Ragnell - Not sure how to bid, but I don’t care which side. I will play either Axis or Allies.
Regularkid (Axis) vs. Black_Elk (Allies) - G40 Balance Mod 3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from Gibraltar to Tobruk
1 armour and 1 artillery moved from Alexandria to Tobruk
1 infantry moved from Egypt to 81 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Persia to Trans-Jordan
2 infantry moved from Persia to Iraq
2 infantry moved from Belgian Congo to Kenya
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 transport
Italians defend with 1 transport
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tobruk
British attack with 1 armour, 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 artillery, 2 fighters and 1 infantry
British win, taking Tobruk from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 20
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery, 2 fighters and 1 infantry
Battle in Kenya
British attack with 2 infantry
Italians defend with 1 artillery
British win, taking Kenya from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
3 fighters moved from Tobruk to Alexandria
1 aaGun moved from Egypt to Alexandria
1 battleship moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
Instant replay.
:-DI reran the same combat moves so it wouldn’t be too lame. Alas, the sz6 didn’t go nearly as clean this time haha.
Anyhow, back to you man
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from Gibraltar to Tobruk
1 armour and 1 artillery moved from Alexandria to Tobruk
1 infantry moved from Egypt to 81 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Persia to Trans-Jordan
2 infantry moved from Persia to Iraq
2 infantry moved from Belgian Congo to Kenya
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 transport
Italians defend with 1 transport
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tobruk
British attack with 1 armour, 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 artillery, 2 fighters and 1 infantry
British win, taking Tobruk from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 20
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery, 2 fighters and 1 infantry
Battle in Kenya
British attack with 2 infantry
Italians defend with 1 artillery
British win, taking Kenya from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
3 fighters moved from Tobruk to Alexandria
1 aaGun moved from Egypt to Alexandria
1 battleship moved from 26 Sea Zone to 6 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 armour and 5 infantry
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 armour and 5 infantry
EDIT: Turning off Edit Mode -
Tried to get off a quick on there before. Predictably forgot to transport the ground units into position on non com, so did an edit manual. Seem alright?
Sorry for the stall
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 marine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Romania to Western UkraineCombat - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 aaGun, 2 artilleries and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 1 marine placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
2 fighters moved from Queensland to Wake Island
1 fighter moved from India to Suiyuyan
1 infantry moved from Egypt to AlexandriaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Combat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 2 bombers
EDIT: Adding units owned by Americans to Midway: 2 bombers
EDIT: Turning off Edit ModeCombat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 81 Sea Zone to 96 Sea ZoneNon Combat Move - French
Turn Complete - French
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Or if you prefer to play out the first scenario with the bombers edited to a legal spot? This would be the retcon
Whatever is cool, I will play on.
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Or if you prefer a retcon, with the bombers edited to the legal spot?
Whatever seems best. If its casual, I will play on. Just kind of hoping I get the chance to buy a bunch of marines here, if things go in the Americans favor lol.Thanks for the heads up man.
Best -
I got a few hour to play in the lobby tonight if you’re up late/early and not busy. I have tomorrow is off work, so I can catch a couple hours in the afternoon if you want to shoot for that.
I dig the mod so far. One thing I like is how Vichy opens up west Africa as a potential grab for the Allies, but things seemed so breakneck in the Pacific, I haven’t been able to think about yet. Russians are afraid they’re about to get rolled, just praying for snow. Feel like I’m still in damage control on the Europe side of the map lol
:-DCatch you in a few man
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 3
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 2 bombers
EDIT: Adding units owned by Americans to Midway: 2 bombers
EDIT: Turning off Edit ModeCombat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 81 Sea Zone to 96 Sea ZoneNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
sure, i’d be free like 11 on. maybe 10:30
want to intercept in moscow?
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Right on. Just got back from a mission to grab some tacos. Which was my only 15 minute mission put the house. Keeping is extra lazy today
:-DHmmm something tells me I should save the fighters for final combat, with Axis bringing this much heat. I’ll stay on the ground and just let my aaa guns deal with fallout.
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Apparently I can’t type worth a damn at the moment. The 6 year old is over here demanding Zelda on the 64 laptop emulator. I got his mom nearly persuaded of its utility as a first grade reading excerise haha
:-DBut yeah I’ll swoop by the lobby later tonight after I put him down to bed. Catch you in a few man
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Eastern Poland to Russia
9 armour moved from Eastern Poland to Western Ukraine
6 artilleries moved from Eastern Poland to Western Ukraine
1 armour and 8 mech_infantrys moved from Poland to Western Ukraine
11 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 mech_infantrys moved from Germany to Baltic States
2 fighters moved from Eastern Poland to Baltic States
5 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 tactical_bombers moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
5 artilleries and 26 infantry moved from Bessarabia to Western Ukraine
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in 99 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Karelia
Germans attack with 5 infantry
Russians defend with 1 artillery
Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 113 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 2 artilleries
Germans win, taking Baltic States from Russians with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries
Battle in 96 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 cruiser and 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 destroyer
Casualties for Germans: 2 fighters
Casualties for British: 1 cruiser and 1 transport
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from 96 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Bessarabia
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to Belarus
1 bomber moved from Russia to Western Ukraine
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 3 tactical_bombers moved from Baltic States to Eastern Poland
2 fighters and 3 tactical_bombers moved from Eastern Poland to Bessarabia
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from Norway to FinlandPlace Units - Germans
1 infantry placed in Western Germany
2 armour and 8 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 1 artillery
EDIT: Adding units owned by Germans to Northern Italy: 1 artillery
EDIT: Turning off Edit Mode
1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 artillery
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 35 PUs;
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to RussiansNon Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
4 aaGuns, 2 armour, 10 artilleries, 2 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
1 armour, 2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
Ruskies on the run! Stalin has everyone digging in, though I think the rank and file are starting to expect they all that digging might just be for their own graves, with G coming so heavy.
:-DI was in the lobby rambling with prastle for a few, but just about ready to kick off the bedtime routine here. Will hop back by once the little dude is fully snoozing.
Catch you in a couple -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 35 PUs;
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to RussiansNon Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
4 aaGuns, 2 armour, 10 artilleries, 2 fighters, 30 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
1 armour, 2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
Gotta turn in now, unfortunately have to do the school drop off tomorrow otherwise I’d maybe try to catch a pick up game. I kicked it in the lobby for a bit, but mondays are kind of slow.
You cool with the Anzac cruiser to sz 6? I slipped the non com, when I played out the edit for Bombers from Amur to Midway. I figure its all pretty do or die at this point. That was the best play I could think of try and stall the Japanese, if I wasn’t all sloppy haha. If you want to rock through it PBF my OoL for sz 6 would be everything dies before for the carriers take damage.
:-DShould be a fun one! Or I get off work around 3 tomorrow PST, if you’re around after, and want to blast through it live.
Take care man, catch you next round.





