Hey lord BTW the 8/8 and 8/6 means it rolls a secondary attack. German Jet fighters have this because they were able to use their speed to attack a fighter two times in the time it would take that prop plane to get a good look at a Me-262. They were able to even ignore fighters and strike at bombers and then get a pass at the fighters again.
Battleships get a secondary attack that is not preemtive. The first (highter number) is a preemtive attack.
The carriers take 2 hits
german Type XX1 is preemtive even against destroyers and cruisers
Katyuskas are preemtive
self propelled artillery hits go against tanks first
armor hits go against artillery or armor
infantry must go on infantry first
Artillery attack preemtively in the first round only
Tanks +1 attack with matching plane 1/1
Infantry +1 attack with matching artillery 1/1
Artillery +1 movement with matching armor 1/1
many other rules make the numbers look more understandable. Many ask why does a battleship etc. attack twice… but if you look at the other rules as a whole the values are perfect.
Yes, if America decides to try and move through SZ 60 with those ships in the combat movement phase, they will have to stop and engage the defending enemies. However, if you clear them out and then try to move your ships through on non-combat they can sail through.
I am especially interested in this simply because of how this will affect my use of it in the A&A tournament that I run. Being that it is a timed event for the individual games, I am curious as to how the extra need for naval units will slow down the Allies in building up for their attack into Europe.
I’d say it can slow down the Allies from 1-3 turns. It really depends on how many naval and air units G has at the start of G2. It might be enough to sink the AC and 2 DDs that seems to be the regular UK buy for UK1, depending on where they are placed. It also depends if the US landed on Algeria on US1 or not and how Africa is going for the Allies.
There are numerous errors in the rule book that comes with the game. You may want to check out Larry Harris Tournament Rules (which are available from a link on the main page of this website).
The only “opening fire” that repeats after the first round of combat is Submarine Sneak Attack.
BB Shore Bombardment and AA fire are limited to only opening fire of the first round of combat.
Hate to compromise my deity status, but JWW is giving me quite the schooling in the league this year…he beat me in 5 rounds our first game, and 4 rounds into the second things are looking hopeless. I managed to beat him a couple times last year, but I had to work for it–he’s hardly breaking a sweat! Now if we could just get him to write some strategy articles.