@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
MrRoboto (Axis+6) vs Shin-Ji (Allies) BM3
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Scramble??
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No thanks!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
1 armour moved from Yugoslavia to Greece
1 armour and 4 infantry moved from Bulgaria to Greece
1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to Greece
1 bomber moved from Western Germany to Greece
1 bomber moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in Greece
Germans attack with 2 armour, 1 bomber, 1 fighter and 4 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 4 infantry in Greece, round 2 : 4/8 hits, 2,83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 119 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 cruiser in 119 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
6 armour, 2 artilleries and 4 mech_infantrys moved from France to Western Germany
3 aaGuns, 6 armour, 2 infantry and 4 mech_infantrys moved from Western Germany to Germany
2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Greece to Alexandria
1 bomber moved from Greece to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
8 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 0,00
British : -0,83
Neutral_Allies : 0,67 -
Phew - with those bad dice in 110, a scramble could have gone horribly for me
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
1 armour moved from Yugoslavia to Greece
1 armour and 4 infantry moved from Bulgaria to Greece
1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 119 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern Italy to Greece
1 bomber moved from Western Germany to Greece
1 bomber moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in Greece
Germans attack with 2 armour, 1 bomber, 1 fighter and 4 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 4 infantry in Greece, round 2 : 4/8 hits, 2,83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 119 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 cruiser in 119 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
6 armour, 2 artilleries and 4 mech_infantrys moved from France to Western Germany
3 aaGuns, 6 armour, 2 infantry and 4 mech_infantrys moved from Western Germany to Germany
2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Greece to Alexandria
1 bomber moved from Greece to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
8 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 106 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 108 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,00
British : -0,83
Neutral_Allies : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Non Combat Move - Russians
8 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Belarus
9 infantry moved from Russia to Bryansk
2 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
3 infantry placed in Novgorod
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Non Combat Move - Japanese
2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
4 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from Korea to Manchuria
1 armour and 4 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Chahar
1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe
2 artilleries and 2 infantry moved from Anhwe to Hunan
2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 fighter moved from Kwangsi to YunnanPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in Manchuria
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
12 infantry moved from Szechwan to Shensi
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry, 3 marines and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 3 marines, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry, 3 marines and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
12 infantry moved from Szechwan to Shensi
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsPurchase Units - British
British buy 2 armour, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
3 infantry moved from Shan State to Burma
1 battleship and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 carrier moved from 76 Sea Zone to 79 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Ethiopia
1 armour moved from Egypt to Ethiopia
1 infantry moved from Ethiopia to British Somaliland
1 artillery moved from Ethiopia to British Somaliland
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Ethiopia to British Somaliland
1 battleship, 1 cruiser and 1 transport moved from 109 Sea Zone to 106 Sea Zone
British take 106 Sea Zone from Germans
1 artillery and 1 infantry moved from Ontario to QuebecCombat - British
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/4 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in British Somaliland
British attack with 2 artilleries and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 1 infantry in British Somaliland, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries and 1 infantry in British Somaliland, round 3 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 transports moved from 80 Sea Zone to 79 Sea Zone
2 cruisers and 1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 79 Sea Zone
1 fighter moved from Trans-Jordan to 79 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,1,6,4,6
British collect 26 PUs (5 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrysCombat Hit Differential Summary :
British : 1.17
Italians : -0.33
Chinese : 0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
Italians take Egypt from BritishCombat - Italians
Battle in CreteNon Combat Move - Italians
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 artillery and 3 infantry moved from Yugoslavia to Romania
2 armour moved from Slovakia Hungary to PolandPlace Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Burma
1 armour and 1 mech_infantry moved from New South Wales to Queensland
3 fighters moved from New Zealand to Queensland
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsPolitics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 76 Sea Zone to 79 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to EireCombat - Germans
Battle in EireNon Combat Move - Germans
2 submarines moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Germany
1 aaGun moved from Germany to Western Germany
2 aaGuns, 14 armour, 2 infantry and 6 mech_infantrys moved from Germany to Poland
2 artilleries and 8 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Greece to 99 Sea Zone
2 armour and 1 infantry moved from Greece to Bulgaria
2 armour moved from Bulgaria to Romania
1 fighter moved from Alexandria to EgyptPlace Units - Germans
1 infantry placed in Western Germany
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
13 infantry moved from Bryansk to Belarus
9 infantry moved from Russia to Bryansk
3 infantry moved from Novgorod to Belarus
2 armour moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Belarus
2 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
2 aaGuns and 18 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 infantry placed in Ukraine
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 infantry
EDIT: Adding units owned by Russians to Ukraine: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
1 artillery and 5 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
2 artilleries and 1 infantry moved from Hunan to Kweichow
1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 bombers moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters moved from Yunnan to Burma
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Yunnan to KweichowCombat - Japanese
Battle in Borneo
Battle in Sumatra
Battle in Guam
Battle in Malaya
Battle in Philippines
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Guam from Americans, taking Malaya from UK_Pacific, taking Philippines from Americans with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kweichow
Japanese attack with 4 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 artilleries and 7 infantry in Kweichow, round 2 : 1/11 hits, 3,17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3,17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Burma
Japanese attack with 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 5/10 hits, 4,67 expected hits
UK_Pacific roll dice for 4 infantry in Burma, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 battleship and 1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from Burma to 41 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
1 aaGun moved from Kwangsi to Yunnan
2 infantry moved from Manchuria to Amur
1 armour moved from Jehol to Amur
2 infantry moved from Manchuria to Jehol
4 infantry moved from Jehol to Anhwe
1 aaGun moved from Anhwe to Hunan
2 bombers moved from Philippines to Kiangsi
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to KiangsiPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 fighter and 4 infantry placed in Japan
2 armour and 1 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans : 0,33
Chinese : -0,33
UK_Pacific : 1,00
Japanese : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 16 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 16 infantry
Japanese defend with 4 artilleries and 7 infantry
Chinese roll dice for 1 fighter and 16 infantry in Kweichow, round 2 : 5/17 hits, 3.17 expected hits
Japanese roll dice for 4 artilleries and 7 infantry in Kweichow, round 2 : 3/11 hits, 3.67 expected hits
5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 13 infantry in Kweichow, round 3 : 3/14 hits, 2.67 expected hits
Japanese roll dice for 4 artilleries and 2 infantry in Kweichow, round 3 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 11 infantry in Kweichow, round 4 : 0/12 hits, 2.33 expected hits
Japanese roll dice for 3 artilleries in Kweichow, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 5 : 0/11 hits, 2.17 expected hits
Japanese roll dice for 3 artilleries in Kweichow, round 5 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 6 : 1/11 hits, 2.17 expected hits
Japanese roll dice for 3 artilleries in Kweichow, round 6 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Japanese lost in Kweichow
10 infantry owned by the Chinese retreated to Shensi
Japanese win with 2 artilleries remaining. Battle score for attacker is 11
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 artilleries and 7 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : -3.50
Japanese : -2.67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from United Kingdom to Eire
1 bomber and 3 fighters moved from United Kingdom to Eire
1 artillery moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
2 artilleries and 1 infantry moved from British Somaliland to Ethiopia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 6/10 hits, 5.17 expected hitsCombat Hit Differential Summary :
British : 0.83
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6 hits on your fleet off Sumatra. How would you like them applied?
phew this was a huge risk for me. Glad to see it’s off to a good start at least!
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from United Kingdom to Eire
1 bomber and 3 fighters moved from United Kingdom to Eire
1 artillery moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
2 artilleries and 1 infantry moved from British Somaliland to Ethiopia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 6/10 hits, 5,17 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport in 41 Sea Zone, round 2 : 6/10 hits, 5,17 expected hitsCombat Hit Differential Summary :
British : 0,83
Japanese : 0,67 -
Well it is still risky. We both scored 1 hit above average.
The Chinese were quite lucky, let’s see if I can hit them back
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from United Kingdom to Eire
1 bomber and 3 fighters moved from United Kingdom to Eire
1 artillery moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Kenya
2 artilleries and 1 infantry moved from British Somaliland to Ethiopia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in 41 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 transport in 41 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits
Units damaged: 1 battleship owned by the British
2 destroyers owned by the British, 1 cruiser owned by the British, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 carrier owned by the British lost in 41 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 3 : 3/7 hits, 4.00 expected hitsCombat Hit Differential Summary :
British : -0.17
Japanese : 0.67





