@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!:
Axis: +0.05
I hope I won’t jinx you by saying this, however THAT looks like an average G1! Well done!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
Combat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
11 artilleries and 26 infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Poland to Belarus
1 artillery and 8 infantry moved from Poland to Baltic States
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 fighter moved from Western Germany to Karelia
3 armour moved from Eastern Poland to Belarus
Combat - Germans
Battle in Novgorod
Battle in Karelia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Novgorod from Russians, taking Karelia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 8 infantry
Russians defend with 3 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 3 armour, 11 artilleries, 26 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Belarus from Russians with 3 armour, 11 artilleries, 25 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
3 aaGuns, 6 armour and 1 mech_infantry moved from Eastern Poland to Belarus
1 infantry moved from Poland to Eastern Poland
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Karelia to Finland
3 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Germany to Poland
Place Units - Germans
3 artilleries placed in France
2 artilleries, 1 bomber and 5 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Germany: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Timguska to Kansu
2 infantry moved from Bryansk to Western Ukraine
4 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 artillery and 9 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Tambov
4 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 aaGun moved from Archangel to Smolensk
3 infantry moved from Bryansk to Smolensk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Timguska to Kansu
2 infantry moved from Bryansk to Western Ukraine
4 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 artillery and 9 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Tambov
4 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 aaGun moved from Archangel to Smolensk
3 infantry moved from Bryansk to Smolensk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 infantry
EDIT: Adding units owned by Russians to Ukraine: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from Anhwe to Hunan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Kweichow to Hunan
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from French Indo China to Malaya
1 bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Hunan
3 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 3 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to French Indo China
1 bomber moved from Shan State to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 armour moved from Kiangsi to French Indo China
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
1 aaGun moved from Kiangsi to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 fighter moved from Kwangsi to Philippines
1 tactical_bomber moved from Kwangsi to French Indo China
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 destroyers, 6 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
Combat - Americans
Non Combat Move - Americans
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 118 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Western Australia to 54 Sea Zone
1 bomber moved from Western Australia to Yunnan
3 mech_infantrys moved from Western United States to British Columbia
1 mech_infantry moved from Western United States to British Columbia
1 tactical_bomber moved from 54 Sea Zone to Queensland
Place Units - Americans
4 transports placed in 101 Sea Zone
3 infantry placed in Normandy Bordeaux
2 destroyers and 2 submarines placed in 10 Sea Zone
3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 4 mech_infantrys
EDIT: Adding units owned by Americans to Eastern United States: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to British Columbia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 12x factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 3 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - British
1 bomber moved from Syria to Sikang
2 mech_infantrys moved from Egypt to Tobruk
British take Tobruk from Italians
2 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Yunnan to Shan State
Combat - British
Battle in Shan State
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Sikang
British attack with 1 bomber
Japanese defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Sikang to Tsinghai
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
3 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from West India to India
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Syria to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Iraq to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 destroyer placed in 80 Sea Zone
1 infantry and 1 mech_infantry placed in Persia
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 1 armour
EDIT: Adding units owned by British to Eastern Persia: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,5,6,4
UK_Pacific collect 7 PUs; end with 11 PUs total
Some Units in India change ownership: 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 bomber moved from Southern Italy to Tobruk
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 2 mech_infantrys
Italians win, taking Tobruk from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
3 artilleries and 5 infantry moved from Northern Italy to Southern France
Place Units - Italians
3 artilleries placed in Southern France
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
EDIT: Turning off Edit Mode
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
3 fighters moved from Western Australia to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,2
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 artilleries and 6 infantry moved from France to Holland Belgium
2 artilleries, 5 infantry and 2 mech_infantrys moved from Western Germany to Holland Belgium
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
Combat - Germans
Battle in Holland Belgium
Germans attack with 6 artilleries, 1 bomber, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 6 artilleries, 1 bomber, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 bomber, 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from France to Holland Belgium
1 fighter moved from Finland to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
2 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Belarus
1 artillery moved from Belarus to Eastern Poland
1 artillery and 6 infantry moved from Baltic States to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
5 artilleries and 5 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
3 infantry moved from Kansu to Shensi
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
Combat - Russians
Battle in Shensi
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Kansu to Tsinghai
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
10 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Tambov to Bryansk
2 infantry moved from Volgograd to Tambov
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Kansu to Tsinghai
Place Units - Russians
10 artilleries placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 2 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 5 infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Siam to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 bombers moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 submarine moved from 62 Sea Zone to 63 Sea Zone
Combat - Japanese
Battle in Ceylon
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking Ceylon from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 infantry and 3 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 11PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
2 bombers moved from India to French Indo China
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 battleship, 2 carriers, 3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 armour and 2 mech_infantrys moved from Shantung to Anhwe
Place Units - Japanese
1 carrier, 4 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 68 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Yunnan to Kweichow
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Java
Battle in Norway
Battle in 16 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking Java from Japanese, taking Norway from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 101 Sea Zone to 89 Sea Zone
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 123 Sea Zone
3 infantry and 3 mech_infantrys moved from 123 Sea Zone to Iceland
1 transport moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Sikang from Japanese, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - British
British buy 4 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 fighter moved from Yunnan to Szechwan
1 bomber moved from Tsinghai to Szechwan
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 armour, 1 artillery and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
5 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 4 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
Combat - British
British creates battle in territory 80 Sea Zone
Battle in Szechwan
British attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
British win, taking 80 Sea Zone from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Denmark
Battle in India
British attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British win, taking Denmark from Germans, taking India from Japanese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters moved from India to Yunnan
2 tactical_bombers moved from India to Yunnan
1 bomber and 1 fighter moved from Szechwan to Yunnan
1 mech_infantry moved from Persia to West India
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
4 infantry moved from Northwest Persia to Persia
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 armour and 2 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
6 fighters moved from 112 Sea Zone to Norway
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
Place Units - British
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,6,4,5,5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
3 fighters moved from Southern Italy to Normandy Bordeaux
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 3 fighters and 2 infantry
French defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
3 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from 91 Sea Zone to Southern France
2 armour moved from Northern Italy to Romania
1 armour moved from Tobruk to Tunisia
1 artillery and 2 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Southern France to France
2 artilleries and 3 infantry moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
3 artilleries and 3 infantry moved from Southern France to France
Place Units - Italians
1 submarine and 2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French