Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Russia to Bryansk
2 infantry moved from Olgiy to Kansu
2 infantry moved from Buyant-Uhaa to Chahar
3 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
12 armour, 7 artilleries and 41 infantry moved from Russia to Tambov
2 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Russia to Bryansk
2 infantry moved from Olgiy to Kansu
2 infantry moved from Buyant-Uhaa to Chahar
3 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
12 armour, 7 artilleries and 41 infantry moved from Russia to Tambov
2 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Chahar, round 3 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Russians win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tambov
Russians attack with 12 armour, 7 artilleries and 41 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 12 armour, 7 artilleries and 41 infantry in Tambov, round 2 : 20/60 hits, 16.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 12 armour, 7 artilleries and 40 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Smolensk
Russians attack with 3 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters, 4 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/9 hits, 3.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 3 : 4/7 hits, 3.17 expected hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 infantry moved from Dzavhan to Ulaanbaatar
2 aaGuns and 12 infantry moved from Buryatia to Ulaanbaatar
1 infantry moved from Novosibirsk to Samara
3 fighters and 2 tactical_bombers moved from Smolensk to Russia
1 aaGun moved from Russia to Samara
1 armour moved from Archangel to Samara
3 aaGuns moved from Russia to Samara
1 fighter moved from Russia to Samara
Place Units - Russians
7 armour, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6,6,5
Russians collect 21 PUs (2 lost to blockades); end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 3.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 6 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
2 infantry and 1 marine moved from Java to 42 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry and 1 marine moved from 41 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Anhwe to Chahar
1 bomber moved from Kwangsi to Chahar
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Evenkiyskiy
1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
1 fighter moved from Japan to 35 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Sumatra, round 2 : 2/5 hits, 1,83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers
Americans defend with 1 carrier; ANZAC defend with 1 destroyer and 1 fighter
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/8 hits, 4,50 expected hits
ANZAC roll dice for 1 carrier, 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 fighter
Casualties for Americans: 1 carrier
Battle in Chahar
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Anhwe
1 artillery moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 artillery and 2 infantry moved from Malaya to Shan State
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to 35 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 bomber, 1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
1 artillery and 3 infantry moved from Amur to Manchuria
1 bomber, 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 bomber moved from Hunan to Kwangsi
1 infantry moved from Kwangsi to Hunan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 armour moved from Kweichow to Yunnan
Place Units - Japanese
1 destroyer and 2 transports placed in 36 Sea Zone
3 submarines placed in 6 Sea Zone
3 infantry placed in Malaya
1 artillery and 2 infantry placed in Kwangtung
2 artilleries and 1 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 0,33
ANZAC : 1,67
Chinese : -0,33
UK_Pacific : 0,67
Japanese : -1,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 3 bombers, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from Queensland to 41 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 3 bombers, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from Queensland to 41 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 41 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 bombers in 41 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 41 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 42 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 bombers moved from Western United States to Queensland
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from 41 Sea Zone to India
1 infantry moved from French Central Africa to French Equatorial Africa
3 bombers moved from Gibraltar to Persia
1 carrier, 1 cruiser and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 108 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Place Units - Americans
1 battleship, 1 destroyer and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Eastern United States
2 infantry placed in Western United States
3 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.67
Japanese : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - British
1 artillery moved from French West Africa to Gold Coast
British take Gold Coast from Germans
2 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
3 fighters moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 3 bombers, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from Queensland to 41 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 41 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 bombers in 41 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 41 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 42 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 bombers moved from Western United States to Queensland
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from 41 Sea Zone to India
1 infantry moved from French Central Africa to French Equatorial Africa
3 bombers moved from Gibraltar to Persia
1 carrier, 1 cruiser and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 108 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Place Units - Americans
1 battleship, 1 destroyer and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Eastern United States
2 infantry placed in Western United States
3 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 1 infantry, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from French West Africa to Gold Coast
British take Gold Coast from Germans
2 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
3 fighters moved from India to Burma
Combat - British
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 armour, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 87 Sea Zone to 82 Sea Zone
1 destroyer moved from 106 Sea Zone to 108 Sea Zone
1 tactical_bomber moved from Burma to India
3 fighters moved from Burma to India
1 armour moved from Tunisia to Libya
Place Units - British
1 armour, 1 marine and 1 tactical_bomber placed in Persia
1 armour and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : 0.50
Americans : 0.67
Japanese : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 7 PUs;
Combat Move - Italians
3 submarines moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Scramble?
@MrRoboto no scramble thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 7 PUs;
Combat Move - Italians
3 submarines moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 3 destroyers and 3 submarines
Americans defend with 1 destroyer
Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 3 destroyers and 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 3 infantry moved from Rostov to Ukraine
Place Units - Italians
1 airfield placed in Egypt
Turn Complete - Italians
Italians collect 15 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 0,00
Americans : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from Trans-Jordan to Persia
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from Trans-Jordan to Persia
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 factory_minor, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Caucasus to Northwest Persia
2 bombers moved from Egypt to Northwest Persia
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Holland Belgium
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Karelia, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Karelia, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Northwest Persia to Egypt
6 artilleries and 11 infantry moved from Rostov to Ukraine
17 armour and 3 mech_infantrys moved from Volgograd to Ukraine
1 mech_infantry moved from Caucasus to Rostov
4 armour and 1 mech_infantry moved from Caucasus to Ukraine
1 aaGun moved from Belarus to Novgorod
3 armour and 4 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Poland to Baltic States
2 infantry moved from Western Germany to France
1 armour moved from Southern Italy to Yugoslavia
2 submarines moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
Place Units - Germans
1 factory_minor placed in Western Ukraine
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -3,33
Americans : 1,33
Russians : -1,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Bryansk
4 infantry moved from Tambov to Bryansk
2 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 armour moved from Russia to Kazakhstan
1 armour moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Samara to Rostov
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Finland to Karelia
1 armour and 1 mech_infantry moved from Finland to Karelia
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Bryansk
4 infantry moved from Tambov to Bryansk
2 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 armour moved from Russia to Kazakhstan
1 armour moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Samara to Rostov
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Finland to Karelia
1 armour and 1 mech_infantry moved from Finland to Karelia
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Kazakhstan
Russians attack with 2 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/8 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Karelia
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Karelia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Karelia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
6 armour moved from Russia to Tambov
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 aaGuns and 12 infantry moved from Ulaanbaatar to Central Mongolia
1 aaGun moved from Samara to Kazakhstan
3 aaGuns moved from Samara to Russia
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Russians collect 24 PUs (2 lost to blockades); end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.50
Italians : -0.33
Russians : 1.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 6 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Amur
1 armour moved from Evenkiyskiy to Nenetsia
Japanese take Urals from Russians
Japanese take Nenetsia from Russians
1 infantry moved from Buryatia to Amur
1 artillery moved from Manchuria to Amur
3 artilleries and 6 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 fighter and 1 tactical_bomber moved from Hunan to Burma
2 infantry moved from Shan State to Burma
2 fighters moved from 35 Sea Zone to Dutch New Guinea
3 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry and 1 marine moved from Sumatra to 41 Sea Zone
1 battleship, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry and 1 marine moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 2/7 hits, 3,00 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Amur
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Amur, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 0/4 hits, 1,33 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 3 : 1/4 hits, 1,33 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
2 carriers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
2 fighters moved from Dutch New Guinea to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Philippines to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
3 infantry placed in French Indo China
3 infantry placed in Malaya
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 0,83
ANZAC : 0,00
UK_Pacific : -0,33
Russians : -0,33
Japanese : -2,83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 5 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Americans take Italian Somaliland from Italians
2 bombers moved from India to 42 Sea Zone
4 bombers moved from Queensland to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 battleship moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 cruisers moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 bombers moved from Persia to Northwest Persia
1 bomber moved from Persia to Burma
@wizmark Could I have an order of loss for the battle in SZ 42 please… I’ve rolled 10 hits in the first round. I’m never quite sure what max defence means in these sea battles so please could I have an exact tally for each hit. Many thanks