Japan Basics for Revised

In order to go through some of Japan’s basic moves I’m going to have to make some assumptions since there are quite a lot of variations they can see due to the play out of R1 thru UK 1. So I’ll assume any bid went to Germany, Russia attacked some combination of Wrus, Belo or Ukr, Germany took Egy, cleared out the Med of all Allied ships, and countered what it could in Europe, while the UK landed in Alg, countered Egy (or setup up an Afr counter in Rd 2).


Infantry as Superior Defensive Purchase — Still True in Revised?

Don Rae, in his Article #1 concerning correct purchasing in Classic, comes out strongly in favor of purchasing infantry in large numbers, primarily because of its defensive value relative to tanks (the only other land unit in Classic). (He also advocates purchasing infantry as part of the "Infantry Push Mechanic", but that’s another article topic.)Several folks have asked whether Don Rae’s points are still valid in Revised.


Russian Basics for Revised

The first thing you need to realize is you are not alone in the battle. It will take all 3 Allies to beat the Axis, but due to other priorities you can't really expect significant help from the UK and US until round 4 or 5 (outside of some air support). So, what is a good way to set up a solid base and ensure your survival until the Allies can take some pressure off of Moscow?


Axis and Allies Revised First Turns – Russia Part Three

Remember, first and foremost, that although purchase units, combat move, combat, and noncombat are nominally different steps, they are really very connected. If you anticipate that your combat moves, combat results, and noncombat moves are going to, say, result in a severe lack of force in the east in the next three turns, you should probably build some infantry to march east to make up for that lack. (Or you may decide to abandon the east).