• '18 '17 '16 '11 Moderator

    @Corbeau:

    You also need to invest one AC in baltic and possibly one more transport in med, you can even invest a second AC if UK is building up to sink it. Once you reach the conclusion allies will be able to sink it, remove the 4 fighters and be contempt they invested past 80ipc for your 32ipc.

    Or the allies could have out thought you and built destroyers which they can turn into off-shore batteries and thus not have wasted the money.

    Just a thought.


  • @Cmdr:

    Pulling back when Russia goes W. Russia only can be a good idea.  It conserves forces and Germany has more than enough air power to trade three territories (whereas Russia only has barely enough to trade two.)

    However, if Russia went ULTRA HARD into W. Russia and you got some lucky punches in, it may be in your best interest to crash through the entire Russian army and destroy it followed by building up some more armies yourself.  This generally results in a more frantic and less thought out campaign by England and America to rush to Russia’s aid. (And after all, Germany’s more than able to pump out infantry and tanks again afterwards anyway!)

    As for deadzoning W. Europe, ick!  If I want England or America landing there, I always make sure it will at least cost them 2 infantry to take it, maybe more.  Otherwise they make a profit!

    Yeah, the “German Turtle” as Corbeau Blank put it, would only be worthwhile under the “right” set of circumstances.  And I like your postion on W.Europe - I like the idea of the Allies having to lose something.  However, CB, I also see your point too.


  • Well, Western Europe is only empty after G2, it then get swapped and  they will lose something from that point since any swap normally involves at least 2 infantry (6ipc)m back and forth. I just value too much my initial infantry to lose any there the second turn for a +3. I also see a widely open WE as a bait effect to get the allies begin that swap game. Combined arms is about 30 ipc to shore bombard 1-2 infantry there, i don’t see it as a outsmarting move, no offense meant.

    Many players can be get to play the way you want them to, even if reading this seems unlikely. Fact is I want them to swap trade WE with me every turn. That’s 2 production slot on 8 for UK i can keep monopolised there every turn vs 2 on 16 slots for Germany. So I guess it’s your choice or not to leave a guy there on G2. Does’nt make a big difference but my experience is it’s easier to lure allies in that game with an initial open St-Tropez beach with a free “pina coladas”.

    As long you don’t forget the main goal here is to not have a huge stack of infantry tied in Western Europe and mostly vulnerable to try to prevent a possible landing you can’t stop anyways. Remember that eastern europe tanks, aviation and infantry production in Germany/SE are all in range to counter. Freeing that infantry enable you to push more infantry toward Russia while keeping the deadzone on Western Europe every turn by merely placing your newly built infantry. Just keep in mind how many ennemy troops can land and be sure to have what you need to repel it.


  • @Corbeau:

    Well, Western Europe is only empty after G2, it then get swapped and  they will lose something from that point since any swap normally involves at least 2 infantry (6ipc)m back and forth. I just value too much my initial infantry to lose any there the second turn for a +3. I also see a widely open WE as a bait effect to get the allies begin that swap game. Combined arms is about 30 ipc to shore bombard 1-2 infantry there, i don’t see it as a outsmarting move, no offense meant.

    Many players can be get to play the way you want them to, even if reading this seems unlikely. Fact is I want them to swap trade WE with me every turn. That’s 2 production slot on 8 for UK i can keep monopolised there every turn vs 2 on 16 slots for Germany. So I guess it’s your choice or not to leave a guy there on G2. Does’nt make a big difference but my experience is it’s easier to lure allies in that game with an initial open St-Tropez beach with a free “pina coladas”.

    As long you don’t forget the main goal here is to not have a huge stack of infantry tied in Western Europe and mostly vulnerable to try to prevent a possible landing you can’t stop anyways. Remember that eastern europe tanks, aviation and infantry production in Germany/SE are all in range to counter. Freeing that infantry enable you to push more infantry toward Russia while keeping the deadzone on Western Europe every turn by merely placing your newly built infantry. Just keep in mind how many ennemy troops can land and be sure to have what you need to repel it.

    Well said.


  • @Bunnies:

    Mmm . . . stacked Karelians.

    LMAO

    +1

  • '18 '17 '16 '11 Moderator

    Makes sense, CB, but I’d still leave at least two infantry in W. Europe on G1 or G2.  That way England MIGHT get one with their battleship, but would still need to risk 7 IPCs to get the other one (or more.)  I’d probably leave the AA Gun there too, just to encourage England to avoid bringing Fighters, but I might not depending on how well I’m doing.

    Also, do note that my comment above about British destroyers to out-think the German fleets that later pull their fighters back can be out thought by Germany just by producing a submarine in SZ 5 each round.

    I’d say the submarine is a good investment when, and if, England gets 5 destroyers and their starting Battleship.  Anything less than that and you may not recover your investment on the submarine. (5 Destroyers = 15 Punch, 1 Battleship = 4 Punch, that’s 19 punch or roughly 3 hits.  3 hits = 9 IPC in infantry, a submarine costs 8.  Therefore, the submarine is cheaper than the lost infantry.)

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