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Tirano (X) Vs. OwenToo (L)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship moved from 31 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea ZonePlace Units - Americans
1 battleship and 2 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 7 infantry moved from Shensi to TsinghaiPlace Units - Chinese
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship moved from 31 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea ZonePlace Units - Americans
1 battleship and 2 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 7 infantry moved from Shensi to TsinghaiPlace Units - Chinese
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsPurchase Units - British
British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-JordanCombat - British
Battle in 98 Sea Zone
British attack with 1 cruiser
Italians defend with 2 transports
2 transports owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Egypt
1 fighter moved from 92 Sea Zone to Egypt
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 tactical_bomber moved from India to Persia
1 infantry moved from Shan State to MalayaPlace Units - British
1 factory_minor placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 29 PUsPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : 1.17
Italians : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Albania to Greece
2 armour moved from Romania to Greece
1 battleship moved from 95 Sea Zone to 98 Sea Zone
2 cruisers moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to Algeria
1 artillery and 1 infantry moved from Tunisia to AlgeriaCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 fighter and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 1 fighter and 2 infantry in Greece, round 2 : 3/5 hits, 1.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour and 1 fighter in Greece, round 3 : 1/3 hits, 1.50 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits, 1.33 expected hits
French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery and 1 bomber in Algeria, round 3 : 2/2 hits, 1.00 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for French: 2 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 fighter and 1 submarine
British defend with 1 carrier, 1 cruiser and 1 transport
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 98 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
British roll dice for 1 carrier, 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 cruiser owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 29
Casualties for Italians: 1 submarine
Casualties for British: 1 carrier, 1 cruiser and 1 transportNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Alexandria
1 bomber moved from Algeria to Alexandria
1 fighter moved from Greece to Alexandria
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 armour placed in Northern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 1.83
British : 0.17
French : 0.00
Neutral_Allies : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Queensland to New Guinea
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Queensland to New Guinea
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUsCombat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 armour and 12 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
3 artilleries and 14 infantry moved from Poland to Eastern Poland
6 armour moved from Germany to Eastern Poland
2 infantry moved from Denmark to 112 Sea Zone
1 armour and 2 artilleries moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Western Germany to Egypt
1 fighter moved from Alexandria to Egypt -
Intercept at Egypt?
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no interception
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 armour and 12 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
3 artilleries and 14 infantry moved from Poland to Eastern Poland
6 armour moved from Germany to Eastern Poland
2 infantry moved from Denmark to 112 Sea Zone
1 armour and 2 artilleries moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Western Germany to Egypt
1 fighter moved from Alexandria to EgyptCombat - Germans
Air Battle in Egypt
Germans attacks with 3 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/2 hits, 0.33 expected hits
Bombing raid in Egypt rolls: 5,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Gibraltar
Battle in Morocco
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Egypt to Alexandria
2 bombers moved from Egypt to Alexandria
2 mech_infantrys moved from Southern France to Yugoslavia
3 aaGuns moved from Poland to Eastern Poland
10 artilleries moved from Germany to Poland
5 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Normandy Bordeaux to France
1 tactical_bomber moved from Southern Italy to RomaniaPlace Units - Germans
1 bomber placed in Western Germany
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
AA fire in Egypt : : -0.33
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia
1 fighter moved from Novgorod to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
2 aaGuns, 2 armour, 7 infantry and 2 mech_infantrys moved from Belarus to Bryansk
5 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
10 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
4 artilleries moved from Novgorod to Archangel
6 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Amur to BuryatiaPlace Units - Russians
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 harbour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
2 artilleries and 1 mech_infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
4 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 6 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Non Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kweichow
2 infantry moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
6 fighters and 4 tactical_bombers moved from Anhwe to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
1 harbour placed in Hainan
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 fighter and 2 infantry placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
12 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 4 infantry
Chinese roll dice for 1 fighter and 12 infantry in Shensi, round 2 : 2/13 hits, 2.50 expected hits
Japanese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
11 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : -0.50
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 fighter and 2 infantry placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
12 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 4 infantry
Chinese roll dice for 1 fighter and 12 infantry in Shensi, round 2 : 2/13 hits, 2.50 expected hits
Japanese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
11 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 23 PUs;
British buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Eastern Persia to Iraq
1 infantry moved from Persia to Iraq
1 tactical_bomber moved from Persia to Iraq
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to IraqCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Italians defend with 1 battleship and 2 cruisers
British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Italians roll dice for 1 battleship and 2 cruisers in 98 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the British
2 destroyers owned by the British, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for British: 2 destroyers
Casualties for Italians: 1 battleship and 2 cruisers
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 2.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Iraq, round 3 : 1/3 hits, 1.50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 tactical_bomber moved from Iraq to Egypt
3 mech_infantrys moved from Union of South Africa to Tanganyika Territory
2 transports moved from 81 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from India to West India
1 infantry moved from India to West India
1 infantry moved from India to West India
1 artillery moved from India to West IndiaPlace Units - British
1 carrier placed in 98 Sea Zone
1 artillery and 1 infantry placed in EgyptTurn Complete - British
British collect 30 PUs; end with 30 PUsPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : 1.50
Italians : 1.33
Chinese : -0.50
Neutral_Axis : 0.67
Japanese : -0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber and 3 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 fighter moved from Alexandria to 98 Sea Zone
1 bomber moved from Alexandria to 98 Sea Zone
1 fighter moved from Alexandria to 98 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Romania to Bessarabia -
OOL in 98?
-
Carrier (first hit), Carrier (sink it), Cruiser, Fighter, Battleship
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber and 3 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 fighter moved from Alexandria to 98 Sea Zone
1 bomber moved from Alexandria to 98 Sea Zone
1 fighter moved from Alexandria to 98 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Romania to BessarabiaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 battleship, 1 carrier, 1 cruiser and 1 fighter
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 fighter in 98 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
1 fighter owned by the Italians lost in 98 Sea Zone
retreated to 98 Sea Zone
British win with 1 battleship, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Battle in Bessarabia
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
1 fighter owned by the British forced to land in EgyptNon Combat Move - Italians
1 bomber and 1 fighter moved from 98 Sea Zone to Alexandria
2 armour moved from Greece to Romania
2 aaGuns moved from Romania to Bessarabia
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to TobrukPlace Units - Italians
1 bomber and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : -1.17
British : -1.17
Russians : 0.67