Scramble?
Weddingsinger (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 artillery moved from Egypt to Trans-Jordan 1 bomber moved from Ethiopia to Trans-Jordan 1 armour moved from Bulgaria to Greece Italians take Greece from Neutral_Allies 1 armour moved from Greece to Bulgaria 2 fighters moved from Southern Italy to 98 Sea Zone 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British Purchase Units - Italians Italians buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery and 1 bomber British defend with 1 artillery Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in 98 Sea Zone Italians attack with 2 fighters British defend with 1 cruiser Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 fighter Casualties for British: 1 cruiser Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Egypt 1 bomber moved from Trans-Jordan to Egypt 1 armour moved from Egypt to Syria Italians take Syria from Neutral_Axis 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 factory_minor placed in Egypt 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 19 PUs (1 lost to blockades); end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0.00 British : 0.17 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 111 Sea Zone to 112 Sea Zone 1 armour moved from Poland to Eastern Poland Germans take Baltic States from Russians 2 armour, 5 artilleries and 19 infantry moved from Poland to Eastern Poland 6 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Romania to Bessarabia 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 bombers moved from Holland Belgium to Bessarabia 1 fighter and 1 tactical_bomber moved from Southern Italy to 81 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 infantry moved from Romania to Bessarabia 1 bomber moved from Holland Belgium to 112 Sea Zone Purchase Units - Germans Germans buy 1 artillery, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat - Germans Battle in Eastern Poland Germans attack with 9 armour, 5 artilleries, 19 infantry and 8 mech_infantrys Russians defend with 3 infantry Germans roll dice for 9 armour, 5 artilleries, 19 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 11/41 hits, 11.50 expected hits Russians roll dice for 3 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 9 armour, 5 artilleries, 17 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in 112 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 submarines and 1 transport Russians defend with 1 submarine Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 112 Sea Zone Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in 81 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 transport; French defend with 1 destroyer Germans roll dice for 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 transport owned by the British lost in 81 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for French: 1 destroyer Casualties for British: 1 transport Battle in Bessarabia Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Poland to Eastern Poland 2 artilleries and 1 infantry moved from Romania to Eastern Poland 2 bombers moved from Bessarabia to Romania 1 armour moved from Normandy Bordeaux to Western Germany 1 bomber moved from 112 Sea Zone to Western Germany 2 aaGuns, 1 fighter, 1 infantry and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from Western Germany to Egypt 2 tactical_bombers moved from Western Germany to Romania 1 bomber moved from Western Germany to Romania 7 mech_infantrys moved from Western Germany to Slovakia Hungary Place Units - Germans 1 submarine placed in 110 Sea Zone 1 artillery placed in France 2 mech_infantrys placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 0.83 British : -0.33 Russians : 1.50 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 armour moved from Novgorod to Poland Russians take Baltic States from Germans Russians take Poland from Germans 1 mech_infantry moved from Novgorod to Vyborg 1 mech_infantry moved from Novgorod to Karelia 1 fighter and 1 tactical_bomber moved from Novgorod to Karelia 1 fighter moved from Novgorod to Vyborg 2 infantry moved from Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Bessarabia Purchase Units - Russians Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Bessarabia Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Karelia Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 mech_infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Vyborg retreated to Vyborg Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Belarus to Baltic States 1 mech_infantry moved from Ukraine to Western Ukraine 5 mech_infantrys moved from Ukraine to Bryansk 3 mech_infantrys moved from Russia to Bryansk 1 armour and 6 mech_infantrys moved from Novgorod to Archangel 1 fighter moved from Vyborg to Archangel 1 fighter and 1 tactical_bomber moved from Karelia to Archangel 1 aaGun moved from Belarus to Archangel 3 aaGuns, 2 artilleries, 17 infantry and 3 mech_infantrys moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk Place Units - Russians 3 artilleries placed in Novgorod 6 artilleries and 1 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,5,4,2,4 Russians collect 38 PUs (3 lost to blockades); end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Novgorod: 1 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber EDIT: Removing units owned by Russians from Archangel: 1 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber EDIT: Adding units owned by Russians to Bryansk: 1 aaGun EDIT: Removing units owned by Russians from Archangel: 1 aaGun EDIT: Removing units owned by Russians from Russia: 6 artilleries and 1 infantry EDIT: Adding units owned by Russians to Russia: 1 armour and 5 mech_infantrys EDIT: Changing PUs for Russians from 50 to 51 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Timguska: 6 infantry EDIT: Removing units owned by Russians from Yenisey: 6 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33 Russians : -0.67 -
@weddingsinger Some editing… forgot to move the 6 Russians racing to Moscow, accidentally left a stack in Archangel
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Just realized I failed to mention that I ALSO did something a bit more on the sketchy side in my edit… I changed my buy.
If that’s not OK, it can go back but I was in a hurry to get to work and didn’t want to reload the saved game and redo my turn.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Japanese 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 bombers moved from French Indo China to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 38 Sea Zone 2 fighters moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone 3 artilleries, 8 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 fighter moved from Japan to Manchuria 1 infantry moved from Jehol to Manchuria 1 fighter moved from Japan to Manchuria 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Jehol to Manchuria 1 infantry moved from Malaya to Shan State 2 fighters moved from 37 Sea Zone to Shan State 1 fighter and 4 tactical_bombers moved from French Indo China to Shan State 1 artillery and 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Burma 1 armour moved from French Indo China to Yunnan Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Java Battle in Sumatra Battle in 38 Sea Zone Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport British defend with 1 destroyer Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 38 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 38 Sea Zone Japanese win, taking Java from Dutch, taking Sumatra from Dutch with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Burma Battle in Shan State Japanese attack with 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 5/10 hits, 4.83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Burma from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 5/13 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 39 Sea Zone Japanese attack with 2 bombers, 3 fighters and 1 tactical_bomber British defend with 1 cruiser Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits British roll dice for 1 cruiser in 39 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 39 Sea Zone Japanese win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Manchuria Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 infantry moved from Jehol to Chahar 1 aaGun and 4 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Hunan 1 artillery and 1 infantry moved from Kiangsu to Anhwe 2 fighters moved from Manchuria to Jehol 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 44 Sea Zone to 42 Sea Zone 2 carriers moved from 37 Sea Zone to 42 Sea Zone 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 2 fighters moved from 39 Sea Zone to 41 Sea Zone 2 bombers moved from 39 Sea Zone to French Indo China 2 fighters moved from 38 Sea Zone to 42 Sea Zone 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 38 Sea Zone to French Indo China 3 fighters and 4 tactical_bombers moved from Shan State to French Indo China 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 artillery, 1 harbour, 1 infantry and 1 marine placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
British : -0.83 Chinese : 0.00 UK_Pacific : 0.33 Japanese : 3.50 -
@weddingsinger said in Weddingsinger (Allies) vs Simon33 (Axis) BM3:
Just realized I failed to mention that I ALSO did something a bit more on the sketchy side in my edit… I changed my buy.
If that’s not OK, it can go back but I was in a hurry to get to work and didn’t want to reload the saved game and redo my turn.
I’m happy to let it stand.
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@simon33 OK, thank you.
Attached saved file for scramble options off W. Germany and OOL for Java (that one I’m likely to lose)
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I’ll scramble.
Not too sure about SZ42. Was wondering if you’d try that. Obviously dent the BB if the sub hits. Can I see how many hits you get first?
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@simon33 Will do… so basically a live battle…
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@simon33 sub hit and 2 more hits after that.
I might edit the last hits U.S. took up by Norway…self debating about the carrier vs planes…
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Dent CV with tac, lose sub.
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Good roll on your part… I got 2 more hits. Probably my last 2.

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@simon33 So lose the destroyer and…?
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Keep DD, lose ftr & tac.
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@simon33 I got one last hit…
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@weddingsinger Guess I’ll lose a fighter.
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@simon33 said in Weddingsinger (Allies) vs Simon33 (Axis) BM3:
@weddingsinger Guess I’ll lose a fighter.
Hold on.
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Sink the damaged CV.





