• TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 destroyer, 6 fighters and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans
                5 carriers, 2 destroyers and 3 submarines moved from 76 Sea Zone to 71 Sea Zone
                1 destroyer moved from 80 Sea Zone to 72 Sea Zone
                4 submarines moved from 76 Sea Zone to 71 Sea Zone
                1 fighter moved from 76 Sea Zone to Trans-Jordan
                5 fighters moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                2 carriers, 3 destroyers and 2 transports moved from 98 Sea Zone to 92 Sea Zone
                4 fighters moved from 98 Sea Zone to Egypt
                6 fighters moved from Gibraltar to Tobruk
                4 fighters moved from Eastern United States to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to Tobruk
                2 fighters moved from Eastern United States to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Trans-Jordan
                    Americans attack with 6 fighters and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 6 fighters and 1 infantry in Trans-Jordan, round 2 :  2/7 hits
                        Japanese roll dice for 1 mech_infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Trans-Jordan
                    Americans win, taking Trans-Jordan from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans
                6 fighters moved from Trans-Jordan to Egypt
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 aaGun moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
                2 aaGuns and 2 infantry moved from Morocco to Algeria
                2 transports moved from 88 Sea Zone to 101 Sea Zone
                1 aaGun and 1 transport moved from 51 Sea Zone to 89 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                3 submarines moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Americans
                6 fighters and 4 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_40216.0_Ame15.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Shantung
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Suiyuyan
                1 infantry placed in Chahar
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs

    triplea_40216.0_Chi15.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 destroyer, 6 fighters and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans
                5 carriers, 2 destroyers and 3 submarines moved from 76 Sea Zone to 71 Sea Zone
                1 destroyer moved from 80 Sea Zone to 72 Sea Zone
                4 submarines moved from 76 Sea Zone to 71 Sea Zone
                1 fighter moved from 76 Sea Zone to Trans-Jordan
                5 fighters moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                2 carriers, 3 destroyers and 2 transports moved from 98 Sea Zone to 92 Sea Zone
                4 fighters moved from 98 Sea Zone to Egypt
                6 fighters moved from Gibraltar to Tobruk
                4 fighters moved from Eastern United States to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to Tobruk
                2 fighters moved from Eastern United States to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Trans-Jordan
                    Americans attack with 6 fighters and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 6 fighters and 1 infantry in Trans-Jordan, round 2 :  2/7 hits
                        Japanese roll dice for 1 mech_infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Trans-Jordan
                    Americans win, taking Trans-Jordan from Japanese with 6 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans
                6 fighters moved from Trans-Jordan to Egypt
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 aaGun moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
                2 aaGuns and 2 infantry moved from Morocco to Algeria
                2 transports moved from 88 Sea Zone to 101 Sea Zone
                1 aaGun and 1 transport moved from 51 Sea Zone to 89 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                3 submarines moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Americans
                6 fighters and 4 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Shantung
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Suiyuyan
                1 infantry placed in Chahar
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs

    Purchase Units - British
                British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Egypt
                4 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 carrier moved from 76 Sea Zone to 71 Sea Zone
                1 armour and 2 mech_infantrys moved from Burma to Yunnan
                1 armour and 2 mech_infantrys moved from Burma to Shan State

    Combat - British
                Battle in Yunnan
                    British attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 mech_infantry owned by the British lost in Yunnan
                        British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 4 :  2/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    British attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Shan State, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 aaGuns, 3 artilleries, 16 infantry and 6 mech_infantrys moved from Eastern Persia to West India

    Place Units - British
                3 infantry placed in Egypt
                3 armour placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Place Units - UK_Pacific
                3 infantry placed in India
                3 infantry placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs
                Units Change Ownership
                    Some Units in India change ownership: 3 infantry
                    Some Units in Kwangtung change ownership: 3 infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by British from India: 3 infantry
                    EDIT: Adding units owned by UK_Pacific to West India: 3 infantry
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by UK_Pacific from West India: 3 infantry
                    EDIT: Adding units owned by British to West India: 3 infantry
                    EDIT: Turning off Edit Mode

    triplea_40216.0_UK_15.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 armour and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun moved from Northwest Persia to Iraq
                2 fighters moved from Northwest Persia to Iraq
                1 armour and 4 mech_infantrys moved from Albania to Romania
                2 armour moved from Yugoslavia to Bessarabia
                1 mech_infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Western Germany to Northern Italy
                1 infantry moved from France to Northern Italy

    Place Units - Italians
                1 factory_minor placed in Caucasus
                1 armour placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,3,3,6,6,1,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
                Italians collect 10 PUs (6 lost to blockades); end with 10 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs

    triplea_40216.0_Ita15.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 destroyers and 4 submarines moved from 37 Sea Zone to 20 Sea Zone
                1 destroyer moved from 78 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                2 bombers moved from Queensland to Malaya
                1 artillery moved from Kwangsi to Hunan
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 battleship moved from 37 Sea Zone to 36 Sea Zone
                1 bomber moved from India to Hunan
                2 bombers moved from India to Hainan
                1 infantry moved from French Indo China to Siam
                      ANZAC take Siam from Japanese
                2 artilleries and 1 infantry moved from French Indo China to Kwangsi
                2 transports moved from 55 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Hunan
                    ANZAC attack with 1 artillery and 1 bomber
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 bomber in Hunan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 bomber in Hunan, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    ANZAC win, taking Hunan from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Malaya
                    ANZAC attack with 2 bombers and 1 infantry
                    Japanese defend with 1 harbour and 1 infantry
                        ANZAC roll dice for 2 bombers and 1 infantry in Malaya, round 2 :  3/3 hits
                        Japanese roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Malaya
                    ANZAC win, taking Malaya from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hainan
                    ANZAC attack with 2 bombers and 1 infantry
                    Japanese defend with 1 fighter
                        ANZAC roll dice for 1 battleship in Hainan, round 2 :  1/1 hits
                        Japanese roll dice for 1 fighter in Hainan, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Hainan
                    ANZAC win with 2 bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 fighter

    Non Combat Move - ANZAC
                2 bombers moved from Hainan to Kwangsi
                1 bomber moved from Hunan to India
                2 bombers moved from Malaya to Shan State

    Place Units - ANZAC
                2 bombers and 1 fighter placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 25 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

    triplea_40216.0_ANZ15.tsvg

  • '17

    I assume France does nothing.

  • TripleA

    I still have french units @_@?  omg :X Just delete the 2 french ones on london and make them anzac. So we can skip them.

  • TripleA

    make the 3 french units russian, there easy done.

  • '17

    LOL.
    You have 1 on Cairo.

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    triplea_40216.0_Fre15.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Germans
                Germans buy 1 airfield, 1 armour, 1 artillery, 2 fighters, 5 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Turkmenistan to Eastern Persia
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Persia to Syria
                      Germans take Syria from French
                1 mech_infantry moved from Persia to Trans-Jordan
                3 fighters moved from Southern Italy to Trans-Jordan
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from Western Germany to Southern Italy
                1 tactical_bomber moved from Persia to Trans-Jordan
                4 fighters and 4 tactical_bombers moved from Persia to Eastern Persia
                2 mech_infantrys moved from Russia to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Russia to Novosibirsk
                1 mech_infantry moved from Tsinghai to Kansu
                1 armour moved from Sikang to Kansu
                1 mech_infantry moved from Sikang to Shensi
                2 mech_infantrys moved from Sikang to Szechwan
                2 bombers moved from Caucasus to Szechwan
                2 bombers moved from Caucasus to Shensi
                2 bombers moved from Caucasus to Kansu
                1 bomber moved from Caucasus to Szechwan
                1 bomber moved from Caucasus to Western Germany
                1 bomber moved from Caucasus to Iraq

    triplea_40216.0_Ger16.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Germans
                Germans buy 1 airfield, 1 armour, 1 artillery, 2 fighters, 5 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Turkmenistan to Eastern Persia
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Persia to Syria
                      Germans take Syria from French
                1 mech_infantry moved from Persia to Trans-Jordan
                3 fighters moved from Southern Italy to Trans-Jordan
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from Western Germany to Southern Italy
                1 tactical_bomber moved from Persia to Trans-Jordan
                4 fighters and 4 tactical_bombers moved from Persia to Eastern Persia
                2 mech_infantrys moved from Russia to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Russia to Novosibirsk
                1 mech_infantry moved from Tsinghai to Kansu
                1 armour moved from Sikang to Kansu
                1 mech_infantry moved from Sikang to Shensi
                2 mech_infantrys moved from Sikang to Szechwan
                2 bombers moved from Caucasus to Szechwan
                2 bombers moved from Caucasus to Shensi
                2 bombers moved from Caucasus to Kansu
                1 bomber moved from Caucasus to Szechwan
                1 bomber moved from Caucasus to Western Germany
                1 bomber moved from Caucasus to Iraq

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Eastern Persia
                    Germans attack with 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                    British defend with 3 infantry
                        Germans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Eastern Persia, round 2 :  7/10 hits
                        Russians roll dice for 3 infantry in Eastern Persia, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 3 infantry owned by the British lost in Eastern Persia
                    Germans win, taking Eastern Persia from Russians with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Trans-Jordan
                    Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 :  2/6 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Kansu
                    Germans attack with 1 armour, 2 bombers and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Kansu, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
                    Germans win, taking Kansu from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Germans attack with 2 bombers and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 mech_infantry in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Germans win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Germans attack with 3 bombers and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Germans roll dice for 3 bombers and 2 mech_infantrys in Szechwan, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Szechwan
                    Germans win, taking Szechwan from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Germans
                1 armour moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Volgograd to Tsinghai
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Caucasus to Iraq
                3 mech_infantrys moved from Western Ukraine to Rostov
                1 mech_infantry moved from Romania to Ukraine
                1 mech_infantry moved from Yugoslavia to Bessarabia
                2 fighters moved from 104 Sea Zone to 112 Sea Zone
                4 fighters and 4 tactical_bombers moved from Eastern Persia to Iraq
                1 tactical_bomber moved from Trans-Jordan to Iraq
                3 fighters moved from Trans-Jordan to Iraq
                1 aaGun moved from Persia to Iraq
                3 bombers moved from Szechwan to Caucasus
                2 bombers moved from Kansu to Caucasus
                2 bombers moved from Shensi to Caucasus

    Place Units - Germans
                1 artillery and 2 infantry placed in Iraq
                3 infantry placed in Persia
                1 airfield placed in Iraq
                1 armour and 2 mech_infantrys placed in Volgograd
                1 mech_infantry placed in Russia
                2 mech_infantrys placed in Ukraine
                2 fighters placed in Western Germany
                2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,5,5,5,3,4,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
                Germans collect 70 PUs (7 lost to blockades); end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs

    triplea_40216.0_Ger16.tsvg

  • '17

    You can make the 3 French units russian

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians
                1 infantry moved from Anhwe to Kweichow
                      Chinese take Kweichow from Japanese
                3 infantry moved from Anhwe to Shantung
                12 infantry moved from Anhwe to Hopei

    triplea_40216.0_Rus16.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians
                1 infantry moved from Anhwe to Kweichow
                      Chinese take Kweichow from Japanese
                3 infantry moved from Anhwe to Shantung
                12 infantry moved from Anhwe to Hopei

    Combat - Russians
                Battle in Hopei
                    Russians attack with 12 infantry
                    Japanese defend with 2 artilleries
                        Russians roll dice for 12 infantry in Hopei, round 2 :  2/12 hits
                        Japanese roll dice for 2 artilleries in Hopei, round 2 :  2/2 hits
                        2 artilleries owned by the Japanese and 2 infantry owned by the Russians lost in Hopei
                    Russians win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 2 artilleries
                Battle in Shantung
                    Russians attack with 3 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 3 infantry in Shantung, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Shantung, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shantung
                    Russians win, taking Shantung from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Russians
                2 aaGuns moved from Anhwe to Hopei

    Turn Complete - Russians

    triplea_40216.0_Rus16.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 8 PUs;

    Combat Move - Japanese
                2 infantry moved from Kiangsu to Shantung
                1 artillery moved from Kiangsu to Shantung
                1 fighter moved from Kiangsu to Shantung
                1 infantry moved from Kiangsu to Shantung
                1 mech_infantry moved from Persia to Caucasus
                2 fighters and 3 tactical_bombers moved from Persia to Shensi

    triplea_40216.0_Jap16.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 8 PUs;

    Combat Move - Japanese
                2 infantry moved from Kiangsu to Shantung
                1 artillery moved from Kiangsu to Shantung
                1 fighter moved from Kiangsu to Shantung
                1 infantry moved from Kiangsu to Shantung
                1 mech_infantry moved from Persia to Caucasus
                2 fighters and 3 tactical_bombers moved from Persia to Shensi

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 1 artillery, 1 fighter and 3 infantry
                    Russians defend with 3 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Shantung, round 2 :  1/5 hits
                        Chinese roll dice for 3 infantry in Shantung, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shantung
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 3 :  2/4 hits
                        Chinese roll dice for 2 infantry in Shantung, round 3 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 3 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Japanese
                1 fighter moved from Shantung to Kiangsu

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,6,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,4,1
                Japanese collect 8 PUs (5 lost to blockades); end with 16 PUs total

    triplea_40216.0_Jap16.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 7 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Americans
                5 carriers, 2 destroyers and 7 submarines moved from 71 Sea Zone to 83 Sea Zone
                1 destroyer moved from 72 Sea Zone to 70 Sea Zone
                8 fighters moved from Tobruk to Trans-Jordan
                10 fighters moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                4 fighters moved from 92 Sea Zone to Egypt
                2 fighters moved from 91 Sea Zone to Tobruk
                4 submarines moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 fighters moved from Eastern United States to 104 Sea Zone
                4 fighters moved from Eastern United States to 92 Sea Zone
                1 mech_infantry moved from Kiangsi to Jehol
                3 destroyers moved from 6 Sea Zone to 19 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Trans-Jordan
                    Americans attack with 18 fighters and 1 infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                        Americans roll dice for 18 fighters and 1 infantry in Trans-Jordan, round 2 :  8/19 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Trans-Jordan
                    Americans win with 18 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                18 fighters moved from Trans-Jordan to Egypt
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Central United States to 101 Sea Zone
                2 aaGuns and 2 infantry moved from Algeria to Tunisia
                1 aaGun and 1 infantry moved from Morocco to Algeria
                3 transports moved from 91 Sea Zone to 102 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                2 transports moved from 92 Sea Zone to 89 Sea Zone
                3 transports moved from 102 Sea Zone to 101 Sea Zone
                1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                7 fighters and 3 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_40216.0_Ame16.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 7 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Americans
                5 carriers, 2 destroyers and 7 submarines moved from 71 Sea Zone to 83 Sea Zone
                1 destroyer moved from 72 Sea Zone to 70 Sea Zone
                8 fighters moved from Tobruk to Trans-Jordan
                10 fighters moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                4 fighters moved from 92 Sea Zone to Egypt
                2 fighters moved from 91 Sea Zone to Tobruk
                4 submarines moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 fighters moved from Eastern United States to 104 Sea Zone
                4 fighters moved from Eastern United States to 92 Sea Zone
                1 mech_infantry moved from Kiangsi to Jehol
                3 destroyers moved from 6 Sea Zone to 19 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Trans-Jordan
                    Americans attack with 18 fighters and 1 infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                        Americans roll dice for 18 fighters and 1 infantry in Trans-Jordan, round 2 :  8/19 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Trans-Jordan
                    Americans win with 18 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                18 fighters moved from Trans-Jordan to Egypt
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Central United States to 101 Sea Zone
                2 aaGuns and 2 infantry moved from Algeria to Tunisia
                1 aaGun and 1 infantry moved from Morocco to Algeria
                3 transports moved from 91 Sea Zone to 102 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                2 transports moved from 92 Sea Zone to 89 Sea Zone
                3 transports moved from 102 Sea Zone to 101 Sea Zone
                1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                7 fighters and 3 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Hopei

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Jehol
                1 infantry placed in Anhwe
                1 infantry placed in Suiyuyan
                Chinese undo move 1.
                Chinese undo move 2.
                3 infantry placed in Jehol
                Chinese undo move 1.
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 14 PUs

    Purchase Units - British
                British buy 3 armour and 3 infantry; Remaining resources: 7 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Kwangtung to Kiangsi
                1 armour and 1 mech_infantry moved from Yunnan to Szechwan
                1 artillery and 1 infantry moved from West India to Eastern Persia
                1 carrier moved from 71 Sea Zone to 83 Sea Zone
                1 mech_infantry moved from Belgian Congo to Egypt
                3 armour moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Eastern Persia
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Eastern Persia
                        British roll dice for 1 artillery in Eastern Persia, round 3 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Eastern Persia, round 3 :  1/1 hits
                        1 artillery owned by the British lost in Eastern Persia
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Szechwan
                    British attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Szechwan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Szechwan
                    British win, taking Szechwan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                3 aaGuns, 2 artilleries, 18 infantry and 6 mech_infantrys moved from West India to India
                1 armour and 2 mech_infantrys moved from Shan State to Yunnan
                2 infantry moved from Kwangtung to Kwangsi
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                3 infantry placed in Egypt
                3 armour placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 artilleries and 1 infantry placed in India
                1 infantry placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 artilleries and 1 infantry
                    Some Units in Kwangtung change ownership: 1 infantry

    triplea_40216.0_UK_16.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 3 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun moved from Iraq to Trans-Jordan
                2 fighters moved from Iraq to Trans-Jordan
                1 tactical_bomber moved from Southern Italy to Trans-Jordan
                2 fighters moved from Southern Italy to Trans-Jordan
                2 armour moved from Bessarabia to Rostov
                1 armour moved from Romania to Ukraine
                4 mech_infantrys moved from Romania to Ukraine
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Caucasus

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,6,6,6,6,2,1,5
                Italians collect 6 PUs (10 lost to blockades); end with 9 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 11 PUs

    triplea_40216.0_Ita16.tsvg

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