It seems to me WOTC didn’t take into account a free India, a possible repeat of the Bolshevik Revolution in WW1 or NAFTA. Why are you just limited to having the same countries throughout the game? Where’s the army for the Vatican? Why is Somalia worth 1 IPC as opposed to being a unique “-3” territory? Such a waste of $100, where do I get my refund?
In the original game, it was thought (by players I spoke with and myself anyway) that a carrier unit represented a carrier, a couple escort carriers, a few destroyers and a cruiser or two. A battleship represented the same, but with the battleship replacing the carrier in the line up. Submarines represented 3 submarines and transports represented 3 troop-ships. or whatever. Infantry represented mechanized units (Jeeps, Halftracks) and Artillery.
After years and years of play, with the board growing more and more complex and with the prices of things changing with the addition of other things, my assumptions at least, have changed.
Infantry = 1 Battalion or Company
Artillery = 1 Artillery Company
Mechanized = Crap on the field (jeeps, Halftracks, Meat Wagons, whatever the trash is the Infantry is using that they might be able to strap a gun too.)
Fighter - Fighter Squadron down from Fighter Wing
Tactical Bomber - Some unknown fighter type, in squadron form
Bomber - Bomber Wing
As for the Carrier having no defense, I still claim they should have AA ability on Round 1, before combat starts. Give them no defense or attack value otherwise is fine with me.
I’m guessing that most of us are guessing about most of the rules about this game since it hasn’t come out yet and all Larry said that I know about ends in “Get my drift?”, but other than that, you’re right. :roll: It only seems logical, but I’m not claiming that my logic will be followed. If you have a better idea, be my guest to share it; or if you want an “official” answer, try Larry’s own board (Flashman provided the link) or just wait for the game to come out, since most of the stuff on Larry’s board seems to be speculation as well. 😛
Okay, your guess is a good as mine, in fact it’s better cause I didn’t even hazard a guess. I guess we will all find out soon enough.
This came from Larry in a Q&A Feb 4th, I thought that’s what this topic started with.
[Q1]: What is the ‘pro-axis’ and ‘pro-ally’ mechanic for neutrals and how does it work?
Let me say this… rules related to Pro this or pro that will be consistent with AAP40. However, neutrals will play a MUCH greater role in Europe than Pacific.
[Q3]: Will there be any nation-specific ‘boosts’ in Europe (like Kamikazes are for the Japanese in Pacific '40)? No. I did not see the need.
I probably should point out that when a power enters a friendly neutral during a NCM the neutrals standing army converts and the actual units are placed on the board. This can make for some interesting developments in Greece and Finland as just two examples.
The true neutrals being linked together (or some of them) and all going pro the other side if one is attacked was mentioned by Larry very early on, but he didn’t confirm it to be the case for sure. I think they were still working it out back then. He hasn’t said anything more about true neutrals as far as I know
I still don’t like the idea of simply moving in and gaining allegiance.
Even if the thread looks dead, I just would like to underline Brados post, he is absolutely right! I somehow like DD and sub G1 more because usually the sub can go to SZ 125 and can hardly be removed - stealing the +5 from RU which makes Barbarossa easier.
I think sealion for any price does not make sense anyway for DE. Thus give UK the chance to make a mistake.
In case UK does Tarranto attack round 1 (which is imo necessary to keep the balance in the Med) he is indeed forced to go for ground only. Even with 1 fighter 6 inf and 10 inf round 2 German has 68% with a 10 transport sea lion.
However leaving UK with ground only leaves him somehow paralyzed and if dices roll slightly above average in German 1 UK will suffer painful convoy disruptions in Canada and SZ 109 for at least 3 rounds.
However I have to admit that I lack experience how “post sealion” game goes further. Germany does an IPC loss move by taking UK leaving him with 1-.3 ground units and air after the battle and ~34 extra IPCs.
On the other hand RU can take Poland, Slovakia Romania Round 3 giving them a +17 boost. On the other hand Germany has >80 IPcs round 4 allowing them to replace almost the entire ground force he lost in UK.
Plus US can take Brasil earlier and has already a drop in US3 to Gibraltar –> And at least threatens to recapture UK - which is again risky as in case Germany can recapture you shove IPCs in the German’s mouth^^. Looks still unclear to me - a lot of pros and cons.:)
I guess in my next German game I will simply go for that in order to see how this works empirically^^
In my games that never happened so far, would be interested how this would continue^^