@max334 Scramble all (both sea zones). Max defense for all.
16L G40 Simon33 (Axis) vs ktylu (Allies +24)
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Intercept in West Germany.
Strange move there. I expected you to pull out of SZ6 and not do a negative expected value raid on WG.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 artillery and 3 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 destroyers and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Korea to Jehol
Chinese take Jehol from Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,4,2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,3,1
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in 98 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Cleaning up after air battlesNon Combat Move - Americans
1 armour, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Western Germany to United Kingdom
1 artillery moved from 6 Sea Zone to Korea
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to KoreaPlace Units - Americans
1 bomber placed in Eastern United States
1 bomber placed in Western United States
1 carrier and 2 transports placed in 10 Sea Zone
4 infantry placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery and 1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
8 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Persia to India
3 infantry moved from Persia to Eastern Persia
1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea ZoneCombat - British
Battle in India
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British win with 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 tactical_bomber moved from India to Burma
2 aaGuns moved from Yunnan to BurmaPlace Units - British
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 armour moved from Eastern Poland to Bryansk
Italians take Belarus from Russians
Italians take Bryansk from Russians
1 armour moved from Romania to Ukraine
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Ethiopia from British
Italians take Kenya from BritishCombat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns, 1 artillery and 2 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
2 artilleries and 1 infantry placed in Egypt
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
Italians collect 18 PUs (4 lost to blockades); end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Dutch New Guinea to KiangsiCombat - ANZAC
Battle in Philippines
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Dutch New Guinea to KiangsiCombat - ANZAC
Battle in Philippines
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Dutch New Guinea to KiangsiCombat - ANZAC
Battle in Philippines
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Dutch New Guinea to KwangtungCombat - ANZAC
Battle in Philippines
Battle in CelebesNon Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Dutch New Guinea to Kwangtung
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Belgian Congo to KenyaCombat - French
Battle in Kenya
French attack with 1 infantry
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - French
Turn Complete - French
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I was getting unknown errors all over the game as i did the anzacs turn. It started by having me with units in africa, then in finland…crashed…
reloaded, 3x more until it worked, lol
well until i could post the file… still getting the errors though… no dice rolling combats so, that was safe enough.
jeepers!
my map shows a anzac destroyer in sz 92, got to remove it… got to repost it again! ill just do the french end of turn. Should be correct.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Belgian Congo to KenyaCombat - French
Battle in Kenya
French attack with 1 infantry
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
2 mech_infantrys moved from Eastern Poland to Smolensk
2 fighters moved from Eastern Poland to Smolensk
2 bombers and 2 tactical_bombers moved from Novgorod to Smolensk
6 artilleries and 8 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from RussiansCombat - Germans
Battle in Smolensk
Germans attack with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 submarines moved from 125 Sea Zone to 119 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 fighters and 2 tactical_bombers moved from Western Germany to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters and 2 tactical_bombers moved from Smolensk to Bryansk
7 armour, 2 artilleries and 14 infantry moved from Western Ukraine to Bryansk
2 armour moved from Bryansk to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
3 aaGuns and 14 artilleries moved from Eastern Poland to Western Ukraine
2 infantry moved from Romania to Bessarabia
3 artilleries and 2 infantry moved from Poland to Eastern Poland
4 artilleries and 2 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 artillery and 1 infantry moved from Western Germany to Germany
1 transport moved from 115 Sea Zone to 112 Sea Zone
2 bombers moved from Smolensk to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
5 mech_infantrys placed in Germany
1 submarine and 1 transport placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 1 harbour; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
6 infantry moved from Manchuria to Jehol
9 infantry moved from Korea to ManchuriaCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Manchuria to JeholPlace Units - Russians
1 harbour placed in Korea
2 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 0 SuicideAttackTokens; 60 PUs;
Japanese buy 6 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Shantung to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Malaya to 6 Sea Zone
1 bomber moved from Hopei to 6 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries, 3 infantry and 1 mech_infantry moved from Szechwan to Yunnan
1 artillery moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Malaya to 35 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 artillery moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Shantung to Kiangsu
1 infantry moved from French Indo China to YunnanCombat - Japanese
Battle in Burma
Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers
British defend with 2 aaGuns and 1 tactical_bomber; Russians defend with 1 fighter and 1 tactical_bomber; Chinese defend with 1 fighter and 8 infantry
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 52
Casualties for British: 2 aaGuns and 1 tactical_bomber
Casualties for Russians: 1 fighter and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 8 infantry
Casualties for Japanese: 2 artilleries, 1 fighter and 2 infantry
Battle in Yunnan
Japanese attack with 4 artilleries, 4 infantry and 1 mech_infantry
Chinese defend with 6 infantry
Japanese win, taking Yunnan from Chinese with 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 artillery
Japanese win, taking Kiangsu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 4 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 6 submarines and 3 transports
6 submarines owned by the Americans Submerged
retreated to 6 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is -30
Casualties for Americans: 4 destroyers
Casualties for Japanese: 4 fighters and 2 tactical_bombersNon Combat Move - Japanese
2 bombers moved from 6 Sea Zone to Japan
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 battleship, 3 carriers and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to India
2 fighters and 3 tactical_bombers moved from Burma to French Indo China
1 artillery moved from Malaya to Shan StatePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Japanese undo move 1.
1 infantry placed in Japan
1 artillery and 2 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in India
1 artillery and 1 infantry placed in Malaya
Japanese undo move 4.
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,5,1,5,5,3,1,1,2,4,6,2,3,5,1
Japanese collect 39 PUs (8 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
How in the name of all things holy did you pull that off in Burma :-D
23% to win
my guns shot goose eggs… lol…i suck or something
RNG hates me, heck you only lost 5 units…hehe in a 23% to win combat. Amazing! im not being an smart ass either, if i would of done that… toast!
-46.14 TUV
Well done good sir!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 armour, 6 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 6 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Korea to 36 Sea Zone
2 carriers and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to Korea
4 infantry moved from Western United States to 10 Sea Zone
2 carriers, 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Korea to 26 Sea Zone
1 mech_infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour, 6 infantry and 3 mech_infantrys moved from 95 Sea Zone to SicilyCombat - Americans
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scramble orders in sz 95
ool in sz 36
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Full scramble.
Max D.