@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul Turn complete! TripleA to go ;-)
I cant play before tomorrow afternoon
But its soon :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Wake Island to Iwo Jima
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 submarines moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in Queensland
2 transports placed in 54 Sea Zone
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 battleship moved from 127 Sea Zone to 112 Sea Zone
3 transports moved from 127 Sea Zone to 112 Sea Zone
2 armour, 5 artilleries and 6 infantry moved from Novgorod to Archangel
1 armour moved from Karelia to Archangel
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 fighter and 1 tactical_bomber moved from Germany to Belarus
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to France
3 infantry moved from Volgograd to Tambov
2 bombers moved from Southern Italy to Archangel
2 bombers moved from Southern Italy to Tambov
10 infantry moved from Ukraine to Rostov
8 artilleries moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Caucasus
2 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Eastern Poland to Ukraine
7 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
Combat - Germans
Battle in Tambov
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 3 armour, 5 artilleries, 2 bombers and 6 infantry
Russians defend with 5 artilleries, 4 infantry and 1 mech_infantry
Germans win, taking Archangel from Russians with 3 armour, 5 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 30
Casualties for Germans: 2 infantry
Casualties for Russians: 5 artilleries, 4 infantry and 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Archangel to Novgorod
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
2 bombers moved from Tambov to Rostov
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 artillery and 1 tactical_bomber placed in France
3 armour and 3 mech_infantrys placed in Germany
1 infantry placed in Germany
1 artillery and 2 infantry placed in Volgograd
1 artillery placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,3
Germans collect 50 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 artillery moved from Samara to Kazakhstan
3 fighters moved from Russia to Kazakhstan
7 armour moved from Smolensk to Russia
1 mech_infantry moved from Smolensk to Russia
1 fighter moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 2 armour, 1 artillery and 1 mech_infantry
Russians win, taking Kazakhstan from Italians with 2 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Italians: 2 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
2 artilleries moved from 19 Sea Zone to Kiangsu
2 infantry moved from Manchuria to Jehol
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
Combat - Japanese
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
British defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kiangsu
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4,4,4,6
Japanese collect 35 PUs (2 lost to blockades); end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 3 transports moved from 26 Sea Zone to 17 Sea Zone
1 battleship and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Java to Iwo Jima
1 destroyer and 1 submarine moved from 41 Sea Zone to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 103 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
4 artilleries, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 4 infantry, 4 submarines and 4 transports moved from 109 Sea Zone to 110 Sea Zone
7 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 bombers moved from United Kingdom to France
4 submarines moved from 105 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 transport
Americans win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Air Battle in France
Americans attacks with 3 units heading to France
Germans launches 1 interceptors out of France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in France
Bombing raid in France rolls: 4,3 and causes: 6 damage to unit: factory_minor
Bombing raid in France rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in France causes 9 damage total. Damaged units is as follows: factory_minor = 6, airfield = 3
Battle in Normandy Bordeaux
Cleaning up after air battles
Non Combat Move - Americans
3 bombers moved from France to United Kingdom
1 battleship and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 artilleries, 1 bomber, 2 fighters and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Anhwe to Kiangsu
2 artilleries moved from Suiyuyan to Chahar
2 artilleries moved from Yunnan to Hunan
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kiangsi
4 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
5 infantry moved from United Kingdom to 109 Sea Zone
5 artilleries moved from United Kingdom to 109 Sea Zone
5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
4 mech_infantrys moved from Northwest Persia to Eastern Persia
3 artilleries moved from Persia to Northwest Persia
3 artilleries, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from India to Shan State
4 infantry moved from India to Burma
1 artillery and 2 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 1 tactical_bomber moved from Russia to Novgorod
Combat - British
British creates battle in territory 97 Sea Zone
Air Battle in Novgorod
British attacks with 2 units heading to Novgorod
Germans launches 1 interceptors out of Novgorod
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 7 damage total. Damaged units is as follows: airfield = 4, factory_minor = 3
Battle in 97 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer
British win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Cleaning up after air battles
Non Combat Move - British
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Smolensk
1 aaGun moved from Kwangtung to Kiangsi
Place Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
3 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
1 infantry and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 infantry and 5 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Western Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 armour moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to France
1 fighter moved from Caucasus to Southern Italy
1 tactical_bomber moved from Caucasus to Southern Italy
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,4
Italians collect 15 PUs (4 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 34 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 68 PUs;
Germans buy 3 armour, 3 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Rostov to Persia
1 bomber moved from Rostov to Iraq
2 bombers moved from Novgorod to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
9 artilleries moved from Rostov to Caucasus
12 infantry moved from Rostov to Caucasus
2 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery moved from Novgorod to Belarus
5 artilleries moved from Archangel to Belarus
2 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Ukraine to Western Ukraine
3 armour moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
3 armour moved from Archangel to Eastern Poland
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
3 transports moved from 112 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 fighter moved from Caucasus to Kazakhstan
1 infantry moved from Archangel to Belarus
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
1 fighter moved from Western Germany to France
1 armour moved from Western Germany to France
1 armour moved from Germany to France
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Germany
Combat - Germans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 tactical_bomber
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in Kazakhstan
Germans attack with 2 bombers, 1 fighter and 1 infantry
Russians defend with 2 artilleries
Germans win with 2 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 2 artilleries
Non Combat Move - Germans
2 bombers moved from Kazakhstan to Caucasus
1 bomber moved from Persia to Caucasus
1 bomber moved from Iraq to Caucasus
2 aaGuns moved from Rostov to Caucasus
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Germany
1 tactical_bomber moved from Smolensk to Ukraine
1 fighter moved from Smolensk to Ukraine
Place Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
2 infantry placed in Novgorod
1 infantry placed in Novgorod
1 armour, 3 artilleries, 1 fighter and 5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,4
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Vologda
2 artilleries and 2 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
4 armour moved from Russia to Urals
Place Units - Russians
3 artilleries placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
5 transports moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 artillery moved from Kiangsu to Shantung
5 infantry moved from Jehol to Shantung
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 destroyer and 5 transports
ANZAC defend with 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 1 carrier, 1 destroyer and 5 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 bomber moved from 20 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
1 aaGun moved from Jehol to Shantung
Place Units - Japanese
2 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2
Japanese collect 30 PUs (2 lost to blockades); end with 32 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
5 transports moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 artillery moved from Kiangsu to Shantung
5 infantry moved from Jehol to Shantung
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 destroyer and 5 transports
ANZAC defend with 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 1 carrier, 1 destroyer and 5 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 bomber moved from 20 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
1 aaGun moved from Jehol to Shantung
Place Units - Japanese
2 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2
Japanese collect 30 PUs (2 lost to blockades); end with 32 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 armour
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 armour
EDIT: Turning off Edit Mode
Please use the last one, I forgot to move my last tank :-)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to Germany
5 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
1 battleship, 1 destroyer and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
4 submarines moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from Iwo Jima to 20 Sea Zone
1 bomber moved from Iwo Jima to Japan
3 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 3 submarines and 3 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 armour and 1 infantry moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Need orders for the following sir.
Scramble in sz 6?
Kami tokens in sz 6?
Air raid in Japan?
Air raid in Germany?
In Japan only scramble for bombing raid
Scramble in Germany
no scramble for sz 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to Germany
5 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
1 battleship, 1 destroyer and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
4 submarines moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from Iwo Jima to 20 Sea Zone
1 bomber moved from Iwo Jima to Japan
3 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 3 submarines and 3 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 armour and 1 infantry moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 4 interceptors out of Japan
Air Battle is over, the attackers have all died
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Germans launches 2 interceptors out of Germany
Air Battle is over, the remaining bombers go on to their targets
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer and 5 transports
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 53
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer and 5 transports
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in Germany causes 10 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 3 transports
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in Southern France
Americans attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Korea from Japanese, taking Southern France from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 bombers moved from Germany to Normandy Bordeaux
3 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from 20 Sea Zone to Kiangsi
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 bombers placed in Western United States
2 armour and 1 artillery placed in Normandy Bordeaux
3 transports placed in 10 Sea Zone
1 artillery and 4 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
Americans collect 66 PUs (2 lost to blockades); end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs