I’ll choose B. I’m a bit busy myself anyway. Thanks for letting me know!
Wiz (L+10) vs Shin-JI (x) BM3 G1
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@Shin-Ji carrier, destroyer please…unlikely to get more good rolls but hopefully…
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 3 fighters British defend with 1 carrier, 1 cruiser and 1 destroyer Italians roll dice for 3 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 destroyer owned by the British, 1 fighter owned by the Italians and 1 carrier owned by the British lost in 96 Sea Zone Italians roll dice for 2 fighters in 96 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 16 Casualties for Italians: 2 fighters Casualties for British: 1 carrier, 1 cruiser and 1 destroyer Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 infantry moved from Yugoslavia to Bulgaria 4 infantry moved from Southern Italy to Northern Italy 4 aaGuns moved from Southern Italy to Northern Italy 1 armour moved from Slovakia Hungary to Poland Place Units - Italians 1 fighter placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 1.50 British : 0.33
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@Shin-Ji That was suprisingly ok for me…med is very clear now!
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 fighter moved from Java to India 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 fighter moved from Java to India 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 cruiser and 1 destroyer moved from 88 Sea Zone to 92 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
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@Shin-Ji Is late for me here I’m afraid so am off to bed in a minute. I will look at scramble orders and then go before looking at the results or I shall be unable to sleep!
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 transports moved from 112 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from Germany to 113 Sea Zone 7 infantry moved from Norway to 112 Sea Zone 7 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone 4 armour and 3 artilleries moved from Holland Belgium to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone 5 armour, 5 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom 2 bombers, 4 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Combat Hit Differential Summary :
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OK, so scramble?
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@Shin-Ji lol nope nope nope!
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 transports moved from 112 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from Germany to 113 Sea Zone 7 infantry moved from Norway to 112 Sea Zone 7 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone 4 armour and 3 artilleries moved from Holland Belgium to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone 5 armour, 5 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom 2 bombers, 4 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom 1 destroyer moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Battle in United Kingdom Germans attack with 5 armour, 5 artilleries, 2 bombers, 4 fighters, 9 infantry and 2 tactical_bombers British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 13 infantry; French defend with 2 infantry AA fire in United Kingdom : 1/8 hits, 1.33 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 5 armour, 5 artilleries, 2 bombers, 3 fighters, 9 infantry and 2 tactical_bombers in United Kingdom, round 2 : 8/26 hits, 10.67 expected hits British roll dice for 5 aaGuns, 2 artilleries, 3 fighters and 15 infantry in United Kingdom, round 2 : 7/20 hits, 7.67 expected hits 5 aaGuns owned by the British, 7 infantry owned by the Germans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom Germans roll dice for 5 armour, 5 artilleries, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in United Kingdom, round 3 : 13/19 hits, 9.00 expected hits British roll dice for 2 artilleries, 3 fighters and 10 infantry in United Kingdom, round 3 : 5/15 hits, 6.00 expected hits 3 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 artilleries owned by the British, 1 fighter owned by the British and 10 infantry owned by the British lost in United Kingdom Germans roll dice for 5 armour, 2 artilleries, 2 bombers, 3 fighters and 2 tactical_bombers in United Kingdom, round 4 : 10/14 hits, 7.33 expected hits British roll dice for 2 fighters in United Kingdom, round 4 : 1/2 hits, 1.33 expected hits 1 artillery owned by the Germans and 2 fighters owned by the British lost in United Kingdom Germans captures 34PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 5 armour, 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Germans: 4 artilleries, 1 fighter and 9 infantry Casualties for British: 5 aaGuns, 2 artilleries, 3 fighters and 13 infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux 2 bombers moved from United Kingdom to Western Germany 3 aaGuns, 1 artillery and 12 infantry moved from Poland to Slovakia Hungary 3 infantry moved from Greece to Bulgaria 3 armour moved from Greece to Yugoslavia 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 armour moved from Southern France to Yugoslavia 1 mech_infantry moved from Southern France to Yugoslavia Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 artillery and 1 infantry placed in Normandy Bordeaux 10 infantry placed in Western Germany 3 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 1 aaGun EDIT: Adding units owned by Germans to Poland: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 50 PUs; end with 84 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 89 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 4.83 British : -2.00 AA fire in United Kingdom : : -0.33
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yes Yes YES!
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TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Vyborg to Finland Russians take Finland from Germans 1 infantry moved from Karelia to Finland 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 armour and 1 mech_infantry moved from Bessarabia to Poland 1 tactical_bomber moved from Bessarabia to Poland
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Vyborg to Finland Russians take Finland from Germans 1 infantry moved from Karelia to Finland 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 armour and 1 mech_infantry moved from Bessarabia to Poland 1 tactical_bomber moved from Bessarabia to Poland Combat - Russians Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 10 transports Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 10 transports remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Poland Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 aaGun; Italians defend with 1 armour AA fire in Poland : 0/1 hits, 0.17 expected hits Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 aaGun and 1 armour in Poland, round 2 : 0/1 hits, 0.50 expected hits 1 aaGun owned by the Germans lost in Poland Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Poland, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Poland, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Poland Russians win, taking Poland from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 aaGun Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 tactical_bomber moved from Poland to Western Ukraine 2 aaGuns, 1 artillery and 17 infantry moved from Bryansk to Western Ukraine 5 infantry moved from Belarus to Bryansk 1 artillery and 5 infantry moved from Russia to Bryansk 2 aaGuns, 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia 2 infantry moved from Novgorod to Karelia 1 infantry moved from Belarus to Bryansk 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.83 AA fire in Poland : : -0.17 Russians : -0.67
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@Shin-Ji That went very well for you…Obviously you were expected to win but I was Hoping for less of your units to still be alive. At least I get to sink that pesky nazi fleet now…as long as the dice gods don’t abandon me!
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Yep! You’ve got a 50/50 chance by my understanding. What I failed to realize until it was too late was that you can just land your planes back on the carriers. But you’ll almost certainly lose your fleet in response, so I guess the question is
Do ya feel lucky?
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 harbour and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 3 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Shan State 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Java 2 infantry moved from Siam to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Burma 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Malaya 3 fighters moved from Kwangsi to Kiangsi 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Kiangsi 1 fighter moved from Kwangsi to Burma 1 bomber moved from Kwangsi to Burma 1 bomber moved from Kwangsi to Kwangtung Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 1 transport British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 4/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Shan State, round 2 : 4/8 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 6/8 hits, 3.83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kiangsi Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3.33 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Kiangsi to Kwangsi 1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 bomber, 3 fighters and 2 tactical_bombers moved from Burma to Kwangsi 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 infantry moved from Hunan to Kweichow 1 artillery moved from Hunan to Yunnan 1 artillery moved from Hunan to Kwangsi 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 2 fighters moved from Malaya to 36 Sea Zone 2 tactical_bombers moved from Malaya to 42 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Shantung 1 airfield placed in Kwangsi 1 harbour placed in Hainan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
Combat Hit Differential Summary :
British : -0.33 ANZAC : -0.33 Chinese : 0.67 UK_Pacific : 1.33 Japanese : 3.67
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@Shin-Ji Against you…never feel lucky! Here goes!
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 102 Sea Zone to 110 Sea Zone 4 bombers moved from Eastern United States to 110 Sea Zone
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 102 Sea Zone to 110 Sea Zone 4 bombers moved from Eastern United States to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 4 bombers, 3 fighters and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 10 transports 1 submarine owned by the Germans Submerged Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits
Combat Hit Differential Summary :
Americans : 1.17
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@Shin-Ji whew! got some luck…6 hits for you to choose