AARe: Please do not comment on other rule sets
Playing a game right now where we tried a new Allied strat, although the Allied success in this game really hinged on the US counter to Pearl, which bled the Japanese fleet nearly white.
US NA was Tech Dice, and US got rockets early, followed by Britain. The drain on German income has enabled Russia to make easy gains against Germany.
This drain on Germany has reduced him to about 15-25 IPCs per turn. Russia has now occupied Rome, and if Germany does not counter with EVERY unit available, Russia will build there next turn, effectively clinching victory, given upcoming Russian reinforcements, as well as Allied landings in WEU after Germanys turn.
I think Rome actually ought to be the real target of a Russian advance, provided UK/US don’t get there first. If the German Med fleet can be sunk early, I feel that the route of UKR-BAL-SEU is far easier for Russia to advance along than any WRU-EEU variation.
I’m LOVING heavy bombers and their ability to ferry troops in NCM…means one can fight for Africa without transports if Germany tries to deny the Allies access to the Atlantic, and it has enabled US ground forces to get into the fight far quicker than it would have taken to build the necessary fleet.
The investment into tech, bombers, and supporting fighters has been extensive, but the US has had no other real necessary role other than an occasional Pac naval build of Subs/Dests to harrass Japanese expansion.
Anyone else have interesting KGF strategies in AARe?