D.A. vs S.A. in BRUTAL WAR AROUND THE WORLD!

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 5 destroyers, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Central United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 bomber and 1 fighter moved from Gibraltar to 92 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 bomber moved from Queensland to 42 Sea Zone

    Combat - Americans
                Battle in Morocco
                    Americans attack with 2 artilleries and 2 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits
                        Germans roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
                    Americans win, taking Morocco from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer; Italians defend with 1 submarine
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Japanese defend with 1 cruiser, 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        1 submarine owned by the Americans lost in 42 Sea Zone
                        Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 bomber in 42 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                        Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 1 bomber in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                        Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                        1 cruiser owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport

    Non Combat Move - Americans
                1 bomber moved from 42 Sea Zone to Queensland
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from 92 Sea Zone to Gibraltar

    Place Units - Americans
                1 infantry placed in Eastern United States
                2 destroyers and 1 submarine placed in 10 Sea Zone
                3 destroyers placed in 101 Sea Zone
                2 fighters placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        Italians : -0.50
        Americans : -0.50
        Japanese : -0.67

    triplea_42060.0_Ame6.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Yunnan
                1 infantry moved from Kansu to Shensi
                2 infantry moved from Kansu to Suiyuyan

    triplea_42060.0_Chi6.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Yunnan
                1 infantry moved from Kansu to Shensi
                2 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    1 infantry owned by the Chinese retreated to Kansu
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs

    Combat Hit Differential Summary :

    Chinese : 0.50
        Japanese : 0.67

    triplea_42060.0_Chi6.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                4 fighters moved from Gibraltar to 104 Sea Zone
                1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
                1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
                2 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                2 mech_infantrys moved from Burma to Kweichow
                1 fighter and 1 tactical_bomber moved from Burma to Kweichow

    triplea_42060.0_Bri6.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                4 fighters moved from Gibraltar to 104 Sea Zone
                1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
                1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
                2 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                2 mech_infantrys moved from Burma to Kweichow
                1 fighter and 1 tactical_bomber moved from Burma to Kweichow

    Combat - British
                Battle in Kweichow
                    British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 98 Sea Zone
                    British attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
                    Germans defend with 1 submarine; Italians defend with 3 destroyers
                        British roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Italians roll dice for 3 destroyers in 98 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                        3 destroyers owned by the Italians and 1 submarine owned by the Germans lost in 98 Sea Zone
                    British win, taking 98 Sea Zone from Italians with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
                    Casualties for Italians: 3 destroyers
                    Casualties for Germans: 1 submarine
                Battle in Shan State
                    British attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 2/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in 104 Sea Zone
                    British attack with 1 destroyer and 4 fighters
                    Germans defend with 1 destroyer
                        British roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone
                    British win with 4 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Germans: 1 destroyer

    Non Combat Move - British
                4 fighters moved from 104 Sea Zone to Gibraltar
                2 transports moved from 81 Sea Zone to 98 Sea Zone
                2 fighters moved from Ukraine to Russia
                2 fighters moved from 98 Sea Zone to Caucasus
                1 bomber, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
                1 fighter moved from Shan State to Burma
                1 fighter and 1 tactical_bomber moved from Kweichow to Burma
                2 mech_infantrys moved from India to Burma
                2 infantry moved from India to Burma
                1 infantry moved from India to Burma

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 destroyer placed in 98 Sea Zone
                2 fighters placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,3,5
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys

    Combat Hit Differential Summary :

    Germans : 0.67
        British : 4.50
        Italians : -1.17
        Japanese : 0.33

    triplea_42060.0_UK_6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 2 infantry moved from Eastern Poland to Bessarabia
                2 infantry moved from Romania to Bessarabia
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone

    triplea_42060.0_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 2 infantry moved from Eastern Poland to Bessarabia
                2 infantry moved from Romania to Bessarabia
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone

    Combat - Italians
                Battle in Syria
                Battle in Bessarabia
                    Italians attack with 1 armour and 4 infantry
                    Russians defend with 1 armour
                        Italians roll dice for 1 armour and 4 infantry in Bessarabia, round 2 :  3/5 hits
                        Russians roll dice for 1 armour in Bessarabia, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                    Italians win, taking Syria from French, taking Bessarabia from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 armour

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from Yugoslavia to Romania
                2 fighters moved from 97 Sea Zone to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                2 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,4,4,3
                Italians collect 15 PUs (1 lost to blockades); end with 15 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Russians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_42060.0_Ita6.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                ANZAC undo move 1.
                1 transport placed in 62 Sea Zone
                1 destroyer placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    triplea_42060.0_ANZ6.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Alexandria

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42060.0_Fre6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Novgorod to Archangel
                1 artillery and 3 infantry moved from Baltic States to Belarus
                2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
                2 tactical_bombers moved from Eastern Poland to Western Ukraine
                1 tactical_bomber moved from Baltic States to Western Ukraine
                1 armour moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Baltic States to Belarus
                1 infantry moved from Baltic States to Belarus
                1 bomber moved from Baltic States to Belarus
                1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                1 destroyer and 2 transports moved from 127 Sea Zone to 112 Sea Zone
                1 artillery moved from Baltic States to Belarus

    triplea_42060.0_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Novgorod to Archangel
                1 artillery and 3 infantry moved from Baltic States to Belarus
                2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
                2 tactical_bombers moved from Eastern Poland to Western Ukraine
                1 tactical_bomber moved from Baltic States to Western Ukraine
                1 armour moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Baltic States to Belarus
                1 infantry moved from Baltic States to Belarus
                1 bomber moved from Baltic States to Belarus
                1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                1 destroyer and 2 transports moved from 127 Sea Zone to 112 Sea Zone
                1 artillery moved from Baltic States to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 2 artilleries, 1 bomber and 5 infantry
                    Russians defend with 1 armour, 1 infantry and 2 mech_infantrys
                        Germans roll dice for 2 artilleries, 1 bomber and 5 infantry in Belarus, round 2 :  6/8 hits
                        Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Belarus, round 2 :  1/4 hits
                        2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys
                Battle in Western Ukraine
                    Germans attack with 2 artilleries, 2 infantry and 3 tactical_bombers
                    Russians defend with 1 armour, 2 infantry and 1 mech_infantry
                        Germans roll dice for 2 artilleries, 2 infantry and 3 tactical_bombers in Western Ukraine, round 2 :  4/7 hits
                        Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 :  4/4 hits
                        1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 2 infantry owned by the Germans, 2 artilleries owned by the Germans and 2 infantry owned by the Russians lost in Western Ukraine
                    Germans win with 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 artilleries and 2 infantry
                    Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 :  1/5 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 :  1/2 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 artillery and 3 infantry in Archangel, round 3 :  0/4 hits
                        Russians roll dice for 1 armour in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 4 :  1/3 hits
                        Russians roll dice for 1 armour in Archangel, round 4 :  0/1 hits
                        1 armour owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry

    Non Combat Move - Germans
                1 artillery and 3 infantry moved from Karelia to Novgorod
                1 artillery and 3 infantry moved from Finland to Karelia
                2 infantry moved from Western Germany to Denmark
                3 tactical_bombers moved from Western Ukraine to Eastern Poland
                2 infantry moved from Slovakia Hungary to Eastern Poland
                2 artilleries and 5 infantry moved from Poland to Eastern Poland
                7 infantry moved from Germany to Poland
                1 armour moved from Germany to Eastern Poland
                1 bomber moved from Belarus to Western Germany
                1 tactical_bomber moved from Eastern Poland to Germany

    Place Units - Germans
                1 armour and 2 infantry placed in Novgorod
                1 destroyer and 1 submarine placed in 112 Sea Zone
                1 artillery and 5 infantry placed in Western Germany
                2 infantry placed in France
                Germans undo move 3.
                1 artillery placed in France
                6 infantry placed in Western Germany
                2 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.128
            Median : 3.000
            Variance : 0.921
            Standard Deviation : 0.960
            Total rolls : 39

    Germans Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.185
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 27

    Russians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 5 times
                5 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.636
            Standard Deviation : 1.279
            Total rolls : 12

    triplea_42060.0_Ger7.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 4 armour and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 armour and 2 mech_infantrys moved from Nenetsia to Archangel
                3 armour and 2 mech_infantrys moved from Russia to Belarus
                2 mech_infantrys moved from Russia to Belarus
                1 armour moved from Bryansk to Ukraine
                2 armour moved from Bryansk to Bessarabia
                2 armour moved from Bryansk to Bessarabia
                1 mech_infantry moved from Bryansk to Bessarabia
                1 mech_infantry moved from Russia to Ukraine
                1 mech_infantry moved from Russia to Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
                1 fighter moved from Bryansk to Archangel
                1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                3 infantry moved from Central Mongolia to Chahar

    triplea_42060.0_Rus7.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 4 armour and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 armour and 2 mech_infantrys moved from Nenetsia to Archangel
                3 armour and 2 mech_infantrys moved from Russia to Belarus
                2 mech_infantrys moved from Russia to Belarus
                1 armour moved from Bryansk to Ukraine
                2 armour moved from Bryansk to Bessarabia
                2 armour moved from Bryansk to Bessarabia
                1 mech_infantry moved from Bryansk to Bessarabia
                1 mech_infantry moved from Russia to Ukraine
                1 mech_infantry moved from Russia to Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
                1 fighter moved from Bryansk to Archangel
                1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                3 infantry moved from Central Mongolia to Chahar

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour and 3 infantry
                        Russians roll dice for 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 6/7 hits, 3.33 expected hits
                        Italians roll dice for 1 armour and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits
                        1 mech_infantry owned by the Russians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Bessarabia
                    Russians win, taking Bessarabia from Italians with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 armour and 3 infantry
                Battle in Chahar
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                    Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                        Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Germans: 1 armour
                Battle in Archangel
                    Russians attack with 2 armour, 1 fighter and 2 mech_infantrys
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Archangel, round 2 : 2/5 hits, 1.83 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                        1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Archangel, round 3 : 3/4 hits, 1.67 expected hits
                        Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Germans: 1 artillery and 2 infantry
                Battle in Belarus
                    Russians attack with 3 armour and 4 mech_infantrys
                    Germans defend with 2 artilleries and 4 infantry
                        Russians roll dice for 3 armour and 4 mech_infantrys in Belarus, round 2 : 3/7 hits, 2.17 expected hits
                        Germans roll dice for 2 artilleries and 4 infantry in Belarus, round 2 : 1/6 hits, 2.00 expected hits
                        1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 3 armour and 3 mech_infantrys in Belarus, round 3 : 4/6 hits, 2.00 expected hits
                        Germans roll dice for 2 artilleries and 1 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
                        2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Germans: 2 artilleries and 4 infantry

    Non Combat Move - Russians
                1 mech_infantry moved from Russia to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
                1 fighter moved from Archangel to Bryansk
                1 mech_infantry moved from Egypt to Alexandria
                2 infantry moved from Timguska to Kansu

    Place Units - Russians
                4 armour and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 33 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs

    Combat Hit Differential Summary :

    Germans : -1.83
        Italians : -0.50
        Russians : 9.67
        Japanese : 0.67

    triplea_42060.0_Rus7.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 artillery and 1 infantry moved from Siam to Shan State
                2 fighters moved from 37 Sea Zone to Shan State
                1 artillery moved from French Indo China to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
                1 tactical_bomber moved from Hunan to Shan State
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Korea to Amur
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Chahar
                1 armour moved from Kiangsu to Chahar
                1 armour moved from Hunan to Kweichow
                1 artillery moved from Hopei to Kweichow
                1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
                1 bomber moved from Philippines to Chahar
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 35 Sea Zone to 34 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 56 Sea Zone
                1 carrier moved from 35 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone

    triplea_42060.0_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 artillery and 1 infantry moved from Siam to Shan State
                2 fighters moved from 37 Sea Zone to Shan State
                1 artillery moved from French Indo China to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
                1 tactical_bomber moved from Hunan to Shan State
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Korea to Amur
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Chahar
                1 armour moved from Kiangsu to Chahar
                1 armour moved from Hunan to Kweichow
                1 artillery moved from Hopei to Kweichow
                1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
                1 bomber moved from Philippines to Chahar
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 35 Sea Zone to 34 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 56 Sea Zone
                1 carrier moved from 35 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Battle in Guam
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
                    British defend with 2 mech_infantrys
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 :  0/4 hits
                        Chinese roll dice for 2 mech_infantrys in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 3 :  2/4 hits
                        Chinese roll dice for 2 mech_infantrys in Kweichow, round 3 :  1/2 hits
                        1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Kweichow
                    Japanese win, taking Guam from Americans, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 2 mech_infantrys
                    Casualties for Japanese: 1 artillery
                Battle in Chahar
                    Japanese attack with 1 armour, 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Chahar, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Chahar
                        Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Chahar, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  2/5 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 bomber moved from Chahar to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
                2 fighters moved from Shan State to 36 Sea Zone
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Shan State to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Yunnan to 35 Sea Zone
                1 fighter moved from Yunnan to Kiangsi
                1 artillery and 1 infantry moved from Kiangsu to Anhwe

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour, 1 artillery, 2 infantry and 1 tactical_bomber placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 9 times
            Average roll : 3.911
            Median : 4.000
            Variance : 0.705
            Standard Deviation : 0.839
            Total rolls : 45

    UK_Pacific Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 4.061
            Median : 4.000
            Variance : 0.781
            Standard Deviation : 0.884
            Total rolls : 33

    triplea_42060.0_Jap7.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 11 PUs;

    Combat Move - Americans
                1 artillery moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 bomber moved from Gibraltar to 93 Sea Zone
                2 fighters moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 62 Sea Zone to 56 Sea Zone
                1 bomber moved from Queensland to 55 Sea Zone

    triplea_42060.0_Ame7.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 11 PUs;

    Combat Move - Americans
                1 artillery moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 bomber moved from Gibraltar to 93 Sea Zone
                2 fighters moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 62 Sea Zone to 56 Sea Zone
                1 bomber moved from Queensland to 55 Sea Zone

    Combat - Americans
                Battle in 56 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 destroyer in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 56 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 93 Sea Zone
                    Americans attack with 1 bomber, 3 destroyers and 2 fighters
                    Germans defend with 1 carrier and 2 fighters
                        Americans roll dice for 1 bomber, 3 destroyers and 2 fighters in 93 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                        1 destroyer owned by the Americans lost in 93 Sea Zone
                        Americans roll dice for 1 bomber, 2 destroyers and 2 fighters in 93 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
                        Germans roll dice for 1 carrier and 2 fighters in 93 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                        1 destroyer owned by the Americans, 2 fighters owned by the Germans and 1 carrier owned by the Germans lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 20
                    Casualties for Americans: 2 destroyers
                    Casualties for Germans: 1 carrier and 2 fighters
                Battle in 55 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from 55 Sea Zone to Queensland
                1 bomber moved from 93 Sea Zone to Gibraltar
                2 fighters moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                3 destroyers moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Brazil to British Guiana
                2 fighters moved from Western United States to Hawaiian Islands
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                2 mech_infantrys moved from Central United States to Western United States
                2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 54 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    Combat Hit Differential Summary :

    Germans : -1.33
        Americans : 0.17
        Japanese : -0.50

    triplea_42060.0_Ame7.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Burma to Yunnan
                2 infantry moved from Kansu to Suiyuyan
                3 infantry moved from Shensi to Kweichow

    triplea_42060.0_Chi7.tsvg

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Burma to Yunnan
                2 infantry moved from Kansu to Suiyuyan
                3 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Hopei
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
                        Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Japanese lost in Kweichow
                    Chinese win, taking Hunan from Japanese, taking Hopei from Japanese, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    1 infantry owned by the Chinese retreated to Kansu
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Yunnan
                    retreated to Yunnan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    Combat Hit Differential Summary :

    Chinese : -1.33
        Japanese : 0.00

    triplea_42060.0_Chi7.tsvg

  • 19 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 7

    Combat Move - British
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to Syria
                2 fighters moved from Egypt to 99 Sea Zone
                2 infantry moved from Trans-Jordan to Syria
                1 artillery moved from Trans-Jordan to Syria
                1 infantry moved from Trans-Jordan to Syria
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 bomber moved from Egypt to 96 Sea Zone
                2 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Burma to Yunnan
                1 fighter moved from Burma to Yunnan
                1 fighter moved from Burma to Shan State
                1 tactical_bomber moved from Burma to Yunnan
                1 mech_infantry moved from Burma to Shan State

    triplea_42060.0_Bri7.tsvg

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