Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 3 transports moved from 26 Sea Zone to 17 Sea Zone
1 battleship and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Java to Iwo Jima
1 destroyer and 1 submarine moved from 41 Sea Zone to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 103 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
4 artilleries, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 4 infantry, 4 submarines and 4 transports moved from 109 Sea Zone to 110 Sea Zone
7 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 bombers moved from United Kingdom to France
4 submarines moved from 105 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 transport
Americans win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Air Battle in France
Americans attacks with 3 units heading to France
Germans launches 1 interceptors out of France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in France
Bombing raid in France rolls: 4,3 and causes: 6 damage to unit: factory_minor
Bombing raid in France rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in France causes 9 damage total. Damaged units is as follows: factory_minor = 6, airfield = 3
Battle in Normandy Bordeaux
Cleaning up after air battles
Non Combat Move - Americans
3 bombers moved from France to United Kingdom
1 battleship and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 artilleries, 1 bomber, 2 fighters and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Anhwe to Kiangsu
2 artilleries moved from Suiyuyan to Chahar
2 artilleries moved from Yunnan to Hunan
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kiangsi
4 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
5 infantry moved from United Kingdom to 109 Sea Zone
5 artilleries moved from United Kingdom to 109 Sea Zone
5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
4 mech_infantrys moved from Northwest Persia to Eastern Persia
3 artilleries moved from Persia to Northwest Persia
3 artilleries, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from India to Shan State
4 infantry moved from India to Burma
1 artillery and 2 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 1 tactical_bomber moved from Russia to Novgorod
Combat - British
British creates battle in territory 97 Sea Zone
Air Battle in Novgorod
British attacks with 2 units heading to Novgorod
Germans launches 1 interceptors out of Novgorod
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 7 damage total. Damaged units is as follows: airfield = 4, factory_minor = 3
Battle in 97 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer
British win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Cleaning up after air battles
Non Combat Move - British
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Smolensk
1 aaGun moved from Kwangtung to Kiangsi
Place Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
3 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
1 infantry and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 infantry and 5 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Western Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 armour moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to France
1 fighter moved from Caucasus to Southern Italy
1 tactical_bomber moved from Caucasus to Southern Italy
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,4
Italians collect 15 PUs (4 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 34 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 68 PUs;
Germans buy 3 armour, 3 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Rostov to Persia
1 bomber moved from Rostov to Iraq
2 bombers moved from Novgorod to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
9 artilleries moved from Rostov to Caucasus
12 infantry moved from Rostov to Caucasus
2 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery moved from Novgorod to Belarus
5 artilleries moved from Archangel to Belarus
2 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Ukraine to Western Ukraine
3 armour moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
3 armour moved from Archangel to Eastern Poland
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
3 transports moved from 112 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 fighter moved from Caucasus to Kazakhstan
1 infantry moved from Archangel to Belarus
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
1 fighter moved from Western Germany to France
1 armour moved from Western Germany to France
1 armour moved from Germany to France
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Germany
Combat - Germans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 tactical_bomber
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in Kazakhstan
Germans attack with 2 bombers, 1 fighter and 1 infantry
Russians defend with 2 artilleries
Germans win with 2 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 2 artilleries
Non Combat Move - Germans
2 bombers moved from Kazakhstan to Caucasus
1 bomber moved from Persia to Caucasus
1 bomber moved from Iraq to Caucasus
2 aaGuns moved from Rostov to Caucasus
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Germany
1 tactical_bomber moved from Smolensk to Ukraine
1 fighter moved from Smolensk to Ukraine
Place Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
2 infantry placed in Novgorod
1 infantry placed in Novgorod
1 armour, 3 artilleries, 1 fighter and 5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,4
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Vologda
2 artilleries and 2 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
4 armour moved from Russia to Urals
Place Units - Russians
3 artilleries placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
5 transports moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 artillery moved from Kiangsu to Shantung
5 infantry moved from Jehol to Shantung
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 destroyer and 5 transports
ANZAC defend with 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 1 carrier, 1 destroyer and 5 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 bomber moved from 20 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
1 aaGun moved from Jehol to Shantung
Place Units - Japanese
2 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2
Japanese collect 30 PUs (2 lost to blockades); end with 32 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
5 transports moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 artillery moved from Kiangsu to Shantung
5 infantry moved from Jehol to Shantung
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 destroyer and 5 transports
ANZAC defend with 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 1 carrier, 1 destroyer and 5 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 bomber moved from 20 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
1 aaGun moved from Jehol to Shantung
Place Units - Japanese
2 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2
Japanese collect 30 PUs (2 lost to blockades); end with 32 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 armour
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 armour
EDIT: Turning off Edit Mode
Please use the last one, I forgot to move my last tank :-)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to Germany
5 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
1 battleship, 1 destroyer and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
4 submarines moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from Iwo Jima to 20 Sea Zone
1 bomber moved from Iwo Jima to Japan
3 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 3 submarines and 3 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 armour and 1 infantry moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Need orders for the following sir.
Scramble in sz 6?
Kami tokens in sz 6?
Air raid in Japan?
Air raid in Germany?
In Japan only scramble for bombing raid
Scramble in Germany
no scramble for sz 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to Germany
5 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
1 battleship, 1 destroyer and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
4 submarines moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from Iwo Jima to 20 Sea Zone
1 bomber moved from Iwo Jima to Japan
3 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 3 submarines and 3 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 armour and 1 infantry moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 4 interceptors out of Japan
Air Battle is over, the attackers have all died
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Germans launches 2 interceptors out of Germany
Air Battle is over, the remaining bombers go on to their targets
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer and 5 transports
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 53
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer and 5 transports
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in Germany causes 10 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 3 transports
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in Southern France
Americans attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Korea from Japanese, taking Southern France from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 bombers moved from Germany to Normandy Bordeaux
3 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from 20 Sea Zone to Kiangsi
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 bombers placed in Western United States
2 armour and 1 artillery placed in Normandy Bordeaux
3 transports placed in 10 Sea Zone
1 artillery and 4 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
Americans collect 66 PUs (2 lost to blockades); end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
2 artilleries moved from Hunan to Anhwe
4 artilleries moved from Anhwe to Shantung
2 artilleries and 1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Chahar to Jehol
Combat - Chinese
Battle in Shantung
Chinese attack with 4 artilleries
Japanese defend with 1 aaGun, 1 artillery and 5 infantry
Japanese win with 1 artillery and 5 infantry remaining. Battle score for attacker is -11
Casualties for Chinese: 4 artilleries
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Kiangsu
3 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 35 PUs;
British buy 2 aaGuns, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
3 mech_infantrys moved from Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Eastern Persia to Turkmenistan
5 mech_infantrys moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from India to Shan State
4 infantry moved from Burma to Shan State
2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
5 infantry moved from Egypt to Trans-Jordan
Combat - British
British creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer
British win with 1 submarine remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 aaGun placed in Persia
1 aaGun placed in Iraq
1 artillery and 1 infantry placed in United Kingdom
2 infantry placed in Persia
2 infantry placed in Iraq
2 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 4 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
2 infantry moved from Northern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 artillery moved from France to Southern France
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Rostov to Kazakhstan
1 armour moved from Rostov to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 armour moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 2 submarines
Italians win, taking 97 Sea Zone from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 artillery
retreated to Holland Belgium
Americans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Kazakhstan
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Northern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 33 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French