indo China Sea Zone
1 infantry moved from New Zealand to New Zealand Sea Zone
1 infantry and 1 transport moved from New Zealand Sea Zone to Antartic Sea Zone
1 armour moved from Manchuria to French Indo China
2 fighters moved from Manchuria to French Indo China
1 bomber moved from Russia to French Indo China
6 infantry moved from Japan to Japan Sea Zone
6 infantry moved from Japan Sea Zone to Manchuria
Place Units - Japanese
3 infantry placed in Manchuria
1 armour and 6 infantry placed in Japan
1 transport placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Algeria to Libya
Americans take Libya from Germans
4 infantry moved from Algeria to French Equatorial Africa
British take French Equatorial Africa from Germans
1 armour moved from Libya to French Equatorial Africa
1 transport moved from West Spain Sea Zone to East Canada Sea Zone
1 infantry moved from West Canada to East Canada Sea Zone
1 infantry and 1 transport moved from East Canada Sea Zone to West Spain Sea Zone
1 infantry moved from West Spain Sea Zone to West Europe
Combat - Americans
Battle in West Europe
Americans attack with 1 infantry
Germans defend with 1 aaGun, 1 bomber, 2 fighters and 5 infantry
Americans roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 bomber, 2 fighters and 5 infantry in West Europe, round 2 : 4/8 hits, 3.17 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in West Europe
Germans win with 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 infantry moved from Caucasus to Persia
3 transports moved from West Spain Sea Zone to East Canada Sea Zone
1 armour and 4 infantry moved from West Canada to East Canada Sea Zone
1 armour and 9 infantry moved from West US to West Canada
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from East Canada Sea Zone: 1 armour, 4 infantry and 3 transports
EDIT: Adding units owned by Americans to West Spain Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Algeria: 1 armour and 4 infantry
EDIT: Turning off Edit Mode
1 bomber placed in East US
1 armour and 5 infantry placed in West US
Turning on Edit Mode
EDIT: Removing units owned by Americans from West Spain Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to South Brazil Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.83
Americans : 0.17
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Persia to Syria Jordan
British take Syria Jordan from Germans
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Novosibirsk: 1 fighter
EDIT: Removing units owned by Americans from Russia: 1 bomber
EDIT: Adding units owned by Americans to Karelia S.S.R.: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode
1 armour moved from Novosibirsk to Russia
1 fighter moved from Yakut S.S.R. to Karelia S.S.R.
1 infantry moved from Kazakh S.S.R. to Novosibirsk
2 infantry moved from Persia to Kazakh S.S.R.
7 infantry moved from Russia to Novosibirsk
1 submarine and 1 transport moved from North Sea Zone to West Spain Sea Zone
Place Units - Russians
1 armour and 2 infantry placed in Karelia S.S.R.
1 armour placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Russians : 0.33
Japanese : 0.33