@FranceNeedsMorePower I meant to say saw not so
D.A. vs S.A. in BRUTAL WAR AROUND THE WORLD!
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Bulgaria to Yugoslavia
1 artillery moved from Bulgaria to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Bulgaria to Yugoslavia
1 artillery moved from Bulgaria to YugoslaviaNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,3,3,5,6,4,2,1,5,3,6,4
Italians collect 1 PU (10 lost to blockades); end with 1 PU -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 artillery moved from Belarus to Novgorod
3 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Ukraine
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 artillery moved from Belarus to Novgorod
3 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Ukraine
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
2 infantry moved from Denmark to 112 Sea ZoneCombat - Germans
Battle in Iceland
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Germans win, taking Iceland from British with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Ukraine
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 2 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Ukraine, round 2 : 1/5 hits
Russians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 2 : 3/3 hits
1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery and 1 bomber in Ukraine, round 3 : 1/2 hits
Russians roll dice for 2 armour in Ukraine, round 3 : 0/2 hits
1 armour owned by the Russians lost in Ukraine
Germans roll dice for 1 artillery and 1 bomber in Ukraine, round 4 : 1/2 hits
Russians roll dice for 1 armour in Ukraine, round 4 : 0/1 hits
1 armour owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Ukraine to Germany
1 artillery and 4 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Southern France to Northern Italy
3 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Greater Southern Germany
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Western Germany to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Southern Italy
2 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Southern Italy
2 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Denmark to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
1 infantry placed in Southern France
1 infantry placed in France
1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry placed in Western Germany
1 artillery and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,3,1,2,4,4,2,6,5,4,1,1
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.091
Median : 3.000
Variance : 1.219
Standard Deviation : 1.104
Total rolls : 33Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Russians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
3 artilleries and 2 infantry moved from Smolensk to Archangel
2 artilleries moved from Vologda to Archangel
1 mech_infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery
Battle in Archangel
Russians attack with 5 artilleries and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 5 artilleries and 2 infantry in Archangel, round 2 : 3/7 hits, 2.33 expected hits
Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 5 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
5 artilleries and 4 infantry moved from Russia to Bryansk
1 mech_infantry moved from Caucasus to Novosibirsk
1 fighter and 1 tactical_bomber moved from Ukraine to BryanskPlace Units - Russians
1 armour and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 1.33 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 armour moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 bomber moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 submarines moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 tactical_bomber moved from Philippines to Japan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 armour moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 bomber moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 submarines moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 tactical_bomber moved from Philippines to JapanCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 submarines
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Anhwe to Hunan
1 fighter moved from Kwangtung to Kiangsu
1 bomber moved from Kweichow to KiangsuPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.846
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 26UK_Pacific Combat
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.947
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
2 carriers and 1 fighter moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from 95 Sea Zone to 97 Sea Zone
3 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
1 armour and 1 infantry moved from Sicily to 95 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 97 Sea Zone to Greece
1 destroyer and 1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea ZoneCombat - Americans
Battle in Greece
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Greece from Italians with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters in 16 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 46 Sea Zone to New Guinea
1 bomber moved from 55 Sea Zone to Queensland
2 carriers, 2 destroyers, 1 fighter and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
4 fighters moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
2 carriers and 2 destroyers placed in 101 Sea Zone
1 fighter and 2 tactical_bombers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans : 2.50
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries moved from Hopei to Kweichow
3 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 2 artilleries and 3 infantry in Kweichow, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 infantry moved from Hopei to KweichowPlace Units - Chinese
2 artilleries and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : 1.17
Japanese : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 39 PUs;
British buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 mech_infantrys moved from Yunnan to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
1 fighter moved from India to Anhwe
1 mech_infantry moved from Yunnan to Malaya
1 infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from India to Malaya
2 artilleries and 1 infantry moved from Yunnan to KwangsiCombat - British
Battle in Kwangsi
British attack with 2 artilleries and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British roll dice for 2 artilleries in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the British lost in Kwangsi
British roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Anhwe
British attack with 1 fighter and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter and 3 mech_infantrys in Anhwe, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
4 infantry and 2 mech_infantrys moved from India to Burma
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 fighter moved from Anhwe to Kweichow
2 fighters moved from Gibraltar to 109 Sea Zone
1 aaGun and 1 infantry moved from Sicily to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 aaGun moved from 97 Sea Zone to Greece
1 fighter moved from 97 Sea Zone to Greece
1 fighter moved from 97 Sea Zone to Greece
1 fighter moved from Gibraltar to United Kingdom
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United KingdomPlace Units - British
1 carrier, 2 destroyers and 1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 4 mech_infantrys
Turning on Edit Mode
EDIT: Changing ownership of Ukraine from Germans to Russians
EDIT: Removing units owned by British from Caucasus: 1 mech_infantry
EDIT: Adding units owned by British to Ukraine: 1 mech_infantry
EDIT: Removing units owned by British from Caucasus: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Bryansk: 1 armour and 1 mech_infantry
EDIT: Removing units owned by British from Smolensk: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Archangel: 3 fighters and 1 tactical_bomber
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Removing units owned by British from Egypt: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Greece: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 97 Sea Zone: 1 transport
EDIT: Removing units owned by British from Egypt: 1 bomber and 2 fighters
EDIT: Adding units owned by British to Greece: 1 bomber and 2 fighters
EDIT: Removing units owned by British from Iraq: 3 armour and 1 mech_infantry
EDIT: Adding units owned by British to Caucasus: 3 armour and 1 mech_infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -1.17
Japanese : 0.33 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to YugoslaviaNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,6,3,4,6,2,6,4,3,2,6,5,4,2,1,4,1,6,2
Italians collect 1 PU (8 lost to blockades); end with 2 PUs





