Assume I have loaded 2 UK inf on a US transport and then in the US turn I moved the transport to the seazone next to Ukraine. Can the inf on the transport participate on an attack on Ukraine in the following UK turn together with other UK units? Does it make any difference if Ukraine is empty and the units can take it alone?
The infantry can participate in an attack on Ukraine.
You do not have to unload both infantry during combat, although you may if you wish.
It makes no difference as to whether or not you unload infantry if Ukraine is empty or not.
Under LHTR, in the description of AA guns, it does include a specific exception to AA guns ONLY moving in NCM when being carried on TRNs.
It is not 100% conclusive. But it is more than enough to make me think that the AA gun does indeed offload in COMBAT movement (but of course cannot “attack” so it is ignored as a unit for the attacker). If the Attacker wins the combat, they finish setting up the AA gun in NCM, and it protects the newly captured territory. If the attacker is thrown back into the sea, the defender gains the AA gun.
I think using movement limitations and a limit of 10 is a good variant. As for piling everyone in West Russia, yes, that could happen, but then Russia could pile everything in the capitol and hold you off, then all of your other territories are free for UK. It’s very easy to try and win in one round by sending everyone after a capitol like that, and inevitably it’s what everyone did the first time we played that way, but then you learn pretty quick that people are going to second-guess that strategy and you’ve got to cover your ass on all sides. In the end, people end up going with more realistic, and ultimately more enjoyable, starting troop placements.
The movement points of an aircraft are TOTAL movement. They must take off AND land within the alloted total movement points.
So in your example, a FIG could non-combat move to land in Land 2, but could not attack it because it takes 4 points to get there, the FIG has to be able to land, and you cannot land in newly captured territory.
I am especially interested in this simply because of how this will affect my use of it in the A&A tournament that I run. Being that it is a timed event for the individual games, I am curious as to how the extra need for naval units will slow down the Allies in building up for their attack into Europe.
I’d say it can slow down the Allies from 1-3 turns. It really depends on how many naval and air units G has at the start of G2. It might be enough to sink the AC and 2 DDs that seems to be the regular UK buy for UK1, depending on where they are placed. It also depends if the US landed on Algeria on US1 or not and how Africa is going for the Allies.