like you said, let’s change it up!
18L Weddingsinger (X) vs Sovietishcat (L) G40 sec ed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 carriers and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
3 bombers and 1 fighter moved from Slovakia Hungary to GermanyCombat - Americans
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Germans launches 1 interceptors out of Germany
Attackers Fire, : 0/4 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 8,7,4 and causes: 19 damage to unit: factory_major
Bombing raid in Germany causes 19 damage total.
Cleaning up after air battlesNon Combat Move - Americans
3 bombers and 1 fighter moved from Germany to Slovakia Hungary
3 bombers moved from Slovakia Hungary to Russia
6 bombers moved from Queensland to India
4 bombers moved from Western United States to Queensland
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 110 Sea Zone to 88 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
3 carriers and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 armour moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from India to Burma
5 fighters and 1 tactical_bomber moved from India to Burma
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 carriers and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
3 bombers and 1 fighter moved from Slovakia Hungary to GermanyCombat - Americans
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Germans launches 1 interceptors out of Germany
Attackers Fire, : 0/4 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 8,7,4 and causes: 19 damage to unit: factory_major
Bombing raid in Germany causes 19 damage total.
Cleaning up after air battlesNon Combat Move - Americans
3 bombers and 1 fighter moved from Germany to Slovakia Hungary
3 bombers moved from Slovakia Hungary to Russia
6 bombers moved from Queensland to India
4 bombers moved from Western United States to Queensland
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 110 Sea Zone to 88 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
3 carriers and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsPurchase Units - British
British buy 10 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from India to Burma
5 fighters and 1 tactical_bomber moved from India to Burma
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 105 Sea ZoneCombat - British
Battle in Holland Belgium
Battle in Denmark
Battle in Burma
British attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 5/8 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 2/2 hits
1 artillery owned by the Japanese, 1 tactical_bomber owned by the British, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Holland Belgium from Germans, taking Denmark from Germans, taking Burma from Japanese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - British
5 fighters moved from Burma to India
2 mech_infantrys moved from West India to India
3 fighters moved from Eastern Persia to India
3 fighters moved from Persia to India
1 mech_infantry moved from Trans-Jordan to Persia
2 artilleries and 4 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour moved from Normandy Bordeaux to Northern ItalyPlace Units - British
3 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 mech_infantry placed in NorwayTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6
British collect 45 PUs (1 lost to blockades); end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 carriers and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
3 bombers and 1 fighter moved from Slovakia Hungary to GermanyCombat - Americans
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Germans launches 1 interceptors out of Germany
Attackers Fire, : 0/4 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 8,7,4 and causes: 19 damage to unit: factory_major
Bombing raid in Germany causes 19 damage total.
Cleaning up after air battlesNon Combat Move - Americans
3 bombers and 1 fighter moved from Germany to Slovakia Hungary
3 bombers moved from Slovakia Hungary to Russia
6 bombers moved from Queensland to India
4 bombers moved from Western United States to Queensland
1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 110 Sea Zone to 88 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
3 carriers and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsPurchase Units - British
British buy 10 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from India to Burma
5 fighters and 1 tactical_bomber moved from India to Burma
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 105 Sea ZoneCombat - British
Battle in Holland Belgium
Battle in Denmark
Battle in Burma
British attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 5/8 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 2/2 hits
1 artillery owned by the Japanese, 1 tactical_bomber owned by the British, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Holland Belgium from Germans, taking Denmark from Germans, taking Burma from Japanese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - British
5 fighters moved from Burma to India
2 mech_infantrys moved from West India to India
3 fighters moved from Eastern Persia to India
3 fighters moved from Persia to India
1 mech_infantry moved from Trans-Jordan to Persia
2 artilleries and 4 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour moved from Normandy Bordeaux to Northern ItalyPlace Units - British
3 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 mech_infantry placed in NorwayTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6
British collect 45 PUs (1 lost to blockades); end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,4,4,3
Italians collect 0 PUs (3 lost to blockades); end with 2 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to 48 Sea Zone
1 fighter moved from India to 75 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to 48 Sea Zone
1 fighter moved from India to 75 Sea ZoneCombat - ANZAC
Battle in 75 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 mech_infantry and 1 transport
1 transport owned by the Japanese and 1 mech_infantry owned by the Japanese lost in 75 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry and 1 transport
Battle in 48 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 48 Sea Zone to 49 Sea Zone
1 fighter moved from 49 Sea Zone to Solomon Islands
1 fighter moved from 75 Sea Zone to French MadagascarPlace Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to 48 Sea Zone
1 fighter moved from India to 75 Sea ZoneCombat - ANZAC
Battle in 75 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 mech_infantry and 1 transport
1 transport owned by the Japanese and 1 mech_infantry owned by the Japanese lost in 75 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry and 1 transport
Battle in 48 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 48 Sea Zone to 49 Sea Zone
1 fighter moved from 49 Sea Zone to Solomon Islands
1 fighter moved from 75 Sea Zone to French MadagascarPlace Units - ANZAC
3 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUsCombat Move - French
Turn Complete - French
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I took the liberty of doing the Italian turns for you!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 14x factory_major; Remaining resources: 18 PUs;
Germans buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
2 bombers moved from Germany to Sicily
1 fighter moved from Germany to SicilyPlace Units - Germans
5 infantry placed in Germany
1 infantry placed in GreeceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,1,6,3
Germans collect 10 PUs (2 lost to blockades); end with 10 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 83 PUs;
Russians buy 6 armour, 2 artilleries, 1 factory_minor, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Russians captures 2PUs while taking Italians capital
1 armour moved from Northern Italy to Southern Italy
Russians take Southern Italy from Italians
1 mech_infantry moved from Sikang to Kansu
1 bomber moved from Russia to Kansu
1 armour and 1 mech_infantry moved from Albania to Bulgaria
Russians take Bulgaria from Germans
1 armour and 1 mech_infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Slovakia Hungary to Greece
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from Bulgaria to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 83 PUs;
Russians buy 6 armour, 2 artilleries, 1 factory_minor, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Russians captures 2PUs while taking Italians capital
1 armour moved from Northern Italy to Southern Italy
Russians take Southern Italy from Italians
1 mech_infantry moved from Sikang to Kansu
1 bomber moved from Russia to Kansu
1 armour and 1 mech_infantry moved from Albania to Bulgaria
Russians take Bulgaria from Germans
1 armour and 1 mech_infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Slovakia Hungary to Greece
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from Bulgaria to GreeceCombat - Russians
Battle in Greece
Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 3/5 hits
Germans roll dice for 2 infantry in Greece, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Greece
Russians win, taking Greece from Germans with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kansu
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 bomber moved from Kansu to Russia
1 infantry moved from Russia to Samara
3 mech_infantrys moved from Northwest Persia to Persia
3 mech_infantrys moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Baltic States to Slovakia Hungary
2 mech_infantrys moved from Ukraine to Romania
1 tactical_bomber moved from Greece to Albania
1 armour moved from Western Germany to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Western Germany
1 infantry moved from Slovakia Hungary to Greater Southern GermanyPlace Units - Russians
3 armour placed in Slovakia Hungary
1 factory_minor placed in Caucasus
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 artilleries placed in Northern Italy
1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 64 PUs; end with 66 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 30 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 bombers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
7 armour and 3 mech_infantrys moved from Shan State to Burma
3 mech_infantrys moved from Malaya to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
3 armour and 1 mech_infantry moved from Yunnan to Burma
2 mech_infantrys moved from Szechwan to Burma
1 armour moved from Szechwan to Burma
1 armour moved from Buyant-Uhaa to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in Burma
Japanese attack with 12 armour and 11 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 12 armour and 11 mech_infantrys in Burma, round 2 : 8/23 hits
UK_Pacific roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 12 armour and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 mech_infantrys moved from Shensi to Yunnan
1 armour moved from Hopei to Yunnan
1 aaGun moved from Yunnan to Burma
2 fighters moved from French Indo China to Yunnan
5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Yunnan
5 bombers moved from French Indo China to Yunnan
4 bombers, 1 fighter and 1 tactical_bomber moved from Suiyuyan to YunnanPlace Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 bombers placed in Kwangtung
1 bomber placed in ShantungTurn Complete - Japanese
Japanese collect 68 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
EDIT: Removing units owned by Japanese from Shantung: 1 bomber
EDIT: Adding units owned by Japanese to Yunnan: 1 airfield
EDIT: Changing PUs for Japanese from 75 to 76
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Removing units owned by Japanese from Siberia: 1 infantry
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 battleships, 7 carriers, 2 cruisers, 4 destroyers and 1 submarine
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 battleships, 7 carriers, 2 cruisers, 4 destroyers and 1 submarine
EDIT: Turning off Edit Mode -
Did a quick edit because I forgot some of my non-combat moves and changed my buy from a bomber/mech to an airfield.
Playing 4 games at once is super dumb. I constantly forget what my strategy is or my plan for my future turns.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 fighters and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry and 2 mech_infantrys moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
3 bombers moved from Russia to Germany
3 bombers moved from India to French Indo China
3 bombers moved from India to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 fighters and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry and 2 mech_infantrys moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
3 bombers moved from Russia to Germany
3 bombers moved from India to French Indo China
3 bombers moved from India to MalayaCombat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/3 hits
Bombing raid in French Indo China rolls: 6,4,3 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Strategic bombing raid in Malaya
AA fire in Malaya : 0/3 hits
Bombing raid in Malaya rolls: 4,7,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits
Bombing raid in Germany rolls: 6,4,8 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in 6 Sea Zone
Americans attack with 1 fighter
Japanese defend with 4 submarines and 2 transports
4 submarines owned by the Japanese Submerged
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Aleutian Islands
Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Aleutian Islands, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 88 Sea Zone to 64 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier and 6 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 7 Sea Zone
2 carriers and 10 submarines moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Hawaiian Islands to 8 Sea Zone
1 bomber moved from Aleutian Islands to Alaska
1 destroyer moved from 88 Sea Zone to 64 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
3 bombers moved from Malaya to India
4 bombers moved from Queensland to India
3 submarines moved from 97 Sea Zone to 81 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 bombers moved from French Indo China to India
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
3 bombers moved from Germany to Slovakia HungaryPlace Units - Americans
4 transports placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Politics - British
British takes Political Action: Political Action Allies To War With TrueNeutrals
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - British
1 armour moved from Northern Italy to Spain
1 armour moved from Southern France to Spain
2 artilleries, 4 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Spain
1 infantry moved from Holland Belgium to France
French take France from Germans
French take Normandy Bordeaux from British
French take Southern France from British
1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
3 mech_infantrys moved from Iraq to Saudi Arabia





