Adam514 (Axis) vs VonAlba (Allies) BM3

  • '19 '17

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Bryansk to Vologda
                  Italians take Vologda from Russians
            1 fighter moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Tambov to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Bryansk to Caucasus
            1 fighter moved from Novgorod to Caucasus
            1 fighter moved from 99 Sea Zone to Caucasus
            1 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Western Germany to Poland
            1 mech_infantry moved from Romania to Ukraine
            2 infantry moved from Southern France to Normandy Bordeaux
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 mech_infantry placed in Northern Italy
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            2 carriers, 4 fighters and 1 submarine moved from 33 Sea Zone to 44 Sea Zone
            2 fighters moved from Caroline Islands to 44 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            2 carriers, 4 fighters and 1 submarine moved from 33 Sea Zone to 44 Sea Zone
            2 fighters moved from Caroline Islands to 44 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 bombers, 6 infantry and 13 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            12 armour and 18 mech_infantrys moved from Russia to Urals
            1 mech_infantry moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            1 infantry moved from Belarus to Archangel
            1 fighter moved from Caucasus to Northwest Persia
            1 bomber moved from Novgorod to Northwest Persia
            1 infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Tsinghai to Shensi
            1 bomber moved from Shantung to Shensi
            1 armour and 6 mech_infantrys moved from Caucasus to Sikang
            1 bomber moved from Anhwe to Sikang
            1 bomber moved from Novgorod to Sikang
            1 bomber moved from Novgorod to Sikang
            1 armour moved from Suiyuyan to Shensi
    
        Combat - Germans
            Battle in Urals
                Germans attack with 12 armour and 18 mech_infantrys
                Russians defend with 2 aaGuns, 2 fighters and 17 infantry
                    Germans roll dice for 12 armour and 18 mech_infantrys in Urals, round 2 : 5/30 hits, 9.00 expected hits
                    Russians roll dice for 2 aaGuns, 2 fighters and 17 infantry in Urals, round 2 : 6/19 hits, 7.00 expected hits
                    3 infantry owned by the Russians, 2 aaGuns owned by the Russians and 6 mech_infantrys owned by the Germans lost in Urals
                    Germans roll dice for 12 armour and 12 mech_infantrys in Urals, round 3 : 8/24 hits, 8.00 expected hits
                    Russians roll dice for 2 fighters and 14 infantry in Urals, round 3 : 7/16 hits, 6.00 expected hits
                    8 infantry owned by the Russians and 7 mech_infantrys owned by the Germans lost in Urals
                    Germans roll dice for 12 armour and 5 mech_infantrys in Urals, round 4 : 5/17 hits, 6.83 expected hits
                    Russians roll dice for 2 fighters and 6 infantry in Urals, round 4 : 1/8 hits, 3.33 expected hits
                    5 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                    Germans roll dice for 12 armour and 4 mech_infantrys in Urals, round 5 : 7/16 hits, 6.67 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Urals, round 5 : 2/3 hits, 1.67 expected hits
                    1 infantry owned by the Russians, 2 fighters owned by the Russians and 2 mech_infantrys owned by the Germans lost in Urals
                Germans win, taking Urals from Russians with 12 armour and 2 mech_infantrys remaining. Battle score for attacker is 17
                Casualties for Germans: 16 mech_infantrys
                Casualties for Russians: 2 aaGuns, 2 fighters and 17 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 1 bomber, 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Northwest Persia, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwest Persia
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Sikang
                Germans attack with 1 armour, 3 bombers and 6 mech_infantrys
                Chinese defend with 7 infantry
                    Germans roll dice for 1 armour, 3 bombers and 6 mech_infantrys in Sikang, round 2 : 2/10 hits, 3.50 expected hits
                    Chinese roll dice for 7 infantry in Sikang, round 2 : 2/7 hits, 2.33 expected hits
                    2 infantry owned by the Chinese and 2 mech_infantrys owned by the Germans lost in Sikang
                    Germans roll dice for 1 armour, 3 bombers and 4 mech_infantrys in Sikang, round 3 : 7/8 hits, 3.17 expected hits
                    Chinese roll dice for 5 infantry in Sikang, round 3 : 1/5 hits, 1.67 expected hits
                    5 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
                Germans win, taking Sikang from Chinese with 1 armour, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 3 mech_infantrys
                Casualties for Chinese: 7 infantry
            Battle in Shensi
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Germans win, taking Shensi from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Shensi to French Indo China
            1 bomber moved from Sikang to French Indo China
            2 bombers moved from Sikang to Caucasus
            1 mech_infantry moved from Volgograd to Tsinghai
            3 infantry moved from Volgograd to Caucasus
            1 artillery moved from Rostov to Caucasus
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            1 bomber and 1 fighter moved from Northwest Persia to Caucasus
            1 aaGun, 1 artillery and 3 infantry moved from Russia to Samara
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Belarus to Bryansk
            2 mech_infantrys moved from Novgorod to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
            1 fighter and 1 tactical_bomber moved from Archangel to Caucasus
            2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            2 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Finland to Karelia
            1 aaGun and 2 infantry moved from Norway to Finland
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 artillery and 1 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            8 mech_infantrys placed in Germany
            3 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.33
    Americans : 0.67
    Chinese : -1.33
    Russians : -1.33
    

    Savegame

  • '17

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 carrier moved from 35 Sea Zone to 45 Sea Zone
            1 carrier moved from 45 Sea Zone to 44 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 carrier moved from 42 Sea Zone to 44 Sea Zone
            1 carrier moved from 35 Sea Zone to 43 Sea Zone
            1 carrier moved from 43 Sea Zone to 44 Sea Zone
            2 carriers, 3 destroyers and 4 submarines moved from 35 Sea Zone to 44 Sea Zone
            1 battleship moved from 35 Sea Zone to 44 Sea Zone
            10 fighters moved from 35 Sea Zone to 44 Sea Zone
            3 fighters moved from Philippines to 44 Sea Zone
            1 bomber, 2 fighters and 4 tactical_bombers moved from French Indo China to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shantung to 44 Sea Zone
            2 fighters and 2 tactical_bombers moved from Anhwe to 44 Sea Zone
            2 fighters moved from Japan to 44 Sea Zone
            1 armour moved from Yunnan to Hopei
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Shantung to Hopei
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Battle in Hopei
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 5 carriers, 3 destroyers, 20 fighters, 4 submarines and 7 tactical_bombers
                Americans defend with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 submarines and 1 transport; ANZAC defend with 2 carriers, 6 fighters and 1 submarine
                    Japanese roll dice for 4 submarines in 44 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 battleship, 1 bomber, 5 carriers, 3 destroyers, 20 fighters and 7 tactical_bombers in 44 Sea Zone, round 2 : 18/32 hits, 17.00 expected hits
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.17
    

    Savegame

  • '19 '17

    19 hits total, OOL?

  • '17

    max defence

  • '19 '17

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 carrier moved from 35 Sea Zone to 45 Sea Zone
            1 carrier moved from 45 Sea Zone to 44 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 carrier moved from 42 Sea Zone to 44 Sea Zone
            1 carrier moved from 35 Sea Zone to 43 Sea Zone
            1 carrier moved from 43 Sea Zone to 44 Sea Zone
            2 carriers, 3 destroyers and 4 submarines moved from 35 Sea Zone to 44 Sea Zone
            1 battleship moved from 35 Sea Zone to 44 Sea Zone
            10 fighters moved from 35 Sea Zone to 44 Sea Zone
            3 fighters moved from Philippines to 44 Sea Zone
            1 bomber, 2 fighters and 4 tactical_bombers moved from French Indo China to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shantung to 44 Sea Zone
            2 fighters and 2 tactical_bombers moved from Anhwe to 44 Sea Zone
            2 fighters moved from Japan to 44 Sea Zone
            1 armour moved from Yunnan to Hopei
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Shantung to Hopei
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Battle in Hopei
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 5 carriers, 3 destroyers, 20 fighters, 4 submarines and 7 tactical_bombers
                Americans defend with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 submarines and 1 transport; ANZAC defend with 2 carriers, 6 fighters and 1 submarine
                    Japanese roll dice for 4 submarines in 44 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 battleship, 1 bomber, 5 carriers, 3 destroyers, 20 fighters and 7 tactical_bombers in 44 Sea Zone, round 2 : 18/32 hits, 17.00 expected hits
                Units damaged: 1 carrier owned by the ANZAC, 5 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 7 submarines in 44 Sea Zone, round 2 : 2/7 hits, 1.17 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 14 fighters and 1 transport in 44 Sea Zone, round 2 : 13/28 hits, 15.00 expected hits
                    1 carrier owned by the ANZAC, 6 submarines owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 4 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 battleship, 1 bomber, 3 destroyers, 20 fighters and 7 tactical_bombers in 44 Sea Zone, round 3 : 12/32 hits, 17.00 expected hits
                    Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 14 fighters and 1 transport in 44 Sea Zone, round 3 : 9/25 hits, 14.00 expected hits
                    7 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 3 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 5 carriers owned by the Americans lost in 44 Sea Zone
                    Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer, 13 fighters and 7 tactical_bombers in 44 Sea Zone, round 4 : 17/23 hits, 12.83 expected hits
                    Americans roll dice for 2 battleships, 11 fighters and 1 transport in 44 Sea Zone, round 4 : 9/13 hits, 8.67 expected hits
                    3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 destroyer owned by the Japanese, 8 fighters owned by the Americans, 1 transport owned by the Americans and 2 battleships owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 battleship, 1 bomber, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 108
                Casualties for Japanese: 5 carriers, 3 destroyers, 12 fighters, 4 submarines and 3 tactical_bombers
                Casualties for ANZAC: 2 carriers, 6 fighters and 1 submarine
                Casualties for Americans: 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 submarines and 1 transport
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 marine moved from Manchuria to 19 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 19 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from 44 Sea Zone to French Indo China
            7 fighters moved from 44 Sea Zone to French Indo China
            4 tactical_bombers moved from 44 Sea Zone to Philippines
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Shantung to Anhwe
            2 infantry moved from Amur to Manchuria
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kwangsi to Hunan
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 36 Sea Zone
            1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
            1 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
            Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans : -5.83
    Chinese : 0.33
    Japanese : -0.67
    

    Savegame

  • '19 '17

    TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 carrier moved from 35 Sea Zone to 45 Sea Zone
            1 carrier moved from 45 Sea Zone to 44 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 carrier moved from 42 Sea Zone to 44 Sea Zone
            1 carrier moved from 35 Sea Zone to 43 Sea Zone
            1 carrier moved from 43 Sea Zone to 44 Sea Zone
            2 carriers, 3 destroyers and 4 submarines moved from 35 Sea Zone to 44 Sea Zone
            1 battleship moved from 35 Sea Zone to 44 Sea Zone
            10 fighters moved from 35 Sea Zone to 44 Sea Zone
            3 fighters moved from Philippines to 44 Sea Zone
            1 bomber, 2 fighters and 4 tactical_bombers moved from French Indo China to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shantung to 44 Sea Zone
            2 fighters and 2 tactical_bombers moved from Anhwe to 44 Sea Zone
            2 fighters moved from Japan to 44 Sea Zone
            1 armour moved from Yunnan to Hopei
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Shantung to Hopei
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Battle in Hopei
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 5 carriers, 3 destroyers, 20 fighters, 4 submarines and 7 tactical_bombers
                Americans defend with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 submarines and 1 transport; ANZAC defend with 2 carriers, 6 fighters and 1 submarine
                    Japanese roll dice for 4 submarines in 44 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 battleship, 1 bomber, 5 carriers, 3 destroyers, 20 fighters and 7 tactical_bombers in 44 Sea Zone, round 2 : 18/32 hits, 17.00 expected hits
                Units damaged: 1 carrier owned by the ANZAC, 5 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 7 submarines in 44 Sea Zone, round 2 : 2/7 hits, 1.17 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 14 fighters and 1 transport in 44 Sea Zone, round 2 : 13/28 hits, 15.00 expected hits
                    1 carrier owned by the ANZAC, 6 submarines owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 4 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 battleship, 1 bomber, 3 destroyers, 20 fighters and 7 tactical_bombers in 44 Sea Zone, round 3 : 12/32 hits, 17.00 expected hits
                    Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 14 fighters and 1 transport in 44 Sea Zone, round 3 : 9/25 hits, 14.00 expected hits
                    7 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 3 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 5 carriers owned by the Americans lost in 44 Sea Zone
                    Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer, 13 fighters and 7 tactical_bombers in 44 Sea Zone, round 4 : 17/23 hits, 12.83 expected hits
                    Americans roll dice for 2 battleships, 11 fighters and 1 transport in 44 Sea Zone, round 4 : 9/13 hits, 8.67 expected hits
                    3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 destroyer owned by the Japanese, 8 fighters owned by the Americans, 1 transport owned by the Americans and 2 battleships owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 battleship, 1 bomber, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 108
                Casualties for Japanese: 5 carriers, 3 destroyers, 12 fighters, 4 submarines and 3 tactical_bombers
                Casualties for ANZAC: 2 carriers, 6 fighters and 1 submarine
                Casualties for Americans: 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 6 submarines and 1 transport
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 marine moved from Manchuria to 19 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 19 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from 44 Sea Zone to French Indo China
            7 fighters moved from 44 Sea Zone to French Indo China
            4 tactical_bombers moved from 44 Sea Zone to Philippines
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Shantung to Anhwe
            2 infantry moved from Amur to Manchuria
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kwangsi to Hunan
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 36 Sea Zone
            1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
            1 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
            Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 4 fighters
            EDIT: Removing units owned by Japanese from Philippines: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Java: 4 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -5.83
    Chinese : 0.33
    Japanese : -0.67
    

    Savegame

  • '17

    i surrender gg

  • '19 '17

    @VonAlba Thanks for the game!

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