Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Broken Mortar
    3. Topics
    • Profile
    • Following 0
    • Followers 0
    • Topics 16
    • Posts 38
    • Best 2
    • Controversial 0
    • Groups 0

    Topics created by Broken Mortar

    • Broken MortarB

      KMT and CCP victory points. (V3)

      Global War 1936
      • • • Broken Mortar
      1
      0
      Votes
      1
      Posts
      162
      Views

      Broken MortarB

      The rules (3.3) say that you lose VPs per land zone in home territory that has a point value.

      KMT/CCPs home territory consists of KMT, CCP, Warlords, Manchuria, Hong Kong, and Formosa.

      So basically the Japanese really have to screw the pooch for KMT/CCP to get all their VPs.

      Unless I’m missing something?

    • Broken MortarB

      Japan preference

      Global War 1936
      • • • Broken Mortar
      6
      0
      Votes
      6
      Posts
      598
      Views

      TheVeteranT

      @broken-mortar i have done General Hand Grenade strategy of the Dutch Panakuk - dutch pancake of attacking the DEI on turn 3, this works to great success. My next game as Japan i would like to attack DEI on turn 3 again and then turn 4 invade China (if one side has the upper hand over the other, or I decide that i just want to anyways)

    • Broken MortarB

      Strategic Bomber question.

      Global War 1936
      • • • Broken Mortar
      4
      0
      Votes
      4
      Posts
      385
      Views

      Broken MortarB

      @noneshallpass thanks for the response.

    • Broken MortarB

      Diplomacy Expansion Rule Clarification

      Global War 1936
      • • • Broken Mortar
      7
      0
      Votes
      7
      Posts
      554
      Views

      TheVeteranT

      @linkler correct

    • Broken MortarB

      Global Wars Mega Game.

      Global War 1936
      • • • Broken Mortar
      10
      0
      Votes
      10
      Posts
      734
      Views

      C

      @Noneshallpass Yeah, it says that, but I don’t think that description has ever been updated haha. Kind of what I was saying above, I think what you’re seeing there was the initial hoped for gaming experience, but I think as development as gone on, it’s not going to be quite as intertwined as implied. I think more what GHG said is probably accurate (plus I know he talks with Doug at HBG quite a bit). But I don’t think you’re going to see sweeping changes for each game based on the one you just completed before it!

    • Broken MortarB

      Slovakia Resistance?

      Global War 1936
      • • • Broken Mortar
      5
      0
      Votes
      5
      Posts
      391
      Views

      DelajaD

      If Germany loses the first and only annexation attempt of Slovakia by Allied contestion, Germany can not try annexation again. The status of Slovakia would be a neutral power, since an annexation is not a declaration of war.
      If Germany would again enter units into Slovakia it would be considered a declaration of war on a neutral. Bohemia could still be annexed even after defeat in Slovakia.

    • Broken MortarB

      V3 Russian declaration of war.

      Global War 1936
      • • • Broken Mortar
      14
      0
      Votes
      14
      Posts
      882
      Views

      GeneralHandGrenadeG

      No worries I agree with you that it’s better to know now than 6 months from now when everything is printed and distributed to the whole community. It’s a stressful time for the rules people trying to put the finishing touches on the game, especially with all that’s going on in the world around us. We all have lives outside of the game that have been disrupted and most of us have been quarantined in our homes but we are all doing our best. Thanks for helping us out not only with that but with all of the other helpful suggestions. I take everything I read from these forums plus comments on my channel and pass them along to help make it a better game. In the end it will be a game that was created with the help of the whole community. We can all take a bit of the credit for the end product.

    • Broken MortarB

      Italian Strategy

      Global War 1936
      • • • Broken Mortar
      2
      0
      Votes
      2
      Posts
      425
      Views

      H

      Your biggest threat is the Commonwealth Navy. If you lose to them its probably a long boring game of militia in Rome in my opinion (though you may be able to pull some colonial infantry shenanigans in Africa).

      The best way in my opinion to not have that happen is to divide and conquer and to do that you need to close access to the Med so you can’t be squashed by the FEC navy and the home fleet. First goal is remove any ships in the Med as long as it doesn’t allow the Allies to remove your fleet on the counter attack. The second goal is the Suez for its value to the Allies and the fact that the Allies can’t force a canal. The third goal is Gibraltar because its expensive and doesn’t necessarily stop any ships with the new forcing a strait rule. This will take a ton of time and dollars that they don’t want to spend and even though you can’t stop them I would consider that a job well done.

      Or you can sit back and hang the threat of your fleet over the Allies the entire game, but thats boring. At least you’ll do better than Mussolini did.

    • Broken MortarB

      Where is everyone located?

      Global War 1936
      • • • Broken Mortar
      21
      2
      Votes
      21
      Posts
      1.2k
      Views

      I

      I guess ill officially chime in, Victoria BC Canada. Got a group I game with and would be glad to have a couple more when this pandemic blows over.

    • Broken MortarB

      America First?

      Global War 1936
      • • • Broken Mortar
      5
      0
      Votes
      5
      Posts
      425
      Views

      Super SempleS

      From what we have gathered it seems that Japan would not have any issues if they launched from the Marshall Islands. This would give the Japanese the ability to take out the whole western sea board as well as Hawaii. The European Axis on the other hand would have a harder go, in fact if Germany only buys boats and the US just does tech rolls its next to no chance. With what we factored in Germany would have had to have landed with 5 transports and no marines, just plain infantry. The odds are against you. Furthermore, you’d have to also contend with Ottawa to your north as well as any lend lease. So, short answer as far as we can tell is no, its possible on one side but the other side there’s too many factors, everything has to go right. And you need both sides for this to work. In our test rolls with just German navy we figured that you had a 10% chance of making it to the landing stage. We had Italian forces declaring war on their turn and going from the Azores and hitting New York and Ottawa.

      This plan also called for full intervention in the Spanish Civil War on both Germany’s and Italy’s sides, declaring war on Russia so that Germany could use the Spanish naval base, the attacking of Ottawa which requires war with the Commonwealth, and Japan would have to on the second round of the attack take the Panama Canal to move their ships into the Atlantic to fight the Brits and French on the third round of the attack. All this and it has to be finished in around 3 to 4 turns and you can’t take a counter attack because you don’t have the troops and won’t be getting any reinforcements, save Japan if they have a Tokyo Express Shuck set up. Oh and you have 4 turns from the start of the game to buy what you need, and two turns after that to set up the attack, and you can not as the Axis do anything that will take money from you or give extra money to the Allies, for example: attacking China, or attacking neutrals.

      This also requires that nobody smells the rat and blocks it, which of course you could commit to the Spanish Civil War as the European Axis, or go for Sealion in response. Japan could instead go for ANZAC.

      All this and you have to factor in different play styles, this would all change for example if it was a greedy British Player over an aggressive one, or a tech focused US over a defense and invasion focused one.

      So as far as we can tell this is more than likely to end in disaster. Would not recommend trying it as it will make for a short game.

      On another note, this is doable in A&A Global 40. This happened to me when I was first getting into the game and I didn’t believe that anyone would try it so I had left myself open. Broken Mortar managed to take Washington because I had not defended my territories well enough… LESSON LEARNED… I was able to take it back as the Brits but by that time the damage was already done.

    • Broken MortarB

      Istanbul question.

      Global War 1936
      • • • Broken Mortar
      2
      0
      Votes
      2
      Posts
      285
      Views

      R

      Based on the maps drawn on pages 6 and 60 of the beta rules for V3 Istanbul is entirely in the Middle East, and therefore has a rail movement of 1.

    • Broken MortarB

      1939 CCP starting income.

      Global War 1936
      • • • Broken Mortar
      5
      0
      Votes
      5
      Posts
      380
      Views

      GeneralHandGrenadeG

      @Broken-Mortar Hmmm that’s the only reason I could think of. I just checked the V-3 rules and it’s says 2 so it probably was a typo.

    • Broken MortarB

      Vanilla Spanish Civil War Question

      Global War 1936
      • • • Broken Mortar
      4
      0
      Votes
      4
      Posts
      361
      Views

      C

      Ahhh thanks for this GHG. I’d always thought the rule meant that the Spanish Civil War kept playing out once the Germans and USSR were at war, but that once the war ended, the winning side would be automatically aligned.

      Interesting, that definitely changes things in my thinking of the game! It probably behooves the Axis to keep the war going for as long as possible to have them automatically join later. Though the flip side is no victory points for winning the SCW.

      Thanks for clarifying there!

    • Broken MortarB

      Facilities Limits?

      Global War 1936
      • • • Broken Mortar
      5
      0
      Votes
      5
      Posts
      235
      Views

      Broken MortarB

      @Midnight_Reaper
      No, I just didn’t clarify my question.

    • Broken MortarB

      Best Players?

      Global War 1936
      • • • Broken Mortar
      10
      0
      Votes
      10
      Posts
      1.0k
      Views

      TrigT

      I’m going to put my two cents in here.

      I think you can have the best of different types of players. For instance, though Panzer King is not the best tactician or strategist, he is defiantly top of the list for customizations and being a all-around nice guy. GHG is a strong player and decent guy, though not that tacitly interesting, and then you have Jinx, who is great at the strategic element of the game. Those are just some I have seen, and feel free to put in others.

    • Broken MortarB

      Peacetime Troop Movement

      Global War 1936
      • • • Broken Mortar
      5
      0
      Votes
      5
      Posts
      355
      Views

      M

      It’s funny how such an important rule is in such an odd place. You’d think it would be mentioned in the non-combat chapter but it isn’t :/. There is nothing wrong with stating the same rule in multiple sections. I hope that the creator of the game will be receptive to hot-fixes for V.3.0.

    • 1 / 1