• A few memories come back to me when I think about my earliest days of playing A&A Revised (I had never played Classic before so this is an entirely new experience).

    The first was when I was playing Russia and lost it on Round 1. I hadn’t attacked Western Russia because I thought it would be best if I purely defended and never attacked, and I had split my forces evenly between Caucasus and Moscow. The German player, my friend, simply invaded and took it  😉

    The second time was when I invaded Western Canada with 1 transport of Japanese stuff (1 inf 1 tank). The US player, another friend of mine, built about 10 infantry on the West Coast, and completely didn’t bother to block Central US or Washington. I blitzed into DC the next turn, as well as took Central US with the infantry. It was awesome! I think the next game, I took Mexico and he again forgot to block Central US (but he did built units in DC).

    And it was also pretty unbelievable how many rules we screwed up since none of us had real prior experience. We would blitz tanks the instant they got off transports, build complexes in another power’s area (US had built a complex in Australia), and do a lot of weird strategies like tons of bombers and no transports for men because we were lazy, and I even remember as Russia one of my friends purchased 2 destroyers in the first round  :lol:

    Good times  😛


  • First game, we allowed armor(edit- all units for that matter) to attack ships off shore.


  • First game, we allowed armor(edit- all units for that matter) to attack ships off shore.

    You win.


  • Well, when I first played Classic, we had what I guess now is a variant of an NA in Revised…

    US could build anything it wanted, and they were US  forces.  BUT, once those forces reached any other Allied territory or group of forces, the US could “give” those forces to the Allied nation.  Any nation could use it, but the US is the one that did it most… the “great giver”.

    US would build trannies and troops, send them to UK, and then all of those forces became UK forces.

    Imagine what THAT would allow some of these very skilled players to accomplish!  Germany would not survive past UK3, EVER!  LOL


  • @ncscswitch:

    Well, when I first played Classic, we had what I guess now is a variant of an NA in Revised…

    US could build anything it wanted, and they were US  forces.  BUT, once those forces reached any other Allied territory or group of forces, the US could “give” those forces to the Allied nation.  Any nation could use it, but the US is the one that did it most… the “great giver”.

    US would build trannies and troops, send them to UK, and then all of those forces became UK forces.

    Imagine what THAT would allow some of these very skilled players to accomplish!  Germany would not survive past UK3, EVER!  LOL

    lol yea, Germany would never have a succesful Battle of Britain in that case.


  • @MechanizedWarfare:

    lol yea, Germany would never have a succesful Battle of Britain in that case.

    The amazing thing is that, back in those earliest days, I would still win a fair number of games (about 1 in 3) as the Axis…

  • 2007 AAR League

    The first time I ever played was when I was in about 6th grade and the uncle of my friend introduced us to the game and didn’t have the time to teach us all of the rules so he simply told us that all the units could move 5 spaces, you put all the units that belonged to you wherever you wanted in your territory to start the game.  The game lasted probably about 4 to 5 hours considering none of us hardly even knew what we were doing.  It then took me even longer to figure out the game when I actually bought it because I was still playing by the rules taught to me  :roll:

  • 2007 AAR League

    My first time playing the game at all was just after this most recent Christmas.  I had been dying to try out the game, and so I gathered up a few other friends of mine and we got to playing.  But we started playing at 6 pm and it took us a really long time to finish the game, and I mean “really” long time.  Along the way, we pretty much had our noses in the gamebook on what we could and couldn’t do.  Ah, good times, good times.


  • the first time i played we thought that it was every country for themselves, i would always pick america and DOMINATE Canada HARD!!!
    (i felt like such a badass 8-))


  • the first time i played we thought that it was every country for themselves

    Free for all would be so harsh for the UK and Russia….their territories would simply be there for other nations to grab while they huddle and wait to die…

    It’d almost be like there are 3 Axis nations. The German/Japanese strategy don’t really change until late game since they’re both eating up Russian/Uk territories in the short run, but now Russia/UK don’t have each other’s help, nor the US’s.


  • lol, yeah they got owned, and the people playing them were like……“man this game sucks!”


  • The first time I played was with my brother, and I couldn’t count how many rules we messed up (this was 2nd Edition; I knew how to play by the time I got Revised 😉 ). Among them, though, was allowing armor units to shoot at sea units (especially used during amphibious invasions), allowing allies to build ICs in each other’s territory, and placing as many units as we wanted on newly captured and built ICs on the same turn they were captured or built! 😛


  • That would certainly make Karelia a MUCH juicier target for Germany 🙂


  • allowing allies to build ICs in each other’s territory

    Geez we did the same thing in our first game. The US bogusly put up an IC in Australia and proceeded to island hop like mad……


  • We didnt even use ICs my first game. :oops: :lol: Man that was a riot.


  • @M36:

    We didnt even use ICs my first game. :oops: :lol: Man that was a riot.

    That actually is not THAT far out there.  I have seen “house rules” that allow for INf to be raised in ANY territory up to the IPC limit of the territory, often called “Militia” raising.  Manufactured goods (navy, tanks, air force) have to be built in factories.

    Makes Africa and Asia a lot more of a challenge, but also allows Germany to develop “fodder” right at the front lines…


  • Sounds like Risk lol.

  • 2007 AAR League

    What I did once (wasn’t even a newbie move, it was on my like 12th game after 70 hours of expericence)  was I forgot to buy units at the start of my turn. But my friends let me do it after because they didn’t want to win on a cheap thing like that.

  • '19 Moderator

    Heck, I’ve done that lots of times, not from inexperience, just too much beer!


  • I have to keep reminding my friends to start by purchasing units. They like to skip straight to combat first then worry about purchasing, but that takes much of the strategic planning out of the game.


  • We had a “roll for moves phase”  I cant even explain how that worked now, but you could sail around the world in one turn.  They need to rethink how the write the rules when there are so many noob mistakes that get made on the 1st or 2nd games they play


  • my newbie experiences are going on in my game versus Switch.

    actually my first axis experience I was given the command of Japan.  I was overwhelmed by the units and map that I did not bother to concentrate on what was going on it Europe.  The German player had to leave so I took over.  My first order of business was to purchase a battleship to restore the navy.  Needless to say, that did not go over to well.  The ship was sunk, Germany was invaded by England that turn and the game was over.

    My opponent was a good sport (after he was a bragging bad sport) and showed me where to buy it.  I learned and away we went.


  • Hehe, the first time i ever played A&A i played the original version, it was a couple of years ago so the game was pretty old, but they hadnt come out with the newer ones yet. My friend got it for his birthday or something and i had been bugging him to play for a long time, we finally did but instead of playing with all newbies, we went out and got three other friends who had ALL played before. To add to our troubles, these three told us the rules… but they were not even close to being right. It was a good game for everybody but the guy who was Russia (that was me) he got destroyed by the most experianced played who “generously” opted to be Germany.
      To add to my troubles the rules we played by were bad for an experianced guy such as my self. (the units you bought were placed on the board and then your turn started) hehe, i got destroyed… it was awesome. 🙂

  • Customizer

    @M36:

    We didnt even use ICs my first game. :oops: :lol: Man that was a riot.

    Yeah, dude! first time I played A&A I didn´t have an opponent to play against. Moreover I didn´t use the map, just improvising. UK always won since I used some aditional infantry units that looked pretty cool, Red Devils I think! Beats me 😉


  • Well, I haven’t even played a full game yet, but here’s my first taste of AA.

    We set the board and I manage to find it says on the cardboard pieces where to place everything.

    Then we notice that Germany is cramped, but then we look at Japan and laugh our heads off.

    It’s Russia’s turn, so I explain you buy tech then units. He doesn’t tech and buys a tank and puts it into the loading thing and… That’s where we ended. We were confused as to how the attacking worked with the dices and all the special abilities.

    My group doesn’t have a lot of patience, so we stuffed the game back into the box and proceeded with Xbox 360. If video games are pricey, at least they require less maintenance.

    I think I get the gist of the game, but little things like how it says place a boat in Britain, yet there’s 4 seas surrounding it, or if we can choose what units we want to commit rather than all in an attack, or why you would move planes back and forth bother us.

    It’s really a step up from Risk 2210, which we are used to. I’m not a fast learner, so reading from a book is worse than from being taught from another player.

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