Life has been in a bit of an upheaval the past few days.
I’m looking forward to sitting down and playing the next move, but not sure when, right now
I hope you don’t mind, thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
5 carriers, 2 destroyers and 3 submarines moved from 76 Sea Zone to 71 Sea Zone
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
4 submarines moved from 76 Sea Zone to 71 Sea Zone
1 fighter moved from 76 Sea Zone to Trans-Jordan
5 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 carriers, 3 destroyers and 2 transports moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from 98 Sea Zone to Egypt
6 fighters moved from Gibraltar to Tobruk
4 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Tobruk
2 fighters moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
Americans attack with 6 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 6 fighters and 1 infantry in Trans-Jordan, round 2 : 2/7 hits
Japanese roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Trans-Jordan
Americans win, taking Trans-Jordan from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
6 fighters moved from Trans-Jordan to Egypt
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
2 aaGuns and 2 infantry moved from Morocco to Algeria
2 transports moved from 88 Sea Zone to 101 Sea Zone
1 aaGun and 1 transport moved from 51 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
Place Units - Americans
6 fighters and 4 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Battle in Shantung
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 infantry placed in Chahar
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
5 carriers, 2 destroyers and 3 submarines moved from 76 Sea Zone to 71 Sea Zone
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
4 submarines moved from 76 Sea Zone to 71 Sea Zone
1 fighter moved from 76 Sea Zone to Trans-Jordan
5 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 carriers, 3 destroyers and 2 transports moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from 98 Sea Zone to Egypt
6 fighters moved from Gibraltar to Tobruk
4 fighters moved from Eastern United States to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Tobruk
2 fighters moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
Americans attack with 6 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 6 fighters and 1 infantry in Trans-Jordan, round 2 : 2/7 hits
Japanese roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Trans-Jordan
Americans win, taking Trans-Jordan from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
6 fighters moved from Trans-Jordan to Egypt
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
2 aaGuns and 2 infantry moved from Morocco to Algeria
2 transports moved from 88 Sea Zone to 101 Sea Zone
1 aaGun and 1 transport moved from 51 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
Place Units - Americans
6 fighters and 4 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Battle in Shantung
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 infantry placed in Chahar
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Purchase Units - British
British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
4 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier moved from 76 Sea Zone to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from Burma to Shan State
Combat - British
Battle in Yunnan
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
British roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Yunnan
British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 4 : 2/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns, 3 artilleries, 16 infantry and 6 mech_infantrys moved from Eastern Persia to West India
Place Units - British
3 infantry placed in Egypt
3 armour placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
3 infantry placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in Kwangtung change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 infantry
EDIT: Adding units owned by UK_Pacific to West India: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from West India: 3 infantry
EDIT: Adding units owned by British to West India: 3 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Northwest Persia to Iraq
2 fighters moved from Northwest Persia to Iraq
1 armour and 4 mech_infantrys moved from Albania to Romania
2 armour moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
Place Units - Italians
1 factory_minor placed in Caucasus
1 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,3,3,6,6,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 10 PUs (6 lost to blockades); end with 10 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 destroyers and 4 submarines moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 78 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from Queensland to Malaya
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from India to Hunan
2 bombers moved from India to Hainan
1 infantry moved from French Indo China to Siam
ANZAC take Siam from Japanese
2 artilleries and 1 infantry moved from French Indo China to Kwangsi
2 transports moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Hunan
ANZAC attack with 1 artillery and 1 bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 bomber in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 bomber in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
ANZAC win, taking Hunan from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
ANZAC attack with 2 bombers and 1 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC roll dice for 2 bombers and 1 infantry in Malaya, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hainan
ANZAC attack with 2 bombers and 1 infantry
Japanese defend with 1 fighter
ANZAC roll dice for 1 battleship in Hainan, round 2 : 1/1 hits
Japanese roll dice for 1 fighter in Hainan, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Hainan
ANZAC win with 2 bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
2 bombers moved from Hainan to Kwangsi
1 bomber moved from Hunan to India
2 bombers moved from Malaya to Shan State
Place Units - ANZAC
2 bombers and 1 fighter placed in French Indo China
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
I assume France does nothing.
I still have french units @_@? omg :X Just delete the 2 french ones on london and make them anzac. So we can skip them.
make the 3 french units russian, there easy done.
LOL.
You have 1 on Cairo.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 artillery, 2 fighters, 5 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Syria
Germans take Syria from French
1 mech_infantry moved from Persia to Trans-Jordan
3 fighters moved from Southern Italy to Trans-Jordan
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from Persia to Trans-Jordan
4 fighters and 4 tactical_bombers moved from Persia to Eastern Persia
2 mech_infantrys moved from Russia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Tsinghai to Kansu
1 armour moved from Sikang to Kansu
1 mech_infantry moved from Sikang to Shensi
2 mech_infantrys moved from Sikang to Szechwan
2 bombers moved from Caucasus to Szechwan
2 bombers moved from Caucasus to Shensi
2 bombers moved from Caucasus to Kansu
1 bomber moved from Caucasus to Szechwan
1 bomber moved from Caucasus to Western Germany
1 bomber moved from Caucasus to Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 artillery, 2 fighters, 5 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Syria
Germans take Syria from French
1 mech_infantry moved from Persia to Trans-Jordan
3 fighters moved from Southern Italy to Trans-Jordan
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from Persia to Trans-Jordan
4 fighters and 4 tactical_bombers moved from Persia to Eastern Persia
2 mech_infantrys moved from Russia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Tsinghai to Kansu
1 armour moved from Sikang to Kansu
1 mech_infantry moved from Sikang to Shensi
2 mech_infantrys moved from Sikang to Szechwan
2 bombers moved from Caucasus to Szechwan
2 bombers moved from Caucasus to Shensi
2 bombers moved from Caucasus to Kansu
1 bomber moved from Caucasus to Szechwan
1 bomber moved from Caucasus to Western Germany
1 bomber moved from Caucasus to Iraq
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Persia
Germans attack with 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 3 infantry
Germans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Eastern Persia, round 2 : 7/10 hits
Russians roll dice for 3 infantry in Eastern Persia, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from Russians with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Trans-Jordan
Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/6 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kansu
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Kansu, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Germans attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Germans attack with 3 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Szechwan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Tsinghai
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
2 fighters moved from 104 Sea Zone to 112 Sea Zone
4 fighters and 4 tactical_bombers moved from Eastern Persia to Iraq
1 tactical_bomber moved from Trans-Jordan to Iraq
3 fighters moved from Trans-Jordan to Iraq
1 aaGun moved from Persia to Iraq
3 bombers moved from Szechwan to Caucasus
2 bombers moved from Kansu to Caucasus
2 bombers moved from Shensi to Caucasus
Place Units - Germans
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
1 airfield placed in Iraq
1 armour and 2 mech_infantrys placed in Volgograd
1 mech_infantry placed in Russia
2 mech_infantrys placed in Ukraine
2 fighters placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,5,5,5,3,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 70 PUs (7 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
You can make the 3 French units russian
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Anhwe to Shantung
12 infantry moved from Anhwe to Hopei
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Anhwe to Shantung
12 infantry moved from Anhwe to Hopei
Combat - Russians
Battle in Hopei
Russians attack with 12 infantry
Japanese defend with 2 artilleries
Russians roll dice for 12 infantry in Hopei, round 2 : 2/12 hits
Japanese roll dice for 2 artilleries in Hopei, round 2 : 2/2 hits
2 artilleries owned by the Japanese and 2 infantry owned by the Russians lost in Hopei
Russians win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 artilleries
Battle in Shantung
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Shantung, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shantung
Russians win, taking Shantung from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
2 aaGuns moved from Anhwe to Hopei
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 8 PUs;
Combat Move - Japanese
2 infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Persia to Caucasus
2 fighters and 3 tactical_bombers moved from Persia to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 8 PUs;
Combat Move - Japanese
2 infantry moved from Kiangsu to Shantung
1 artillery moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Persia to Caucasus
2 fighters and 3 tactical_bombers moved from Persia to Shensi
Combat - Japanese
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Shantung, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shantung
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 3 : 2/4 hits
Chinese roll dice for 2 infantry in Shantung, round 3 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Japanese
1 fighter moved from Shantung to Kiangsu
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,4,1
Japanese collect 8 PUs (5 lost to blockades); end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 7 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
5 carriers, 2 destroyers and 7 submarines moved from 71 Sea Zone to 83 Sea Zone
1 destroyer moved from 72 Sea Zone to 70 Sea Zone
8 fighters moved from Tobruk to Trans-Jordan
10 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
4 fighters moved from 92 Sea Zone to Egypt
2 fighters moved from 91 Sea Zone to Tobruk
4 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
4 fighters moved from Eastern United States to 92 Sea Zone
1 mech_infantry moved from Kiangsi to Jehol
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
Americans attack with 18 fighters and 1 infantry
Germans defend with 1 infantry and 1 mech_infantry
Americans roll dice for 18 fighters and 1 infantry in Trans-Jordan, round 2 : 8/19 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Trans-Jordan
Americans win with 18 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
18 fighters moved from Trans-Jordan to Egypt
2 fighters moved from 104 Sea Zone to 91 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
2 aaGuns and 2 infantry moved from Algeria to Tunisia
1 aaGun and 1 infantry moved from Morocco to Algeria
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 transports moved from 92 Sea Zone to 89 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
7 fighters and 3 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 7 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
5 carriers, 2 destroyers and 7 submarines moved from 71 Sea Zone to 83 Sea Zone
1 destroyer moved from 72 Sea Zone to 70 Sea Zone
8 fighters moved from Tobruk to Trans-Jordan
10 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
4 fighters moved from 92 Sea Zone to Egypt
2 fighters moved from 91 Sea Zone to Tobruk
4 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
4 fighters moved from Eastern United States to 92 Sea Zone
1 mech_infantry moved from Kiangsi to Jehol
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
Americans attack with 18 fighters and 1 infantry
Germans defend with 1 infantry and 1 mech_infantry
Americans roll dice for 18 fighters and 1 infantry in Trans-Jordan, round 2 : 8/19 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Trans-Jordan
Americans win with 18 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
18 fighters moved from Trans-Jordan to Egypt
2 fighters moved from 104 Sea Zone to 91 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
2 aaGuns and 2 infantry moved from Algeria to Tunisia
1 aaGun and 1 infantry moved from Morocco to Algeria
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 transports moved from 92 Sea Zone to 89 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
7 fighters and 3 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Hopei
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Anhwe
1 infantry placed in Suiyuyan
Chinese undo move 1.
Chinese undo move 2.
3 infantry placed in Jehol
Chinese undo move 1.
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 7 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kwangtung to Kiangsi
1 armour and 1 mech_infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from West India to Eastern Persia
1 carrier moved from 71 Sea Zone to 83 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Eastern Persia
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the British lost in Eastern Persia
British roll dice for 1 artillery in Eastern Persia, round 3 : 0/1 hits
Germans roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits
1 artillery owned by the British lost in Eastern Persia
Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Szechwan
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Szechwan
British win, taking Szechwan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
3 aaGuns, 2 artilleries, 18 infantry and 6 mech_infantrys moved from West India to India
1 armour and 2 mech_infantrys moved from Shan State to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
3 infantry placed in Egypt
3 armour placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 35 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
1 infantry placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries and 1 infantry
Some Units in Kwangtung change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Southern Italy to Trans-Jordan
2 fighters moved from Southern Italy to Trans-Jordan
2 armour moved from Bessarabia to Rostov
1 armour moved from Romania to Ukraine
4 mech_infantrys moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Caucasus
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,6,6,6,6,2,1,5
Italians collect 6 PUs (10 lost to blockades); end with 9 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 11 PUs