• Neutral rule changes:

    Neutral Countries:

    Change IPC values;  SWE 3, NOR 3, GRE 3, DEN 1, SWI 4*

    Rule for invaded Neutrals (2 types)…
    Common Rules
    a)  They mobilize a home guard - all infantry - strictly neutral and for defense only.
    b)  At start of each turn, any violated neutral that is not under control, adds 1 neutral infantry.
    Type 1 - STRICT Neutrals
    c)  They do not get to move or attack and defend against all invading powers, regardless of side.  Regular combat and contested rules apply.  If it happens that both sides occupy the neutral, any attacks must declare if they are attacking the neutral.  If so, the neutral only takes hits that are in excess of any hits that eliminated all units from the other side.
    Type 2 -  BELLIGERENT Neutrals
    c)  They do not get to move or attack and defend ONLY against the original invading side.  Regular combat and contested rules apply only to the invading side.  If it happens that both sides occupy the neutral, any defending by the other side with include the neutral units.  Losses are 1 for 1 between the other side and the neutral, other side takes first loss.
    d)  Immediately at anytime the other side is only side in the violated neutral, the neutral units disband and control goes to the occupying power.
    e)  Once violated, the neutral is always hostile to the original invading side.

    Strict neutrals are SPAIN, AFGHANISTAN, and SWITZERLAND*.
    Belligerent neutrals are SWEDEN, HOLLAND, DENMARK, NORWAY, PERSIA, and ETHIOPIA.
    GREECE is a Strict neutral until the Russian Revolution occurs (the Armistice need not be accepted).  Once that happens, it becomes a Belligerent, and acts so, even if already violated.

    *Or make SWI impassable.

  • Customizer

    These would be my Med changes:

    SzsGjpg.jpg


  • Those are both good ideas, We will have to play test it to see how it works.

    You guys went ham when I was gone, LOL

    All these Ideas look good.


  • Corrected Finland and Prussia/Poland borders.

    ru.jpg


  • @Carolina:

    Corrected Finland and Prussia/Poland borders.

    Perfect, Good Job Carolina.

    These look good. Up vote this to agree with the map changes.

  • Customizer

    St Petersburg tt

    Kronstadtjpg.jpg


  • If St. P. territory to be created, need to adjust Fin and Kar to 1 IPC values.  Also, setup would move KAR inf and 1 LIV art to St. P.  Also adjusting St. P territory to have both naval bases.

    Added Moscow and St. P IPC value 4.  Plus, new build indicators, and Red Flag emblem for Communist Russia capital.

    ru_stp.jpg


  • St. Petersburg…

    I like it. My only question, is this gonna be the Russian Capitol or is Moscow gonna keep the capitol status?


  • To somewhat follow history, St. P should be capital.  So, would suggest the following…

    1. St. P and Moscow both changed to IPC value of 4.
    2. Russian Revolution rule remains same - ie. still Moscow based.
    3. If Russian Revolution occurs (do this before Armistice offered)…
        a)  Moscow becomes the capital for any future turns.
        b)  Any money in the treasury will be used to build in Moscow.
        c)  Moscow is now the new capital and can collect income.
      4)  Once the above completed, then Russia can decide to accept or decline armistice.

  • Nice. That works. Any objections?

    Or should we make Moscow like Bombay, until the revolution fires. Then the roles switch?


  • Change previous artwork to show new IPC values and Communist Russian capital emblem.

  • Customizer

    Mmm, my intention behind splitting Karelia was to prevent re-enforcing St P. from the White Sea, so I intended Karelia (i.e. Archangel) to have the port. Forgot to change the values.

    Its an idea to give every European power double capitals and production centres viz:

    St Petersburg & Moscow
    Berlin & Munich
    Vienna & Budapest
    Constantinople & Ankara
    Paris & Bordeaux* (this with Paris moved to the “Burgundy” tt)
    Roma & Milan
    London & Ottawa?

    *Bordeaux was temporary French capital in the Franco-Prussian conflict and both World Wars.

    I use WWII Russian infantry and control markers for “Red” communist units; they effectively become a fourth Central Powers nation but can only operate within original Russian tt.


  • All of these are great, I would like to point ot that the UK has Bombay already.


  • I like Flashman’s comment on Bordeaux, may wish to consider the rule to allow France to move the capital.

    To somewhat follow history, when Paris was threatened, the French government moved the capital to Bordeaux.   This rule to provide for that action…

    1. If Burgundy or Picardy is under enemy control, at the START of the France’s turn, the player can choose to move the capital  to Bordeaux.
    2. Bordeaux must be in France’s control.
  Paris must be in control or contested.
    3. Once changed, the change becomes permanent for the remainder of the game.

    fr.jpg


  • the changed setup for marseille seems like a big thread for the ottomans, an amphibious attack on constantinople with these 3 inf and 1 art (together with the strong french med navy) followed by an british reinforcement could end mehmeds holy war in round 1.


  • @Chacmool:

    I disagree with the changed setup for marseille. The french could make an amphibious attack on constantinople with these troops (and their big med navy) and the brits could finish the Turks before they even had one turn.

    That would be suicide for the Allies. They would lose a lot of units in the process, and the Ottomans will just be able to take it back.

    Also, we are splitting the SZ’s in the Med.


  • According to the official FAQ for 1914, the designers choose Moscow as the capital of Russia because it would be a more central location, even though it wasn’t historically accurate.To solve this issue, I feel that Russia’s capital should be Petrograd (St Petersburg) and it should have a second production center in Tatarstan (the city of Kazan) representing troops coming from Siberia and the far east, like how the British have Bombay in India. This way Russia has production centers in the north and the south.


  • I kinda like that idea. Ill start a poll.


  • The following proposals have been made:

    Map Changes:

    Corrected Prussia/Poland Boarder
    St. Petersburg changes
    Corrected Bulgarian Coastline
    New SZ’s in Med

    Capital Changes/Production Centers

    Russian Capital to be moved to St. Petersburg
    Possible Russian production in Kazan
    French Capital can be moved to Bordeaux.

    Other:

    Changed Russian Revolution rules
    Neutrality Rules

    New Proposals:

    Persia split into four territories.
    Mesopotamia split into 2 Territories, Armenia(North, Value of 1) and Mesopotamia(South, Value of 2).

    Any other new ideas? Can someone make a map of the current agreed on changes?


  • I have also been looking at splitting up Arabia.

    sample2.jpg

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