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    Posts made by captainwalker

    • RE: World at War game 23

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World At War

      Game History

      Round: 4
      
          Combat Move - Germans
              Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
              Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
              Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
              Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
              Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
              Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
              Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
              Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
              Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
              Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
              Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
              Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
              Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
              Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
              Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
              1 Transport moved from 24 Sea Zone to 23 Sea Zone
              1 Infantry moved from Hamburg to 23 Sea Zone
              1 Infantry moved from Hamburg to 23 Sea Zone
              2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
              2 Infantrys moved from 24 Sea Zone to Latvia
              2 Infantrys moved from Brest to Kiev
              1 Stuka moved from Danzig to Kiev
              1 Fighter moved from Krakow to Kiev
              1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka moved from Rhine to Belgium
              1 Bomber moved from Hamburg to Belgium
              2 Fighters moved from 23 Sea Zone to Belgium
              1 Tank moved from Bavaria to Belgium
              2 Mech.Infs moved from Paris to Lorraine
              2 Mech.Infs moved from Lorraine to Belgium
              1 Infantry moved from Burgundy to Orleanais
              1 Artillery moved from Paris to Orleanais
              1 Tank moved from Paris to Picardy
              1 Artillery moved from Paris to Picardy
              1 Infantry moved from Burgundy to Picardy
              1 ArmoredCar moved from Paris to Picardy
              1 ArmoredCar and 1 Tank moved from Paris to Orleanais
              1 Infantry moved from Brest to Kiev
              1 ArmoredCar moved from Paris to Picardy
              2 ArmoredCars and 10 Tanks moved from Paris to Normandy
      
          Purchase Units - Germans
              Germans buy 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 4 Elites, 1 Factory, 20 Infantrys, 1 Mot.Inf, 1 Stuka, 1 Submarine and 4 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Germans
              Battle in Latvia
                  Germans attack with 2 Infantrys
                  Russians defend with 1 Infantry
                      Germans roll dice for 1 Battleship and 1 Cruiser in Latvia, round 2 : 0/2 hits, 1.17 expected hits
                      Germans roll dice for 2 Infantrys in Latvia, round 2 : 1/2 hits, 0.33 expected hits
                      Russians roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Germans lost in Latvia
                      1 Infantry owned by the Russians lost in Latvia
                  Germans win, taking Latvia from Russians with 1 Infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 Infantry
                  Casualties for Russians: 1 Infantry
              Battle in Kiev
                  Germans attack with 1 Fighter, 3 Infantrys and 1 Stuka
                  Russians defend with 1 Infantry
                      Germans roll dice for 1 Fighter, 3 Infantrys and 1 Stuka in Kiev, round 2 : 2/5 hits, 1.50 expected hits
                      Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Kiev
                  Germans win, taking Kiev from Russians with 1 Fighter, 3 Infantrys and 1 Stuka remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 Infantry
              Battle in Normandy
                  Germans attack with 2 ArmoredCars and 10 Tanks
                  French defend with 1 Factory and 1 Infantry
                      Germans roll dice for 2 ArmoredCars and 10 Tanks in Normandy, round 2 : 5/12 hits, 5.67 expected hits
                      French roll dice for 1 Infantry in Normandy, round 2 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the French lost in Normandy
                  Germans win, taking Normandy from French with 2 ArmoredCars and 10 Tanks remaining. Battle score for attacker is 2
                  Casualties for French: 1 Infantry
              Battle in Orleanais
                  Germans attack with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank
                  French defend with 1 Infantry
                      Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank in Orleanais, round 2 : 1/4 hits, 1.50 expected hits
                      French roll dice for 1 Infantry in Orleanais, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Germans lost in Orleanais
                      1 Infantry owned by the French lost in Orleanais
                  Germans win, taking Orleanais from French with 1 ArmoredCar, 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 Infantry
                  Casualties for French: 1 Infantry
              Battle in Belgium
                  Germans attack with 1 Artillery, 1 Bomber, 1 Elite, 2 Fighters, 2 Infantrys, 2 Mech.Infs, 1 Stuka and 1 Tank
                  British defend with 1 Artillery, 4 Infantrys and 1 Tank
                      Germans roll dice for 1 Artillery, 1 Bomber, 1 Elite, 2 Fighters, 2 Infantrys, 2 Mech.Infs, 1 Stuka and 1 Tank in Belgium, round 2 : 4/11 hits, 4.50 expected hits
                      British roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Belgium, round 2 : 1/6 hits, 2.17 expected hits
                      1 Infantry owned by the Germans lost in Belgium
                      4 Infantrys owned by the British lost in Belgium
                      Germans roll dice for 1 Artillery, 1 Bomber, 1 Elite, 2 Fighters, 1 Infantry, 2 Mech.Infs, 1 Stuka and 1 Tank in Belgium, round 3 : 5/10 hits, 4.17 expected hits
                      British roll dice for 1 Artillery and 1 Tank in Belgium, round 3 : 1/2 hits, 0.83 expected hits
                      1 Infantry owned by the Germans lost in Belgium
                      1 Tank owned by the British and 1 Artillery owned by the British lost in Belgium
                  Germans win, taking Belgium from British with 1 Artillery, 1 Bomber, 1 Elite, 2 Fighters, 2 Mech.Infs, 1 Stuka and 1 Tank remaining. Battle score for attacker is 13
                  Casualties for Germans: 2 Infantrys
                  Casualties for British: 1 Artillery, 4 Infantrys and 1 Tank
              Battle in Picardy
                  Germans attack with 2 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank
                  French defend with 1 Bunker
                      Germans roll dice for 2 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank in Picardy, round 2 : 0/5 hits, 1.83 expected hits
                      French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Germans lost in Picardy
                      Germans roll dice for 2 ArmoredCars, 1 Artillery and 1 Tank in Picardy, round 3 : 4/4 hits, 1.50 expected hits
                      French roll dice for 1 Bunker in Picardy, round 3 : 1/1 hits, 0.50 expected hits
                      1 ArmoredCar owned by the Germans lost in Picardy
                      1 Bunker owned by the French lost in Picardy
                  Germans win, taking Picardy from French with 1 ArmoredCar, 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 ArmoredCar and 1 Infantry
                  Casualties for French: 1 Bunker
      
          Non Combat Move - Germans
              2 Fighters moved from Belgium to Rhine
              1 Stuka moved from Belgium to Rhine
              1 Bomber moved from Belgium to Hamburg
              4 Submarines moved from 45 Sea Zone to 48 Sea Zone
              1 Artillery, 1 Destroyer, 2 Infantrys, 1 Tank and 2 Transports moved from 43 Sea Zone to 41 Sea Zone
              2 Infantrys moved from Bavaria to Rhine
              1 Fighter and 1 Stuka moved from Kiev to Vinnytsia
              1 Artillery, 1 Infantry and 1 Tank moved from Brest to Vinnytsia
              2 Infantrys moved from Krakow to Vinnytsia
              2 ArmoredCars and 3 Tanks moved from Bohemia to Vinnytsia
              1 AAGun, 1 Artillery, 1 Elite and 2 Infantrys moved from Warsaw to Brest
              1 Artillery and 1 Elite moved from East Prussia to Brest
              1 Artillery, 1 Elite and 1 Infantry moved from Danzig to Brest
              1 Transport moved from 24 Sea Zone to 23 Sea Zone
              2 Infantrys moved from Hamburg to 23 Sea Zone
              1 Infantry moved from Hamburg to 23 Sea Zone
              3 Infantrys, 1 T.Boat and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
              3 Infantrys moved from 24 Sea Zone to East Prussia
              2 Destroyers moved from 24 Sea Zone to 23 Sea Zone
              1 Infantry moved from Stockholm to 24 Sea Zone
              1 Infantry moved from 24 Sea Zone to Oulu
              1 AAGun moved from Bavaria to Lorraine
              1 AAGun moved from Berlin to Saxony
      
          Place Units - Germans
              1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw
              1 Artillery, 1 Elite and 1 Infantry placed in Danzig
              2 ArmoredCars and 3 Tanks placed in Bohemia
              1 Adv.Fighter and 1 Submarine placed in 23 Sea Zone
              4 Infantrys placed in Hamburg
              1 Mot.Inf, 1 Stuka and 1 Tank placed in Bavaria
              1 Factory placed in Vinnytsia
              1 Artillery, 1 Elite and 2 Infantrys placed in Rhine
              1 Artillery, 1 Elite and 6 Infantrys placed in Paris
              5 Infantrys placed in Berlin
      
          Turn Complete - Germans
              Germans collect 107 PUs; end with 107 PUs
      

      Combat Hit Differential Summary :

      French regular : 1.33
      Russians regular : 0.33
      Germans regular : -0.17
      British regular : -1.00
      

      Savegame

      posted in Team Games
      captainwalkerC
      captainwalker
    • RE: World at War Dawgoneit ( axis) vs captain walker

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World At War

      Game History

      Round: 5
      
          Combat Move - Chinese
              1 Artillery moved from Shansi to Chahar
              3 Infantrys moved from Suiyuan to Chahar
              1 Adv.Fighter moved from Shensi to Chahar
              1 Artillery and 1 Infantry moved from Anhwei to Hunan
              1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys moved from Hupeh to Hunan
              1 Tank moved from Shensi to Hunan
      
          Purchase Units - Chinese
              Chinese buy 1 Bunker, 1 Factory, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Chinese
              Battle in Chahar
                  Chinese attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys
                  Hisaichi defend with 1 Artillery and 1 Elite
                      Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Chahar, round 2 : 2/5 hits, 1.50 expected hits
                      Hisaichi roll dice for 1 Artillery and 1 Elite in Chahar, round 2 : 2/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Chinese lost in Chahar
                      1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chahar
                  Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 2 Infantrys
                  Casualties for Hisaichi: 1 Artillery and 1 Elite
              Battle in Hunan
                  Chinese attack with 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank
                  Hisaichi defend with 5 Infantrys
                      Chinese roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in Hunan, round 2 : 1/8 hits, 2.83 expected hits
                      Hisaichi roll dice for 5 Infantrys in Hunan, round 2 : 1/5 hits, 1.67 expected hits
                      1 Infantry owned by the Chinese lost in Hunan
                      1 Infantry owned by the Hisaichi lost in Hunan
                      Chinese roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank in Hunan, round 3 : 4/7 hits, 2.67 expected hits
                      Hisaichi roll dice for 4 Infantrys in Hunan, round 3 : 0/4 hits, 1.33 expected hits
                      4 Infantrys owned by the Hisaichi lost in Hunan
                  Chinese win, taking Hunan from Hisaichi with 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                  Casualties for Chinese: 1 Infantry
                  Casualties for Hisaichi: 5 Infantrys
      
          Non Combat Move - Chinese
              1 Adv.Fighter and 1 Fighter moved from Hunan to Hupeh
              2 Tanks moved from Shensi to Hupeh
              1 Adv.Fighter moved from Chahar to Hupeh
              4 Infantrys moved from Szechwan to Hupeh
              1 Artillery and 2 Infantrys moved from Ningsia to Suiyuan
              1 Artillery and 2 Infantrys moved from Lanchow to Szechwan
              2 Tanks moved from Gobi Altai to Shensi
              1 Artillery, 1 Elite and 1 Infantry moved from E.Qinghai to Ningsia
              1 Artillery and 2 Infantrys moved from E.Qinghai to Lanchow
              2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
              1 Infantry moved from E.Sinkiang to Gobi Altai
              4 Tanks moved from Urumqi to Gobi Altai
      
          Place Units - Chinese
              1 Bunker and 1 Factory placed in Hupeh
              6 Infantrys placed in Hsining
              2 Tanks placed in Urumqi
      
          Turn Complete - Chinese
              Chinese collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Hisaichi regular : -0.67
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World At War

      Game History

      Round: 12
      
          Combat Move - Russians
              1 Infantry moved from Latvia to East Prussia
                    Russians take East Prussia from Germans
              1 Infantry moved from Latvia to Lithuania
                    Russians take Lithuania from Germans
              1 Infantry moved from Novgorod to Minsk
                    Russians take Minsk from Germans
              1 Infantry moved from Khabarovsk to Vladivostok
                    Russians take Vladivostok from Hisaichi
              1 Artillery, 1 Elite and 1 Infantry moved from Khabarovsk to Kirin
              1 Artillery, 1 Elite and 2 Infantrys moved from Heilungchiang to Kirin
              1 Adv.Fighter and 1 Fighter moved from Chita to Kirin
              1 Infantry moved from Vyborg to Kotka
              2 Adv.Fighters moved from Leningrad to Kotka
      
          Purchase Units - Russians
              Russians buy 4 ArmoredCars, 4 Artillerys, 4 Elites, 1 HeavyTank, 20 Infantrys, 1 Mech.Rocket and 3 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Russians
              Battle in Kirin
                  Russians attack with 1 Adv.Fighter, 2 Artillerys, 2 Elites, 1 Fighter and 3 Infantrys
                  Hisaichi defend with 2 Infantrys; Yamamoto defend with 2 Infantrys
                      Russians roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Elites, 1 Fighter and 3 Infantrys in Kirin, round 2 : 3/9 hits, 3.00 expected hits
                      Hisaichi roll dice for 4 Infantrys in Kirin, round 2 : 1/4 hits, 1.33 expected hits
                      1 Infantry owned by the Russians lost in Kirin
                      1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Hisaichi lost in Kirin
                      Russians roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Elites, 1 Fighter and 2 Infantrys in Kirin, round 3 : 4/8 hits, 2.83 expected hits
                      Hisaichi roll dice for 1 Infantry in Kirin, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in Kirin
                  Russians win, taking Kirin from Hisaichi with 1 Adv.Fighter, 2 Artillerys, 2 Elites, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 Infantry
                  Casualties for Hisaichi: 2 Infantrys
                  Casualties for Yamamoto: 2 Infantrys
              Battle in Kotka
                  Russians attack with 2 Adv.Fighters and 1 Infantry
                  Finns defend with 1 Infantry
                      Russians roll dice for 2 Adv.Fighters and 1 Infantry in Kotka, round 2 : 0/3 hits, 1.17 expected hits
                      Finns roll dice for 1 Infantry in Kotka, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Kotka
                  2 Adv.Fighters owned by the Russians retreated
                  Finns win with 1 Infantry remaining. Battle score for attacker is -2
                  Casualties for Russians: 1 Infantry
      
          Non Combat Move - Russians
              2 Adv.Fighters moved from Kotka to Leningrad
              1 Infantry moved from S.Karelia to Vyborg
              1 Infantry moved from Smolensk to Kursk
              2 Infantrys moved from Vologda to S.Karelia
              4 Infantrys moved from Arkhangelsk to S.Karelia
              1 Tank moved from Yaroslavl to Kursk
              8 Infantrys moved from Yaroslavl to Kursk
              1 Tank moved from Moscow to Kursk
              1 Adv.Fighter moved from Moscow to Kursk
              1 Mech.Rocket moved from Gorky to Yaroslavl
              6 Infantrys moved from Moscow to Tula
              1 Elite moved from Moscow to Tula
              1 Artillery moved from Moscow to Tula
              1 Artillery, 1 Elite and 5 Infantrys moved from Rostov to Kursk
              1 Infantry moved from Georgia to 54 Sea Zone
              1 Infantry moved from 54 Sea Zone to Donetsk
              1 Artillery, 1 Elite and 2 Infantrys moved from Georgia to Rostov
              1 Artillery, 1 Elite, 2 Infantrys and 1 Tank moved from Stalingrad to Rostov
              2 Infantrys moved from Astrakhan to Georgia
              2 Infantrys moved from Chimkent to 126 Sea Zone
              2 Infantrys moved from Tashkent to Chimkent
              2 Infantrys moved from 126 Sea Zone to Astrakhan
              4 ArmoredCars moved from Kirov to Yaroslavl
              2 Infantrys moved from Kirov to Vologda
              1 Mech.Rocket moved from Sverdlovsk to Gorky
              4 ArmoredCars moved from Sverdlovsk to Kuybyshev
              1 Infantry moved from Ayan to Khabarovsk
              1 Artillery, 1 Elite and 2 Infantrys moved from Ayan to Heilungchiang
              2 Infantrys moved from S.Buryat Mongolia to Chita
              4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
              3 Infantrys moved from Chita to Heilungchiang
              2 Infantrys moved from Evenkia to Olyokminsk
              4 Infantrys moved from Sibirsky to Evenkia
              1 Adv.Fighter moved from Kirin to Heilungchiang
              1 Fighter moved from Kirin to Heilungchiang
              1 AAGun, 2 Artillerys, 1 Elite, 8 Infantrys and 8 Tanks moved from Chita to Heilungchiang
              5 Infantrys moved from N.Buryat Mongolia to Chita
      
          Place Units - Russians
              2 Infantrys placed in Tashkent
              4 ArmoredCars and 1 Mech.Rocket placed in Sverdlovsk
              1 Artillery, 1 Elite and 1 HeavyTank placed in Georgia
              1 Artillery, 1 Elite, 2 Infantrys and 1 Tank placed in Stalingrad
              1 Artillery, 1 Elite and 2 Infantrys placed in Leningrad
              4 Infantrys placed in Arkhangelsk
              1 Artillery, 1 Elite, 6 Infantrys and 2 Tanks placed in Moscow
              4 Infantrys placed in Sibirsky
              Russians undo move 8.
              Russians undo move 2.
              4 Infantrys and 1 Mech.Rocket placed in Sverdlovsk
              4 ArmoredCars placed in Sibirsky
      
          Turn Complete - Russians
              Russians collect 117 PUs; end with 117 PUs
      

      Combat Hit Differential Summary :

      Finns regular : 0.67
      Russians regular : -0.00
      Hisaichi regular : -0.67
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: World at War Dawgoneit ( axis) vs captain walker

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World At War

      Game History

      Round: 5
      
          Combat Move - French
              1 Artillery and 2 Infantrys moved from Azores to 29 Sea Zone
              1 Artillery, 1 Cruiser, 1 Destroyer, 2 Infantrys and 1 Transport moved from 29 Sea Zone to 33 Sea Zone
              1 Artillery and 2 Infantrys moved from 33 Sea Zone to Cape Verde
              1 Tank moved from E.Morocco to N.Algeria
                    French take N.Algeria from Italians
              1 Tank moved from N.Algeria to E.Morocco
              1 Adv.Fighter moved from Syria to 51 Sea Zone
      
          Purchase Units - French
              French buy 2 Artillerys, 2 Elites, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
      
          Combat - French
              Battle in 51 Sea Zone
                  French attack with 1 Adv.Fighter
                  Italians defend with 1 Submarine
                      French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 Submarine owned by the Italians lost in 51 Sea Zone
                  French win with 1 Adv.Fighter remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 Submarine
              Battle in Cape Verde
                  French attack with 1 Artillery and 2 Infantrys
                  Neutral defend with 1 Infantry
                      French roll dice for 1 Cruiser in Cape Verde, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Neutral lost in Cape Verde
                  French loses 0 PUs for violating Cape Verdes neutrality.
                  French win, taking Cape Verde from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Neutral: 1 Infantry
      
          Non Combat Move - French
              1 Fighter moved from Azores to E.Morocco
              1 Adv.Fighter moved from 51 Sea Zone to Syria
      
          Place Units - French
              1 Artillery, 1 Elite and 2 Infantrys placed in E.Morocco
              1 Artillery, 1 Elite and 1 Infantry placed in French Equatorial Africa
              1 Infantry and 1 Tank placed in Syria
      
          Turn Complete - French
              French collect 23 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      French regular : 1.00
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: World at War Dawgoneit ( axis) vs captain walker

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World At War

      Game History

      Round: 5
      
          Combat Move - Russians
              1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone
              1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk
              1 Infantry moved from Rostov to Donetsk
              1 Adv.Fighter moved from Kursk to Donetsk
              1 Infantry moved from Rostov to Donetsk
              1 Bomber moved from Kursk to Kiev
              1 Artillery and 1 Elite moved from Kursk to Kiev
              2 Infantrys moved from Kursk to Kiev
              1 Artillery and 1 Elite moved from Leningrad to Latvia
              2 Infantrys moved from Leningrad to Latvia
              1 Adv.Fighter moved from Leningrad to Latvia
              1 Infantry moved from Leningrad to Latvia
              1 Artillery and 1 Elite moved from S.Karelia to Vyborg
              1 Fighter moved from Leningrad to Vyborg
              1 Fighter moved from Leningrad to Latvia
              1 Infantry moved from Kursk to Kiev
              1 Artillery and 3 Infantrys moved from Kursk to Minsk
      
          Purchase Units - Russians
              Russians buy 4 Artillerys, 2 Bunkers, 29 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Russians
              Battle in Latvia
                  Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter and 3 Infantrys
                  Germans defend with 3 Infantrys
                      Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter and 3 Infantrys in Latvia, round 2 : 5/7 hits, 2.17 expected hits
                      Germans roll dice for 3 Infantrys in Latvia, round 2 : 2/3 hits, 1.00 expected hits
                      2 Infantrys owned by the Russians lost in Latvia
                      3 Infantrys owned by the Germans lost in Latvia
                  Russians win, taking Latvia from Germans with 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Russians: 2 Infantrys
                  Casualties for Germans: 3 Infantrys
              Battle in Vyborg
                  Russians attack with 1 Artillery, 1 Elite and 1 Fighter
                  Germans defend with 1 Infantry
                      Russians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Vyborg, round 2 : 1/3 hits, 1.17 expected hits
                      Finns roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                      1 Elite owned by the Russians lost in Vyborg
                      1 Infantry owned by the Germans lost in Vyborg
                  Russians win, taking Vyborg from Finns with 1 Artillery and 1 Fighter remaining. Battle score for attacker is -1
                  Casualties for Russians: 1 Elite
                  Casualties for Germans: 1 Infantry
              Battle in Kiev
                  Russians attack with 1 Artillery, 1 Bomber, 1 Elite and 3 Infantrys
                  Germans defend with 3 Infantrys
                      Russians roll dice for 1 Artillery, 1 Bomber, 1 Elite and 3 Infantrys in Kiev, round 2 : 1/6 hits, 2.00 expected hits
                      Germans roll dice for 3 Infantrys in Kiev, round 2 : 2/3 hits, 1.00 expected hits
                      2 Infantrys owned by the Russians lost in Kiev
                      1 Infantry owned by the Germans lost in Kiev
                      Russians roll dice for 1 Artillery, 1 Bomber, 1 Elite and 1 Infantry in Kiev, round 3 : 2/4 hits, 1.67 expected hits
                      Germans roll dice for 2 Infantrys in Kiev, round 3 : 0/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Germans lost in Kiev
                  Russians win, taking Kiev from Germans with 1 Artillery, 1 Bomber, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Russians: 2 Infantrys
                  Casualties for Germans: 3 Infantrys
              Battle in Donetsk
                  Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys
                  Germans defend with 2 Infantrys
                      Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys in Donetsk, round 2 : 2/5 hits, 1.67 expected hits
                      Germans roll dice for 2 Infantrys in Donetsk, round 2 : 2/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Russians lost in Donetsk
                      2 Infantrys owned by the Germans lost in Donetsk
                  Russians win, taking Donetsk from Germans with 1 Adv.Fighter, 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
                  Casualties for Russians: 2 Infantrys
                  Casualties for Germans: 2 Infantrys
              Battle in Minsk
                  Russians attack with 1 Artillery and 3 Infantrys
                  Germans defend with 2 Infantrys
                      Russians roll dice for 1 Artillery and 3 Infantrys in Minsk, round 2 : 1/4 hits, 1.00 expected hits
                      Germans roll dice for 2 Infantrys in Minsk, round 2 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Germans lost in Minsk
                      Russians roll dice for 1 Artillery and 3 Infantrys in Minsk, round 3 : 0/4 hits, 1.00 expected hits
                      Germans roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 Artillery and 3 Infantrys in Minsk, round 4 : 2/4 hits, 1.00 expected hits
                      Germans roll dice for 1 Infantry in Minsk, round 4 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Minsk
                      1 Infantry owned by the Germans lost in Minsk
                  Russians win, taking Minsk from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Germans: 2 Infantrys
                  Casualties for Russians: 1 Infantry
      
          Non Combat Move - Russians
              1 Bomber moved from Kiev to Kursk
              1 Adv.Fighter moved from Donetsk to Kursk
              1 Fighter moved from Latvia to Leningrad
              1 Adv.Fighter moved from Latvia to Leningrad
              1 Fighter moved from Vyborg to Leningrad
              2 Infantrys and 1 Tank moved from S.Karelia to Leningrad
              3 Artillerys, 2 Elites and 1 Infantry moved from Rostov to Kursk
              1 Artillery and 8 Infantrys moved from Yaroslavl to Kursk
              1 Tank moved from Stalingrad to Kursk
              1 Tank moved from Moscow to Kursk
              9 Infantrys moved from Moscow to Yaroslavl
              1 Artillery and 1 Elite moved from Stalingrad to Rostov
              2 Infantrys moved from Stalingrad to Rostov
              1 Infantry moved from Georgia to Rostov
              2 Infantrys moved from Astrakhan to Georgia
              2 Infantrys moved from Chimkent to 126 Sea Zone
              2 Infantrys moved from Tashkent to Chimkent
              2 Infantrys moved from 126 Sea Zone to Astrakhan
              1 Tank moved from Kirov to S.Karelia
              1 Tank moved from Arkhangelsk to Leningrad
              3 Infantrys moved from Arkhangelsk to S.Karelia
              1 Infantry moved from Kirov to Vologda
              2 Infantrys moved from Perm to Kirov
              1 Infantry moved from N.Buryat Mongolia to S.Buryat Mongolia
              1 Artillery, 1 Elite, 4 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
              2 Infantrys moved from Krasnoyarsk to Irkutsk
              3 Infantrys moved from Evenkia to Olyokminsk
              1 Artillery and 1 Elite moved from Khatanga to Olyokminsk
              1 Tank moved from Sibirsky to Olyokminsk
              1 Artillery, 1 Elite and 3 Infantrys moved from Sibirsky to Khatanga
              2 Infantrys moved from Novosibirsk to Krasnoyarsk
              2 Infantrys moved from Sverdlovsk to Novosibirsk
              1 Mech.Rocket moved from Sverdlovsk to Irkutsk
              1 Infantry moved from Ayan to N.Buryat Mongolia
      
          Place Units - Russians
              1 Bunker placed in N.Buryat Mongolia
              1 Artillery, 4 Infantrys and 1 Tank placed in Sibirsky
              1 Bunker placed in Kursk
              1 Artillery and 2 Infantrys placed in Georgia
              2 Infantrys placed in Tashkent
              1 Artillery, 3 Infantrys and 1 Tank placed in Stalingrad
              3 Infantrys and 1 Tank placed in Arkhangelsk
              1 Artillery and 3 Infantrys placed in Leningrad
              9 Infantrys and 1 Tank placed in Moscow
              3 Infantrys placed in Sverdlovsk
      
          Turn Complete - Russians
              Russians collect 99 PUs; end with 99 PUs
      

      Combat Hit Differential Summary :

      Finns regular : 0.67
      Germans regular : 2.33
      Russians regular : 2.33
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: World at War Dawgoneit ( axis) vs captain walker

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World At War

      Game History

      Round: 4
      
          Combat Move - Americans
              2 Infantrys moved from Suriname to 32 Sea Zone
              1 Destroyer, 2 Infantrys and 1 Transport moved from 32 Sea Zone to 35 Sea Zone
              2 Infantrys moved from 35 Sea Zone to Salvador
              3 Artillerys, 5 Infantrys and 3 Tanks moved from Bahia to Salvador
              1 Tank moved from Peru to Santiago
              2 Artillerys and 2 Tanks moved from S.Chile to Santiago
              4 Infantrys moved from San Francisco to 83 Sea Zone
              1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 119 Sea Zone
              4 Infantrys moved from 119 Sea Zone to Santiago
              2 Infantrys moved from Pearl Harbor to 98 Sea Zone
              2 Infantrys and 1 Transport moved from 98 Sea Zone to 104 Sea Zone
              2 Infantrys moved from 104 Sea Zone to Jaluit
                    Americans take Jaluit from Yamamoto
      
          Purchase Units - Americans
              Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Bunker, 1 Factory, 11 Infantrys, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; 
      
          Combat - Americans
              Battle in Salvador
                  Americans attack with 3 Artillerys, 7 Infantrys and 3 Tanks
                  Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                      Americans roll dice for 3 Artillerys, 7 Infantrys and 3 Tanks in Salvador, round 2 : 2/13 hits, 4.17 expected hits
                      Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 3/4 hits, 1.67 expected hits
                      3 Infantrys owned by the Americans lost in Salvador
                      2 Infantrys owned by the Neutral lost in Salvador
                      Americans roll dice for 3 Artillerys, 4 Infantrys and 3 Tanks in Salvador, round 3 : 5/10 hits, 3.67 expected hits
                      Neutral roll dice for 2 Tanks in Salvador, round 3 : 2/2 hits, 1.00 expected hits
                      2 Infantrys owned by the Americans lost in Salvador
                      2 Tanks owned by the Neutral lost in Salvador
                  Americans loses 0 PUs for violating Salvadors neutrality.
                  Americans win, taking Salvador from Neutral with 3 Artillerys, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
                  Casualties for Americans: 5 Infantrys
                  Casualties for Neutral: 2 Infantrys and 2 Tanks
              Battle in Santiago
                  Americans attack with 2 Artillerys, 4 Infantrys and 3 Tanks
                  Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
                      Americans roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Santiago, round 2 : 4/9 hits, 3.17 expected hits
                      Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 2/6 hits, 2.33 expected hits
                      2 Infantrys owned by the Americans lost in Santiago
                      2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
                      Americans roll dice for 2 Artillerys, 2 Infantrys and 3 Tanks in Santiago, round 3 : 1/7 hits, 2.83 expected hits
                      Neutral roll dice for 2 Tanks in Santiago, round 3 : 1/2 hits, 1.00 expected hits
                      1 Infantry owned by the Americans lost in Santiago
                      1 Tank owned by the Neutral lost in Santiago
                      Americans roll dice for 2 Artillerys, 1 Infantry and 3 Tanks in Santiago, round 4 : 2/6 hits, 2.50 expected hits
                      Neutral roll dice for 1 Tank in Santiago, round 4 : 0/1 hits, 0.50 expected hits
                      1 Tank owned by the Neutral lost in Santiago
                  Americans loses 0 PUs for violating Santiagos neutrality.
                  Americans win, taking Santiago from Neutral with 2 Artillerys, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 16
                  Casualties for Americans: 3 Infantrys
                  Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
      
          Non Combat Move - Americans
              1 Fighter moved from Amazon to Bahia
              1 Transport moved from 32 Sea Zone to 35 Sea Zone
              1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
              4 Infantrys moved from South Atlantic USA to 26 Sea Zone
              1 AAGun and 2 Infantrys moved from South Central USA to 25 Sea Zone
              1 Adv.Fighter moved from South Central USA to Bahia
              1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
              1 AAGun, 1 B.Transport and 2 Infantrys moved from 25 Sea Zone to 32 Sea Zone
              1 AAGun and 6 Infantrys moved from 32 Sea Zone to Bahia
              1 Cruiser moved from 91 Sea Zone to 89 Sea Zone
              1 Infantry moved from Midway to 89 Sea Zone
              1 Cruiser and 1 Infantry moved from 89 Sea Zone to 88 Sea Zone
              1 Infantry moved from 88 Sea Zone to Wake
              2 Adv.Fighters moved from 91 Sea Zone to Wake
              1 Artillery and 1 Marine moved from Pearl Harbor to 91 Sea Zone
              4 Infantrys moved from Pearl Harbor to 91 Sea Zone
              1 Infantry moved from Pearl Harbor to 91 Sea Zone
              2 Adv.Fighters, 1 Artillery, 1 B.Transport, 2 Battleships, 2 Carriers, 1 Cruiser, 3 Destroyers, 5 Infantrys, 1 Marine, 3 Submarines and 1 Transport moved from 91 Sea Zone to 88 Sea Zone
              1 Artillery, 5 Infantrys and 1 Marine moved from 88 Sea Zone to Wake
              1 Artillery and 1 Infantry moved from Southwest USA to 83 Sea Zone
              2 Infantrys moved from San Francisco to 83 Sea Zone
              2 Adv.Fighters moved from San Francisco to 88 Sea Zone
              1 Artillery, 2 Destroyers, 3 Infantrys and 2 Transports moved from 83 Sea Zone to 91 Sea Zone
              1 Artillery and 3 Infantrys moved from 91 Sea Zone to Pearl Harbor
      
          Place Units - Americans
              1 Bunker and 1 Factory placed in Wake
              1 Battleship and 2 Submarines placed in 91 Sea Zone
              1 Adv.Fighter placed in San Francisco
              1 Transport placed in 83 Sea Zone
              3 Infantrys placed in San Francisco
              3 Infantrys placed in South Atlantic USA
              1 B.Transport placed in 25 Sea Zone
              5 Infantrys placed in South Central USA
      
          Turn Complete - Americans
              Americans collect 106 PUs; end with 106 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -2.33
      Neutral regular : 1.50
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: Global 1939 captain walker ( axis) vs Mike 64 ( allies)

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: Oztea 1939 Global

      Game History

      Round: 6
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 armour, 1 artillery, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 artillery and 2 infantry moved from Karelia to Novgorod
              1 transport moved from 115 Sea Zone to 114 Sea Zone
              1 artillery and 1 infantry moved from Germany to 114 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
              1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
              2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
              3 fighters and 3 tactical_bombers moved from Eastern Poland to Belarus
              2 bombers moved from Eastern Poland to Novgorod
              1 mech_infantry moved from Western Ukraine to Rostov
                    Germans take Rostov from Russians
              1 mech_infantry moved from Eastern Poland to Belarus
      
          Combat - Germans
              Battle in Novgorod
                  Germans attack with 3 artilleries, 2 bombers and 4 infantry
                  Russians defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
                      Germans roll dice for 1 battleship and 2 cruisers in Novgorod, round 2 : 2/3 hits, 1.67 expected hits
                      Russians roll dice for 2 artilleries in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                      2 artilleries owned by the Russians lost in Novgorod
                  Germans win, taking Novgorod from Russians with 3 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 8
                  Casualties for Russians: 2 artilleries
              Battle in Belarus
                  Germans attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
                  Russians defend with 1 infantry
                      Germans roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Belarus, round 2 : 4/7 hits, 3.67 expected hits
                      Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belarus
                  Germans win, taking Belarus from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              3 fighters and 3 tactical_bombers moved from Belarus to Eastern Poland
              2 bombers moved from Novgorod to Eastern Poland
              1 infantry moved from Bessarabia to Ukraine
              3 aaGuns, 5 armour, 9 artilleries and 4 mech_infantrys moved from Western Ukraine to Eastern Poland
              14 infantry moved from Western Ukraine to Eastern Poland
              1 armour moved from Poland to Eastern Poland
              1 artillery and 1 infantry moved from Germany to Poland
              2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
              1 artillery and 1 infantry moved from Western Germany to Germany
              2 artilleries moved from France to Western Germany
      
          Place Units - Germans
              1 artillery and 1 infantry placed in Germany
              2 infantry placed in Western Germany
              1 armour and 7 mech_infantrys placed in Germany
              2 mech_infantrys placed in Western Germany
              Germans undo move 4.
              Germans undo move 3.
              Germans undo move 2.
              2 infantry placed in Germany
              1 armour and 5 mech_infantrys placed in Germany
              4 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,3,2
              Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
              Objective Germans 2 Domination East: Germans met a national objective for an additional 3 PUs; end with 52 PUs
              Objective 8 Domination West: Germans met a national objective for an additional 3 PUs; end with 55 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -1.00
      Germans regular : 0.67
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: World at War game 23

      @Karl7 Your Thai guys are up

      posted in Team Games
      captainwalkerC
      captainwalker
    • RE: World at War game 23

      TripleA Turn Summary: Romanians round 3

      TripleA Turn Summary for game: World At War

      Game History

      Round: 3
      
          Combat Move - Romanians
              1 Fighter, 3 Infantrys and 1 Tank moved from E.Romania to Odessa
      
          Purchase Units - Romanians
              Romanians buy 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
      
          Combat - Romanians
              Battle in Odessa
                  Romanians attack with 1 Fighter, 3 Infantrys and 1 Tank
                  Russians defend with 1 Artillery and 1 Infantry
                      Romanians roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Odessa, round 2 : 1/5 hits, 1.33 expected hits
                      Russians roll dice for 1 Artillery and 1 Infantry in Odessa, round 2 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Russians lost in Odessa
                      Romanians roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Odessa, round 3 : 1/5 hits, 1.33 expected hits
                      Russians roll dice for 1 Artillery in Odessa, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Romanians lost in Odessa
                      1 Artillery owned by the Russians lost in Odessa
                  Romanians win, taking Odessa from Russians with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 Artillery and 1 Infantry
                  Casualties for Romanians: 1 Infantry
      
          Non Combat Move - Romanians
              1 Fighter moved from Odessa to E.Romania
              2 Artillerys, 1 Elite and 1 Infantry moved from Bucharest to E.Romania
      
          Place Units - Romanians
              1 Elite, 2 Infantrys and 1 Tank placed in Bucharest
      
          Turn Complete - Romanians
              Romanians collect 13 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Romanians regular : -0.67
      Russians regular : 0.00
      

      Savegame

      posted in Team Games
      captainwalkerC
      captainwalker
    • RE: World at War game 23

      TripleA Turn Summary: Finns round 3

      TripleA Turn Summary for game: World At War

      Game History

      Round: 3
      
          Combat Move - Finns
              1 Artillery and 1 Infantry moved from Helsinki to 24 Sea Zone
              1 Artillery and 1 Infantry moved from 24 Sea Zone to Vyborg
              1 Fighter moved from Helsinki to Vyborg
              2 Infantrys moved from Kotka to Vyborg
      
          Purchase Units - Finns
              Finns buy 2 Artillerys, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Finns
              Battle in Vyborg
                  Finns attack with 1 Artillery, 1 Fighter and 3 Infantrys
                  Russians defend with 2 Infantrys
                      Finns roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Vyborg, round 2 : 2/5 hits, 1.33 expected hits
                      Russians roll dice for 2 Infantrys in Vyborg, round 2 : 2/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Finns lost in Vyborg
                      2 Infantrys owned by the Russians lost in Vyborg
                  Finns win, taking Vyborg from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                  Casualties for Finns: 2 Infantrys
                  Casualties for Russians: 2 Infantrys
      
          Non Combat Move - Finns
              1 Infantry moved from Tampere to Oulu
              1 Artillery and 1 Infantry moved from Helsinki to Tampere
              1 Fighter moved from Vyborg to Helsinki
      
          Place Units - Finns
              2 Artillerys, 1 Elite and 2 Infantrys placed in Helsinki
      
          Turn Complete - Finns
              Finns collect 15 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Finns regular : 0.67
      Russians regular : 1.33
      

      Savegame

      posted in Team Games
      captainwalkerC
      captainwalker
    • RE: World at War Dawgoneit ( axis) vs captain walker

      TripleA Turn Summary: Dutch round 4

      TripleA Turn Summary for game: World At War

      Game History

      Round: 4
      
          Combat Move - Dutch
              1 Artillery, 2 Infantrys and 1 Tank moved from Merauke to Hollandia
      
          Purchase Units - Dutch
              Dutch buy 2 Artillerys, 3 Bunkers and 1 Elite; Remaining resources: 0 PUs; 
      
          Combat - Dutch
              Battle in Hollandia
                  Dutch attack with 1 Artillery, 2 Infantrys and 1 Tank
                  Yamamoto defend with 2 Infantrys and 2 Tanks
                      Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 2 : 0/4 hits, 1.33 expected hits
                      Yamamoto roll dice for 2 Infantrys and 2 Tanks in Hollandia, round 2 : 1/4 hits, 1.67 expected hits
                      1 Infantry owned by the Dutch lost in Hollandia
                      Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hollandia, round 3 : 2/3 hits, 1.17 expected hits
                      Yamamoto roll dice for 2 Infantrys and 2 Tanks in Hollandia, round 3 : 3/4 hits, 1.67 expected hits
                      1 Artillery owned by the Dutch, 1 Infantry owned by the Dutch and 1 Tank owned by the Dutch lost in Hollandia
                      2 Infantrys owned by the Yamamoto lost in Hollandia
                  Yamamoto win with 2 Tanks remaining. Battle score for attacker is -9
                  Casualties for Dutch: 1 Artillery, 2 Infantrys and 1 Tank
                  Casualties for Yamamoto: 2 Infantrys
      
          Non Combat Move - Dutch
      
          Place Units - Dutch
              1 Bunker placed in Java
              1 Bunker placed in Soembawa
              1 Bunker placed in Timor
              2 Artillerys and 1 Elite placed in Suriname
      
          Turn Complete - Dutch
              Dutch collect 17 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 0.67
      Dutch regular : -0.50
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: World at War Dawgoneit ( axis) vs captain walker

      TripleA Turn Summary: Anzac round 4

      TripleA Turn Summary for game: World At War

      Game History

      Round: 4
      
          Purchase Units - Anzac
              Anzac buy 1 Bunker, 1 Destroyer and 11 Infantrys; Remaining resources: 0 PUs; 
      
          Non Combat Move - Anzac
              1 Transport moved from 120 Sea Zone to 114 Sea Zone
              1 Infantry moved from Guadalcanal to 114 Sea Zone
              1 Infantry moved from Bougainville to 114 Sea Zone
              2 Infantrys moved from 114 Sea Zone to Port Moresby
              1 Infantry moved from Milne Bay to Port Moresby
              2 Adv.Fighters, 1 Carrier, 1 Cruiser, 2 Destroyers, 1 Submarine and 2 Transports moved from 67 Sea Zone to 122 Sea Zone
              1 Cruiser moved from 120 Sea Zone to 122 Sea Zone
              1 Infantry moved from North New Zealand to Wellington
              2 Infantrys moved from New South Wales to 122 Sea Zone
              2 Infantrys moved from 122 Sea Zone to Wellington
      
          Place Units - Anzac
              1 Bunker and 3 Infantrys placed in Port Moresby
              3 Infantrys placed in Townsville
              3 Infantrys placed in Broome
              1 Destroyer placed in 122 Sea Zone
              2 Infantrys placed in Canberra
      
          Turn Complete - Anzac
              Anzac collect 34 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: World at War Dawgoneit ( axis) vs captain walker

      TripleA Turn Summary: British round 4

      TripleA Turn Summary for game: World At War

      Game History

      Round: 4
      
          Combat Move - British
              2 Artillerys and 4 Infantrys moved from Burma to S.Thailand
              1 Infantry moved from Burma to S.Thailand
              1 Adv.Fighter moved from Madras to S.Thailand
              2 Artillerys and 6 Infantrys moved from New Valley to Kufra
              1 Fighter moved from New Valley to Kufra
              4 Fighters moved from 56 Sea Zone to Kufra
      
          Purchase Units - British
              British buy 2 Artillerys, 1 Battleship, 2 Destroyers, 13 Infantrys, 4 Submarines and 1 Tank; Remaining resources: 1 PUs; 
      
          Combat - British
              Battle in S.Thailand
                  British attack with 1 Adv.Fighter, 2 Artillerys and 5 Infantrys
                  Yamamoto defend with 2 Tanks; Thai defend with 2 Infantrys
                      British roll dice for 1 Adv.Fighter, 2 Artillerys and 5 Infantrys in S.Thailand, round 2 : 2/8 hits, 2.33 expected hits
                      Thai roll dice for 2 Infantrys and 2 Tanks in S.Thailand, round 2 : 2/4 hits, 1.67 expected hits
                      2 Infantrys owned by the British lost in S.Thailand
                      2 Infantrys owned by the Thai lost in S.Thailand
                      British roll dice for 1 Adv.Fighter, 2 Artillerys and 3 Infantrys in S.Thailand, round 3 : 3/6 hits, 2.00 expected hits
                      Thai roll dice for 2 Tanks in S.Thailand, round 3 : 2/2 hits, 1.00 expected hits
                      2 Infantrys owned by the British lost in S.Thailand
                      2 Tanks owned by the Yamamoto lost in S.Thailand
                  British win, taking S.Thailand from Thai with 1 Adv.Fighter, 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 6
                  Casualties for British: 4 Infantrys
                  Casualties for Thai: 2 Infantrys
                  Casualties for Yamamoto: 2 Tanks
              Battle in Kufra
                  British attack with 2 Artillerys, 5 Fighters and 6 Infantrys
                  Italians defend with 7 Infantrys
                      British roll dice for 2 Artillerys, 5 Fighters and 6 Infantrys in Kufra, round 2 : 2/13 hits, 3.67 expected hits
                      Italians roll dice for 7 Infantrys in Kufra, round 2 : 3/7 hits, 2.33 expected hits
                      3 Infantrys owned by the British lost in Kufra
                      2 Infantrys owned by the Italians lost in Kufra
                      British roll dice for 2 Artillerys, 5 Fighters and 3 Infantrys in Kufra, round 3 : 2/10 hits, 3.17 expected hits
                      Italians roll dice for 5 Infantrys in Kufra, round 3 : 2/5 hits, 1.67 expected hits
                      2 Infantrys owned by the British lost in Kufra
                      2 Infantrys owned by the Italians lost in Kufra
                      British roll dice for 2 Artillerys, 5 Fighters and 1 Infantry in Kufra, round 4 : 2/8 hits, 2.67 expected hits
                      Italians roll dice for 3 Infantrys in Kufra, round 4 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the British lost in Kufra
                      2 Infantrys owned by the Italians lost in Kufra
                      British roll dice for 2 Artillerys and 5 Fighters in Kufra, round 5 : 1/7 hits, 2.33 expected hits
                      Italians roll dice for 1 Infantry in Kufra, round 5 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Italians lost in Kufra
                  British win, taking Kufra from Italians with 2 Artillerys and 5 Fighters remaining. Battle score for attacker is 2
                  Casualties for British: 6 Infantrys
                  Casualties for Italians: 7 Infantrys
      
          Non Combat Move - British
              4 Fighters moved from Kufra to 56 Sea Zone
              1 Fighter moved from Kufra to New Valley
              2 Artillerys and 4 Infantrys moved from Lower Egypt to New Valley
              1 Infantry moved from French Sudan to French Equatorial Africa
              1 Infantry moved from Nubia to New Valley
              1 Infantry moved from Italian East Africa to Nubia
              1 AAGun and 1 Infantry moved from Kenya to Italian East Africa
              1 Artillery and 1 Infantry moved from W.Iran to 58 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 56 Sea Zone
              1 Artillery and 1 Infantry moved from 56 Sea Zone to Lower Egypt
              1 Artillery moved from Cairo to Lower Egypt
              3 Infantrys moved from Cairo to Lower Egypt
              1 Adv.Fighter moved from S.Thailand to Burma
              1 Artillery and 3 Infantrys moved from Assam to Burma
              1 Artillery moved from Assam to Yunnan
              1 Artillery moved from Hyderabad to Calcutta
              1 Tank moved from Delhi to Assam
              1 Artillery and 3 Infantrys moved from Delhi to Bihar
              1 Artillery and 3 Infantrys moved from Madras to 60 Sea Zone
              1 Artillery and 3 Infantrys moved from 60 Sea Zone to Assam
              2 Infantrys moved from Oahu to 90 Sea Zone
              1 Destroyer, 2 Infantrys and 1 Transport moved from 90 Sea Zone to 88 Sea Zone
              2 Infantrys moved from 88 Sea Zone to Wake
              1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone
              1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 11 Sea Zone
              1 Infantry and 1 Tank moved from 11 Sea Zone to Manchester
              1 Infantry moved from Munster to 18 Sea Zone
              1 Infantry moved from 18 Sea Zone to Manchester
              2 Tanks moved from Munster to Northern Ireland
              1 Infantry moved from Munster to Dublin
              1 Submarine moved from 67 Sea Zone to 122 Sea Zone
      
          Place Units - British
              1 Destroyer placed in 60 Sea Zone
              1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
              3 Infantrys placed in Madras
              1 Battleship, 1 Destroyer and 2 Submarines placed in 56 Sea Zone
              1 Artillery and 1 Infantry placed in Cairo
              3 Infantrys placed in W.Iran
              3 Infantrys placed in Italian East Africa
              2 Submarines placed in 11 Sea Zone
      
          Turn Complete - British
              British collect 103 PUs; end with 104 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.67
      Thai regular : 1.33
      British regular : -4.17
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: World at War Dawgoneit ( axis) vs captain walker

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World At War

      Game History

      Round: 4
      
          Combat Move - Chinese
              1 Adv.Fighter moved from Shensi to Shansi
              2 Infantrys moved from Hupeh to Anhwei
              1 Artillery moved from Hupeh to Anhwei
              1 Fighter moved from Hupeh to Shansi
              1 Artillery and 1 Infantry moved from Suiyuan to Shansi
              1 Infantry moved from Suiyuan to Shansi
              1 Infantry moved from Kweichow to Hunan
                    Chinese take Hunan from Yamamoto
              1 Tank moved from N.French Indochina to Kwangsi
                    Chinese take Kwangsi from Hisaichi
              1 Tank moved from Hupeh to Shanghai
                    Chinese take Shanghai from Hisaichi
      
          Purchase Units - Chinese
              Chinese buy 2 Artillerys, 4 Infantrys and 4 Tanks; Remaining resources: 1 PUs; 
      
          Combat - Chinese
              Battle in Anhwei
                  Chinese attack with 1 Artillery and 2 Infantrys
                  Hisaichi defend with 1 Artillery
                      Chinese roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 2/3 hits, 0.83 expected hits
                      Hisaichi roll dice for 1 Artillery in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                      1 Artillery owned by the Hisaichi lost in Anhwei
                  Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                  Casualties for Hisaichi: 1 Artillery
              Battle in Shansi
                  Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys
                  Hisaichi defend with 2 Infantrys
                      Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys in Shansi, round 2 : 1/5 hits, 1.67 expected hits
                      Hisaichi roll dice for 2 Infantrys in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Chinese lost in Shansi
                      1 Infantry owned by the Hisaichi lost in Shansi
                      Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Shansi, round 3 : 3/4 hits, 1.50 expected hits
                      Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Hisaichi lost in Shansi
                  Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
                  Casualties for Hisaichi: 2 Infantrys
      
          Non Combat Move - Chinese
              1 Adv.Fighter moved from Shansi to Hupeh
              1 Fighter moved from Shansi to Hupeh
              1 AAGun moved from Shensi to Hupeh
              1 Tank moved from Chahar to Hupeh
              2 Infantrys moved from Szechwan to Hupeh
              4 Infantrys moved from Lanchow to Szechwan
              4 Infantrys moved from Ningsia to Suiyuan
              1 Artillery and 2 Infantrys moved from E.Qinghai to Lanchow
              1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia
              3 Tanks moved from Gobi Altai to Shensi
              2 Artillerys, 1 Elite and 3 Infantrys moved from Hsining to E.Qinghai
              1 Adv.Fighter moved from Urumqi to Shensi
              1 Infantry moved from Urumqi to E.Sinkiang
              2 Tanks moved from Urumqi to Gobi Altai
      
          Place Units - Chinese
              2 Artillerys and 4 Infantrys placed in Hsining
              4 Tanks placed in Urumqi
      
          Turn Complete - Chinese
              Chinese collect 42 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 2.00
      Hisaichi regular : -0.33
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: World at War Dawgoneit ( axis) vs captain walker

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World At War

      Game History

      Round: 4
      
          Combat Move - French
              1 Tank moved from E.Morocco to S.Algeria
                    French take S.Algeria from Italians
              1 Tank moved from S.Algeria to E.Morocco
      
          Purchase Units - French
              French buy 1 Bunker, 1 Factory and 4 Infantrys; Remaining resources: 2 PUs; 
      
          Combat - French
      
          Non Combat Move - French
              1 Infantry moved from Equatoria to French Equatorial Africa
              1 Infantry moved from Greenland to 8 Sea Zone
              1 Cruiser and 1 Infantry moved from 8 Sea Zone to 29 Sea Zone
              1 Infantry moved from 29 Sea Zone to Azores
              1 Destroyer and 1 Transport moved from 16 Sea Zone to 29 Sea Zone
              1 Fighter moved from Manchester to Azores
      
          Place Units - French
              1 Factory placed in French Equatorial Africa
              1 Bunker and 4 Infantrys placed in E.Morocco
      
          Turn Complete - French
              French collect 24 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: World at War Dawgoneit ( axis) vs captain walker

      @dawgoneit I think you’re up in our team game also

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: World at War Dawgoneit ( axis) vs captain walker

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World At War

      Game History

      Round: 4
      
          Combat Move - Russians
              1 Infantry moved from Minsk to Lithuania
                    Russians take Lithuania from Germans
              1 Adv.Fighter and 1 Bomber moved from Kursk to Kiev
              3 Infantrys moved from Kursk to Kiev
              1 Artillery moved from Donetsk to Kiev
              1 Elite moved from Leningrad to Latvia
              1 Artillery moved from Leningrad to Latvia
              2 Fighters moved from Leningrad to Latvia
              1 Adv.Fighter moved from S.Karelia to Latvia
              1 Infantry moved from Estonia to Latvia
              4 Infantrys moved from Leningrad to Latvia
      
          Purchase Units - Russians
              Russians buy 4 Artillerys, 1 Bunker, 4 Elites, 24 Infantrys, 1 Mech.Rocket and 4 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Russians
              Battle in Latvia
                  Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Elite, 2 Fighters and 5 Infantrys
                  Germans defend with 1 Artillery and 6 Infantrys
                      Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 2 Fighters and 5 Infantrys in Latvia, round 2 : 4/10 hits, 2.83 expected hits
                      Germans roll dice for 1 Artillery and 6 Infantrys in Latvia, round 2 : 1/7 hits, 2.33 expected hits
                      1 Infantry owned by the Russians lost in Latvia
                      4 Infantrys owned by the Germans lost in Latvia
                      Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 2 Fighters and 4 Infantrys in Latvia, round 3 : 0/9 hits, 2.67 expected hits
                      Germans roll dice for 1 Artillery and 2 Infantrys in Latvia, round 3 : 2/3 hits, 1.00 expected hits
                      2 Infantrys owned by the Russians lost in Latvia
                      Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys in Latvia, round 4 : 3/7 hits, 2.33 expected hits
                      Germans roll dice for 1 Artillery and 2 Infantrys in Latvia, round 4 : 2/3 hits, 1.00 expected hits
                      2 Infantrys owned by the Russians lost in Latvia
                      1 Artillery owned by the Germans and 2 Infantrys owned by the Germans lost in Latvia
                  Russians win, taking Latvia from Germans with 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Fighters remaining. Battle score for attacker is 6
                  Casualties for Russians: 5 Infantrys
                  Casualties for Germans: 1 Artillery and 6 Infantrys
              Battle in Kiev
                  Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 3 Infantrys
                  Romanians defend with 2 Artillerys
                      Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber and 3 Infantrys in Kiev, round 2 : 1/6 hits, 2.17 expected hits
                      Romanians roll dice for 2 Artillerys in Kiev, round 2 : 0/2 hits, 0.67 expected hits
                      1 Artillery owned by the Romanians lost in Kiev
                      Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber and 3 Infantrys in Kiev, round 3 : 1/6 hits, 2.17 expected hits
                      Romanians roll dice for 1 Artillery in Kiev, round 3 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Russians lost in Kiev
                      1 Artillery owned by the Romanians lost in Kiev
                  Russians win, taking Kiev from Romanians with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 6
                  Casualties for Romanians: 2 Artillerys
                  Casualties for Russians: 1 Infantry
      
          Non Combat Move - Russians
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Ayan: 1 Infantry
              EDIT: Changing ownership of Khabarovsk from Hisaichi to Russians
              EDIT: Adding units owned by Russians to Khabarovsk: 1 Infantry
              EDIT: Turning off Edit Mode
              1 Adv.Fighter and 1 Bomber moved from Kiev to Kursk
              1 Adv.Fighter and 2 Fighters moved from Latvia to Leningrad
              5 Infantrys and 1 Tank moved from S.Karelia to Leningrad
              8 Infantrys moved from Yaroslavl to Kursk
              1 Infantry moved from Tula to Kursk
              1 Artillery, 1 Elite, 2 Infantrys and 1 Tank moved from Rostov to Kursk
              1 Tank moved from Moscow to Kursk
              1 Tank moved from Stalingrad to Kursk
              1 Infantry moved from Georgia to 54 Sea Zone
              1 Infantry moved from 54 Sea Zone to Donetsk
              2 Artillerys, 1 Elite and 1 Infantry moved from Georgia to Rostov
              1 Artillery moved from Stalingrad to Rostov
              1 Elite moved from Stalingrad to Rostov
              2 Infantrys moved from Stalingrad to Rostov
              1 Artillery and 8 Infantrys moved from Moscow to Yaroslavl
              1 Artillery, 1 Elite and 2 Infantrys moved from Arkhangelsk to S.Karelia
              1 Destroyer and 2 Transports moved from 6 Sea Zone to 11 Sea Zone
              1 Tank moved from Kirov to S.Karelia
              2 Infantrys moved from Chimkent to 126 Sea Zone
              2 Infantrys moved from 126 Sea Zone to Astrakhan
              2 Infantrys moved from Tashkent to Chimkent
              1 Infantry moved from Perm to Kirov
              2 Infantrys moved from N.Buryat Mongolia to Ayan
              1 Infantry moved from N.Buryat Mongolia to Chita
              1 Artillery and 2 Infantrys moved from Irkutsk to N.Buryat Mongolia
              4 Infantrys moved from Evenkia to Olyokminsk
              1 Artillery and 1 Elite moved from Khatanga to Olyokminsk
              1 Tank moved from Sibirsky to Olyokminsk
              1 Artillery and 1 Elite moved from Sibirsky to Khatanga
              3 Infantrys moved from Sibirsky to Evenkia
              1 Tank moved from Krasnoyarsk to N.Buryat Mongolia
              2 Infantrys moved from Novosibirsk to Krasnoyarsk
              2 Infantrys moved from Sverdlovsk to Novosibirsk
              1 Tank moved from Sverdlovsk to Kirov
              2 Infantrys moved from Sverdlovsk to Perm
      
          Place Units - Russians
              1 Bunker placed in Kursk
              1 Artillery, 1 Elite and 1 Infantry placed in Georgia
              2 Infantrys placed in Tashkent
              1 Artillery, 1 Elite and 2 Infantrys placed in Leningrad
              1 Artillery, 1 Elite, 2 Infantrys and 1 Tank placed in Stalingrad
              1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky
              4 Infantrys and 1 Mech.Rocket placed in Sverdlovsk
              3 Infantrys and 1 Tank placed in Arkhangelsk
              7 Infantrys and 1 Tank placed in Moscow
              Russians undo move 7.
              2 Infantrys and 1 Mech.Rocket placed in Sverdlovsk
              2 Infantrys placed in Moscow
      
          Turn Complete - Russians
              Russians collect 104 PUs; end with 104 PUs
      

      Combat Hit Differential Summary :

      Romanians regular : 0.00
      Germans regular : 0.67
      Russians regular : -3.17
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Americans round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Combat Move - Americans
              2 Infantrys moved from Saipan to 86 Sea Zone
              2 Infantrys moved from 86 Sea Zone to Iwo Jima
              2 Bombers and 1 S.Bomber moved from Saipan to 84 Sea Zone
              2 Fighters moved from 86 Sea Zone to 84 Sea Zone
              4 Adv.Fighters moved from 86 Sea Zone to Iwo Jima
              10 Adv.Fighters moved from 86 Sea Zone to 84 Sea Zone
      
          Purchase Units - Americans
              Americans buy 2 Adv.Fighters, 2 Artillerys, 1 B.Transport, 1 Carrier, 2 Destroyers, 10 Infantrys, 1 S.Submarine, 3 Submarines, 1 T.Boat and 1 Tank; Remaining resources: 1 PUs; 
      
          Combat - Americans
              Battle in 84 Sea Zone
                  Americans attack with 10 Adv.Fighters, 2 Bombers, 2 Fighters and 1 S.Bomber
                  Hisaichi defend with 2 Destroyers; Yamamoto defend with 1 Destroyer
                      Americans roll dice for 10 Adv.Fighters, 2 Bombers, 2 Fighters and 1 S.Bomber in 84 Sea Zone, round 2 : 10/15 hits, 7.83 expected hits
                      Hisaichi roll dice for 3 Destroyers in 84 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                      2 Fighters owned by the Americans lost in 84 Sea Zone
                      2 Destroyers owned by the Hisaichi and 1 Destroyer owned by the Yamamoto lost in 84 Sea Zone
                  Americans win with 10 Adv.Fighters, 2 Bombers and 1 S.Bomber remaining. Battle score for attacker is 8
                  Casualties for Americans: 2 Fighters
                  Casualties for Yamamoto: 1 Destroyer
                  Casualties for Hisaichi: 2 Destroyers
              Battle in Iwo Jima
                  Americans attack with 4 Adv.Fighters and 2 Infantrys
                  Yamamoto defend with 2 Infantrys
                      Americans roll dice for 2 Battleships in Iwo Jima, round 2 : 0/2 hits, 1.33 expected hits
                      Americans roll dice for 4 Adv.Fighters and 2 Infantrys in Iwo Jima, round 2 : 1/6 hits, 2.33 expected hits
                      Yamamoto roll dice for 2 Infantrys in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Yamamoto lost in Iwo Jima
                      Americans roll dice for 4 Adv.Fighters and 2 Infantrys in Iwo Jima, round 3 : 4/6 hits, 2.33 expected hits
                      Yamamoto roll dice for 1 Infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in Iwo Jima
                  Americans win, taking Iwo Jima from Yamamoto with 4 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                  Casualties for Yamamoto: 2 Infantrys
      
          Non Combat Move - Americans
              4 Adv.Fighters moved from Iwo Jima to 86 Sea Zone
              10 Adv.Fighters moved from 84 Sea Zone to 86 Sea Zone
              2 Bombers and 1 S.Bomber moved from 84 Sea Zone to Saipan
              2 Adv.Fighters moved from 88 Sea Zone to 86 Sea Zone
              2 Destroyers and 3 Submarines moved from 88 Sea Zone to 86 Sea Zone
              1 Infantry moved from Wake to 88 Sea Zone
              1 Infantry moved from Wake to 88 Sea Zone
              1 Infantry moved from Wake to 88 Sea Zone
              1 Infantry moved from Wake to 88 Sea Zone
              1 B.Transport and 4 Infantrys moved from 88 Sea Zone to 86 Sea Zone
              4 Infantrys moved from 86 Sea Zone to Saipan
              3 Submarines moved from 91 Sea Zone to 88 Sea Zone
              2 Adv.Fighters moved from San Francisco to 88 Sea Zone
              2 Infantrys moved from San Francisco to 83 Sea Zone
              2 Infantrys and 1 Transport moved from 83 Sea Zone to 89 Sea Zone
              2 Infantrys moved from 89 Sea Zone to Midway
              1 Artillery, 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks moved from E.Morocco to S.Algeria
              2 ArmoredCars and 1 Tank moved from W.Morocco to S.Algeria
              2 Artillerys and 8 Infantrys moved from W.Morocco to E.Morocco
              1 Destroyer and 1 Submarine moved from 34 Sea Zone to 31 Sea Zone
              2 Tanks moved from Rio de Oro to W.Morocco
              1 Infantry moved from Rio de Oro to 31 Sea Zone
              1 Infantry moved from 31 Sea Zone to W.Morocco
              1 Tank moved from Mauritania to E.Morocco
              1 Artillery and 5 Infantrys moved from Mauritania to W.Morocco
              2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
              1 Artillery and 2 Infantrys moved from Salvador to 35 Sea Zone
              2 Infantrys and 1 Tank moved from Bahia to 35 Sea Zone
              1 Artillery, 2 B.Transports, 4 Infantrys and 1 Tank moved from 35 Sea Zone to 36 Sea Zone
              1 Artillery, 4 Infantrys and 1 Tank moved from 36 Sea Zone to Mauritania
              1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
              4 Infantrys moved from South Atlantic USA to 26 Sea Zone
              2 Infantrys moved from South Central USA to South Atlantic USA
              1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
              4 Infantrys moved from 32 Sea Zone to Bahia
      
          Place Units - Americans
              3 Infantrys placed in South Atlantic USA
              1 S.Submarine and 1 T.Boat placed in 86 Sea Zone
              1 Infantry placed in Saipan
              2 Infantrys placed in Wake
              3 Submarines placed in 91 Sea Zone
              1 Carrier and 2 Destroyers placed in 83 Sea Zone
              1 B.Transport placed in 25 Sea Zone
              Americans undo move 7.
              2 Infantrys and 1 Tank placed in Rio de Oro
              2 Adv.Fighters and 1 B.Transport placed in 83 Sea Zone
              1 Artillery and 2 Infantrys placed in San Francisco
              1 Artillery placed in Salvador
      
          Turn Complete - Americans
              Americans collect 128 PUs; end with 129 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : -1.00
      Americans regular : 1.17
      Hisaichi regular : 1.00
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Dutch round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Combat Move - Dutch
              1 Transport moved from 34 Sea Zone to 31 Sea Zone
              1 Infantry and 1 Tank moved from Canarians to 31 Sea Zone
              2 Infantrys moved from Cape Verde to 34 Sea Zone
              2 Infantrys and 1 Transport moved from 34 Sea Zone to 31 Sea Zone
              3 Infantrys and 1 Tank moved from 31 Sea Zone to Andalusia
      
          Purchase Units - Dutch
              Dutch buy 2 Adv.Fighters, 2 Artillerys, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; 
      
          Combat - Dutch
              Battle in Andalusia
                  Dutch attack with 3 Infantrys and 1 Tank
                  Neutral defend with 1 Bunker
                      Dutch roll dice for 3 Infantrys and 1 Tank in Andalusia, round 2 : 1/4 hits, 1.00 expected hits
                  Units damaged: 1 Bunker owned by the Neutral
                      Neutral roll dice for 1 Bunker in Andalusia, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Dutch lost in Andalusia
                      Dutch roll dice for 2 Infantrys and 1 Tank in Andalusia, round 3 : 1/3 hits, 0.83 expected hits
                      Neutral roll dice for 1 Bunker in Andalusia, round 3 : 0/1 hits, 0.50 expected hits
                      1 Bunker owned by the Neutral lost in Andalusia
                  Dutch loses 0 PUs for violating Andalusias neutrality.
                  Dutch win, taking Andalusia from Neutral with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                  Casualties for Dutch: 1 Infantry
                  Casualties for Neutral: 1 Bunker
      
          Non Combat Move - Dutch
              1 Infantry and 1 Tank moved from Mauritania to W.Morocco
              1 Mech.Inf moved from Amazon to 32 Sea Zone
              2 Infantrys moved from Suriname to 32 Sea Zone
              1 ArmoredCar moved from Amazon to 32 Sea Zone
              1 ArmoredCar, 2 Infantrys, 1 Mech.Inf and 2 Transports moved from 32 Sea Zone to 34 Sea Zone
              1 ArmoredCar, 2 Infantrys and 1 Mech.Inf moved from 34 Sea Zone to Mauritania
      
          Place Units - Dutch
              2 Artillerys and 1 Elite placed in Suriname
              2 Adv.Fighters and 1 Infantry placed in Banjarmasin
      
          Turn Complete - Dutch
              Dutch collect 36 PUs; end with 36 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Dutch from 65 Sea Zone: 2 Destroyers and 1 Submarine
              EDIT: Adding units owned by Dutch to 67 Sea Zone: 2 Destroyers and 1 Submarine
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Neutral regular : 0.00
      Dutch regular : 0.17
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
    • RE: World at War Captain Walker (axis) vs Entek

      TripleA Turn Summary: Dutch round 11

      TripleA Turn Summary for game: World At War

      Game History

      Round: 11
      
          Combat Move - Dutch
              1 Transport moved from 34 Sea Zone to 31 Sea Zone
              1 Infantry and 1 Tank moved from Canarians to 31 Sea Zone
              2 Infantrys moved from Cape Verde to 34 Sea Zone
              2 Infantrys and 1 Transport moved from 34 Sea Zone to 31 Sea Zone
              3 Infantrys and 1 Tank moved from 31 Sea Zone to Andalusia
      
          Purchase Units - Dutch
              Dutch buy 2 Adv.Fighters, 2 Artillerys, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; 
      
          Combat - Dutch
              Battle in Andalusia
                  Dutch attack with 3 Infantrys and 1 Tank
                  Neutral defend with 1 Bunker
                      Dutch roll dice for 3 Infantrys and 1 Tank in Andalusia, round 2 : 1/4 hits, 1.00 expected hits
                  Units damaged: 1 Bunker owned by the Neutral
                      Neutral roll dice for 1 Bunker in Andalusia, round 2 : 1/1 hits, 0.50 expected hits
                      1 Infantry owned by the Dutch lost in Andalusia
                      Dutch roll dice for 2 Infantrys and 1 Tank in Andalusia, round 3 : 1/3 hits, 0.83 expected hits
                      Neutral roll dice for 1 Bunker in Andalusia, round 3 : 0/1 hits, 0.50 expected hits
                      1 Bunker owned by the Neutral lost in Andalusia
                  Dutch loses 0 PUs for violating Andalusias neutrality.
                  Dutch win, taking Andalusia from Neutral with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                  Casualties for Dutch: 1 Infantry
                  Casualties for Neutral: 1 Bunker
      
          Non Combat Move - Dutch
              1 Infantry and 1 Tank moved from Mauritania to W.Morocco
              1 Mech.Inf moved from Amazon to 32 Sea Zone
              2 Infantrys moved from Suriname to 32 Sea Zone
              1 ArmoredCar moved from Amazon to 32 Sea Zone
              1 ArmoredCar, 2 Infantrys, 1 Mech.Inf and 2 Transports moved from 32 Sea Zone to 34 Sea Zone
              1 ArmoredCar, 2 Infantrys and 1 Mech.Inf moved from 34 Sea Zone to Mauritania
      
          Place Units - Dutch
              2 Artillerys and 1 Elite placed in Suriname
              2 Adv.Fighters and 1 Infantry placed in Banjarmasin
      
          Turn Complete - Dutch
              Dutch collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Neutral regular : 0.00
      Dutch regular : 0.17
      

      Savegame

      posted in Play Boardgames
      captainwalkerC
      captainwalker
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