Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
I know. I sucks. I had a 3 or 4 games in the 2014 season that really got to me. I played some low luck games after that. But ending up missing those god damn dice.
yeah, it happens both ways…I tried low luck for the same reason and it was just so boring that I came back to the dice…losing close battles is fine, but when you have fighters/bombers/etc. constantly missing their shots, you just feel like you can’t even play because instead of using aggressive strategies you are afraid to do anything because the dice will ruin your day
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter, 1 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 122 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Finland to Norway
Germans take Norway from British
3 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
2 fighters and 2 tactical_bombers moved from Bryansk to Samara
3 mech_infantrys moved from Bryansk to Samara
3 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
6 armour and 10 mech_infantrys moved from Bryansk to Caucasus
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 6 armour and 10 mech_infantrys
British defend with 2 mech_infantrys
Germans win, taking Caucasus from Russians with 6 armour and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Archangel
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 3 mech_infantrys
Battle in Samara
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 3 infantry
Germans win, taking Samara from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Germans
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Finland to Novgorod
1 infantry moved from Bryansk to Smolensk
3 aaGuns, 12 artilleries and 26 infantry moved from Bryansk to Rostov
2 tactical_bombers moved from Samara to Rostov
2 fighters moved from Samara to Rostov
1 mech_infantry moved from Finland to Novgorod
1 infantry moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
3 infantry moved from France to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
1 infantry moved from Normandy Bordeaux to France
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Southern France to Western Germany
1 marine moved from France to Northern Italy
2 fighters moved from Western Germany to 92 Sea Zone
2 mech_infantrys moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Germany to Northern Italy
1 infantry moved from France to Northern Italy
Place Units - Germans
1 fighter placed in Western Germany
1 transport placed in 113 Sea Zone
1 submarine placed in 112 Sea Zone
1 infantry placed in France
1 mech_infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
2 infantry moved from Russia to Bryansk
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
2 fighters moved from Russia to Bryansk
1 fighter moved from Russia to Novosibirsk
6 artilleries and 16 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 6 artilleries and 16 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 6 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 armour
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 fighters moved from Tambov to Russia
2 fighters moved from Bryansk to Russia
1 fighter moved from Novosibirsk to Russia
6 infantry moved from Russia to Smolensk
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Central Mongolia to Dzavhan
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 10 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 fighters moved from 37 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
2 bombers moved from French Indo China to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Sikang to Kazakhstan
5 mech_infantrys moved from Szechwan to Kazakhstan
1 infantry moved from Shensi to Tsinghai
3 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Manchuria to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 submarines moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Yunnan to Burma
1 fighter and 5 tactical_bombers moved from French Indo China to Burma
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 6 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sumatra
Japanese attack with 4 fighters and 2 infantry
Americans defend with 1 armour and 1 artillery
Japanese win, taking Sumatra from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 armour and 1 artillery
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Tsinghai from Chinese with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 7 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 battleship and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
2 carriers moved from 37 Sea Zone to 41 Sea Zone
2 submarines moved from 37 Sea Zone to 41 Sea Zone
4 fighters moved from Sumatra to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
2 bombers moved from Tsinghai to Yunnan
1 mech_infantry moved from French Indo China to Szechwan
7 tactical_bombers moved from Burma to French Indo China
3 fighters moved from Burma to French Indo China
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Chahar: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kansu: 1 mech_infantry
EDIT: Removing units owned by Japanese from Hopei: 1 mech_infantry
EDIT: Adding units owned by Japanese to Suiyuyan: 1 mech_infantry
EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
EDIT: Adding units owned by Japanese to Sikang: 1 mech_infantry
EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
EDIT: Adding units owned by Japanese to Shensi: 1 mech_infantry
EDIT: Removing units owned by Japanese from Anhwe: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Chahar: 1 mech_infantry
EDIT: Adding units owned by Japanese to Hopei: 1 mech_infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Kweichow: 3 mech_infantrys
EDIT: Turning off Edit Mode
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Anhwe: 2 mech_infantrys
EDIT: Removing units owned by Japanese from Sakha: 1 infantry
EDIT: Adding units owned by Japanese to Buryatia: 1 infantry
EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
EDIT: Adding units owned by Japanese to Siberia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
sorry for that mess at the end, I accidentally hit “Done” during NCM phase
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
3 bombers moved from Gibraltar to Morocco
1 submarine moved from 46 Sea Zone to 34 Sea Zone
2 fighters moved from 55 Sea Zone to 34 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 fighter moved from Northern Territory to 45 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 2 artilleries, 3 bombers, 2 infantry, 1 marine and 1 mech_infantry
Italians defend with 1 artillery, 2 infantry and 2 marines
Americans win, taking Morocco from Italians with 2 artilleries, 3 bombers, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 artillery, 2 infantry and 2 marines
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from 45 Sea Zone to Java
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 1 destroyer and 3 fighters moved from 55 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Libya to Alexandria
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from United Kingdom to Gibraltar
3 bombers moved from Morocco to Gibraltar
Place Units - Americans
2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United States
3 artilleries and 3 infantry placed in Eastern United States
2 bombers and 1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4,1
Americans collect 57 PUs (1 lost to blockades); end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Northwest Persia to Caucasus
6 mech_infantrys moved from Iraq to Caucasus
2 fighters moved from India to Caucasus
2 fighters moved from Russia to Caucasus
1 bomber, 1 fighter and 2 tactical_bombers moved from Northwest Persia to Caucasus
Combat - British
Battle in Greece
Battle in Caucasus
British attack with 1 bomber, 5 fighters, 2 infantry, 6 mech_infantrys and 2 tactical_bombers
Germans defend with 6 armour and 9 mech_infantrys
British win, taking Greece from Italians with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 6 armour and 9 mech_infantrys
Casualties for British: 2 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
Non Combat Move - British
1 fighter moved from Caucasus to Russia
1 bomber moved from Caucasus to Iraq
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
2 fighters moved from Egypt to Malta
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 armour and 2 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
Place Units - British
2 fighters and 2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
2 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5,4,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Italians attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 infantry moved from Rostov to Tambov
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Southern Italy to Northern Italy
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from Northern Italy to Southern France
Place Units - Italians
2 submarines placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
3 mech_infantrys placed in Ukraine
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
3 fighters moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 6 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC win with 6 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
6 fighters moved from 42 Sea Zone to Java
2 submarines moved from 55 Sea Zone to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 destroyer, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
1 mech_infantry moved from Samara to Novosibirsk
6 bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
1 submarine moved from 106 Sea Zone to 118 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
7 bombers moved from Western Germany to 110 Sea Zone
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Samara to Novosibirsk
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,5,8,6,7 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 6,5 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 26 damage total. Damaged units is as follows: factory_major = 20, airfield = 6
Battle in 110 Sea Zone
Germans attack with 7 bombers and 1 submarine
British defend with 1 destroyer
Germans win with 7 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Novosibirsk
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Novosibirsk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
3 aaGuns moved from Western Germany to Holland Belgium
1 infantry and 1 marine moved from Northern Italy to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from France to Western Germany
2 infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Norway to Karelia
2 mech_infantrys moved from Northern Italy to Albania
2 mech_infantrys moved from Southern Italy to Yugoslavia
3 infantry moved from Northern Italy to France
1 mech_infantry moved from Western Germany to Poland
7 bombers moved from 110 Sea Zone to Western Germany
6 bombers moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
Place Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 95 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
assumed no intercept and no scramble because you were heavily outnumbered in both…let me know if you want to roll for anything though…thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
2 fighters moved from Russia to Archangel
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 3 fighters and 2 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians win, taking Bryansk from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Belarus
6 artilleries and 21 infantry moved from Smolensk to Belarus
1 armour and 2 mech_infantrys moved from Russia to Belarus
2 fighters moved from Bryansk to Belarus
1 fighter moved from Bryansk to Eastern Persia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
yeah no intercept in that one. and no aa guns as well :(
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
2 fighters moved from Russia to Archangel
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 3 fighters and 2 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians win, taking Bryansk from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Belarus
6 artilleries and 21 infantry moved from Smolensk to Belarus
1 armour and 2 mech_infantrys moved from Russia to Belarus
2 fighters moved from Bryansk to Belarus
1 fighter moved from Bryansk to Eastern Persia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Olgiy: 1 infantry
EDIT: Removing units owned by Russians from Yenisey: 1 infantry
EDIT: Adding units owned by Russians to Timguska: 2 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Adding units owned by Russians to Olgiy: 1 infantry
EDIT: Turning off Edit Mode
missed the ncm of the eastern russians. Thus the edit.
Best regards
Mrcunego
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 9 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 42 Sea Zone
3 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 bomber moved from Yunnan to Samara
1 mech_infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Kansu to Olgiy
1 mech_infantry moved from Suiyuyan to Olgiy
1 bomber moved from Yunnan to Olgiy
1 mech_infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
Combat - Japanese
Battle in Olgiy
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
retreated to Olgiy
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Samara
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 mech_infantry moved from Sikang to Turkmenistan
3 mech_infantrys moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Tsinghai to Turkmenistan
2 infantry moved from Tsinghai to Kazakhstan
4 mech_infantrys moved from Szechwan to Kazakhstan
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Anhwe to Hopei
4 mech_infantrys moved from Kweichow to Sikang
1 mech_infantry moved from Anhwe to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kwangsi to Szechwan
3 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from French Indo China to Szechwan
3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 submarines and 1 transport moved from 41 Sea Zone to 36 Sea Zone
3 fighters and 7 tactical_bombers moved from French Indo China to Sikang
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Shensi
2 tactical_bombers moved from Sikang to Tsinghai
1 bomber moved from Olgiy to Shensi
1 bomber moved from Samara to Sikang
2 tactical_bombers moved from Tsinghai to Sikang
1 fighter moved from Japan to French Indo China
1 artillery moved from Malaya to Shan State
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 1 infantry moved from Morocco to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 battleship, 2 infantry, 1 marine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 bombers moved from Gibraltar to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 101 Sea Zone to 118 Sea Zone
Americans take 106 Sea Zone from Germans
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in 118 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 submarine
Americans win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 2 artilleries, 4 bombers, 1 fighter, 2 infantry and 1 marine
Germans defend with 3 aaGuns, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 30
Casualties for Germans: 3 aaGuns, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Americans: 2 artilleries, 2 infantry and 1 marine
Non Combat Move - Americans
1 fighter moved from Holland Belgium to 110 Sea Zone
4 bombers moved from Holland Belgium to United Kingdom
1 mech_infantry moved from Alexandria to Egypt
4 carriers and 6 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 46 Sea Zone to 42 Sea Zone
2 fighters moved from 55 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 3 cruisers and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Western United States to Hawaiian Islands
2 bombers moved from Western United States to Queensland
1 fighter moved from Java to 42 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 51 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
3 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Americans undo move 4.
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs