@Amon-Sul turn complete 2.0 ;-)
MrRoboto (Axis+6) vs Shin-Ji (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 52 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
2 mech_infantrys moved from Queensland to New South Wales
1 fighter moved from Queensland to Hawaiian IslandsNon Combat Move - ANZAC
3 fighters moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 52 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
2 mech_infantrys moved from Queensland to New South Wales
1 fighter moved from Queensland to Hawaiian IslandsNon Combat Move - ANZAC
3 fighters moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 2 artilleries and 1 transport
EDIT: Adding units owned by ANZAC to Hawaiian Islands: 1 artillery
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 transport
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 factory_minor, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
29 armour, 6 artilleries, 18 infantry and 7 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
6 armour and 2 mech_infantrys moved from Bessarabia to Rostov
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from 109 Sea Zone to EireCombat - Germans
Battle in Eire
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking Eire from British, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 35 armour, 6 artilleries, 18 infantry and 9 mech_infantrys
Russians defend with 1 aaGun and 7 infantry
Germans roll dice for 35 armour, 6 artilleries, 18 infantry and 9 mech_infantrys in Rostov, round 2 : 25/68 hits, 25,00 expected hits
Russians roll dice for 1 aaGun and 7 infantry in Rostov, round 2 : 3/7 hits, 2,33 expected hits
7 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 35 armour, 6 artilleries, 15 infantry and 9 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 7 infantryNon Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Ukraine
4 infantry moved from Baltic States to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
3 armour and 2 mech_infantrys moved from Western Germany to Yugoslavia
3 armour and 3 mech_infantrys moved from Southern Italy to Yugoslavia
1 aaGun moved from Western Germany to Northern Italy
2 artilleries and 6 infantry moved from France to Northern Italy
4 aaGuns moved from Ukraine to Rostov
2 bombers moved from Ukraine to Southern ItalyPlace Units - Germans
1 factory_minor placed in Western Ukraine
3 infantry placed in Novgorod
1 destroyer placed in 113 Sea Zone
3 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : 1,17
British : -0,33
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Yenisey to Vologda
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to 99 Sea Zone
1 fighter moved from Russia to 99 Sea Zone
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
3 artilleries and 57 infantry moved from Tambov to Bryansk
2 armour, 27 infantry and 8 mech_infantrys moved from Russia to BryanskCombat - Russians
Battle in 99 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Russians roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Russians and 1 destroyer owned by the Italians lost in 99 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 destroyer
Casualties for Russians: 1 tactical_bomber
Battle in Bryansk
Russians attack with 2 armour, 3 artilleries, 84 infantry and 8 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 3 artilleries, 84 infantry and 8 mech_infantrys in Bryansk, round 2 : 24/97 hits, 17.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 2 armour, 3 artilleries, 84 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Tambov to Bryansk
1 aaGun and 10 infantry moved from Yenisey to Timguska
1 fighter moved from 99 Sea Zone to CretePlace Units - Russians
7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : 0.33
Italians : 0.33
Russians : 7.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Yenisey to Vologda
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to 99 Sea Zone
1 fighter moved from Russia to 99 Sea Zone
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
3 artilleries and 57 infantry moved from Tambov to Bryansk
2 armour, 27 infantry and 8 mech_infantrys moved from Russia to BryanskCombat - Russians
Battle in 99 Sea Zone
Russians attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Russians roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Russians and 1 destroyer owned by the Italians lost in 99 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 destroyer
Casualties for Russians: 1 tactical_bomber
Battle in Bryansk
Russians attack with 2 armour, 3 artilleries, 84 infantry and 8 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 3 artilleries, 84 infantry and 8 mech_infantrys in Bryansk, round 2 : 24/97 hits, 17.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 2 armour, 3 artilleries, 84 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Tambov to Bryansk
1 aaGun and 10 infantry moved from Yenisey to Timguska
1 fighter moved from 99 Sea Zone to CretePlace Units - Russians
7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 2 artilleries and 1 transport
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Hawaiian Islands: 1 artillery
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33
Italians : 0.33
Russians : 7.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 6 infantry, 2 marines, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 9 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Kansu to Samara
Japanese take Novosibirsk from Russians
Japanese take Samara from Russians
1 artillery moved from Tsinghai to Sikang
1 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
1 fighter moved from French Indo China to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Jehol to Anhwe
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 bomber moved from French Indo China to India
1 bomber moved from Yunnan to India
1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from BritishCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in Dutch New Guinea
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Dutch New Guinea from ANZAC, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Dzavhan to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Burma to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 artilleries and 3 infantry moved from French Indo China to Yunnan
1 armour moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
1 fighter moved from Shensi to Kweichow
2 bombers moved from India to Kwangsi
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 infantry, 5 submarines, 4 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 carrier and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Java to Philippines
1 fighter and 1 tactical_bomber moved from Philippines to Japan
1 aaGun moved from Yakut S.S.R. to YeniseyPlace Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
2 marines placed in Japan
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Manchuria
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Chinese : -0,33
AA fire in India : : -0,33
Japanese : 0,33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer and 6 submarines moved from 98 Sea Zone to 97 Sea Zone
Americans take 99 Sea Zone from Italians
2 carriers, 1 cruiser, 1 destroyer and 6 submarines moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
4 fighters moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 81 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 infantry and 2 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
3 marines moved from Trans-Jordan to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 3 marines moved from 98 Sea Zone to 96 Sea Zone
2 infantry, 3 marines and 2 mech_infantrys moved from 96 Sea Zone to Malta
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Western United States to British Columbia
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from 1 Sea Zone to Alaska
1 bomber moved from Western United States to Alaska
2 fighters moved from Western United States to British ColumbiaCombat Hit Differential Summary :
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Scramble off Italy?
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scramble 3 fighter
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer and 6 submarines moved from 98 Sea Zone to 97 Sea Zone
Americans take 99 Sea Zone from Italians
2 carriers, 1 cruiser, 1 destroyer and 6 submarines moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
4 fighters moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 81 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 infantry and 2 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
3 marines moved from Trans-Jordan to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 3 marines moved from 98 Sea Zone to 96 Sea Zone
2 infantry, 3 marines and 2 mech_infantrys moved from 96 Sea Zone to Malta
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Western United States to British Columbia
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from 1 Sea Zone to Alaska
1 bomber moved from Western United States to Alaska
2 fighters moved from Western United States to British ColumbiaCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 96 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports
Italians defend with 1 cruiser and 1 transport
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports in 96 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in Malta
Americans attack with 2 infantry, 3 marines and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 2 infantry, 3 marines and 2 mech_infantrys in Malta, round 2 : 1/7 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 infantry, 3 marines and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alaska
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Alaska, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in British Columbia
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in British Columbia, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 95 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 6 submarines
Germans defend with 3 fighters; Italians defend with 1 battleship, 2 carriers, 1 cruiser and 3 fighters
Americans roll dice for 6 submarines in 95 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 7 fighters in 95 Sea Zone, round 2 : 5/9 hits, 4.33 expected hitsCombat Hit Differential Summary :
Italians : -0.83
Americans : -0.17
Japanese : -0.67 -
Only 5 hits, sob. Where would you like them?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer and 6 submarines moved from 98 Sea Zone to 97 Sea Zone
Americans take 99 Sea Zone from Italians
2 carriers, 1 cruiser, 1 destroyer and 6 submarines moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
4 fighters moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 81 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 infantry and 2 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
3 marines moved from Trans-Jordan to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 3 marines moved from 98 Sea Zone to 96 Sea Zone
2 infantry, 3 marines and 2 mech_infantrys moved from 96 Sea Zone to Malta
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Western United States to British Columbia
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from 1 Sea Zone to Alaska
1 bomber moved from Western United States to Alaska
2 fighters moved from Western United States to British ColumbiaCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 96 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports
Italians defend with 1 cruiser and 1 transport
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports in 96 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in Malta
Americans attack with 2 infantry, 3 marines and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 2 infantry, 3 marines and 2 mech_infantrys in Malta, round 2 : 1/7 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 infantry, 3 marines and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alaska
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Alaska, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in British Columbia
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in British Columbia, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 95 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 6 submarines
Germans defend with 3 fighters; Italians defend with 1 battleship, 2 carriers, 1 cruiser and 3 fighters
Americans roll dice for 6 submarines in 95 Sea Zone, round 2 : 0/6 hits, 2,00 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 7 fighters in 95 Sea Zone, round 2 : 5/9 hits, 4,33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 6 fighters in 95 Sea Zone, round 2 : 5/6 hits, 4,00 expected hitsCombat Hit Differential Summary :
Italians : 0,17
Americans : -0,17
Japanese : -0,67 -
Well you were not far below average (6,33 hits instead of 5).
My fighters defended quite well though, scoring 1 more hit than average
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer and 6 submarines moved from 98 Sea Zone to 97 Sea Zone
Americans take 99 Sea Zone from Italians
2 carriers, 1 cruiser, 1 destroyer and 6 submarines moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
4 fighters moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 81 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 infantry and 2 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
3 marines moved from Trans-Jordan to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 3 marines moved from 98 Sea Zone to 96 Sea Zone
2 infantry, 3 marines and 2 mech_infantrys moved from 96 Sea Zone to Malta
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Western United States to British Columbia
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from 1 Sea Zone to Alaska
1 bomber moved from Western United States to Alaska
2 fighters moved from Western United States to British ColumbiaCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 96 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports
Italians defend with 1 cruiser and 1 transport
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports in 96 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in Malta
Americans attack with 2 infantry, 3 marines and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 2 infantry, 3 marines and 2 mech_infantrys in Malta, round 2 : 1/7 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 infantry, 3 marines and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alaska
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Alaska, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in British Columbia
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in British Columbia, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 95 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 6 submarines
Germans defend with 3 fighters; Italians defend with 1 battleship, 2 carriers, 1 cruiser and 3 fighters
Americans roll dice for 6 submarines in 95 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 7 fighters in 95 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 6 fighters in 95 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
Units damaged: 2 carriers owned by the Americans
Italians roll dice for 1 battleship, 2 carriers and 1 cruiser in 95 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 fighter owned by the Americans and 2 carriers owned by the Italians lost in 95 Sea Zone
Americans roll dice for 5 submarines in 95 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
1 cruiser owned by the Italians lost in 95 Sea Zone
Americans roll dice for 2 carriers and 6 fighters in 95 Sea Zone, round 3 : 5/6 hits, 3.00 expected hitsCombat Hit Differential Summary :
Italians : -0.67
Americans : 1.17
Japanese : -0.67 -
True, but missing with all my subs in round 1 kinda bummed me out.
Anyway, keep a plane or a battleship?
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obviously a plane
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer and 6 submarines moved from 98 Sea Zone to 97 Sea Zone
Americans take 99 Sea Zone from Italians
2 carriers, 1 cruiser, 1 destroyer and 6 submarines moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
4 fighters moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 81 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 infantry and 2 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
3 marines moved from Trans-Jordan to 98 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 3 marines moved from 98 Sea Zone to 96 Sea Zone
2 infantry, 3 marines and 2 mech_infantrys moved from 96 Sea Zone to Malta
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Western United States to British Columbia
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from 1 Sea Zone to Alaska
1 bomber moved from Western United States to Alaska
2 fighters moved from Western United States to British ColumbiaCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 96 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports
Italians defend with 1 cruiser and 1 transport
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports in 96 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in Malta
Americans attack with 2 infantry, 3 marines and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 2 infantry, 3 marines and 2 mech_infantrys in Malta, round 2 : 1/7 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 infantry, 3 marines and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alaska
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Alaska, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in British Columbia
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in British Columbia, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 95 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 6 submarines
Germans defend with 3 fighters; Italians defend with 1 battleship, 2 carriers, 1 cruiser and 3 fighters
Americans roll dice for 6 submarines in 95 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 7 fighters in 95 Sea Zone, round 2 : 5/9 hits, 4.33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 6 fighters in 95 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
Units damaged: 2 carriers owned by the Americans
Italians roll dice for 1 battleship, 2 carriers and 1 cruiser in 95 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 fighter owned by the Americans and 2 carriers owned by the Italians lost in 95 Sea Zone
Americans roll dice for 5 submarines in 95 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
1 cruiser owned by the Italians lost in 95 Sea Zone
Americans roll dice for 2 carriers and 6 fighters in 95 Sea Zone, round 3 : 5/6 hits, 3.00 expected hits
Italians roll dice for 6 fighters in 95 Sea Zone, round 3 : 4/6 hits, 4.00 expected hits
Italians roll dice for 1 battleship in 95 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
2 fighters owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Americans and 3 fighters owned by the Italians lost in 95 Sea Zone
Americans roll dice for 5 submarines in 95 Sea Zone, round 4 : 5/5 hits, 1.67 expected hits
1 battleship owned by the Italians lost in 95 Sea Zone
Americans roll dice for 4 fighters in 95 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 fighter in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 95 Sea Zone
Americans win with 3 fighters and 5 submarines remaining. Battle score for attacker is 26
Casualties for Germans: 3 fighters
Casualties for Italians: 1 battleship, 2 carriers, 1 cruiser and 3 fighters
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Battle in 95 Sea Zone
Americans attack with 3 fighters and 5 submarines
Americans win with 3 fighters and 5 submarines remaining. Battle score for attacker is 26
Casualties for Germans: 3 fighters
Casualties for Italians: 1 battleship, 2 carriers, 1 cruiser and 3 fighters
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarineNon Combat Move - Americans
1 fighter moved from 95 Sea Zone to Tunisia
2 fighters moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
6 carriers, 2 destroyers, 10 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Alaska to Eastern United States
2 fighters moved from British Columbia to Eastern United StatesPlace Units - Americans
3 destroyers placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 armour, 1 artillery and 1 infantry placed in Iraq
1 artillery and 2 infantry placed in PersiaTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Italians : -1.00
Americans : 4.50
Japanese : -0.67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - British
1 fighter moved from United Kingdom to 109 Sea Zone
5 fighters moved from Gibraltar to 109 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Battle in 94 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Algeria
British attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 109 Sea Zone
British attack with 6 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
British roll dice for 6 fighters in 109 Sea Zone, round 2 : 4/6 hits, 3.00 expected hitsCombat Hit Differential Summary :
British : 1.83
Italians : -0.33 -
4 hits on the German fleet, woo hoo! How do you want em?
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A risky attack!
I will go for max defense





