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    Topics created by captainwalker

    • captainwalkerC

      G40 OOB captain walker (allies +40) vs Mike64

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      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 fighter moved from Yunnan to Burma 1 fighter and 2 tactical_bombers moved from French Indo China to Burma 1 mech_infantry moved from Anhwe to Kweichow 2 bombers moved from Kwangtung to Kweichow 1 tactical_bomber moved from Anhwe to Kweichow 1 tactical_bomber moved from Jehol to Kweichow 1 fighter moved from 20 Sea Zone to Kweichow 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 3 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from Jehol to Chahar 2 fighters moved from Japan to Chahar Combat - Japanese Battle in Kweichow Japanese attack with 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 2/6 hits, 3.17 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Kweichow, round 3 : 4/5 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Chahar Japanese attack with 1 artillery and 2 fighters Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 fighters in Chahar, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Chahar 2 fighters owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery Battle in 35 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers ANZAC defend with 2 submarines Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in Burma Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 3 : 1/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter moved from Burma to 42 Sea Zone 3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone 1 carrier moved from 20 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Manchuria to Jehol 1 fighter moved from Chahar to Jehol 1 fighter moved from Chahar to Jehol 2 mech_infantrys moved from Kwangtung to Yunnan 1 fighter moved from Kweichow to Yunnan 1 tactical_bomber moved from Kweichow to French Indo China 1 tactical_bomber moved from Kweichow to Yunnan 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from French Indo China to Yunnan 2 bombers moved from Kweichow to French Indo China 1 fighter moved from Japan to French Indo China 1 fighter and 2 tactical_bombers moved from Burma to French Indo China 1 infantry moved from Sakha to Amur 1 aaGun moved from Anhwe to Jehol Place Units - Japanese 2 carriers and 1 destroyer placed in 20 Sea Zone Japanese undo move 1. 1 carrier and 1 destroyer placed in 20 Sea Zone 1 carrier placed in 36 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Turning off Edit Mode 2 infantry placed in Japan 1 mech_infantry placed in Kwangtung 1 artillery and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

      Combat Hit Differential Summary :

      Chinese regular : 0.33 Japanese regular : -5.67 UK_Pacific regular : -1.00 ANZAC regular : -0.50

      Savegame

    • captainwalkerC

      World at War captain walker (axis) vs dawgoneit

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      @captainwalker

      4421ca1f-75d4-49db-9f6c-01a87337e77e-triplea_42127_10uk.tsvg

      e871ff1a-f7d5-40ca-b59b-a11bc5957bd7-triplea_42127_10anz.tsvg

      9511c8e5-5130-457f-9700-7fce4d8957ac-triplea_42127_10Dut.tsvg

    • captainwalkerC

      G40 OOB Mike64 (axis) vs captain walker (allies +40)

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      captainwalkerC

      @mike64 It will be tomorrow sometime…recuperating from a colonoscopy today lol

    • captainwalkerC

      World at War game 22

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      ElroodE

      @captainwalker did a NCM edit of a france AA in my S.Tunesia stack as I plan to vacate that territory next go.

      please take the latest france post

    • captainwalkerC

      G40 captain walker (axis) vs Mike 64 (allies +40)

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      ok. set it up and place your bid.

    • captainwalkerC

      G40 OOB captain walker (axis) vs Mike64 (allies +40)

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      captainwalkerC

      @mike64 it will probably be tomorrow before I get it started. I’ll let you know

    • captainwalkerC

      G40 OOB captain walker (axis) vs Mike64(allies +40)

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      captainwalkerC

      @mike64 I’ll start the game in play by forum mode. Open the file in play by forum mode and put your password in and it should work.

    • captainwalkerC

      World at War captain walker (axis) vs dawgoneit

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      captainwalkerC

      TripleA Turn Summary: Yamamoto round 4

      TripleA Turn Summary for game: World At War

      Game History

      Round: 4 Combat Move - Yamamoto 1 Artillery moved from Ponape to Truk 1 Infantry moved from Woleai to Truk 2 Adv.Fighters and 2 Fighters moved from 102 Sea Zone to Truk 2 Infantrys moved from N.French Indochina to Yunnan 1 Bomber moved from Kwangtung to Yunnan Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Carrier, 1 Destroyer, 1 Factory, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Truk Yamamoto attack with 2 Adv.Fighters, 1 Artillery, 2 Fighters and 1 Infantry Americans defend with 1 Artillery Yamamoto roll dice for 2 Adv.Fighters, 1 Artillery, 2 Fighters and 1 Infantry in Truk, round 2 : 3/6 hits, 2.33 expected hits Americans roll dice for 1 Artillery in Truk, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Americans lost in Truk Yamamoto win, taking Truk from Americans with 2 Adv.Fighters, 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 Artillery Battle in Yunnan Yamamoto attack with 1 Bomber and 2 Infantrys Chinese defend with 1 Infantry Yamamoto roll dice for 1 Bomber and 2 Infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Yunnan Yamamoto win, taking Yunnan from Chinese with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Yamamoto 1 Infantry moved from Hunan to N.French Indochina 1 Artillery, 4 Infantrys and 2 Tanks moved from Kwangtung to Hunan 2 Tanks moved from Kwangsi to Hunan 1 Artillery and 5 Infantrys moved from Hong Kong to Kwangtung 1 Bomber moved from Yunnan to Kwangtung 1 Transport moved from 92 Sea Zone to 85 Sea Zone 1 Artillery moved from Manila to 92 Sea Zone 1 Artillery and 1 Transport moved from 92 Sea Zone to 84 Sea Zone 1 Elite moved from Tokyo to 84 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 1 Artillery and 1 Elite moved from 92 Sea Zone to N.French Indochina 1 Transport moved from 110 Sea Zone to 106 Sea Zone 1 Infantry moved from British Borneo to 106 Sea Zone 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Malaya 1 Transport moved from 85 Sea Zone to 75 Sea Zone 1 Infantry moved from Paramushir to 75 Sea Zone 1 Artillery moved from Kunashir to 75 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 75 Sea Zone to 84 Sea Zone 1 Artillery and 1 Infantry moved from 84 Sea Zone to Shanghai 1 Battleship, 2 Carriers, 2 Destroyers, 2 Submarines and 1 Transport moved from 102 Sea Zone to 107 Sea Zone 2 Adv.Fighters and 2 Fighters moved from Truk to 107 Sea Zone 1 Bomber moved from Saipan to Malaya 1 Transport moved from 110 Sea Zone to 92 Sea Zone Place Units - Yamamoto 1 Factory placed in Chubu 2 Adv.Fighters, 1 Carrier and 1 Destroyer placed in 85 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank placed in Hong Kong 3 Infantrys placed in Malaya 1 Artillery placed in Hong Kong Turn Complete - Yamamoto Yamamoto collect 79 PUs; end with 79 PUs

      Combat Hit Differential Summary :

      Chinese regular : -0.33 Yamamoto regular : 0.67 Americans regular : -0.33

      Savegame

    • captainwalkerC

      World at War Captain Walker (axis) vs Entek

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      EntekE

      @captainwalker sure. I can get it set up tomorrow

    • captainwalkerC

      anyone interested in World at War?

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      captainwalkerC

      Let me know if you’re interested in playing through this forum…even if you’re not familiar with the game.

    • captainwalkerC

      W@W captain walker (axis)vs dawgoneit

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      captainwalkerC

      @dawgoneit I’ll take allies this time

    • captainwalkerC

      W@W captain walker (axis) vs dawgoneit

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      captainwalkerC

      @dawgoneit ok…I’ll start a game later today

    • captainwalkerC

      W@W captain walker (axis) vs dawgoneit

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      captainwalkerC

      @dawgoneit I’d like to play allies next game…haven’t played them in a while

    • captainwalkerC

      World at War game 19

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      ElroodE

      UK being the only real world warrior! What a faction in this game sweating

    • captainwalkerC

      World At War captain walker (axis) vs Victory First

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      captainwalkerC

      @VictoryFirst I’ll do another…let me know when you’re ready!

    • captainwalkerC

      World At War captain walker (axis) vs Victory First

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      captainwalkerC

      Good luck! I’ll kind of guide you through the first few rounds until you get a feel for the game.

    • captainwalkerC

      W@W captain walker (axis) vs dawgoneit

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      @captainwalker I am sorry but I wont be on for a while.
      I have had a very tragic death in my family and its going to change my life. I am calling all my games.

    • captainwalkerC

      W@W captain walker (axis) vs dawgoneit

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      @captainwalker yes

    • captainwalkerC

      NML 1914 game 13

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      @Colt45554 thanks young man!

    • captainwalkerC

      North Africa pre-release

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      vodotV

      @Nuts I’m proud that they went with a D10 right in the face of releasing their “battle dice” accessory product.

      It should go without saying- but it definitely doesn’t- great design should trump a marginal increase in sales. I don’t expect companies to sacrifice significant financial incentives for the sake of minor improvements, but in the world I work in (consumer electronics) it’s often the case that they’re willing to sacrifice significant design improvements for even the potential of a minor financial gain. Good on you, Renegade.

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