@fasthard dice didn’t cooperate ^^
gg probably, but let’s see Japanese turn
(I had to reload and edited your dd back because my sub had missed first time)
16L G40 BM 2.0 VonAlba (allies) vs cyanight(axis)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries, 5 infantry and 2 mech_infantrys moved from Shantung to KiangsuCombat - Japanese
Battle in Kiangsu
Japanese attack with 3 artilleries, 5 infantry and 2 mech_infantrys
Chinese defend with 1 artillery
Japanese win, taking Kiangsu from Chinese with 3 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
2 fighters moved from Kazakhstan to Trans-JordanPlace Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,2,5,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,3,3,4,6,4,1,3,1,4,3,3,3,4
Japanese collect 4 PUs (14 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
2 artilleries and 5 infantry moved from Jehol to AnhweCombat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
Place Units - Chinese
3 artilleries and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
2 battleships, 1 carrier, 3 cruisers and 4 destroyers moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 71 Sea Zone to 82 Sea Zone
1 transport moved from 82 Sea Zone to 83 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Germans
1 infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
1 bomber moved from India to Volgograd
1 mech_infantry moved from Eastern Persia to Persia
2 artilleries and 6 infantry moved from West India to Eastern Persia
2 armour moved from India to Eastern PersiaCombat - British
Battle in Persia
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Persia from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.Non Combat Move - British
1 bomber moved from Volgograd to Sikang
2 aaGuns moved from India to West India
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - British
3 infantry placed in Egypt
3 armour placed in Union of South Africa
2 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour, 1 bomber and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 bomber and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Caucasus to Persia
4 fighters moved from Trans-Jordan to Persia
1 bomber moved from Trans-Jordan to PersiaCombat - Italians
Battle in Persia
Italians attack with 1 bomber, 4 fighters and 2 mech_infantrys
British defend with 1 artillery and 1 mech_infantry
Italians win, taking Persia from British with 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 artillery and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Persia to Trans-Jordan
4 fighters moved from Persia to Trans-Jordan
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,2,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,4,4,4,4,3
Italians collect 9 PUs (9 lost to blockades); end with 9 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 9 PUs;Combat Move - ANZAC
1 armour moved from Sakha to Yakut S.S.R.
ANZAC take Yakut S.S.R. from Japanese
1 armour moved from Buryatia to Yenisey
ANZAC take Yenisey from Japanese
1 armour moved from Buyant-Uhaa to Tsagaan Olom
ANZAC take Central Mongolia from Japanese
ANZAC take Tsagaan Olom from Japanese
1 mech_infantry moved from Korea to Ulaanbaatar
ANZAC take Ulaanbaatar from Japanese
2 infantry moved from Korea to Manchuria
1 submarine moved from 35 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from Western Australia to Malaya
2 transports moved from 61 Sea Zone to 62 Sea Zone
2 transports moved from 56 Sea Zone to 62 Sea Zone
1 bomber moved from New South Wales to Malaya
1 mech_infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
2 fighters moved from India to Persia
5 fighters moved from Ethiopia to Egypt
1 infantry moved from Jehol to Chahar
1 transport moved from 42 Sea Zone to 56 Sea ZoneCombat - ANZAC
Battle in Persia
ANZAC attack with 1 artillery, 2 fighters and 1 mech_infantry
Italians defend with 1 mech_infantry
ANZAC win, taking Persia from Italians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - ANZAC
2 fighters moved from Persia to West IndiaPlace Units - ANZAC
2 armour and 1 mech_infantry placed in Korea
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 29 PUs; end with 38 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 44 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
1 cruiser and 2 destroyers moved from 93 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 6x factory_minor, 6x factory_minor; Remaining resources: 78 PUs;
Germans buy 4 armour, 1 bomber, 1 destroyer, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Russia to Kazakhstan
3 bombers moved from Iraq to KazakhstanCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Kazakhstan
Germans attack with 3 bombers and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
2 fighters moved from Iraq to Caucasus
3 fighters moved from Trans-Jordan to Iraq
3 tactical_bombers moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Syria to Trans-Jordan
4 armour moved from Northwest Persia to Trans-Jordan
3 infantry moved from Iraq to Trans-Jordan
3 armour moved from Caucasus to Iraq
3 mech_infantrys moved from Caucasus to Iraq
3 bombers moved from Kazakhstan to Caucasus
6 mech_infantrys moved from Volgograd to Caucasus
1 aaGun moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Russia to Vologda
1 aaGun and 4 infantry moved from Southern France to France
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Germans
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
2 mech_infantrys placed in Ukraine
2 infantry placed in Russia
Germans undo move 4.
Germans undo move 4.
1 infantry and 2 mech_infantrys placed in Russia
1 infantry placed in Ukraine
1 bomber placed in Western Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1,2,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,1,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,1,1,3,5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5,1,6
Germans collect 59 PUs (12 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
Test summary from TripleA, engine version: 1.8.0.9, time: 20:37:57
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - Russians
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from GermansCombat - Russians
Russians creates battle in territory 113 Sea ZoneNon Combat Move - Russians
1 aaGun moved from Timguska to NovosibirskTurn Complete - Russians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 armour, 5 artilleries, 2 fighters, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
4 mech_infantrys moved from Morocco to Tunisia
2 mech_infantrys moved from French Equatorial Africa to Egypt
4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
16 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 carrier and 1 destroyer moved from 83 Sea Zone to 88 Sea Zone
3 bombers moved from United Kingdom to Western Germany
2 bombers moved from Eastern United States to United Kingdom
2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 87 Sea Zone
11 infantry moved from Central United States to Eastern United States
2 infantry moved from French Central Africa to French Equatorial Africa
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 bomber moved from Egypt to Iraq
14 fighters moved from Egypt to Iraq
1 artillery moved from Sikang to Kazakhstan
1 artillery moved from Turkmenistan to Kazakhstan
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Kansu to Samara
Americans take Samara from Italians
2 armour moved from Kansu to Vologda
1 mech_infantry moved from Shensi to Kazakhstan
1 bomber moved from Shensi to Volgograd
1 fighter moved from Shensi to Kazakhstan
2 bombers moved from Eastern Persia to Caucasus
1 infantry moved from Sikang to Kazakhstan
1 artillery moved from Eastern Persia to Persia
2 armour moved from Kweichow to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
2 armour moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone -
some place to decide for scramble
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Intercept with 2 fighters in Caucasus.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 armour, 5 artilleries, 2 fighters, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
4 mech_infantrys moved from Morocco to Tunisia
2 mech_infantrys moved from French Equatorial Africa to Egypt
4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
16 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 carrier and 1 destroyer moved from 83 Sea Zone to 88 Sea Zone
3 bombers moved from United Kingdom to Western Germany
2 bombers moved from Eastern United States to United Kingdom
2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 87 Sea Zone
11 infantry moved from Central United States to Eastern United States
2 infantry moved from French Central Africa to French Equatorial Africa
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 bomber moved from Egypt to Iraq
14 fighters moved from Egypt to Iraq
1 artillery moved from Sikang to Kazakhstan
1 artillery moved from Turkmenistan to Kazakhstan
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Kansu to Samara
Americans take Samara from Italians
2 armour moved from Kansu to Vologda
1 mech_infantry moved from Shensi to Kazakhstan
1 bomber moved from Shensi to Volgograd
1 fighter moved from Shensi to Kazakhstan
2 bombers moved from Eastern Persia to Caucasus
1 infantry moved from Sikang to Kazakhstan
1 artillery moved from Eastern Persia to Persia
2 armour moved from Kweichow to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
2 armour moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea ZoneCombat - Americans
Air Battle in Caucasus
Americans attacks with 2 units heading to Caucasus
Germans launches 2 interceptors out of Caucasus
Air Battle is over, the remaining bombers go on to their targets
Battle in 110 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 2 transports
Germans defend with 1 destroyer
Americans win with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kazakhstan
Americans attack with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
Americans win, taking Kazakhstan from Germans with 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Vologda
Americans attack with 2 armour
Germans defend with 1 infantry
Americans win, taking Vologda from Germans with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Iraq
Americans attacks with 15 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 6,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Battle in Holland Belgium
Battle in Normandy Bordeaux
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
2 infantry moved from 87 Sea Zone to French West Africa
2 mech_infantrys moved from 87 Sea Zone to French West Africa
1 fighter moved from Kazakhstan to Shensi
1 bomber moved from Volgograd to Shensi
1 bomber moved from Caucasus to India
1 bomber moved from Caucasus to Tsinghai
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 bomber and 14 fighters moved from Iraq to Egypt
1 submarine moved from 19 Sea Zone to 36 Sea ZonePlace Units - Americans
3 armour, 5 artilleries and 2 fighters placed in Eastern United States
8 infantry and 2 mech_infantrys placed in Central United States
3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
7 artilleries and 16 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shantung to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 7 artilleries and 17 infantry
Japanese defend with 3 artilleries, 5 infantry and 2 mech_infantrys
Chinese win, taking Kiangsu from Japanese with 7 artilleries and 10 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 7 infantry
Casualties for Japanese: 3 artilleries, 5 infantry and 2 mech_infantrysNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
1 artillery placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 artillery placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 1 armour, 5 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns and 4 infantry; Remaining resources: 2 PUs;Combat Move - British
2 battleships, 1 carrier, 3 cruisers, 4 destroyers and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 transport moved from 83 Sea Zone to 88 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
2 armour moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
1 bomber moved from Sikang to Russia
1 armour moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 bomber moved from India to Eastern PersiaCombat - British
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Russia causes 4 damage total.Non Combat Move - British
1 bomber moved from Russia to Kansu
2 aaGuns and 6 infantry moved from Eastern Persia to Persia
2 aaGuns moved from West India to Eastern Persia
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea ZonePlace Units - British
3 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
2 aaGuns and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 aaGuns and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Trans-Jordan to Southern Italy
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Romania to UkrainePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,3,4,1,3,2
Italians collect 5 PUs (10 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 factory_minors, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Eastern Persia to Northwest Persia
ANZAC take Northwest Persia from Germans
2 armour moved from Eastern Persia to Turkmenistan
2 fighters moved from West India to French Madagascar
2 infantry moved from West India to Eastern Persia
1 artillery moved from India to West India
1 infantry moved from India to West India
2 fighters moved from Shensi to Novosibirsk
1 armour moved from Yenisey to Evenkiyskiy
ANZAC take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Urals
ANZAC take Urals from Germans
1 armour moved from Yakut S.S.R. to Timguska
1 armour moved from Tsagaan Olom to Novosibirsk
1 mech_infantry moved from Ulaanbaatar to Yenisey
1 bomber moved from Shensi to Kansu
2 infantry moved from Manchuria to Buyant-Uhaa
2 armour moved from Korea to Jehol
1 mech_infantry moved from Korea to Jehol
1 mech_infantry moved from Soviet Far East to Sakha
1 bomber moved from Malaya to Sikang
1 fighter moved from Malaya to India
1 fighter moved from New South Wales to Western Australia
1 transport moved from 56 Sea Zone to 61 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
2 aaGuns, 2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 aaGuns, 2 artilleries, 3 infantry and 4 transports moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
2 aaGuns, 2 artilleries and 3 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 factory_minor placed in Persia
1 factory_minor placed in Queensland
1 armour and 2 mech_infantrys placed in Korea
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 31 PUs; end with 31 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone





