Made a NCM adjustment, please use latest file.
L18 G40 weddingsing (X) vs Ichabod (A) w/17
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Manchuria to Korea
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Smolensk to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 artilleries and 7 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Tambov
1 fighter moved from Ukraine to Russia
2 aaGuns, 2 armour, 4 artilleries, 19 infantry and 2 mech_infantrys moved from Smolensk to Bryansk
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Ukraine to BryanskPlace Units - Russians
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,1,4,4,5,6
Russians collect 33 PUs (1 lost to blockades); end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : 1.83 -
Germany now has 10 bombers.
Haven’t gone full dark skies in ages.
I think this game came out in 2012.
Well, Germany has lots of options now as the US has vacated the Europe board for now. You may end up getting Cairo after all.
Bombers are powerful because of the range. In a land battle 2 tanks have a better chance of rolling a hit on offense…and of course defense. But the growing bomber stack is becoming a huge concern.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
3 mech_infantrys moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 2 tactical_bombers moved from French Indo China to Kwangtung
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Hunan to KweichowCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 2/6 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Manchuria from Chinese to Japanese
EDIT: Turning off Edit Mode
2 battleships, 3 carriers, 1 cruiser and 3 destroyers moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter and 2 tactical_bombers moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
3 artilleries moved from Shantung to Jehol
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Shantung
1 carrier, 1 fighter and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs -
Germany now has 10 bombers.
Haven’t gone full dark skies in ages.
I think this game came out in 2012.
Well, Germany has lots of options now as the US has vacated the Europe board for now. You may end up getting Cairo after all.
Bombers are powerful because of the range. In a land battle 2 tanks have a better chance of rolling a hit on offense…and of course defense. But the growing bomber stack is becoming a huge concern.
Gonna be tricky keeping Japan afloat with as much attention as you’ve decided to pay them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to 19 Sea Zone
1 bomber moved from Western United States to Queensland
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from British Columbia to Western United States
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 19 Sea Zone to KoreaPlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to Kweichow
4 artilleries and 7 infantry moved from Szechwan to Yunnan
2 infantry moved from Tsinghai to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to Kweichow
4 artilleries and 7 infantry moved from Szechwan to Yunnan
2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Yunnan
Chinese attack with 4 artilleries and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 7 infantry in Yunnan, round 2 : 1/11 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : -1.83
Japanese : 0.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 fighter
EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Combat Move - British
2 fighters moved from Scotland to Gibraltar
1 mech_infantry moved from Eire to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Malta to Trans-Jordan
4 fighters moved from Egypt to Trans-Jordan
2 fighters moved from Eastern Persia to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 tactical_bomber moved from Szechwan to Eastern Persia
1 armour moved from India to Yunnan
2 fighters moved from Tsinghai to Yunnan
3 artilleries and 9 infantry moved from Burma to Yunnan
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Kenya to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to 19 Sea Zone
1 bomber moved from Western United States to Queensland
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from British Columbia to Western United States
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 19 Sea Zone to KoreaPlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Tsinghai to Kweichow
4 artilleries and 7 infantry moved from Szechwan to Yunnan
2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Yunnan
Chinese attack with 4 artilleries and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 7 infantry in Yunnan, round 2 : 1/11 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsPurchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 fighter
EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 fighter
EDIT: Turning off Edit Mode
British buy 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Scotland to Gibraltar
1 mech_infantry moved from Eire to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Malta to Trans-Jordan
4 fighters moved from Egypt to Trans-Jordan
2 fighters moved from Eastern Persia to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 tactical_bomber moved from Szechwan to Eastern Persia
1 armour moved from India to Yunnan
2 fighters moved from Tsinghai to Yunnan
3 artilleries and 9 infantry moved from Burma to Yunnan
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Kenya to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Trans-Jordan
British attack with 1 bomber, 4 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 4 fighters and 1 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
4 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
3 aaGuns moved from Burma to Yunnan
1 battleship and 1 cruiser moved from 39 Sea Zone to 60 Sea Zone
2 aaGuns moved from Scotland to United KingdomPlace Units - British
3 mech_infantrys placed in Persia
1 fighter and 1 mech_infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 2 fighters
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 31 PUs; end with 34 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
British : 0.17
Italians : 0.33
Chinese : -1.83
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 5 PUs;Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Smolensk
Italians take Smolensk from Russians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 3 infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 artillery moved from Alexandria to EgyptCombat - Italians
Battle in Morocco
Battle in Egypt
Italians attack with 2 artilleries and 4 infantry
British defend with 1 harbour; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 2 artilleries and 4 infantry in Egypt, round 2 : 1/6 hits
British roll dice for 3 infantry in Egypt, round 2 : 1/3 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 artilleries and 3 infantry in Egypt, round 3 : 2/5 hits
British roll dice for 2 infantry in Egypt, round 3 : 1/2 hits
1 infantry owned by the ANZAC, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Morocco from French, taking Egypt from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 fighter moved from Algeria to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 armour and 1 mech_infantry moved from Alexandria to Egypt
3 armour moved from Eastern Poland to BelarusPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Sumatra
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Queensland to SumatraPlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
1 cruiser and 1 destroyer moved from 106 Sea Zone to 109 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 10 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
3 bombers moved from Alexandria to Belgian CongoCombat - Germans
Battle in Belgian Congo
Germans attack with 3 bombers
British defend with 2 mech_infantrys
Germans roll dice for 3 bombers in Belgian Congo, round 2 : 1/3 hits
British roll dice for 2 mech_infantrys in Belgian Congo, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Belgian Congo
Germans roll dice for 3 bombers in Belgian Congo, round 3 : 3/3 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Belgian Congo
Germans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
3 bombers moved from Belgian Congo to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt
1 bomber moved from Southern France to Egypt
2 bombers moved from Western Germany to Egypt
1 mech_infantry moved from Southern France to 93 Sea Zone
1 mech_infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 carrier moved from 93 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to Egypt
4 bombers moved from Western Germany to Novgorod
2 mech_infantrys moved from Poland to Eastern Poland
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Finland to Karelia
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Southern France to France
1 aaGun, 5 armour, 1 artillery, 4 bombers and 4 infantry moved from Novgorod to Belarus
2 aaGuns, 5 armour, 4 artilleries, 22 infantry and 13 mech_infantrys moved from Eastern Poland to Belarus
1 cruiser moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
1 fighter placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 49 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 13 artilleries, 39 infantry and 2 mech_infantrys moved from Bryansk to Smolensk
4 artilleries and 6 infantry moved from Russia to Smolensk
1 artillery and 12 infantry moved from Korea to Manchuria
1 tactical_bomber moved from Bryansk to Smolensk
2 fighters moved from Russia to Smolensk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Tambov to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 13 artilleries, 39 infantry and 2 mech_infantrys moved from Bryansk to Smolensk
4 artilleries and 6 infantry moved from Russia to Smolensk
1 artillery and 12 infantry moved from Korea to Manchuria
1 tactical_bomber moved from Bryansk to Smolensk
2 fighters moved from Russia to Smolensk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Tambov to BryanskCombat - Russians
Battle in Smolensk
Russians attack with 2 armour, 17 artilleries, 2 fighters, 45 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 2 armour, 17 artilleries, 2 fighters, 45 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 14/69 hits, 19.00 expected hits
Italians roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 2 armour, 17 artilleries, 2 fighters, 44 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Manchuria
Russians attack with 1 artillery and 12 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 12 infantry in Manchuria, round 2 : 3/13 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 artillery and 11 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
2 aaGuns moved from Korea to Manchuria
3 aaGuns moved from Bryansk to Smolensk
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,5,4,1,4,4,6,6,4
Russians collect 29 PUs (3 lost to blockades); end with 29 PUsCombat Hit Differential Summary :
Italians : 0.67
Russians : -4.50
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
4 artilleries and 1 infantry moved from Jehol to Manchuria
3 mech_infantrys moved from Shantung to Manchuria
1 mech_infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 bomber moved from French Indo China to Manchuria
1 fighter moved from 43 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
3 tactical_bombers moved from French Indo China to Shan StateCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Manchuria
Japanese attack with 4 artilleries, 1 bomber, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 artillery and 11 infantry
AA fire in Manchuria : 1/5 hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 4 artilleries, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 8/12 hits
Chinese roll dice for 2 aaGuns, 1 artillery and 11 infantry in Manchuria, round 2 : 3/12 hits
1 infantry owned by the Japanese, 6 infantry owned by the Russians, 2 artilleries owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Manchuria, round 3 : 3/9 hits
Chinese roll dice for 1 artillery and 5 infantry in Manchuria, round 3 : 1/6 hits
3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Manchuria, round 4 : 4/8 hits
Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 4 : 1/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 artillery owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 2 aaGuns, 1 artillery and 11 infantry
Casualties for Japanese: 4 artilleries, 1 fighter and 1 infantryNon Combat Move - Japanese
1 bomber moved from Manchuria to Shantung
1 tactical_bomber moved from Manchuria to Shantung
2 fighters moved from Manchuria to 6 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 43 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from Shan State to French Indo China
2 mech_infantrys moved from Kwangtung to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 artillery moved from Hunan to Anhwe
2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to French Indo China
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 cruiser moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Persia
1 bomber moved from Queensland to French Indo China
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Korea to Shantung
1 bomber moved from Queensland to Yunnan
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 mech_infantry moved from British Columbia to Western United States
1 mech_infantry moved from British Columbia to Western United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 cruiser moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Persia
1 bomber moved from Queensland to French Indo China
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Korea to Shantung
1 bomber moved from Queensland to Yunnan
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 mech_infantry moved from British Columbia to Western United States
1 mech_infantry moved from British Columbia to Western United StatesCombat - Americans
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits, 0.17 expected hits
Bombing raid in Shantung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Borneo
Battle in MalayaNon Combat Move - Americans
1 bomber moved from French Indo China to Yunnan
1 bomber moved from Shantung to Yunnan
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
AA fire in Shantung : : -0.17
AA fire in French Indo China : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Sikang to Yunnan
2 infantry moved from Sikang to SzechwanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsCombat Hit Differential Summary :





