@Amon-Sul said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
No scramble
Godspeed :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 bomber, 4 fighters and 2 tactical_bombers moved from Syria to 98 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 98 Sea Zone
Germans attack with 2 bombers, 4 fighters and 2 tactical_bombers
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
2 aaGuns, 6 armour, 11 artilleries, 25 infantry and 10 mech_infantrys moved from Western Ukraine to Bessarabia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 artillery moved from Northern Italy to Southern France
2 bombers moved from 98 Sea Zone to Southern Italy
2 tactical_bombers moved from 98 Sea Zone to Southern Italy
4 fighters moved from 98 Sea Zone to Southern Italy
2 fighters moved from 125 Sea Zone to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 artilleries and 1 infantry
EDIT: Adding units owned by Germans to Southern France: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 6 armour and 10 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 6 armour and 10 mech_infantrys
EDIT: Turning off Edit Mode
assumed no scramble for your Egypt transport cause I sent all my planes there…let me know if you want to roll it though
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Vologda
1 infantry moved from Novosibirsk to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
5 artilleries and 6 infantry moved from Russia to Bryansk
1 fighter moved from Bryansk to Russia
1 fighter moved from Vologda to Russia
5 infantry moved from Novosibirsk to Samara
1 infantry moved from Volgograd to Tambov
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
Place Units - Russians
1 armour, 5 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 factory_minor and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 mech_infantrys moved from Kweichow to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
2 bombers moved from Kiangsu to Kansu
4 fighters moved from Kweichow to Tsinghai
4 tactical_bombers moved from Kweichow to Tsinghai
2 fighters moved from Kweichow to Kansu
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 destroyer moved from 22 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 4 infantry
retreated to Kansu
Chinese win with 4 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 4 fighters, 2 mech_infantrys and 4 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from Tsinghai to Kweichow
2 fighters moved from Kansu to Kweichow
2 bombers moved from Kansu to Kweichow
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Hopei
1 mech_infantry moved from Shantung to Anhwe
2 infantry moved from Manchuria to Amur
1 mech_infantry moved from Shantung to Jehol
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Hunan to Kweichow
3 mech_infantrys moved from Kiangsu to Hopei
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 battleship, 2 cruisers and 1 transport moved from 44 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone
1 carrier and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 aaGun moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from Philippines to Kweichow
1 transport moved from 45 Sea Zone to 36 Sea Zone
1 destroyer moved from 23 Sea Zone to 46 Sea Zone
1 battleship and 2 carriers moved from 45 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 factory_minor placed in French Indo China
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 64 PUs (1 lost to blockades); end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 3 infantry, 4 submarines and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tunisia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 infantry
Americans win, taking Tunisia from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 bomber moved from Tunisia to Gibraltar
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
2 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Algeria
1 aaGun moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 1 tactical_bomber moved from 64 Sea Zone to 52 Sea Zone
Place Units - Americans
3 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 bomber placed in Western United States
1 destroyer and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 74 Sea Zone to 77 Sea Zone
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
Combat - British
Battle in 124 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to India
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from Persia to India
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Ethiopia to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from British Somaliland to Anglo Egyptian Sudan
1 aaGun moved from Trans-Jordan to Egypt
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Place Units - British
1 submarine placed in 98 Sea Zone
1 fighter placed in Persia
1 infantry and 1 mech_infantry placed in Egypt
1 artillery and 2 infantry placed in Iraq
1 artillery placed in Persia
British undo move 3.
1 mech_infantry placed in Egypt
1 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Cyprus: 1 fighter
EDIT: Adding units owned by British to Trans-Jordan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Tunisia from Americans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern Italy to France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,1,1,4
Italians collect 10 PUs (6 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
3 fighters moved from India to 41 Sea Zone
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Neutral_Axis
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 transport
Japanese defend with 1 submarine
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Sumatra
Non Combat Move - ANZAC
2 fighters moved from 41 Sea Zone to India
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 41 Sea Zone to India
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Germans
Germans buy 3 bombers and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
2 infantry moved from Bessarabia to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
3 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Archangel to Vologda
1 infantry moved from Novgorod to Archangel
1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Western Germany to Southern France
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to France
3 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 bombers and 4 mech_infantrys placed in Western Germany
Germans undo move 2.
1 mech_infantry placed in France
3 bombers and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
assumed no French moves, but if you did want to move something from France, let me know and we can go from there…thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
2 infantry moved from Timguska to Urals
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 2 infantry
Germans defend with 1 infantry
1 infantry owned by the Russians retreated to Timguska
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
5 infantry moved from Samara to Russia
1 armour, 5 artilleries and 3 infantry moved from Russia to Bryansk
2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
5 infantry moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
Place Units - Russians
1 artillery, 1 fighter and 6 infantry placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yenisey: 1 infantry
EDIT: Adding units owned by Russians to Timguska: 1 infantry
EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 infantry
EDIT: Adding units owned by Russians to Yenisey: 1 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 2 infantry
EDIT: Adding units owned by Russians to Dzavhan: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 harbour, 8 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
2 mech_infantrys moved from Hopei to Suiyuyan
2 bombers moved from Kweichow to Suiyuyan
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Suiyuyan
Japanese attack with 2 bombers, 1 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Suiyuyan to Yunnan
7 fighters and 4 tactical_bombers moved from Kweichow to Yunnan
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Hopei to Yunnan
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Jehol to Hunan
1 mech_infantry moved from Anhwe to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Hunan to Anhwe
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
4 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 destroyers and 1 submarine placed in 36 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Japanese undo move 1.
2 mech_infantrys placed in French Indo China
1 destroyer placed in 36 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
1 harbour placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
2 mech_infantrys moved from Morocco to Tunisia
1 armour and 2 mech_infantrys moved from Algeria to Tunisia
2 bombers moved from Gibraltar to Tunisia
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 52 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in Tunisia
Americans attack with 1 armour, 2 bombers and 4 mech_infantrys
Italians defend with 1 armour, 1 infantry and 1 mech_infantry
Americans win, taking Tunisia from Italians with 1 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in 46 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
2 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 carrier moved from 52 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to Queensland
3 transports moved from 91 Sea Zone to 89 Sea Zone
3 aaGuns and 3 infantry moved from Central United States to 101 Sea Zone
3 aaGuns, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 aaGuns moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Tunisia to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
3 transports moved from 89 Sea Zone to 101 Sea Zone
2 infantry moved from Algeria to Morocco
1 transport moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
2 artilleries placed in Eastern United States
1 bomber and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from India to Burma
1 destroyer moved from 124 Sea Zone to 117 Sea Zone
Combat - British
scramble?
that’s where I just have one Italian destroyer, right? I can’t look at the map right now…
if that is the case, then do not scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from Trans-Jordan to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from India to Burma
1 destroyer moved from 124 Sea Zone to 117 Sea Zone
Combat - British
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
British attack with 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
Italians defend with 1 destroyer
British win, taking 97 Sea Zone from Neutral with 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - British
2 fighters moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from 97 Sea Zone to Cyprus
2 fighters moved from 99 Sea Zone to Cyprus
1 tactical_bomber moved from 97 Sea Zone to Cyprus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Egypt to Syria
1 artillery and 1 infantry moved from Alexandria to Egypt
1 aaGun moved from Egypt to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 infantry and 1 transport moved from 77 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 infantry moved from Eastern Persia to West India
2 fighters and 1 tactical_bomber moved from Burma to India
Place Units - British
1 destroyer and 1 submarine placed in 98 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 artillery, 1 fighter and 1 infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;
Combat Move - Italians
2 fighters moved from France to 104 Sea Zone
Combat - Italians
Battle in 104 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 104 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Romania
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,1
Italians collect 10 PUs (5 lost to blockades); end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from French Central Africa: 1 infantry
EDIT: Adding units owned by ANZAC to French West Africa: 1 infantry
EDIT: Changing ownership of French West Africa from Neutral_Axis to ANZAC
EDIT: Turning off Edit Mode
1 transport moved from 41 Sea Zone to 60 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 19 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs