20L 1/4s Ksmckay(X) vs GhostGlider (A+18)

  • '19

    TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 65 PUs; 
            Germans buy 20 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            6 fighters moved from 112 Sea Zone to 91 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 126 Sea Zone
                  Germans take 125 Sea Zone from British
            1 infantry moved from France to Holland Belgium
                  Germans take Holland Belgium from British
            3 artilleries moved from Romania to Yugoslavia
            2 armour and 2 mech_infantrys moved from Poland to Yugoslavia
            4 artilleries and 4 infantry moved from Tambov to Bryansk
            1 armour and 2 mech_infantrys moved from Rostov to Ukraine
            2 infantry moved from Tambov to Samara
            1 bomber moved from Caucasus to Samara
            1 bomber, 3 fighters and 3 tactical_bombers moved from Caucasus to Kazakhstan
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Caucasus to Kazakhstan
            2 armour and 2 mech_infantrys moved from Poland to Yugoslavia
    
        Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 126 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 126 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Yugoslavia
                Germans attack with 4 armour, 3 artilleries and 4 mech_infantrys
                Americans defend with 1 artillery and 2 mech_infantrys
                    Germans roll dice for 4 armour, 3 artilleries and 4 mech_infantrys in Yugoslavia, round 2 : 4/11 hits, 4.17 expected hits
                    Americans roll dice for 1 artillery and 2 mech_infantrys in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Yugoslavia
                Germans win, taking Yugoslavia from Americans with 4 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 1 artillery and 2 mech_infantrys
            Battle in Bryansk
                Germans attack with 4 artilleries and 4 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 4 artilleries and 4 infantry in Bryansk, round 2 : 4/8 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Kazakhstan
                Germans attack with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Kazakhstan, round 2 : 3/9 hits, 4.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 destroyer
                British defend with 4 carriers, 1 destroyer, 6 fighters and 3 transports; Americans defend with 1 fighter
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 4 carriers, 1 destroyer, 7 fighters and 3 transports in 110 Sea Zone, round 2 : 4/12 hits, 6.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                British win with 4 carriers, 1 destroyer, 7 fighters and 3 transports remaining. Battle score for attacker is -8
                Casualties for Germans: 1 destroyer
            Battle in 91 Sea Zone
                Germans attack with 6 fighters
                British defend with 1 destroyer and 4 fighters; Americans defend with 2 carriers, 1 cruiser, 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    Germans roll dice for 6 fighters in 91 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Russians regular : -1.33
    Germans regular : 0.83
    British regular : -2.33
    

    Savegame

  • '19

    @Ghostglider Jeez… that is a lot luckier than I had planned for. Would have been happy with 3 hits.

    5 hits in 91. losses?


  • DD, CRU, AC-hit, AC-hit, AC-dead
    remaining 1 AC-hit+4 FTRs


  • remaining OOL:
    AC, FTRs

  • '19

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 65 PUs; 
            Germans buy 20 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            6 fighters moved from 112 Sea Zone to 91 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 126 Sea Zone
                  Germans take 125 Sea Zone from British
            1 infantry moved from France to Holland Belgium
                  Germans take Holland Belgium from British
            3 artilleries moved from Romania to Yugoslavia
            2 armour and 2 mech_infantrys moved from Poland to Yugoslavia
            4 artilleries and 4 infantry moved from Tambov to Bryansk
            1 armour and 2 mech_infantrys moved from Rostov to Ukraine
            2 infantry moved from Tambov to Samara
            1 bomber moved from Caucasus to Samara
            1 bomber, 3 fighters and 3 tactical_bombers moved from Caucasus to Kazakhstan
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Caucasus to Kazakhstan
            2 armour and 2 mech_infantrys moved from Poland to Yugoslavia
    
        Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 126 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 126 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Yugoslavia
                Germans attack with 4 armour, 3 artilleries and 4 mech_infantrys
                Americans defend with 1 artillery and 2 mech_infantrys
                    Germans roll dice for 4 armour, 3 artilleries and 4 mech_infantrys in Yugoslavia, round 2 : 4/11 hits, 4.17 expected hits
                    Americans roll dice for 1 artillery and 2 mech_infantrys in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Yugoslavia
                Germans win, taking Yugoslavia from Americans with 4 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 1 artillery and 2 mech_infantrys
            Battle in Bryansk
                Germans attack with 4 artilleries and 4 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 4 artilleries and 4 infantry in Bryansk, round 2 : 4/8 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Kazakhstan
                Germans attack with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Kazakhstan, round 2 : 3/9 hits, 4.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 destroyer
                British defend with 4 carriers, 1 destroyer, 6 fighters and 3 transports; Americans defend with 1 fighter
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 4 carriers, 1 destroyer, 7 fighters and 3 transports in 110 Sea Zone, round 2 : 4/12 hits, 6.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                British win with 4 carriers, 1 destroyer, 7 fighters and 3 transports remaining. Battle score for attacker is -8
                Casualties for Germans: 1 destroyer
            Battle in 91 Sea Zone
                Germans attack with 6 fighters
                British defend with 1 destroyer and 4 fighters; Americans defend with 2 carriers, 1 cruiser, 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    Germans roll dice for 6 fighters in 91 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 91 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the British, 3 fighters owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 3 fighters in 91 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 carrier, 4 fighters and 1 transport in 91 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits
                    2 fighters owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 fighter in 91 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 4 fighters and 1 transport in 91 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits
                    1 fighter owned by the Germans lost in 91 Sea Zone
                Americans win with 4 fighters and 1 transport remaining. Battle score for attacker is -8
                Casualties for Germans: 6 fighters
                Casualties for Americans: 2 carriers and 1 cruiser
                Casualties for British: 1 destroyer
            Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
            Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
            Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                4 fighters owned by the British forced to land in Gibraltar
    
        Non Combat Move - Germans
            1 aaGun and 3 infantry moved from France to Western Germany
            1 bomber moved from Samara to Chahar
            1 bomber moved from Kazakhstan to Jehol
            3 fighters and 3 tactical_bombers moved from Kazakhstan to Kweichow
            1 aaGun moved from Tambov to Rostov
            4 artilleries and 10 infantry moved from Tambov to Bryansk
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            5 armour and 3 mech_infantrys moved from Caucasus to Bryansk
            1 armour, 4 infantry and 16 mech_infantrys moved from Rostov to Bryansk
            6 armour, 1 infantry and 10 mech_infantrys moved from Poland to Germany
            1 aaGun, 3 artilleries, 2 infantry and 3 mech_infantrys moved from Finland to Karelia
            3 carriers and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            10 infantry placed in Germany
            10 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to Germany: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,5,6,4,6,4,1,5,1,4
            Germans collect 44 PUs (2 lost to blockades); end with 49 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.83
    Russians regular : -1.33
    Germans regular : -0.17
    British regular : -2.33
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Eastern Poland to Bessarabia
                  Russians take Bessarabia from Italians
            1 infantry moved from Eastern Poland to Romania
                  Russians take Romania from Germans
            1 infantry moved from Eastern Poland to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
            1 infantry moved from Eastern Poland to Poland
                  Russians take Poland from Germans
            3 infantry moved from Russia to Samara
            2 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Samara
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Eastern Poland to Belarus
            6 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Eastern Poland to Belarus
            1 aaGun, 6 artilleries and 59 infantry moved from Eastern Poland to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Tambov to Russia
            1 infantry moved from Sakha to Amur
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 artilleries and 4 infantry placed in Russia
            Russians undo move 1.
            3 infantry placed in Russia
            Russians undo move 2.
            Russians undo move 1.
            3 artilleries and 7 infantry placed in Russia
            Russians undo move 1.
            3 artilleries and 7 infantry placed in Russia
            Russians undo move 1.
            3 infantry placed in Novgorod
            3 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -0.17
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 bomber, 2 carriers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 11 fighters, 6 submarines and 9 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            2 bombers, 4 fighters and 2 tactical_bombers moved from Marshall Islands to 26 Sea Zone
            3 fighters moved from Japan to 26 Sea Zone
            1 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @Ghostglider scramble z26? and I will need OOL probably best to do it round by round


  • max scramble, thanks

  • '19

    TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 bomber, 2 carriers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 11 fighters, 6 submarines and 9 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            2 bombers, 4 fighters and 2 tactical_bombers moved from Marshall Islands to 26 Sea Zone
            3 fighters moved from Japan to 26 Sea Zone
            1 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
    
        Combat - Japanese
            Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in 26 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters, 6 submarines and 11 tactical_bombers
                British defend with 1 battleship; Americans defend with 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 3 transports; ANZAC defend with 1 cruiser and 5 fighters
                    Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 2 : 23/37 hits, 20.67 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 2.33
    

    Savegame


  • Yes, OOL round by round, thanks.
    Casulties for round 1 will likely result in max defense going into round 2, but let’s see.

  • '19

    @ghostglider said in 20L 1/4s Ksmckay(X) vs GhostGlider (A+18):

    max scramble, thanks

    ok 25 hits (2 sub)

    always an error for some reason in posting situations like this but game should be fine on my end.


  • 11 AC’s (1st hit)
    2 BB (1st hit)
    9 sub
    3 ACs (2nd hit)

  • '19

    only 18 2nd round after 24 on defense.

  • '19

    TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 bomber, 2 carriers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 11 fighters, 6 submarines and 9 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            2 bombers, 4 fighters and 2 tactical_bombers moved from Marshall Islands to 26 Sea Zone
            3 fighters moved from Japan to 26 Sea Zone
            1 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
    
        Combat - Japanese
            Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in 26 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters, 6 submarines and 11 tactical_bombers
                British defend with 1 battleship; Americans defend with 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 3 transports; ANZAC defend with 1 cruiser and 5 fighters
                    Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 2 : 23/37 hits, 20.67 expected hits
                Units damaged: 8 carriers owned by the Americans
                    Americans roll dice for 9 submarines in 26 Sea Zone, round 2 : 3/9 hits, 1.50 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 2 battleships, 11 carriers, 3 cruisers, 3 destroyers, 20 fighters and 3 transports in 26 Sea Zone, round 2 : 21/39 hits, 20.83 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    9 submarines owned by the Americans, 10 carriers owned by the Japanese, 3 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 3 : 18/37 hits, 20.67 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : -1.67
    

    Savegame

  • '19

    @Ghostglider so 18 hits

    defenders left
    8 damaged carriers
    3 dd
    3 cruisers
    2 bb
    20 ftrs


  • Please keep FTRs only.
    4 ANC FTRs to be first air to die - keeping 1 ANC FTR to be last allied unit alive.

  • '19

    TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 bomber, 2 carriers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 11 fighters, 6 submarines and 9 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            2 bombers, 4 fighters and 2 tactical_bombers moved from Marshall Islands to 26 Sea Zone
            3 fighters moved from Japan to 26 Sea Zone
            1 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
    
        Combat - Japanese
            Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in 26 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters, 6 submarines and 11 tactical_bombers
                British defend with 1 battleship; Americans defend with 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 3 transports; ANZAC defend with 1 cruiser and 5 fighters
                    Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 2 : 23/37 hits, 20.67 expected hits
                Units damaged: 8 carriers owned by the Americans
                    Americans roll dice for 9 submarines in 26 Sea Zone, round 2 : 3/9 hits, 1.50 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 2 battleships, 11 carriers, 3 cruisers, 3 destroyers, 20 fighters and 3 transports in 26 Sea Zone, round 2 : 21/39 hits, 20.83 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    9 submarines owned by the Americans, 10 carriers owned by the Japanese, 3 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 3 : 18/37 hits, 20.67 expected hits
                    Americans roll dice for 2 battleships, 8 carriers, 3 cruisers, 3 destroyers, 20 fighters and 3 transports in 26 Sea Zone, round 3 : 16/36 hits, 19.83 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -2.17
    Japanese regular : -1.67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 bomber, 2 carriers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 11 fighters, 6 submarines and 9 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            2 bombers, 4 fighters and 2 tactical_bombers moved from Marshall Islands to 26 Sea Zone
            3 fighters moved from Japan to 26 Sea Zone
            1 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
    
        Combat - Japanese
            Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in 26 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters, 6 submarines and 11 tactical_bombers
                British defend with 1 battleship; Americans defend with 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 3 transports; ANZAC defend with 1 cruiser and 5 fighters
                    Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 2 : 23/37 hits, 20.67 expected hits
                Units damaged: 8 carriers owned by the Americans
                    Americans roll dice for 9 submarines in 26 Sea Zone, round 2 : 3/9 hits, 1.50 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 2 battleships, 11 carriers, 3 cruisers, 3 destroyers, 20 fighters and 3 transports in 26 Sea Zone, round 2 : 21/39 hits, 20.83 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    9 submarines owned by the Americans, 10 carriers owned by the Japanese, 3 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 3 : 18/37 hits, 20.67 expected hits
                    Americans roll dice for 2 battleships, 8 carriers, 3 cruisers, 3 destroyers, 20 fighters and 3 transports in 26 Sea Zone, round 3 : 16/36 hits, 19.83 expected hits
                    1 tactical_bomber owned by the Japanese, 7 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 8 carriers owned by the Americans, 4 submarines owned by the Japanese, 1 battleship owned by the British, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 11 fighters and 10 tactical_bombers in 26 Sea Zone, round 4 : 16/25 hits, 14.83 expected hits
                    Americans roll dice for 18 fighters and 3 transports in 26 Sea Zone, round 4 : 12/18 hits, 12.00 expected hits
                    5 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 battleships owned by the Japanese and 14 fighters owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 2 bombers, 6 fighters and 5 tactical_bombers in 26 Sea Zone, round 5 : 6/13 hits, 7.67 expected hits
                    Americans roll dice for 2 fighters and 3 transports in 26 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 fighter owned by the Americans and 3 transports owned by the Americans lost in 26 Sea Zone
                Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 79
                Casualties for Japanese: 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 13 fighters, 6 submarines and 6 tactical_bombers
                Casualties for Americans: 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 3 transports
                Casualties for ANZAC: 1 cruiser and 5 fighters
                Casualties for British: 1 battleship
    
        Non Combat Move - Japanese
    

    Combat Hit Differential Summary :

    Americans regular : -2.50
    Japanese regular : -2.17
    

    Savegame

  • '19

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 bomber, 2 carriers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 11 fighters, 6 submarines and 9 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            2 bombers, 4 fighters and 2 tactical_bombers moved from Marshall Islands to 26 Sea Zone
            3 fighters moved from Japan to 26 Sea Zone
            1 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
    
        Combat - Japanese
            Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in 26 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters, 6 submarines and 11 tactical_bombers
                British defend with 1 battleship; Americans defend with 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 3 transports; ANZAC defend with 1 cruiser and 5 fighters
                    Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 2 bombers, 10 carriers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 2 : 23/37 hits, 20.67 expected hits
                Units damaged: 8 carriers owned by the Americans
                    Americans roll dice for 9 submarines in 26 Sea Zone, round 2 : 3/9 hits, 1.50 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 2 battleships, 11 carriers, 3 cruisers, 3 destroyers, 20 fighters and 3 transports in 26 Sea Zone, round 2 : 21/39 hits, 20.83 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    9 submarines owned by the Americans, 10 carriers owned by the Japanese, 3 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 2 destroyers, 18 fighters and 11 tactical_bombers in 26 Sea Zone, round 3 : 18/37 hits, 20.67 expected hits
                    Americans roll dice for 2 battleships, 8 carriers, 3 cruisers, 3 destroyers, 20 fighters and 3 transports in 26 Sea Zone, round 3 : 16/36 hits, 19.83 expected hits
                    1 tactical_bomber owned by the Japanese, 7 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 8 carriers owned by the Americans, 4 submarines owned by the Japanese, 1 battleship owned by the British, 2 cruisers owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 11 fighters and 10 tactical_bombers in 26 Sea Zone, round 4 : 16/25 hits, 14.83 expected hits
                    Americans roll dice for 18 fighters and 3 transports in 26 Sea Zone, round 4 : 12/18 hits, 12.00 expected hits
                    5 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 battleships owned by the Japanese and 14 fighters owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 2 bombers, 6 fighters and 5 tactical_bombers in 26 Sea Zone, round 5 : 6/13 hits, 7.67 expected hits
                    Americans roll dice for 2 fighters and 3 transports in 26 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 fighter owned by the Americans and 3 transports owned by the Americans lost in 26 Sea Zone
                Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 79
                Casualties for Japanese: 2 battleships, 10 carriers, 2 cruisers, 2 destroyers, 13 fighters, 6 submarines and 6 tactical_bombers
                Casualties for Americans: 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 15 fighters, 9 submarines and 3 transports
                Casualties for ANZAC: 1 cruiser and 5 fighters
                Casualties for British: 1 battleship
    
        Non Combat Move - Japanese
            1 bomber moved from 26 Sea Zone to Marshall Islands
            1 bomber moved from 26 Sea Zone to Midway
            3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
            3 carriers moved from 6 Sea Zone to 17 Sea Zone
            3 carriers moved from 17 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Philippines to Marshall Islands
            1 fighter moved from 26 Sea Zone to Marshall Islands
            1 fighter and 2 tactical_bombers moved from 26 Sea Zone to Midway
            2 infantry moved from Midway to 25 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
            1 infantry moved from Jehol to 19 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Manchuria to 19 Sea Zone
            1 armour, 2 artilleries, 4 infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            2 destroyers moved from 35 Sea Zone to 6 Sea Zone
            1 aaGun moved from Burma to India
    
        Place Units - Japanese
            2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Japan
            2 carriers and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.50
    Japanese regular : -2.17
    

    Savegame

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