@wizmark
bid: uk fighter scotland, ss 111,91,98
russia fighter moscow, fighter volgograd
china inf yunnan
$2 russia
scramble decision.
g1_scramble.tsvg
f407aa17-051d-420c-9198-2eb7e271c150-image.png
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 96 PUs;
Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 27 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 27 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Line Islands
4 cruisers moved from 94 Sea Zone to 95 Sea Zone
4 marines moved from Southern France to 95 Sea Zone
4 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Southern France to 95 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 97 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 99 Sea Zone to Greece
4 cruisers and 4 marines moved from 95 Sea Zone to 99 Sea Zone
4 marines moved from 99 Sea Zone to Greece
2 fighters moved from Trans-Jordan to 99 Sea Zone
1 bomber moved from Scotland to France
1 fighter moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to 99 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 127 Sea Zone to 113 Sea Zone
1 battleship and 1 carrier moved from 94 Sea Zone to 99 Sea Zone
1 cruiser moved from 27 Sea Zone to 30 Sea Zone
Combat - Americans
Air Battle in France
Americans attacks with 2 units heading to France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in Greece
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win, taking Greece from Germans with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Line Islands
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Line Islands, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Line Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Line Islands
Americans win, taking Line Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from 99 Sea Zone to Normandy Bordeaux
1 aaGun and 5 infantry moved from Southern France to Normandy Bordeaux
1 bomber and 1 fighter moved from France to Normandy Bordeaux
3 infantry moved from Norway to Finland
1 tactical_bomber moved from Normandy Bordeaux to Finland
11 carriers, 1 cruiser, 2 destroyers, 15 fighters, 2 submarines and 4 tactical_bombers moved from 27 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
10 submarines moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
1 airfield and 3 infantry placed in Normandy Bordeaux
3 infantry placed in Norway
3 artilleries placed in Finland
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Eastern Sinkiang
1 fighter moved from Kansu to Eastern Sinkiang
Combat - Chinese
Battle in Eastern Sinkiang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang
Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Eastern Sinkiang to Northern Sinkiang
1 infantry moved from Kansu to Northern Sinkiang
Place Units - Chinese
2 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 2 armour and 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Trans-Jordan to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 101 Sea Zone
1 infantry moved from Vyborg to Karelia
Russians take Karelia from Germans
1 infantry moved from Western India to Baluchistan
UK_Pacific take Baluchistan from Germans
2 armour, 8 artilleries, 2 fighters and 16 infantry moved from Eastern India to Burma
Combat - British
Battle in Burma
British attack with 2 armour, 8 artilleries, 2 fighters and 16 infantry
Japanese defend with 2 infantry
British roll dice for 2 armour, 8 artilleries, 2 fighters and 16 infantry in Burma, round 2 : 10/28 hits, 8,67 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 armour, 8 artilleries, 2 fighters and 15 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 fighters moved from Burma to Eastern India
3 aaGuns moved from Eastern India to Burma
1 infantry moved from Central India to Eastern India
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 aaGun and 1 infantry moved from Scotland to 114 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
8 infantry moved from United Kingdom to 113 Sea Zone
8 infantry moved from 113 Sea Zone to Normandy Bordeaux
4 fighters moved from Southern France to Normandy Bordeaux
1 aaGun, 1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
2 artilleries moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
3 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan
Place Units - British
10 infantry placed in United Kingdom
2 armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 1,5
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,2
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
Some Units in Eastern India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 0,50
Japanese regular : 0,67
Germans AA : -0,17
British regular : 1,33
@wizmark At least this time my bomber survived, imaged your AA would have hit, 24$ in the garbage.
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 4 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to Norway
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 4 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to Norway
Combat - Italians
Strategic bombing raid in Norway
Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Norway to Western Germany
1 artillery and 1 infantry moved from Rostov to Stalingrad
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,6,5,6,6,3,6,6,5,4,1,6,1,3,2,4
Italians collect 4 PUs (8 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea
1 fighter moved from Hawaiian Islands to 30 Sea Zone
Combat - ANZAC
Battle in 30 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in New Guinea
Non Combat Move - ANZAC
2 submarines moved from 65 Sea Zone to 55 Sea Zone
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 marine moved from Queensland to 55 Sea Zone
2 fighters moved from Hawaiian Islands to 55 Sea Zone
1 fighter moved from 30 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
2 infantry moved from Queensland to New South Wales
1 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Southern Persia to Baluchistan
1 mech_infantry moved from Iraq to Baluchistan
1 armour moved from Iraq to Baluchistan
1 tactical_bomber moved from Iraq to Kazakhstan
2 bombers moved from Southern Caucasus to Kazakhstan
1 artillery moved from Stalingrad to Kazakhstan
1 tactical_bomber moved from Stalingrad to Kazakhstan
2 infantry moved from Northern Caucasus to Kazakhstan
1 infantry moved from Stalingrad to Kazakhstan
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Americans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Iraq
1 armour moved from Stalingrad to Saratov
Germans take Saratov from Russians
1 armour moved from Saratov to Stalingrad
1 artillery and 1 infantry moved from Leningrad to Vologda
1 infantry moved from Leningrad to Novgorod
1 armour and 1 mech_infantry moved from Archangel to Novgorod
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Southern Persia to Baluchistan
1 mech_infantry moved from Iraq to Baluchistan
1 armour moved from Iraq to Baluchistan
1 tactical_bomber moved from Iraq to Kazakhstan
2 bombers moved from Southern Caucasus to Kazakhstan
1 artillery moved from Stalingrad to Kazakhstan
1 tactical_bomber moved from Stalingrad to Kazakhstan
2 infantry moved from Northern Caucasus to Kazakhstan
1 infantry moved from Stalingrad to Kazakhstan
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Americans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Iraq
1 armour moved from Stalingrad to Saratov
Germans take Saratov from Russians
1 armour moved from Saratov to Stalingrad
1 artillery and 1 infantry moved from Leningrad to Vologda
1 infantry moved from Leningrad to Novgorod
1 armour and 1 mech_infantry moved from Archangel to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baluchistan
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Baluchistan, round 2 : 0/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Baluchistan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baluchistan
Germans roll dice for 1 armour and 1 mech_infantry in Baluchistan, round 3 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Baluchistan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Baluchistan
Germans win, taking Baluchistan from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery, 2 bombers, 3 infantry and 2 tactical_bombers
Russians defend with 4 infantry
Germans roll dice for 1 artillery, 2 bombers, 3 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/8 hits, 3.00 expected hits
Russians roll dice for 4 infantry in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers in Kazakhstan, round 3 : 6/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 infantry moved from Rostov to Stalingrad
2 bombers moved from Kazakhstan to Southern Caucasus
2 tactical_bombers moved from Kazakhstan to Stalingrad
2 fighters moved from Southern Italy to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Southern Caucasus to Iraq
3 infantry moved from Southern Caucasus to Northwest Persia
3 infantry moved from Ukraine to Rostov
3 infantry moved from Poland to Eastern Poland
4 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Holland Belgium to France
2 infantry moved from Archangel to Leningrad
1 fighter moved from Western Germany to Leningrad
3 infantry moved from Northern Italy to Southern France
9 infantry moved from Western Germany to France
1 mech_infantry moved from France to Western Germany
1 fighter moved from Western Germany to France
1 tactical_bomber moved from France to Western Germany
1 tactical_bomber moved from France to Northern Italy
1 tactical_bomber moved from France to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Northern Italy to France
Place Units - Germans
1 artillery and 2 infantry placed in Leningrad
3 infantry placed in Ukraine
3 infantry placed in Southern Caucasus
3 infantry placed in Germany
2 fighters and 5 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,5,2,6,6,4,2,4,5,5,6,4,6,6,6,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,5
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
UK_Pacific regular : 0.33
Russians regular : -0.67
Germans regular : 1.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 15 infantry moved from Siberia to Amur
1 infantry moved from Buryatia to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 armour moved from Samara to Saratov
Russians take Saratov from Germans
1 armour moved from Saratov to Samara
2 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Southern Belarus to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Yaroslavl
3 artilleries moved from Russia to Samara
1 armour moved from Russia to Samara
1 infantry moved from Komi to Samara
6 armour and 1 mech_infantry moved from Northern Sinkiang to Samara
Combat - Russians
Battle in Amur
Russians attack with 1 artillery and 15 infantry
Japanese defend with 3 artilleries and 2 infantry
Russians roll dice for 1 artillery and 15 infantry in Amur, round 2 : 4/16 hits, 3,00 expected hits
Japanese roll dice for 3 artilleries and 2 infantry in Amur, round 2 : 1/5 hits, 1,67 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians roll dice for 1 artillery and 14 infantry in Amur, round 3 : 3/15 hits, 2,83 expected hits
Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 1 infantry
Casualties for Japanese: 3 artilleries and 2 infantry
Battle in Kazakhstan
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 2,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
1 armour and 3 infantry moved from Kansu to Northern Sinkiang
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,2,1,6,4,2,1,2,5
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00
Germans regular : 0,33
Russians regular : 1,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 15 infantry moved from Siberia to Amur
1 infantry moved from Buryatia to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 armour moved from Samara to Saratov
Russians take Saratov from Germans
1 armour moved from Saratov to Samara
2 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Southern Belarus to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Yaroslavl
3 artilleries moved from Russia to Samara
1 armour moved from Russia to Samara
1 infantry moved from Komi to Samara
6 armour and 1 mech_infantry moved from Northern Sinkiang to Samara
Combat - Russians
Battle in Amur
Russians attack with 1 artillery and 15 infantry
Japanese defend with 3 artilleries and 2 infantry
Russians roll dice for 1 artillery and 15 infantry in Amur, round 2 : 4/16 hits, 3,00 expected hits
Japanese roll dice for 3 artilleries and 2 infantry in Amur, round 2 : 1/5 hits, 1,67 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians roll dice for 1 artillery and 14 infantry in Amur, round 3 : 3/15 hits, 2,83 expected hits
Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 1 infantry
Casualties for Japanese: 3 artilleries and 2 infantry
Battle in Kazakhstan
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 2,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
1 armour and 3 infantry moved from Kansu to Northern Sinkiang
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,2,1,6,4,2,1,2,5
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Siberia: 1 aaGun
EDIT: Adding units owned by Russians to Amur: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1,00
Germans regular : 0,33
Russians regular : 1,00
@wizmark Please use second file posted; I also assumed no scramble in Amur from you carrier planes. let me know if you wanted to do so!
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 12 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Tsinghai to Eastern Sinkiang
1 fighter and 1 tactical_bomber moved from Tsinghai to Eastern Sinkiang
1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Tsinghai to Kansu
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 submarine moved from 7 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 5 Sea Zone to Amur
1 bomber moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 bomber moved from Japan to Amur
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 battleship and 4 transports moved from 5 Sea Zone to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
4 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 1 battleship, 4 infantry, 1 marine and 4 transports moved from 6 Sea Zone to 5 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 5 Sea Zone to Amur
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 12 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Tsinghai to Eastern Sinkiang
1 fighter and 1 tactical_bomber moved from Tsinghai to Eastern Sinkiang
1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Tsinghai to Kansu
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 submarine moved from 7 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 5 Sea Zone to Amur
1 bomber moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 bomber moved from Japan to Amur
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 battleship and 4 transports moved from 5 Sea Zone to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
4 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 1 battleship, 4 infantry, 1 marine and 4 transports moved from 6 Sea Zone to 5 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 5 Sea Zone to Amur
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -4
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 4 artilleries, 2 bombers, 3 fighters, 4 infantry, 1 marine and 3 tactical_bombers
Russians defend with 1 aaGun, 1 artillery and 14 infantry
Russians roll AA dice in Amur : 1/3 hits, 0.50 expected hits
1 bomber owned by the Japanese lost in Amur
Japanese roll dice for 1 battleship in Amur, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters, 4 infantry, 1 marine and 3 tactical_bombers in Amur, round 2 : 6/16 hits, 7.00 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 14 infantry in Amur, round 2 : 2/15 hits, 5.00 expected hits
2 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers in Amur, round 3 : 7/14 hits, 6.33 expected hits
Russians roll dice for 1 artillery and 9 infantry in Amur, round 3 : 3/10 hits, 3.33 expected hits
2 infantry owned by the Japanese, 7 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 1 marine and 3 tactical_bombers in Amur, round 4 : 5/11 hits, 5.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Amur, round 4 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Japanese and 1 artillery owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 bomber, 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 artilleries, 1 bomber and 4 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 14 infantry
Battle in Kansu
Japanese attack with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry in Kansu, round 2 : 4/15 hits, 4.00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Eastern Sinkiang
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Sinkiang, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese win, taking Eastern Sinkiang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia
Non Combat Move - Japanese
Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese
1 carrier moved from 6 Sea Zone to 7 Sea Zone
2 carriers moved from 5 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway
1 bomber moved from Amur to Japan
3 fighters and 3 tactical_bombers moved from Amur to 7 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 43 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Shan State
1 aaGun moved from Tsinghai to Kansu
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Honan to Tsinghai
1 infantry moved from Inner Mongolia to Kansu
1 infantry moved from Shansi to Inner Mongolia
1 infantry moved from Anhwe to Shansi
1 infantry moved from Anhwe to Honan
1 infantry moved from Yunnan to Shan State
3 infantry moved from French Indo China to Shan State
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Hunan to Szechwan
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Eastern Sinkiang to Szechwan
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 46 Sea Zone to 38 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 marines, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone
2 marines moved from 38 Sea Zone to Shan State
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 submarine placed in 6 Sea Zone
1 destroyer and 2 transports placed in 7 Sea Zone
1 artillery and 5 infantry placed in Japan
1 infantry placed in Kiangsu
3 transports placed in 38 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 1.17
Japanese regular : -3.67
Russians regular : -2.33
Russians AA : 0.50
@Sovietishcat Finally finished off the pesky russian FE army…that took some doing!..now to concentrate on India! :smiling_imp:
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs;
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
1 cruiser and 1 marine moved from 55 Sea Zone to 45 Sea Zone
Americans take 45 Sea Zone from Japanese
11 carriers, 2 destroyers, 18 fighters, 2 submarines and 4 tactical_bombers moved from 55 Sea Zone to 43 Sea Zone
1 destroyer moved from 64 Sea Zone to 43 Sea Zone
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs;
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
1 bomber moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Germany
11 carriers, 2 destroyers, 18 fighters, 2 submarines and 4 tactical_bombers moved from 55 Sea Zone to 43 Sea Zone
1 destroyer moved from 64 Sea Zone to 43 Sea Zone
@wizmark Do you scramble sz 43 from your Carrier? Probably not but I ought to ask!
@Sovietishcat nope!
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs;
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
1 bomber moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Germany
11 carriers, 2 destroyers, 18 fighters, 2 submarines and 4 tactical_bombers moved from 55 Sea Zone to 43 Sea Zone
1 destroyer moved from 64 Sea Zone to 43 Sea Zone
Combat - Americans
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0,17 expected hits
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in 43 Sea Zone
Americans attack with 11 carriers, 3 destroyers, 14 fighters, 2 submarines and 4 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win with 11 carriers, 3 destroyers, 14 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 infantry moved from Line Islands to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 28 Sea Zone
2 infantry moved from 28 Sea Zone to Hawaiian Islands
1 cruiser moved from 30 Sea Zone to 28 Sea Zone
1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Hawaiian Islands
10 submarines moved from 27 Sea Zone to 28 Sea Zone
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 carrier and 1 submarine moved from 11 Sea Zone to 28 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 45 Sea Zone
1 bomber moved from Germany to Normandy Bordeaux
2 fighters moved from 99 Sea Zone to Normandy Bordeaux
2 fighters moved from Trans-Jordan to 100 Sea Zone
1 battleship, 1 carrier, 4 cruisers and 4 transports moved from 99 Sea Zone to 100 Sea Zone
1 bomber moved from Southern France to Trans-Jordan
3 infantry moved from Norway to Finland
Place Units - Americans
3 artilleries placed in Finland
3 infantry placed in Norway
1 factory_minor placed in Greece
3 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Northern Sinkiang to Eastern Sinkiang
1 fighter moved from Northern Sinkiang to Eastern Sinkiang
Combat - Chinese
Battle in Eastern Sinkiang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang
Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Eastern Sinkiang to Western Sinkiang
Place Units - Chinese
1 infantry placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Holland Belgium
2 fighters moved from 113 Sea Zone to Holland Belgium
5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Trans-Jordan to Syria
British take Syria from Germans
1 armour moved from Syria to Trans-Jordan
1 submarine moved from 101 Sea Zone to 99 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 7 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
5 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Holland Belgium to 113 Sea Zone
8 infantry moved from United Kingdom to 113 Sea Zone
8 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 infantry moved from Karelia to Finland
2 armour moved from Egypt to Trans-Jordan
1 infantry moved from Eastern India to Western India
3 aaGuns, 2 armour, 8 artilleries and 15 infantry moved from Burma to Eastern India
Place Units - British
1 artillery and 9 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4,2
British collect 33 PUs (3 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,4
UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs
Some Units in Eastern India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 0,33
Japanese regular : 0,33
Germans AA : -0,33
Germans regular : -0,33
British regular : -0,17
@wizmark I assumed no scramble in Holland!
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 4 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to Greece