After playing several games, I think I may have developed a cohesive allied strategy which can be very effective. The strategy is fairly straightforward, but requires very specific first turn actions.
If you have played Axis and Allies D-Day before you probably suffered or gloried in an Axis Victory before due to first-time-played-syndrome. I lost horribly the first time I played as the Allies because I didn’t know how to structure my attack around the Fighter advantage. But after 2 or 3 plays the game play started to change; Allied Forces gained dominance of the “Cherbourg” Sector; Air Power was allocated properly; and Blockhouse threats were removed faster then a Grognard breaking out a counter sheet on Christmas Day.
If you opened up your game of D-Day, read the rules, sat down at the table, and have only known Diet Soda, Pretzels, and IPC’s for the last 20 years, then it might be a good idea to understand how to manage the new structures. If you need a review to get a well rounded understanding of some of the most important changes then read my D-Day review posted here at axisandallies.org.
Axis and Allies D-Day is the newest release of the acclaimed series originated by Master Game Designer Larry Harris. This time, unlike the other games in the series, this Addition spans not continents but 75 Miles of beaches and hedgerows representing the combat that took place from June 6, 1944 and beyond.