L21 #1 WindowWasher (X) vs trulpen (A+24) BM3


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from Malaya to Shan State
            2 aaGuns and 2 infantry moved from New South Wales to Queensland
            2 fighters moved from New Zealand to Java
            1 fighter moved from Queensland to Java
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 4 infantry, 1 marine and 7 transports; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            2 artilleries and 2 infantry moved from Germany to Western Germany
            6 armour and 4 mech_infantrys moved from France to Germany
            7 infantry moved from Finland to Norway
            3 armour moved from Yugoslavia to Germany
            2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary
            5 infantry moved from Bulgaria to Yugoslavia
            3 artilleries moved from Slovakia Hungary to Germany
            3 infantry moved from Slovakia Hungary to Germany
            2 bombers moved from Western Germany to United Kingdom
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
            1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
            1 tactical_bomber moved from Southern Italy to Western Germany
            1 cruiser moved from 112 Sea Zone to 109 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major
                Bombing raid in United Kingdom causes 10 damage total. 
            Battle in Scotland
    
        Non Combat Move - Germans
            2 bombers moved from United Kingdom to Western Germany
            3 aaGuns moved from Western Germany to Germany
    
        Place Units - Germans
            1 artillery and 4 infantry placed in Germany
            1 marine placed in Western Germany
            2 transports placed in 113 Sea Zone
            3 transports placed in 112 Sea Zone
            1 transport placed in 113 Sea Zone
            1 transport placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,4,4,6,3,2
            Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            6 infantry moved from Yakut S.S.R. to Yenisey
            3 infantry moved from Ukraine to Bessarabia
            1 artillery and 8 infantry moved from Western Ukraine to Bessarabia
            1 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Vyborg
            1 infantry moved from Novgorod to Baltic States
            5 infantry moved from Novgorod to Belarus
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 armour and 1 mech_infantry moved from Bryansk to Western Ukraine
            1 armour and 1 mech_infantry moved from Belarus to Western Ukraine
            6 infantry moved from Russia to Bryansk
            2 infantry moved from Rostov to Ukraine
            1 submarine moved from 111 Sea Zone to 105 Sea Zone
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            3 infantry placed in Novgorod
            2 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Japan is on. Lets keep on mangling the poor chinese, will ya?

  • '21 '20

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Hunan to Yunnan
            2 artilleries moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour moved from Kiangsi to Hunan
            3 infantry moved from Kiangsi to Kwangsi
            3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Jehol to Chahar
            1 artillery and 5 infantry moved from Jehol to Anhwe
            1 infantry moved from Korea to Manchuria
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 battleship and 1 carrier moved from 33 Sea Zone to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            4 infantry moved from Manchuria to Jehol
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
            1 fighter moved from Kiangsi to 42 Sea Zone
            2 fighters moved from Kwangsi to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 7/14 hits, 7.50 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
            2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
            1 aaGun moved from Korea to Manchuria
            1 aaGun moved from Jehol to Anhwe
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 transport placed in 6 Sea Zone
            1 marine placed in Japan
            2 artilleries and 1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -0.50
    

    Savegame


  • Looks like Hitler will crush Churchill like a bug.

  • '21 '20

    @trulpen yeah, but your pacific allies are nuts, like right off the bat


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 1 marine, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Hawaiian Islands to Eastern United States
            1 infantry moved from Western United States to Central United States
            1 tactical_bomber moved from Hawaiian Islands to Western United States
            2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            1 marine placed in Central United States
            1 carrier and 1 transport placed in 101 Sea Zone
            1 submarine and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 3/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
            8 infantry moved from Szechwan to Sikang
            2 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            4 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2,17
    Japanese regular : -0,33
    

    Savegame


  • @WindowWasher said in L21 #1 WindowWasher (X) vs trulpen (A+24) BM3:

    @trulpen yeah, but your pacific allies are nuts, like right off the bat

    They are preparing for the big onslaught!


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 1 marine, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Hawaiian Islands to Eastern United States
            1 infantry moved from Western United States to Central United States
            1 tactical_bomber moved from Hawaiian Islands to Western United States
            2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 fighter placed in Eastern United States
            1 marine placed in Central United States
            1 carrier and 1 transport placed in 101 Sea Zone
            1 submarine and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 3/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
            8 infantry moved from Szechwan to Sikang
            2 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            4 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British repair damage of 10x factory_major; Remaining resources: 28 PUs; 
            British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            2 fighters moved from 97 Sea Zone to 96 Sea Zone
            2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone
            1 bomber moved from Malta to 96 Sea Zone
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
            2 infantry moved from United Kingdom to Scotland
            1 mech_infantry moved from Eire to Scotland
    
        Combat - British
            Battle in 95 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 95 Sea Zone
                British win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 96 Sea Zone
                British attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 submarine
                    British roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone
                British win with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 1 destroyer and 1 submarine
            Battle in Scotland
                British attack with 2 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 1 artillery and 1 infantry
                    British roll dice for 2 infantry and 1 mech_infantry in Scotland, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
                1 mech_infantry owned by the British and 2 infantry owned by the British retreated to United Kingdom
    
        Non Combat Move - British
            1 bomber moved from 96 Sea Zone to Tanganyika Territory
            1 fighter and 1 tactical_bomber moved from Tanganyika Territory to West India
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  UK_Pacific take Celebes from Dutch
            1 marine moved from Sumatra to 41 Sea Zone
            1 battleship and 1 marine moved from 41 Sea Zone to 79 Sea Zone
            1 cruiser and 1 destroyer moved from 72 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 aaGun moved from Burma to India
            2 aaGuns, 1 artillery and 8 infantry moved from Burma to India
            1 destroyer moved from 81 Sea Zone to 79 Sea Zone
            1 marine moved from 79 Sea Zone to West India
            1 carrier and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            2 fighters moved from 96 Sea Zone to 98 Sea Zone
            2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
            2 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 aaGun moved from Anglo Egyptian Sudan to Egypt
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
            1 armour and 1 infantry moved from 106 Sea Zone to Quebec
            1 transport moved from 81 Sea Zone to 71 Sea Zone
    
        Place Units - British
            1 armour, 1 fighter and 2 infantry placed in United Kingdom
            2 infantry placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from Union of South Africa: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these British owned units to: factory_major = 3
            EDIT: Removing units owned by British from United Kingdom: 1 armour
            EDIT: Adding units owned by British to United Kingdom: 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1
            British collect 26 PUs (1 lost to blockades); end with 26 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            9 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 30 PUs; end with 30 PUs
            Some Units in India change ownership: 9 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2,17
    Italians regular : -0,50
    Japanese regular : -0,33
    Germans regular : -0,67
    British regular : -2,17
    

    Savegame


  • Messed up the purchase. Was thinking that I could build 6 units in London, but it was 6 dmg. Adjusted. If it’s not ok I’ll build differently. Just say the word.

  • '21 '20

    @trulpen you’re good

  • '21 '20

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Holland Belgium to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber and 3 fighters
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber and 3 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Italians lost in 96 Sea Zone
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
            Trigger Italy Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
            Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy
            1 mech_infantry moved from Tobruk to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 armour moved from Greece to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 aaGun moved from Northern Italy to Southern France
                  Italians take Southern France from Neutral_Axis
            3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern Italy to Northern Italy
            5 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    British regular : 0.67
    

    Savegame


  • Thanks! Still a snack of a Sea Lion.


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Java to Queensland
            2 fighters moved from Java to Queensland
            1 infantry moved from Shan State to Burma
            1 infantry moved from Egypt to Alexandria
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Java to Queensland
            2 fighters moved from Java to Queensland
            1 infantry moved from Shan State to Burma
            1 infantry moved from Egypt to Alexandria
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Scotland to Eire
                  Germans take Eire from British
            1 artillery moved from Scotland to United Kingdom
            1 transport moved from 111 Sea Zone to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
            4 infantry moved from Western Germany to 112 Sea Zone
            4 infantry and 4 transports moved from 112 Sea Zone to 113 Sea Zone
            1 artillery moved from Germany to 113 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 armour moved from Germany to 113 Sea Zone
            1 armour moved from Germany to 113 Sea Zone
            1 marine moved from Western Germany to 112 Sea Zone
            2 armour, 2 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier, 2 fighters and 1 marine moved from 112 Sea Zone to 110 Sea Zone
            2 armour, 6 artilleries, 8 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
            2 fighters moved from 110 Sea Zone to United Kingdom
            3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            4 infantry moved from Norway to Finland
            3 infantry moved from Norway to Finland
            1 cruiser moved from 109 Sea Zone to 110 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    scramble? I wouldn’t think so but you may wanna prevent the bombard


  • No scramble.

    Have never been in this situation before, although I’ve often taunted it. Came to realize now that US will be able to declare war on Axis when London falls, right? That means I should’ve DOWed on Japan already now (atleast 12 more income from objectives) and maybe even stacked Yunnan. Another time.

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