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Patryn (Axis) vs weddingsinger (Allies) no bid Global 1940

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                9 armour, 8 artilleries, 31 infantry and 7 mech_infantrys moved from Bryansk to Russia
                8 armour and 6 mech_infantrys moved from Ukraine to Russia
                1 mech_infantry moved from Novgorod to Smolensk
                      Germans take Smolensk from Russians
                3 fighters and 3 tactical_bombers moved from Belarus to Russia
                4 fighters and 3 tactical_bombers moved from Novgorod to Russia
                3 bombers moved from Germany to Russia
                3 bombers moved from Novgorod to Russia
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in Russia
                    Germans attack with 17 armour, 8 artilleries, 6 bombers, 7 fighters, 31 infantry, 13 mech_infantrys and 6 tactical_bombers
                    British defend with 3 fighters and 2 tactical_bombers; Russians defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 70 infantry and 2 mech_infantrys
                        AA fire in Russia : 0/6 hits, 1.00 expected hits
                        Germans roll dice for 17 armour, 8 artilleries, 6 bombers, 7 fighters, 31 infantry, 13 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 28/88 hits, 31.33 expected hits
                        Russians roll dice for 2 aaGuns, 1 armour, 2 artilleries, 3 fighters, 70 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 19/80 hits, 28.17 expected hits
                        26 infantry owned by the Russians, 19 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 17 armour, 8 artilleries, 6 bombers, 7 fighters, 12 infantry, 13 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 38/69 hits, 28.17 expected hits
                        Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 44 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 12/54 hits, 19.50 expected hits
                        38 infantry owned by the Russians and 12 infantry owned by the Germans lost in Russia
                        Germans roll dice for 17 armour, 8 artilleries, 6 bombers, 7 fighters, 13 mech_infantrys and 6 tactical_bombers in Russia, round 4 : 26/57 hits, 26.17 expected hits
                        Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 6/16 hits, 6.83 expected hits
                        2 mech_infantrys owned by the Russians, 6 infantry owned by the Russians, 1 armour owned by the Russians, 2 tactical_bombers owned by the British, 2 artilleries owned by the Russians, 6 artilleries owned by the Germans and 3 fighters owned by the British lost in Russia
                    Germans captures 25PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 17 armour, 2 artilleries, 6 bombers, 7 fighters, 13 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 177
                    Casualties for Germans: 6 artilleries and 31 infantry
                    Casualties for Russians: 2 aaGuns, 1 armour, 2 artilleries, 70 infantry and 2 mech_infantrys
                    Casualties for British: 3 fighters and 2 tactical_bombers

    Non Combat Move - Germans
                1 aaGun moved from Bryansk to Russia
                6 tactical_bombers moved from Russia to Bryansk
                7 fighters moved from Russia to Bryansk
                1 aaGun moved from Bryansk to Russia
                6 bombers moved from Russia to Bryansk
                4 infantry moved from Novgorod to Archangel
                1 infantry moved from Karelia to Novgorod
                2 infantry moved from Eastern Poland to Western Ukraine
                1 artillery moved from Germany to Western Germany
                1 infantry moved from Poland to Germany

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                1 fighter, 3 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                Germans collect 52 PUs; end with 77 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : -1.00
        Germans : 6.33
        Russians : -17.50

    triplea_42653.0_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6

    Combat Move - Russians
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                3 infantry moved from Amur to Manchuria

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Manchuria, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 2 infantry in Manchuria, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Manchuria, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Samara to Tambov
                4 infantry moved from Samara to Volgograd

    Turn Complete - Russians

    triplea_42653.0_Rus6.tsvg

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 factory_minor, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
                1 battleship moved from 43 Sea Zone to 42 Sea Zone
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
                1 bomber moved from Japan to 17 Sea Zone
                1 bomber moved from Japan to 21 Sea Zone
                2 bombers moved from Japan to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                3 artilleries and 8 infantry moved from Kweichow to Yunnan
                2 fighters and 2 tactical_bombers moved from Anhwe to Yunnan

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 17 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 6 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 fighter; Americans defend with 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 5 fighters, 2 submarines, 3 tactical_bombers and 1 transport
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 6 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 15/21 hits, 10.33 expected hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 battleship, 7 carriers, 3 cruisers, 1 destroyer, 6 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 20 Sea Zone
                    Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/4 hits, 2.50 expected hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 2 fighters, 2 tactical_bombers and 1 transport
                    ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 battleship, 1 carrier, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers
                    British defend with 2 mech_infantrys; Chinese defend with 1 artillery and 7 infantry
                        Japanese roll dice for 3 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/15 hits, 5.17 expected hits
                        Chinese roll dice for 1 artillery, 7 infantry and 2 mech_infantrys in Yunnan, round 2 : 2/10 hits, 3.33 expected hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 3 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Yunnan, round 3 : 3/13 hits, 4.83 expected hits
                        Chinese roll dice for 1 artillery, 4 infantry and 2 mech_infantrys in Yunnan, round 3 : 5/7 hits, 2.33 expected hits
                        5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 3 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 4 : 2/8 hits, 3.67 expected hits
                        Chinese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Yunnan, round 4 : 3/4 hits, 1.33 expected hits
                        1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Yunnan, round 5 : 2/5 hits, 2.67 expected hits
                        Chinese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
                        1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the Chinese lost in Yunnan
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 3 artilleries and 8 infantry
                    Casualties for Chinese: 1 artillery and 7 infantry
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
                1 aaGun moved from Kweichow to Shensi
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
                2 bombers moved from 20 Sea Zone to Philippines
                1 bomber moved from 21 Sea Zone to Philippines
                1 bomber moved from 17 Sea Zone to Japan
                1 fighter moved from Java to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 carrier moved from 43 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 bomber, 3 fighters and 3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,3,3,2,2,1,3,1,5,6,3,1,1,2,5,4,5,4,3,3,1,1,1,6,6
                Japanese collect 33 PUs (8 lost to blockades); end with 33 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    Americans : 6.00
        ANZAC : -0.17
        Chinese : 3.33
        Japanese : -3.83

    triplea_42653.0_Jap6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 factory_minor, 4 fighters and 1 harbour; Remaining resources: 7 PUs;

    Combat Move - Americans
                1 bomber moved from Midway to Japan
                3 bombers moved from Amur to Japan
                5 fighters moved from 6 Sea Zone to Japan

    triplea_42653.0_Ame6.tsvg


  • Scramble options for Japan.  I’m trying to bomb you (4 bombers, 5 fighter escorts)

  • 18 16

    No intercept.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 factory_minor, 4 fighters and 1 harbour; Remaining resources: 7 PUs;

    Combat Move - Americans
                1 bomber moved from Midway to Japan
                3 bombers moved from Amur to Japan
                5 fighters moved from 6 Sea Zone to Japan

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Air Battle in Japan
                    Americans attacks with 9 units heading to Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                        AA fire in Japan :  1/4 hits
                    1 bomber killed by AA
                    Bombing raid in Japan rolls: 7,7,4 and causes: 18 damage to unit: factory_major
                    Bombing raid in Japan causes 18 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                1 armour, 1 artillery, 3 carriers, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Korea
                3 bombers moved from Japan to Korea
                2 bombers moved from Amur to Korea
                5 fighters moved from Japan to 6 Sea Zone
                7 tactical_bombers moved from Western United States to 6 Sea Zone
                1 infantry moved from Korea to Amur

    Place Units - Americans
                1 factory_minor and 1 harbour placed in Korea
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_42653.0_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hunan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Hunan to Yunnan
                4 infantry moved from Hunan to Yunnan

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery moved from Kwangtung to Kwangsi

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 17 PUs

    triplea_42653.0_Chi6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                3 armour moved from Samara to Tsinghai
                3 fighters moved from Iraq to 98 Sea Zone
                1 bomber moved from Samara to 98 Sea Zone

    triplea_42653.0_Bri6.tsvg


  • Scramble option for Germany.  Trying to sink that submarine, you’ve got one fighter that can scramble

    UK attacking with a destroyer and fighter

  • 18 16

    Let’s scramble!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 factory_minor, 4 fighters and 1 harbour; Remaining resources: 7 PUs;

    Combat Move - Americans
                1 bomber moved from Midway to Japan
                3 bombers moved from Amur to Japan
                5 fighters moved from 6 Sea Zone to Japan

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Air Battle in Japan
                    Americans attacks with 9 units heading to Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                        AA fire in Japan :  1/4 hits
                    1 bomber killed by AA
                    Bombing raid in Japan rolls: 7,7,4 and causes: 18 damage to unit: factory_major
                    Bombing raid in Japan causes 18 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                1 armour, 1 artillery, 3 carriers, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Korea
                3 bombers moved from Japan to Korea
                2 bombers moved from Amur to Korea
                5 fighters moved from Japan to 6 Sea Zone
                7 tactical_bombers moved from Western United States to 6 Sea Zone
                1 infantry moved from Korea to Amur

    Place Units - Americans
                1 factory_minor and 1 harbour placed in Korea
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hunan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Hunan to Yunnan
                4 infantry moved from Hunan to Yunnan

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery moved from Kwangtung to Kwangsi

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 17 PUs

    Purchase Units - British
                British buy 13 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                3 armour moved from Samara to Tsinghai
                3 fighters moved from Iraq to 98 Sea Zone
                1 bomber moved from Samara to 98 Sea Zone

    Combat - British
                Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 fighter and 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter in 112 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
                        British roll dice for 1 fighter in 112 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 fighter in 112 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 fighter in 112 Sea Zone, round 4 :  1/1 hits
                        Germans roll dice for 1 fighter in 112 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter and 1 submarine
                    Casualties for British: 1 destroyer and 1 fighter
                Battle in 98 Sea Zone
                    British attack with 1 bomber and 3 fighters
                    Italians defend with 1 destroyer
                        British roll dice for 1 bomber and 3 fighters in 98 Sea Zone, round 2 :  1/4 hits
                        Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 98 Sea Zone
                    British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Tsinghai
                    British attack with 3 armour
                    Japanese defend with 1 infantry
                        British roll dice for 3 armour in Tsinghai, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the British lost in Tsinghai
                    British win, taking Tsinghai from Japanese with 2 armour remaining. Battle score for attacker is -3
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from 6 Sea Zone to Kwangsi
                3 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Siam to Shan State
                1 mech_infantry moved from Malaya to Burma
                4 infantry moved from Burma to India
                4 infantry moved from India to West India
                1 artillery and 3 infantry moved from Alexandria to Egypt
                1 bomber moved from 98 Sea Zone to Egypt
                3 fighters moved from 98 Sea Zone to Egypt

    Place Units - British
                3 infantry placed in Egypt
                3 infantry placed in Iraq
                7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 fighters and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 2 fighters and 1 infantry

    triplea_42653.0_UK_6.tsvg


  • @Patryn:

    Let’s scramble!

    I could have retreated and had my fighter survived but rolled the dice…. we all died.

  • 18 16

    That did seem like a very probable outcome.  Better to have all the military hardware in the bottom of the North Sea!


  • @Patryn:

    That did seem like a very probable outcome.  Better to have all the military hardware in the bottom of the North Sea!

    Peace in our time!*

    *because we ran out of weapons

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery moved from Libya to Tobruk
                3 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Libya to Tobruk
                3 fighters moved from Libya to Tobruk
                2 tactical_bombers moved from Libya to Tobruk
                1 bomber moved from Libya to Rostov
                3 infantry moved from Ukraine to Rostov
                1 infantry moved from Bryansk to Tambov
                1 bomber moved from Novgorod to Tambov
                1 armour moved from Nenetsia to Evenkiyskiy
                      Italians take Urals from Russians
                      Italians take Evenkiyskiy from Russians

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Tobruk, round 2 : 6/11 hits, 4.50 expected hits
                        ANZAC roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Tobruk
                    Italians win, taking Tobruk from ANZAC with 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Tambov
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 2/2 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Tambov
                    Italians win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Italians attack with 1 bomber and 3 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 bomber and 3 infantry in Rostov, round 2 : 1/4 hits, 1.17 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the French lost in Rostov
                    Italians win, taking Rostov from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 tactical_bomber moved from Tobruk to 97 Sea Zone
                1 fighter moved from Tobruk to 97 Sea Zone
                2 fighters and 1 tactical_bomber moved from Tobruk to Southern Italy
                1 artillery moved from Morocco to Algeria
                1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 infantry moved from Yugoslavia to Northern Italy
                1 bomber moved from Tambov to Ukraine
                1 bomber moved from Rostov to Ukraine

    Place Units - Italians
                1 carrier and 1 transport placed in 97 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 27 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Italians : 2.50
        ANZAC : 0.67
        Russians : -0.67

    triplea_42653.0_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Egypt to Alexandria
                1 fighter and 1 tactical_bomber moved from Queensland to 62 Sea Zone

    Place Units - ANZAC
                1 battleship and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_42653.0_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Egypt to Alexandria
                1 fighter and 1 tactical_bomber moved from Queensland to 62 Sea Zone

    Place Units - ANZAC
                1 battleship and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    triplea_42653.0_Fre6.tsvg

  • 18 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 destroyer, 3 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Russia to Novosibirsk
                      Germans take Vologda from Russians
                      Germans take Novosibirsk from Russians
                2 artilleries moved from Russia to Samara
                1 mech_infantry moved from Smolensk to Samara
                2 bombers moved from Bryansk to Samara
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                2 armour and 2 mech_infantrys moved from Russia to Novosibirsk
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                13 armour and 10 mech_infantrys moved from Russia to Volgograd
                4 bombers moved from Bryansk to Volgograd
                7 fighters and 6 tactical_bombers moved from Bryansk to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 13 armour, 4 bombers, 7 fighters, 10 mech_infantrys and 6 tactical_bombers
                    Russians defend with 1 factory_minor and 4 infantry
                        Germans roll dice for 13 armour, 4 bombers, 7 fighters, 10 mech_infantrys and 6 tactical_bombers in Volgograd, round 2 : 16/40 hits, 18.33 expected hits
                        Russians roll dice for 4 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
                        4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 13 armour, 4 bombers, 7 fighters, 9 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 4 infantry
                Battle in Samara
                    Germans attack with 2 artilleries, 2 bombers and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries, 2 bombers and 1 mech_infantry in Samara, round 2 : 2/5 hits, 2.33 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 2 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Samara to Rostov
                2 infantry moved from Western Ukraine to Ukraine
                1 aaGun moved from Bryansk to Rostov
                7 fighters and 6 tactical_bombers moved from Volgograd to Rostov
                4 bombers moved from Volgograd to Rostov
                2 aaGuns moved from Russia to Samara
                4 infantry moved from Archangel to Novgorod
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Novgorod to Karelia
                1 mech_infantry moved from Western Germany to Slovakia Hungary

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                3 fighters placed in Western Germany
                3 armour placed in Russia
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs

    Combat Hit Differential Summary :

    Germans : -2.67
        Russians : -0.67

    triplea_42653.0_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7

    Combat Move - Russians

    Non Combat Move - Russians
                2 infantry moved from Amur to Buryatia
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Manchuria to Amur
                2 aaGuns moved from Amur to Buryatia

    Turn Complete - Russians

    triplea_42653.0_Rus7.tsvg

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