@GeneralDisarray said in OOB: GeneralDisarray (X) vs GovZ (L+42):
@GovZ Submerge and scramble request? tJ1 scramble and submerge request.tsvg
Submerge the sub. No scramble in 35.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 65 PUs;
Germans buy 20 infantry; Remaining resources: 5 PUs;
Combat Move - Germans
6 fighters moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 126 Sea Zone
Germans take 125 Sea Zone from British
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
3 artilleries moved from Romania to Yugoslavia
2 armour and 2 mech_infantrys moved from Poland to Yugoslavia
4 artilleries and 4 infantry moved from Tambov to Bryansk
1 armour and 2 mech_infantrys moved from Rostov to Ukraine
2 infantry moved from Tambov to Samara
1 bomber moved from Caucasus to Samara
1 bomber, 3 fighters and 3 tactical_bombers moved from Caucasus to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
2 armour and 2 mech_infantrys moved from Poland to Yugoslavia
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 126 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 126 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Yugoslavia
Germans attack with 4 armour, 3 artilleries and 4 mech_infantrys
Americans defend with 1 artillery and 2 mech_infantrys
Germans roll dice for 4 armour, 3 artilleries and 4 mech_infantrys in Yugoslavia, round 2 : 4/11 hits, 4.17 expected hits
Americans roll dice for 1 artillery and 2 mech_infantrys in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 4 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 1 artillery and 2 mech_infantrys
Battle in Bryansk
Germans attack with 4 artilleries and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 4 artilleries and 4 infantry in Bryansk, round 2 : 4/8 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Kazakhstan
Germans attack with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Kazakhstan, round 2 : 3/9 hits, 4.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer
British defend with 4 carriers, 1 destroyer, 6 fighters and 3 transports; Americans defend with 1 fighter
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 4 carriers, 1 destroyer, 7 fighters and 3 transports in 110 Sea Zone, round 2 : 4/12 hits, 6.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 4 carriers, 1 destroyer, 7 fighters and 3 transports remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 6 fighters
British defend with 1 destroyer and 4 fighters; Americans defend with 2 carriers, 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans roll dice for 6 fighters in 91 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : -1.33
Germans regular : 0.83
British regular : -2.33
@Ghostglider Jeez… that is a lot luckier than I had planned for. Would have been happy with 3 hits.
5 hits in 91. losses?
DD, CRU, AC-hit, AC-hit, AC-dead
remaining 1 AC-hit+4 FTRs
remaining OOL:
AC, FTRs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 65 PUs;
Germans buy 20 infantry; Remaining resources: 5 PUs;
Combat Move - Germans
6 fighters moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 126 Sea Zone
Germans take 125 Sea Zone from British
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
3 artilleries moved from Romania to Yugoslavia
2 armour and 2 mech_infantrys moved from Poland to Yugoslavia
4 artilleries and 4 infantry moved from Tambov to Bryansk
1 armour and 2 mech_infantrys moved from Rostov to Ukraine
2 infantry moved from Tambov to Samara
1 bomber moved from Caucasus to Samara
1 bomber, 3 fighters and 3 tactical_bombers moved from Caucasus to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
2 armour and 2 mech_infantrys moved from Poland to Yugoslavia
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 126 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 126 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Yugoslavia
Germans attack with 4 armour, 3 artilleries and 4 mech_infantrys
Americans defend with 1 artillery and 2 mech_infantrys
Germans roll dice for 4 armour, 3 artilleries and 4 mech_infantrys in Yugoslavia, round 2 : 4/11 hits, 4.17 expected hits
Americans roll dice for 1 artillery and 2 mech_infantrys in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 4 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 1 artillery and 2 mech_infantrys
Battle in Bryansk
Germans attack with 4 artilleries and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 4 artilleries and 4 infantry in Bryansk, round 2 : 4/8 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Kazakhstan
Germans attack with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Kazakhstan, round 2 : 3/9 hits, 4.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer
British defend with 4 carriers, 1 destroyer, 6 fighters and 3 transports; Americans defend with 1 fighter
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 4 carriers, 1 destroyer, 7 fighters and 3 transports in 110 Sea Zone, round 2 : 4/12 hits, 6.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 4 carriers, 1 destroyer, 7 fighters and 3 transports remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 6 fighters
British defend with 1 destroyer and 4 fighters; Americans defend with 2 carriers, 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans roll dice for 6 fighters in 91 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 91 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the British, 3 fighters owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 fighters in 91 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 carrier, 4 fighters and 1 transport in 91 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits
2 fighters owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 fighter in 91 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 4 fighters and 1 transport in 91 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits
1 fighter owned by the Germans lost in 91 Sea Zone
Americans win with 4 fighters and 1 transport remaining. Battle score for attacker is -8
Casualties for Germans: 6 fighters
Casualties for Americans: 2 carriers and 1 cruiser
Casualties for British: 1 destroyer
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
4 fighters owned by the British forced to land in Gibraltar
Non Combat Move - Germans
1 aaGun and 3 infantry moved from France to Western Germany
1 bomber moved from Samara to Chahar
1 bomber moved from Kazakhstan to Jehol
3 fighters and 3 tactical_bombers moved from Kazakhstan to Kweichow
1 aaGun moved from Tambov to Rostov
4 artilleries and 10 infantry moved from Tambov to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
5 armour and 3 mech_infantrys moved from Caucasus to Bryansk
1 armour, 4 infantry and 16 mech_infantrys moved from Rostov to Bryansk
6 armour, 1 infantry and 10 mech_infantrys moved from Poland to Germany
1 aaGun, 3 artilleries, 2 infantry and 3 mech_infantrys moved from Finland to Karelia
3 carriers and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
10 infantry placed in Germany
10 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,5,6,4,6,4,1,5,1,4
Germans collect 44 PUs (2 lost to blockades); end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -1.83
Russians regular : -1.33
Germans regular : -0.17
British regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Eastern Poland to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
3 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Eastern Poland to Belarus
6 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 aaGun, 6 artilleries and 59 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Sakha to Amur
Place Units - Russians
3 infantry placed in Novgorod
3 artilleries and 4 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
3 artilleries and 7 infantry placed in Russia
Russians undo move 1.
3 artilleries and 7 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Novgorod
3 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 carriers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 11 fighters, 6 submarines and 9 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
2 bombers, 4 fighters and 2 tactical_bombers moved from Marshall Islands to 26 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
Combat - Japanese
Combat Hit Differential Summary :
@Ghostglider scramble z26? and I will need OOL probably best to do it round by round
max scramble, thanks
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 carriers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 11 fighters, 6 submarines and 9 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
2 bombers, 4 fighters and 2 tactical_bombers moved from Marshall Islands to 26 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters, 6 submarines and 11 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 3 transports; ANZAC defend with 1 cruiser and 5 fighters
Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 2 : 23/37 hits, 20.67 expected hits
Combat Hit Differential Summary :
Japanese regular : 2.33
Yes, OOL round by round, thanks.
Casulties for round 1 will likely result in max defense going into round 2, but let’s see.
@ghostglider said in 20L 1/4s Ksmckay(X) vs GhostGlider (A+18):
max scramble, thanks
ok 25 hits (2 sub)
always an error for some reason in posting situations like this but game should be fine on my end.
11 AC’s (1st hit)
2 BB (1st hit)
9 sub
3 ACs (2nd hit)
only 18 2nd round after 24 on defense.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 carriers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 11 fighters, 6 submarines and 9 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
2 bombers, 4 fighters and 2 tactical_bombers moved from Marshall Islands to 26 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters, 6 submarines and 11 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 3 transports; ANZAC defend with 1 cruiser and 5 fighters
Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 2 : 23/37 hits, 20.67 expected hits
Units damaged: 8 carriers owned by the Americans
Americans roll dice for 9 submarines in 26 Sea Zone, round 2 : 3/9 hits, 1.50 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 2 battleships, 11 carriers, 3 cruisers, 3 destroyers, 20 fighters and 3 transports in 26 Sea Zone, round 2 : 21/39 hits, 20.83 expected hits
Units damaged: 2 battleships owned by the Japanese
9 submarines owned by the Americans, 10 carriers owned by the Japanese, 3 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 3 : 18/37 hits, 20.67 expected hits
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : -1.67
@Ghostglider so 18 hits
defenders left
8 damaged carriers
3 dd
3 cruisers
2 bb
20 ftrs
Please keep FTRs only.
4 ANC FTRs to be first air to die - keeping 1 ANC FTR to be last allied unit alive.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 carriers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 11 fighters, 6 submarines and 9 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
2 bombers, 4 fighters and 2 tactical_bombers moved from Marshall Islands to 26 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters, 6 submarines and 11 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 3 transports; ANZAC defend with 1 cruiser and 5 fighters
Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 2 : 23/37 hits, 20.67 expected hits
Units damaged: 8 carriers owned by the Americans
Americans roll dice for 9 submarines in 26 Sea Zone, round 2 : 3/9 hits, 1.50 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 2 battleships, 11 carriers, 3 cruisers, 3 destroyers, 20 fighters and 3 transports in 26 Sea Zone, round 2 : 21/39 hits, 20.83 expected hits
Units damaged: 2 battleships owned by the Japanese
9 submarines owned by the Americans, 10 carriers owned by the Japanese, 3 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 3 : 18/37 hits, 20.67 expected hits
Americans roll dice for 2 battleships, 8 carriers, 3 cruisers, 3 destroyers, 20 fighters and 3 transports in 26 Sea Zone, round 3 : 16/36 hits, 19.83 expected hits
Combat Hit Differential Summary :
Americans regular : -2.17
Japanese regular : -1.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 carriers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 11 fighters, 6 submarines and 9 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
2 bombers, 4 fighters and 2 tactical_bombers moved from Marshall Islands to 26 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters, 6 submarines and 11 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 3 transports; ANZAC defend with 1 cruiser and 5 fighters
Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 2 : 23/37 hits, 20.67 expected hits
Units damaged: 8 carriers owned by the Americans
Americans roll dice for 9 submarines in 26 Sea Zone, round 2 : 3/9 hits, 1.50 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 2 battleships, 11 carriers, 3 cruisers, 3 destroyers, 20 fighters and 3 transports in 26 Sea Zone, round 2 : 21/39 hits, 20.83 expected hits
Units damaged: 2 battleships owned by the Japanese
9 submarines owned by the Americans, 10 carriers owned by the Japanese, 3 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 3 : 18/37 hits, 20.67 expected hits
Americans roll dice for 2 battleships, 8 carriers, 3 cruisers, 3 destroyers, 20 fighters and 3 transports in 26 Sea Zone, round 3 : 16/36 hits, 19.83 expected hits
1 tactical_bomber owned by the Japanese, 7 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 8 carriers owned by the Americans, 4 submarines owned by the Japanese, 1 battleship owned by the British, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 11 fighters and 10 tactical_bombers in 26 Sea Zone, round 4 : 16/25 hits, 14.83 expected hits
Americans roll dice for 18 fighters and 3 transports in 26 Sea Zone, round 4 : 12/18 hits, 12.00 expected hits
5 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 battleships owned by the Japanese and 14 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 bombers, 6 fighters and 5 tactical_bombers in 26 Sea Zone, round 5 : 6/13 hits, 7.67 expected hits
Americans roll dice for 2 fighters and 3 transports in 26 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 fighter owned by the Americans and 3 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 79
Casualties for Japanese: 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 13 fighters, 6 submarines and 6 tactical_bombers
Casualties for Americans: 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 3 transports
Casualties for ANZAC: 1 cruiser and 5 fighters
Casualties for British: 1 battleship
Non Combat Move - Japanese
Combat Hit Differential Summary :
Americans regular : -2.50
Japanese regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 carriers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 11 fighters, 6 submarines and 9 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
2 bombers, 4 fighters and 2 tactical_bombers moved from Marshall Islands to 26 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters, 6 submarines and 11 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 3 transports; ANZAC defend with 1 cruiser and 5 fighters
Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 2 : 23/37 hits, 20.67 expected hits
Units damaged: 8 carriers owned by the Americans
Americans roll dice for 9 submarines in 26 Sea Zone, round 2 : 3/9 hits, 1.50 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 2 battleships, 11 carriers, 3 cruisers, 3 destroyers, 20 fighters and 3 transports in 26 Sea Zone, round 2 : 21/39 hits, 20.83 expected hits
Units damaged: 2 battleships owned by the Japanese
9 submarines owned by the Americans, 10 carriers owned by the Japanese, 3 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 3 : 18/37 hits, 20.67 expected hits
Americans roll dice for 2 battleships, 8 carriers, 3 cruisers, 3 destroyers, 20 fighters and 3 transports in 26 Sea Zone, round 3 : 16/36 hits, 19.83 expected hits
1 tactical_bomber owned by the Japanese, 7 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 8 carriers owned by the Americans, 4 submarines owned by the Japanese, 1 battleship owned by the British, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 11 fighters and 10 tactical_bombers in 26 Sea Zone, round 4 : 16/25 hits, 14.83 expected hits
Americans roll dice for 18 fighters and 3 transports in 26 Sea Zone, round 4 : 12/18 hits, 12.00 expected hits
5 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 battleships owned by the Japanese and 14 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 bombers, 6 fighters and 5 tactical_bombers in 26 Sea Zone, round 5 : 6/13 hits, 7.67 expected hits
Americans roll dice for 2 fighters and 3 transports in 26 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 fighter owned by the Americans and 3 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 79
Casualties for Japanese: 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 13 fighters, 6 submarines and 6 tactical_bombers
Casualties for Americans: 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 3 transports
Casualties for ANZAC: 1 cruiser and 5 fighters
Casualties for British: 1 battleship
Non Combat Move - Japanese
1 bomber moved from 26 Sea Zone to Marshall Islands
1 bomber moved from 26 Sea Zone to Midway
3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
3 carriers moved from 6 Sea Zone to 17 Sea Zone
3 carriers moved from 17 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Philippines to Marshall Islands
1 fighter moved from 26 Sea Zone to Marshall Islands
1 fighter and 2 tactical_bombers moved from 26 Sea Zone to Midway
2 infantry moved from Midway to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Manchuria to 19 Sea Zone
1 armour, 2 artilleries, 4 infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Burma to India
Place Units - Japanese
2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Japan
2 carriers and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -2.50
Japanese regular : -2.17