1d6<=2: 4; Hits: 0
StuckTojo (Allies +20) vs Marshmallow of War (Axis)
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I assumed you wanted the US sub to stick around to take a hit. If that’s not the case, you can edit it back and take another casualty instead.
If you did not want the plane to land in Gibraltar, of course feel free to change it.
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Full scramble if France attacks sea zone 95.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Szechwan to Russia
1 fighter moved from India to Volgograd
1 infantry and 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 fighter moved from Trans-Jordan to Volgograd
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneTurn Complete - French
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I gotta say, this is an unanticipated turn to the game. Destroying your fleet in sea zone 92 will take pressure off Moscow, but opens up a new dynamic in the Med.
Turn coming!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 57 PUs;
Germans buy 3 carriers and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to 92 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to 92 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Germany to Belarus
7 armour moved from Germany to Eastern Poland
7 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
3 infantry moved from Bessarabia to Ukraine
18 armour, 11 artilleries, 16 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
1 submarine owned by the Germans retreated to 111 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
Germans attack with 4 fighters and 3 tactical_bombers
French defend with 1 destroyer; British defend with 1 battleship, 1 carrier, 2 cruisers and 1 transport
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for French: 1 destroyer
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for British: 1 battleship, 1 carrier, 2 cruisers and 1 transport
Battle in Archangel
Battle in 113 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Germans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bryansk
Germans attack with 25 armour, 11 artilleries, 16 infantry and 3 mech_infantrys
Russians defend with 5 infantry
Germans win, taking Bryansk from Russians with 25 armour, 11 artilleries, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
Battle in Ukraine
Germans attack with 3 infantry
Russians defend with 1 factory_minor and 1 infantry
1 infantry owned by the Germans retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Belarus
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Belarus to Novgorod
2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Germany
2 aaGuns moved from Western Ukraine to Bryansk
1 aaGun moved from Eastern Poland to Western Ukraine
3 infantry moved from Finland to Karelia
1 tactical_bomber moved from Germany to Southern ItalyPlace Units - Germans
2 carriers and 1 destroyer placed in 93 Sea Zone
1 carrier placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 51 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
Got stuff to do. Back online tonight.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Novosibirsk to Archangel
1 mech_infantry moved from Szechwan to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
4 fighters moved from Russia to ArchangelCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Russians: 1 cruiser
Battle in Suiyuyan
Russians attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win, taking Archangel from Germans with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Archangel to Russia
1 armour and 1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Novosibirsk to Vologda
4 infantry moved from Russia to Tambov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 aaGun and 2 infantry moved from Yakut S.S.R. to Buryatia
1 aaGun and 10 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 9 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Hopei to Suiyuyan
2 bombers moved from Jehol to Suiyuyan
2 fighters moved from Kiangsi to Suiyuyan
3 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from French Indo China to Shan State
2 fighters moved from Kiangsi to Shan State
2 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 6 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Kiangsi to KwangsiCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 bombers and 2 fighters
Russians defend with 1 infantry and 1 mech_infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kweichow to Anhwe
1 aaGun moved from Anhwe to Kweichow
2 bombers moved from Suiyuyan to Anhwe
2 fighters moved from Shan State to French Indo China
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Suiyuyan to HopeiPlace Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 destroyer and 2 transports placed in 6 Sea Zone
4 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Buryatia to Amur
1 bomber moved from United Kingdom to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to Spain
3 infantry and 3 mech_infantrys moved from Brazil to 86 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone -
Scramble in sz 95?
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Nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Buryatia to Amur
1 bomber moved from United Kingdom to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to Spain
3 infantry and 3 mech_infantrys moved from Brazil to 86 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 109 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 bomber and 2 submarines
Italians defend with 1 destroyer and 1 transport
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 9
Casualties for Italians: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Amur
Americans attack with 1 bomber
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Spain
Americans attack with 2 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Americans: 5 infantry and 2 mech_infantrys
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
1 bomber moved from 95 Sea Zone to Malta
2 fighters moved from Spain to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Western United States to Soviet Far East
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea ZonePlace Units - Americans
1 destroyer placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alaska: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
1 bomber and 1 infantry placed in Western United States
Americans undo move 2.
Americans undo move 2.
1 submarine and 2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 bomber placed in Western United States
1 destroyer placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Alaska: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,4,3,2,4,6,5,3
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
5 infantry moved from Szechwan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Szechwan to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 7 infantry
Japanese defend with 1 aaGun, 1 artillery and 4 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 4 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 artillery moved from Szechwan to Sikang
1 fighter moved from Suiyuyan to SikangPlace Units - Chinese
1 infantry placed in Kansu
1 artillery and 2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from Egypt to Turkey
1 bomber moved from Trans-Jordan to Cyprus
1 cruiser and 1 destroyer moved from 81 Sea Zone to 99 Sea Zone
2 mech_infantrys moved from Iraq to Turkey
2 artilleries moved from Northwest Persia to Turkey
2 armour and 1 mech_infantry moved from Caucasus to Turkey
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Turkey
3 armour moved from Persia to Turkey
1 armour moved from Egypt to Saudi Arabia
1 artillery and 1 infantry moved from Trans-Jordan to Saudi ArabiaCombat - British
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Saudi Arabia
British attack with 1 armour, 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 5 armour, 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 5 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Neutral_True: 8 infantry
Battle in Cyprus
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 infantry
British win, taking Cyprus from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 bomber moved from Cyprus to Iraq
1 fighter moved from Turkey to Northwest Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
3 fighters moved from Persia to Russia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
2 fighters and 1 tactical_bomber moved from Shan State to India
1 artillery moved from Burma to India
1 artillery and 1 infantry moved from India to Burma
1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
2 fighters moved from United Kingdom to SpainPlace Units - British
1 airfield placed in Gibraltar
1 mech_infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
You really like going after the neutral powers don’t you?
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@Marshmallow:
You really like going after the neutral powers don’t you?
Often times, yes, especially if that’s all the other fellow leaves me. But I always seem to get diced in Spain or Turkey, or sometimes in both. This time it was just in Spain. Should have come out of that with a lot more.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
2 armour moved from Western Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 infantry; British defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 aaGun moved from Bessarabia to Romania
3 infantry moved from Yugoslavia to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 6 PUs (6 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Philippines
Battle in CelebesNon Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Volgograd to Russia
1 submarine moved from 54 Sea Zone to 22 Sea Zone
1 infantry moved from South Australia to Northern TerritoryPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from Volgograd to RostovCombat - French
Battle in Rostov
French attack with 1 fighter
Italians defend with 1 armour
Italians win with 1 armour remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Algeria to MoroccoTurn Complete - French





