Also, 1 small tweak in German NCM to swap a fig and tac between Ukraine and W Germany. I can make the edit on Japans turn
17L G40 BM JDOW (Allies) vs VonAlba (Axis)
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Haha, sorry Sir. I made a test run and accidently ended in real dice. It was a good result for me but I will redo because this was not supposed to happen.
–> You will receive dice for Urals twice.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 bomber moved from Russia to Archangel
2 infantry moved from Vologda to Urals
2 fighters moved from Russia to Urals
1 tactical_bomber moved from Russia to Urals
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 submarine moved from 92 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in Urals
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Urals from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 93 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Samara to Tambov
1 aaGun moved from Rostov to Tambov
3 infantry moved from Rostov to Bryansk
4 infantry moved from Russia to Bryansk
1 aaGun moved from Samara to Tambov
2 artilleries moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Samara to Russia
1 tactical_bomber moved from Urals to Russia
2 fighters moved from Urals to Russia
1 bomber moved from Archangel to Russia
1 aaGun moved from Vologda to RussiaPlace Units - Russians
1 infantry placed in Volgograd
4 armour placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Urals: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour, 1 fighter and 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 armour, 1 fighter and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Adding units owned by Russians to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 bomber moved from Russia to Archangel
2 infantry moved from Vologda to Urals
2 fighters moved from Russia to Urals
1 tactical_bomber moved from Russia to Urals
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
1 submarine moved from 92 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in Urals
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Urals from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 93 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Samara to Tambov
1 aaGun moved from Rostov to Tambov
3 infantry moved from Rostov to Bryansk
4 infantry moved from Russia to Bryansk
1 aaGun moved from Samara to Tambov
2 artilleries moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Samara to Russia
1 tactical_bomber moved from Urals to Russia
2 fighters moved from Urals to Russia
1 bomber moved from Archangel to Russia
1 aaGun moved from Vologda to RussiaPlace Units - Russians
1 infantry placed in Volgograd
4 armour placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Urals: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour, 1 fighter and 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 armour, 1 fighter and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Adding units owned by Russians to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Adding units owned by Russians to Vologda: 1 infantry
EDIT: Turning off Edit Mode -
Haha, sorry Sir. I made a test run and accidently ended in real dice. It was a good result for me but I will redo because this was not supposed to happen.
–> You will receive dice for Urals twice.
The second run was even better so I removed one unit to meet the first from the first run which I did accidently.
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now i’m going holyday for a week, see you next week
by -
Enjoy.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 5 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 3 infantry and 2 marines moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
6 fighters moved from 42 Sea Zone to Dutch New Guinea
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 1 infantry, 2 marines, 3 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from 34 Sea Zone to Paulau Island
1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to Paulau Island
2 submarines moved from 6 Sea Zone to 34 Sea Zone
1 infantry moved from Buyant-Uhaa to Amur
1 fighter moved from Japan to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
3 bombers moved from Shan State to Timguska
1 artillery and 5 infantry moved from Olgiy to Timguska
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
1 infantry moved from Timguska to EvenkiyskiyCombat - Japanese
Battle in Dutch New Guinea
Japanese attack with 6 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 6 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 1 fighter and 3 infantry
British defend with 1 mech_infantry
Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 6 submarines and 1 transport
ANZAC defend with 1 transport
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 6 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Paulau Island
Japanese attack with 1 artillery, 1 infantry, 2 marines and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Paulau Island from ANZAC with 1 artillery, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
6 fighters moved from Dutch New Guinea to 34 Sea Zone
1 tactical_bomber moved from Paulau Island to 34 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 34 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
3 fighters moved from Shan State to French Indo China
2 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Amur to Yakut S.S.R.Place Units - Japanese
1 carrier and 2 transports placed in 36 Sea Zone
1 fighter and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries, 1 fighter and 8 infantry moved from Kweichow to Yunnan
2 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to HunanPlace Units - Chinese
2 artilleries and 6 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,6,2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
Chinese collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 24 to 26
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 artillery and 1 infantry
EDIT: Adding units owned by Chinese to Kiangsi: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 4 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Caroline Islands to 45 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
3 submarines moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Rostov to 95 Sea Zone
4 fighters moved from Gibraltar to 95 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 artilleries moved from 95 Sea Zone to Southern Italy
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
6 infantry moved from Algeria to 92 Sea Zone
8 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
8 infantry moved from 95 Sea Zone to Southern Italy
2 bombers moved from Gibraltar to Southern Italy
1 bomber moved from Midway to 5 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in 95 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 7 fighters, 4 submarines and 6 transports
Italians defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 5 submarines
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 7 fighters, 2 submarines and 6 transports remaining. Battle score for attacker is 82
Casualties for Italians: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 5 submarines
Casualties for Americans: 2 submarines
Battle in Java
Battle in Soviet Far East
Battle in Southern Italy
Americans attack with 2 artilleries, 2 bombers and 10 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Americans captures 22PUs while taking Italians capital
Americans win, taking Java from Japanese, taking Soviet Far East from Japanese, taking Southern Italy from Italians with 2 artilleries, 2 bombers and 5 infantry remaining. Battle score for attacker is 29
Casualties for Italians: 2 aaGuns, 1 armour, 1 bomber, 4 infantry and 1 mech_infantry
Casualties for Americans: 5 infantry
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - Americans
1 bomber moved from 5 Sea Zone to Aleutian Islands
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
3 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 4 destroyers, 4 fighters, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 armour moved from 54 Sea Zone to Queensland
2 infantry moved from 54 Sea Zone to Queensland
1 marine moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from Caroline Islands to Queensland
1 fighter moved from Caroline Islands to 54 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 fighter moved from 32 Sea Zone to 54 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 32 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
2 bombers moved from Western United States to Queensland
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
5 fighters moved from 95 Sea Zone to Algeria
2 bombers moved from Southern Italy to Algeria
2 mech_infantrys moved from Norway to Finland
1 infantry moved from Norway to Finland
1 artillery moved from Vyborg to Finland
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 armour and 2 mech_infantrys placed in Norway
2 fighters, 3 infantry and 1 mech_infantry placed in Western United States
2 destroyers placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 87 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries, 1 fighter and 8 infantry moved from Kweichow to Yunnan
2 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Jehol
2 infantry moved from Anhwe to HunanPlace Units - Chinese
1 artillery and 1 infantry placed in Kiangsi
1 artillery and 5 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,6,4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Chinese collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 24 to 26
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 11x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 armour; Remaining resources: 4 PUs;Combat Move - British
2 infantry moved from Algeria to Tunisia
1 fighter moved from 92 Sea Zone to Tunisia
1 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 artillery moved from 96 Sea Zone to Libya
1 battleship moved from 81 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
2 infantry moved from 95 Sea Zone to Sardinia
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Bryansk to Belarus
2 fighters moved from Bryansk to Belarus
1 fighter moved from Rostov to Belarus
1 fighter moved from Finland to Belarus
2 artilleries and 6 infantry moved from Finland to Karelia
1 mech_infantry moved from Nenetsia to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Egypt to Tobruk
British take Tobruk from Italians
2 infantry moved from Trans-Jordan to Syria
1 fighter moved from Egypt to Syria
1 infantry moved from Trans-Jordan to Iraq
1 bomber, 1 fighter and 1 marine moved from Persia to IraqCombat - British
Battle in Sicily
Battle in Greece
Battle in Libya
British attack with 1 artillery and 1 infantry
Italians defend with 1 fighter
British win, taking Sicily from Italians, taking Greece from Italians, taking Libya from Italians with 1 artillery remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 fighter
Battle in Sardinia
Battle in 94 Sea Zone
British attack with 2 fighters and 1 submarine
Italians defend with 1 cruiser
British win, taking Sardinia from Italians with 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Casualties for Italians: 1 cruiser
Battle in Tunisia
British attack with 1 fighter and 2 infantry
Italians defend with 1 marine
British win, taking Tunisia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Italians: 1 marine
Battle in Iraq
British attack with 1 bomber, 1 fighter, 1 infantry and 1 marine
Italians defend with 1 infantry
British win, taking Iraq from Italians with 1 bomber, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British win, taking Syria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Karelia
British attack with 2 artilleries and 6 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Karelia from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
British attack with 4 fighters and 1 infantry
Germans defend with 2 infantry
British win, taking Belarus from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Belarus to Russia
1 fighter moved from Belarus to Bryansk
1 bomber moved from Iraq to Russia
1 transport moved from 92 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 94 Sea Zone to Gibraltar
1 fighter moved from Tunisia to Algeria
1 fighter moved from Syria to Persia
1 fighter moved from Iraq to Trans-JordanPlace Units - British
1 factory_minor placed in Egypt
1 airfield placed in Algeria
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
UK_Pacific collect 5 PUs (4 lost to blockades); end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - Italians
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Ukraine -
You haven’t completed the move. Can I expect there is no other movement gonna take place except the Ukraine tank?
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In other words, can I can continue with the map you attached?
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Well, you usually do all NCM during combat move phase anyway and as you retreated the tank from Ukraine, I am very confident that you have been finished.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from 54 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 artillery moved from South Australia to New South Wales
1 infantry moved from New South Wales to South Australia
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caucasus to Volgograd
2 infantry moved from Caucasus to VolgogradPlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
1 infantry moved from Caucasus to Rostov
Russians take Rostov from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Ukraine to Belarus
2 fighters moved from Ukraine to Belarus
1 tactical_bomber moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
4 armour and 3 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to 97 Sea Zone
3 fighters moved from Ukraine to Rostov
2 armour and 2 mech_infantrys moved from Poland to Baltic States
8 artilleries and 17 infantry moved from France to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
7 infantry moved from Western Germany to Germany
1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Germany to Romania
1 armour moved from Germany to Romania
2 mech_infantrys moved from Germany to Baltic States
1 armour moved from Germany to Baltic StatesCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Belarus
Germans attack with 4 fighters and 1 infantry
British defend with 1 infantry
Germans win, taking Belarus from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 97 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Archangel
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 3 fighters and 1 infantry
French defend with 1 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Germans
4 fighters moved from Belarus to Ukraine
3 fighters moved from Rostov to Ukraine
1 tactical_bomber moved from Archangel to Ukraine
1 fighter moved from 97 Sea Zone to Northern ItalyPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 armour moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Bryansk to Archangel
2 infantry moved from Bryansk to Belarus
1 bomber moved from Russia to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western UkraineCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Belarus
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 infantry moved from Tambov to Rostov
1 aaGun moved from Tambov to Rostov
1 infantry moved from Volgograd to Rostov
1 fighter moved from Archangel to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
1 bomber moved from Belarus to Russia
1 aaGun moved from Tambov to Rostov
3 infantry moved from Bryansk to Rostov
1 fighter moved from Western Ukraine to Bryansk
2 armour moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to RussiaPlace Units - Russians
3 infantry and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
5 fighters moved from 34 Sea Zone to 46 Sea Zone
1 fighter moved from 34 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 34 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
1 marine moved from Paulau Island to 34 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 1 marine and 6 submarines moved from 34 Sea Zone to 35 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 marine moved from Paulau Island to 34 Sea Zone
1 artillery, 1 marine and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 marine moved from Malaya to Shan State
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
1 fighter moved from Yakut S.S.R. to Urals
1 infantry moved from Timguska to Urals
1 infantry moved from Timguska to Novosibirsk
1 bomber moved from Timguska to Novosibirsk
2 bombers moved from Timguska to NovosibirskCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 5 fighters
Americans defend with 1 destroyer
Japanese win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Novosibirsk
Japanese attack with 3 bombers and 1 infantry
British defend with 1 mech_infantry
Japanese win with 3 bombers remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Urals
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
5 fighters moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
2 tactical_bombers moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
3 bombers moved from Novosibirsk to Shan State
1 fighter moved from Urals to TimguskaPlace Units - Japanese
1 carrier and 2 transports placed in 36 Sea Zone
1 submarine placed in 37 Sea Zone
1 armour and 1 infantry placed in Malaya
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,4,4,1,6,2,2,3
Japanese collect 36 PUs (11 lost to blockades); end with 37 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs