Thanks again, friend,
life difficulty level up a bit lately
Hope all is well with you
💐🌷🌹🌸🌺
Ichabod (+17) vs Cow (x)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Java to India
1 fighter moved from Persia to India
3 submarines moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Java to India
1 fighter moved from Persia to India
3 submarines moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 2 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Smolensk to Vologda
1 infantry moved from Archangel to Smolensk
3 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
2 bombers moved from Western Germany to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
2 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to BryanskCombat - Germans
Battle in Caucasus
Germans attack with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 2 : 7/9 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers, 3 fighters and 3 tactical_bombers moved from Caucasus to Bryansk
1 aaGun moved from Poland to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Western Ukraine
3 artilleries placed in Ukraine
3 armour placed in Novgorod
2 mech_infantrys and 2 tactical_bombers placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Samara to Vologda
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits
1 mech_infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 5 : 0/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 1/1 hits
1 mech_infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter in Volgograd, round 6 : 0/1 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 6 : 1/1 hits
1 fighter owned by the Russians lost in Volgograd
Germans win with 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Russians: 1 fighter and 2 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
2 aaGuns and 16 infantry moved from Korea to Manchuria
1 infantry moved from Siberia to AmurPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,5,4,4,1,1,5
Russians collect 19 PUs (2 lost to blockades); end with 19 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs -
blah went another round with the fighter by accident. Super bad luck this game :\
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Guess this is what I get for taking a 44% chance to strait up end Japan and then another 12% crack at it lol.
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When I ran the battle calc for the second sea battle, it said 15%…probably in that range of 12-15ish.
Anyways, to a certain degree, that battle went really well for you. Came real close to winning as I only had 2 hit points left. It certainly neutered Japan’s ability to fight in the sea. India is safe for awhile, I saw that coming which is why the last turn I decided to take more from China. I hope my ICs can get enough stuff back to India in a few turns to at least do the take/re-take thing.
Japan is all but knocked out of the game…this game leans allies, but Germany’s lethality is growing!
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This game does not lean allies LOL.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 battleships, 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangtung to 37 Sea Zone
3 armour and 2 mech_infantrys moved from Burma to Malaya
2 fighters and 2 tactical_bombers moved from Burma to Malaya
1 tactical_bomber moved from Burma to Malaya
1 artillery moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Hopei to Suiyuyan
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to Malaya
2 tactical_bombers moved from Kweichow to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 battleships, 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangtung to 37 Sea Zone
3 armour and 2 mech_infantrys moved from Burma to Malaya
2 fighters and 2 tactical_bombers moved from Burma to Malaya
1 tactical_bomber moved from Burma to Malaya
1 artillery moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Hopei to Suiyuyan
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to Malaya
2 tactical_bombers moved from Kweichow to French Indo ChinaCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters in 25 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 3 armour, 3 fighters, 2 mech_infantrys and 5 tactical_bombers
UK_Pacific defend with 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour, 3 fighters, 2 mech_infantrys and 5 tactical_bombers in Malaya, round 2 : 4/13 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 3 armour, 3 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in KoreaNon Combat Move - Japanese
1 aaGun and 5 infantry moved from Jehol to Shantung
1 bomber moved from 37 Sea Zone to French Indo China
3 fighters moved from Malaya to French Indo China
5 tactical_bombers moved from Malaya to French Indo China
4 artilleries moved from Burma to Yunnan
3 infantry moved from Burma to Yunnan
1 fighter moved from 6 Sea Zone to Japan
4 fighters moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Kiangsu to ShantungPlace Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 infantry placed in French Indo China
2 mech_infantrys placed in Kwangtung
2 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
Japanese collect 45 PUs (3 lost to blockades); end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 23 Sea Zone to 46 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Kansu to TsinghaiCombat - Americans
Battle in Borneo
Battle in Tsinghai
Americans attack with 2 bombers
Japanese defend with 1 artillery
Americans roll dice for 2 bombers in Tsinghai, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
Americans win, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 bomber moved from Tsinghai to Russia
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 23 Sea Zone to 46 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Kansu to TsinghaiCombat - Americans
Battle in Borneo
Battle in Tsinghai
Americans attack with 2 bombers
Japanese defend with 1 artillery
Americans roll dice for 2 bombers in Tsinghai, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
Americans win, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 bomber moved from Tsinghai to Russia
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsPurchase Units - British
British buy 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 transport moved from 39 Sea Zone to 72 Sea Zone
2 fighters moved from Persia to Russia
1 mech_infantry moved from Egypt to Tobruk
1 infantry moved from Egypt to Alexandria
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Persia to Northwest Persia
3 fighters moved from Kansu to RussiaCombat - British
Non Combat Move - British
Place Units - British
1 factory_minor placed in Iraq
3 infantry placed in Persia
British undo move 2.
1 fighter and 2 infantry placed in Persia
2 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 11 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 armour and 3 infantry moved from Rostov to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 armour and 3 infantry moved from Rostov to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 armour and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun moved from Rostov to Caucasus
2 infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Yugoslavia to Romania
3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 battleship and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from India to Eastern Persia
1 fighter moved from Eastern Persia to Persia
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 battleship and 2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
France?
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France does nothing.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
3 armour moved from Novgorod to BryanskCombat - Germans
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 aaGun moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Germany to Bryansk
2 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
2 aaGuns and 17 infantry moved from Manchuria to AmurPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 16 PUs
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