• TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                3 bombers moved from Buryatia to Shensi

    Combat - Americans
                Battle in Shensi
                    Americans attack with 3 bombers
                    Japanese defend with 2 mech_infantrys
                        Americans roll dice for 3 bombers in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 2 mech_infantrys in Shensi, round 2 :  1/2 hits
                        1 bomber owned by the Americans and 1 mech_infantry owned by the Japanese lost in Shensi
                        Americans roll dice for 2 bombers in Shensi, round 3 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shensi
                    Americans win with 2 bombers remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Americans
                2 bombers moved from Shensi to Kansu
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                2 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    Purchase Units - British
                British buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery, 9 infantry and 3 mech_infantrys moved from West India to India
                1 armour and 1 mech_infantry moved from Eastern Persia to India
                2 infantry and 1 transport moved from 75 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                2 mech_infantrys moved from Iraq to Eastern Persia
                2 fighters and 1 tactical_bomber moved from Eastern Persia to Russia
                3 fighters moved from Persia to Russia
                1 fighter moved from Russia to Kansu
                2 fighters moved from Russia to Kansu
                2 fighters moved from 98 Sea Zone to Libya
                5 infantry moved from Tobruk to Libya
                1 artillery and 4 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Libya
                    British attack with 2 fighters and 5 infantry
                    Italians defend with 1 artillery and 3 infantry
                        British roll dice for 2 fighters and 5 infantry in Libya, round 2 :  1/7 hits
                        Italians roll dice for 1 artillery and 3 infantry in Libya, round 2 :  3/4 hits
                        3 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
                        British roll dice for 2 fighters and 2 infantry in Libya, round 3 :  1/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Libya, round 3 :  0/3 hits
                        1 infantry owned by the Italians lost in Libya
                        British roll dice for 2 fighters and 2 infantry in Libya, round 4 :  0/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 4 :  1/2 hits
                        1 infantry owned by the British lost in Libya
                        British roll dice for 2 fighters and 1 infantry in Libya, round 5 :  0/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 5 :  0/2 hits
                        British roll dice for 2 fighters and 1 infantry in Libya, round 6 :  0/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 6 :  2/2 hits
                        1 fighter owned by the British and 1 infantry owned by the British lost in Libya
                    retreated to Libya
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -19
                    Casualties for British: 1 fighter and 5 infantry
                    Casualties for Italians: 2 infantry
                Battle in India
                    British attack with 2 armour, 1 artillery, 11 infantry and 4 mech_infantrys
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 2 armour, 1 artillery, 11 infantry and 4 mech_infantrys in India, round 2 :  0/18 hits
                        Japanese roll dice for 2 infantry in India, round 2 :  0/2 hits
                        British roll dice for 2 armour, 1 artillery, 11 infantry and 4 mech_infantrys in India, round 3 :  5/18 hits
                        Japanese roll dice for 2 infantry in India, round 3 :  0/2 hits
                        2 infantry owned by the Japanese lost in India
                    British win, taking India from Japanese with 2 armour, 1 artillery, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                3 aaGuns moved from West India to India
                1 fighter moved from Libya to 98 Sea Zone

    Place Units - British
                1 fighter placed in 98 Sea Zone
                1 infantry and 1 mech_infantry placed in Egypt
                2 fighters and 1 infantry placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs

    triplea_40216.0_UK_6.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Bessarabia to Rostov
                1 armour moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                2 infantry moved from Ukraine to Rostov

    triplea_40216.0_Ita6.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Bessarabia to Rostov
                1 armour moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                2 infantry moved from Ukraine to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour, 3 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Rostov, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Ukraine to Rostov
                2 infantry moved from Bessarabia to Ukraine
                2 artilleries moved from Bessarabia to Ukraine
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

    triplea_40216.0_Ita6.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 fighters moved from Java to India
                1 fighter moved from Persia to India
                3 submarines moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 26 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs

    triplea_40216.0_ANZ6.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 fighters moved from Java to India
                1 fighter moved from Persia to India
                3 submarines moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 26 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40216.0_Fre6.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 2 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Archangel to Smolensk
                3 mech_infantrys moved from Eastern Poland to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                1 infantry moved from Bessarabia to Ukraine
                2 bombers moved from Western Germany to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
                2 armour moved from Novgorod to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                    British defend with 1 infantry
                        Germans roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 2 :  7/9 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 bombers, 3 fighters and 3 tactical_bombers moved from Caucasus to Bryansk
                1 aaGun moved from Poland to Eastern Poland

    Place Units - Germans
                1 artillery and 2 infantry placed in Western Ukraine
                3 artilleries placed in Ukraine
                3 armour placed in Novgorod
                2 mech_infantrys and 2 tactical_bombers placed in Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_40216.0_Ger7.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
                1 mech_infantry moved from Russia to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                1 fighter moved from Russia to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                1 infantry moved from Samara to Vologda
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 4 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 4 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 5 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 5 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 fighter in Volgograd, round 6 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 6 :  1/1 hits
                        1 fighter owned by the Russians lost in Volgograd
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -18
                    Casualties for Russians: 1 fighter and 2 mech_infantrys

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                2 aaGuns and 16 infantry moved from Korea to Manchuria
                1 infantry moved from Siberia to Amur

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,5,4,4,1,1,5
                Russians collect 19 PUs (2 lost to blockades); end with 19 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs

    triplea_40216.0_Rus7.tsvg

  • TripleA

    blah went another round with the fighter by accident. Super bad luck this game :\

  • TripleA

    Guess this is what I get for taking a 44% chance to strait up end Japan and then another 12% crack at it lol.

  • '17

    When I ran the battle calc for the second sea battle, it said 15%…probably in that range of 12-15ish.

    Anyways, to a certain degree, that battle went really well for you. Came real close to winning as I only had 2 hit points left. It certainly neutered Japan’s ability to fight in the sea. India is safe for awhile, I saw that coming which is why the last turn I decided to take more from China. I hope my ICs can get enough stuff back to India in a few turns to at least do the take/re-take thing.

    Japan is all but knocked out of the game…this game leans allies, but Germany’s lethality is growing!

  • TripleA

    This game does not lean allies LOL.

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                2 battleships, 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from Kwangtung to 37 Sea Zone
                3 armour and 2 mech_infantrys moved from Burma to Malaya
                2 fighters and 2 tactical_bombers moved from Burma to Malaya
                1 tactical_bomber moved from Burma to Malaya
                1 artillery moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery moved from Hopei to Suiyuyan
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone
                1 fighter and 2 tactical_bombers moved from Yunnan to Malaya
                2 tactical_bombers moved from Kweichow to French Indo China

    triplea_40216.0_Jap7.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                2 battleships, 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from Kwangtung to 37 Sea Zone
                3 armour and 2 mech_infantrys moved from Burma to Malaya
                2 fighters and 2 tactical_bombers moved from Burma to Malaya
                1 tactical_bomber moved from Burma to Malaya
                1 artillery moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery moved from Hopei to Suiyuyan
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone
                1 fighter and 2 tactical_bombers moved from Yunnan to Malaya
                2 tactical_bombers moved from Kweichow to French Indo China

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 4 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 4 fighters in 25 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Malaya
                    Japanese attack with 3 armour, 3 fighters, 2 mech_infantrys and 5 tactical_bombers
                    UK_Pacific defend with 1 harbour; ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 3 armour, 3 fighters, 2 mech_infantrys and 5 tactical_bombers in Malaya, round 2 :  4/13 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  0/2 hits
                        1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 3 armour, 3 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Korea

    Non Combat Move - Japanese
                1 aaGun and 5 infantry moved from Jehol to Shantung
                1 bomber moved from 37 Sea Zone to French Indo China
                3 fighters moved from Malaya to French Indo China
                5 tactical_bombers moved from Malaya to French Indo China
                4 artilleries moved from Burma to Yunnan
                3 infantry moved from Burma to Yunnan
                1 fighter moved from 6 Sea Zone to Japan
                4 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 infantry moved from Kiangsu to Shantung

    Place Units - Japanese
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                3 infantry placed in French Indo China
                2 mech_infantrys placed in Kwangtung
                2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
                Japanese collect 45 PUs (3 lost to blockades); end with 45 PUs total

    triplea_40216.0_Jap7.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 23 Sea Zone to 46 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 bombers moved from Kansu to Tsinghai

    Combat - Americans
                Battle in Borneo
                Battle in Tsinghai
                    Americans attack with 2 bombers
                    Japanese defend with 1 artillery
                        Americans roll dice for 2 bombers in Tsinghai, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery in Tsinghai, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
                    Americans win, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 bomber moved from Tsinghai to Russia
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
                1 artillery, 1 fighter and 3 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_40216.0_Ame7.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs

    triplea_40216.0_Chi7.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 23 Sea Zone to 46 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 bombers moved from Kansu to Tsinghai

    Combat - Americans
                Battle in Borneo
                Battle in Tsinghai
                    Americans attack with 2 bombers
                    Japanese defend with 1 artillery
                        Americans roll dice for 2 bombers in Tsinghai, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery in Tsinghai, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
                    Americans win, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 bomber moved from Tsinghai to Russia
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
                1 artillery, 1 fighter and 3 infantry placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs

    Purchase Units - British
                British buy 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 transport moved from 39 Sea Zone to 72 Sea Zone
                2 fighters moved from Persia to Russia
                1 mech_infantry moved from Egypt to Tobruk
                1 infantry moved from Egypt to Alexandria
                1 artillery and 4 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 infantry moved from Persia to Northwest Persia
                3 fighters moved from Kansu to Russia

    Combat - British

    Non Combat Move - British

    Place Units - British
                1 factory_minor placed in Iraq
                3 infantry placed in Persia
                British undo move 2.
                1 fighter and 2 infantry placed in Persia
                2 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 11 PUs

    triplea_40216.0_UK_7.tsvg

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Rostov to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 armour and 3 infantry moved from Rostov to Caucasus

    triplea_40216.0_Ita7.tsvg

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Rostov to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 armour and 3 infantry moved from Rostov to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour and 3 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour and 3 infantry in Caucasus, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Rostov to Caucasus
                2 infantry moved from Ukraine to Rostov
                2 artilleries moved from Ukraine to Rostov
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                3 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total

    triplea_40216.0_Ita7.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from India to Eastern Persia
                1 fighter moved from Eastern Persia to Persia
                2 infantry moved from Egypt to Alexandria

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 battleship and 2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_40216.0_ANZ7.tsvg

  • '17

    France?

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