@Tyzoq Okay sounds good just post when you’re ready
17L BM2.1, cyanight (Axis +5) vs Talleyrand19 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
15 infantry moved from Novosibirsk to SamaraCombat - Russians
Battle in Samara
Russians attack with 15 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 15 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Novosibirsk to SamaraPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
15 infantry moved from Novosibirsk to SamaraCombat - Russians
Battle in Samara
Russians attack with 15 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 15 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Novosibirsk to SamaraPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Adding units owned by Russians to Timguska: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 harbour, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 submarine moved from 8 Sea Zone to 10 Sea Zone
2 bombers moved from Philippines to Celebes
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 marine moved from Malaya to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 mech_infantry moved from Szechwan to Burma
1 armour moved from Yunnan to Burma
1 armour moved from Kweichow to Burma
4 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Hunan to Burma
4 fighters and 4 tactical_bombers moved from French Indo China to Burma
1 armour moved from Olgiy to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 9 infantry moved from Yenisey to Timguska
1 armour moved from Olgiy to Timguska
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Timguska
Japanese attack with 1 armour, 1 artillery and 9 infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 destroyers and 1 transport
Americans win with 2 destroyers and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Celebes
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 artillery
Japanese win, taking Celebes from ANZAC with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 armour, 4 fighters, 6 mech_infantrys and 4 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 armour, 4 fighters, 6 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Burma to French Indo China
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
2 cruisers moved from 41 Sea Zone to 42 Sea Zone
1 transport moved from 41 Sea Zone to 42 Sea Zone
2 bombers moved from Celebes to French Indo China
1 fighter moved from Philippines to French Indo China
1 tactical_bomber moved from Philippines to French Indo China
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 21 Sea Zone to 46 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Philippines
1 mech_infantry moved from Hopei to Szechwan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 aaGun moved from Yenisey to TimguskaPlace Units - Japanese
1 airfield and 1 harbour placed in French Indo China
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
3 mech_infantrys placed in Kiangsu
2 infantry and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 1 harbour, 6 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
1 fighter moved from 91 Sea Zone to Algeria
1 armour moved from Morocco to Algeria
1 artillery and 2 infantry moved from Spain to Southern France
1 fighter moved from 91 Sea Zone to Southern France
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 transports moved from 91 Sea Zone to 86 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
3 infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone
3 infantry moved from 87 Sea Zone to French West AfricaCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in French West Africa
Americans attack with 3 infantry
Neutral_Axis defend with 1 infantry
Americans win, taking French West Africa from Neutral_Axis with 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Algeria
Americans attack with 1 armour and 1 fighter
Italians defend with 1 infantry
Americans win, taking Algeria from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 2 infantry
Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Neutral_Axis with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 artillery and 1 infantry
Battle in Soviet Far East
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
retreated to 25 Sea Zone
Japanese win, taking Soviet Far East from Japanese with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 submarine
Trigger Americans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea ZoneNon Combat Move - Americans
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 bomber moved from 44 Sea Zone to Northern Territory
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Algeria to Spain
1 fighter moved from Southern France to Spain
1 fighter moved from Spain to 91 Sea ZonePlace Units - Americans
1 factory_minor and 1 harbour placed in Spain
Turning on Edit Mode
EDIT: Removing units owned by Americans from Spain: 1 harbour
EDIT: Adding units owned by Americans to Spain: 1 airfield
EDIT: Turning off Edit Mode
2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Americans undo move 2.
1 infantry placed in Western United States
2 destroyers placed in 10 Sea Zone
5 infantry placed in Eastern United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
clicked harbor instead of airfield during purchase phase but was too lazy to reload…hence the edit, thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Shensi to Sikang
1 fighter moved from Kansu to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
5 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - British
British buy 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 3 infantry moved from Iraq to Turkey
4 mech_infantrys moved from Trans-Jordan to Turkey
1 mech_infantry moved from Iraq to TurkeyCombat - British
Battle in Turkey
British attack with 3 artilleries, 3 infantry and 5 mech_infantrys
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 1 artillery remaining. Battle score for attacker is -13
Casualties for British: 2 artilleries, 3 infantry and 5 mech_infantrys
Casualties for Neutral_True: 8 infantryNon Combat Move - British
1 fighter moved from Persia to Russia
2 mech_infantrys moved from Persia to West India
2 artilleries and 2 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Iraq to Turkey
3 mech_infantrys moved from Iraq to Eastern PersiaPlace Units - British
1 fighter and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from India: 3 aaGuns, 3 artilleries, 17 infantry and 2 mech_infantrys
EDIT: Adding units owned by UK_Pacific to West India: 3 aaGuns, 3 artilleries, 17 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Portugal: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to Spain: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
British collect 35 PUs (3 lost to blockades); end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in West India change ownership: 3 aaGuns, 3 artilleries, 17 infantry and 2 mech_infantrys -
sorry, hit done button too soon by accid in NCM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry and 3 mech_infantrys moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
3 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Romania to Greece
1 artillery and 1 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
1 artillery moved from Tunisia to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 artillery
Americans defend with 1 armour
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for Americans: 1 armour
Battle in Southern France
Italians attack with 3 fighters, 4 infantry and 3 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 3 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from Tobruk to Libya
3 fighters moved from Southern France to Southern ItalyPlace Units - Italians
6 mech_infantrys placed in Northern Italy
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 cruiser
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Alexandria to TobrukCombat - ANZAC
Battle in Tobruk
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC win, taking Tobruk from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Queensland to Northern Territory
2 aaGuns moved from Queensland to Northern Territory
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 44 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 cruiser moved from 92 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry, 5 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tambov to Samara
2 armour moved from Bryansk to Samara
2 fighters and 11 tactical_bombers moved from Bryansk to Samara
3 tactical_bombers moved from Novgorod to Samara
1 mech_infantry moved from Caucasus to Turkey
2 mech_infantrys moved from Volgograd to Turkey
2 bombers moved from Bryansk to Turkey
1 bomber moved from Western Germany to Turkey
2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
3 mech_infantrys moved from Bryansk to Samara
1 armour moved from Bryansk to Samara
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to SamaraCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Turkey
Germans attack with 3 bombers and 3 mech_infantrys
British defend with 1 artillery and 3 mech_infantrys
Germans win, taking Turkey from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 3 mech_infantrys
Battle in Samara
Germans attack with 3 armour, 2 fighters, 1 infantry, 4 mech_infantrys and 14 tactical_bombers
Russians defend with 2 aaGuns and 14 infantry
Germans win with 2 fighters and 11 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Germans: 3 armour, 1 infantry, 4 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 2 aaGuns and 14 infantryNon Combat Move - Germans
2 fighters moved from Samara to Bryansk
11 tactical_bombers moved from Samara to Bryansk
3 armour moved from Ukraine to Bryansk
3 bombers moved from Turkey to Bryansk
1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
2 infantry moved from Finland to Norway
2 fighters moved from Normandy Bordeaux to Southern France
1 armour, 5 infantry and 5 mech_infantrys moved from France to Southern France
1 fighter moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
3 mech_infantrys placed in Volgograd
1 infantry and 2 mech_infantrys placed in France
Germans undo move 4.
1 infantry placed in Western Germany
2 mech_infantrys placed in France
Germans undo move 5.
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Place Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 8 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 destroyers, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
3 mech_infantrys moved from Burma to India
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
2 fighters moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 armour moved from Timguska to Samara
Japanese take Novosibirsk from Russians
Japanese take Samara from Russians
1 armour moved from Evenkiyskiy to Nenetsia
Japanese take Nenetsia from Russians
2 bombers moved from French Indo China to India
2 fighters and 2 tactical_bombers moved from French Indo China to India
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 3 fighters and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Japanese: 1 mech_infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 fighters moved from India to Burma
2 tactical_bombers moved from India to Burma
2 bombers moved from India to Burma
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
3 fighters moved from 44 Sea Zone to Philippines
3 fighters moved from French Indo China to Japan
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Manchuria
1 infantry moved from Shantung to Jehol
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 aaGun, 1 artillery and 9 infantry moved from Timguska to NovosibirskPlace Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
3 armour placed in French Indo China
Japanese undo move 3.
2 armour and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
3 infantry placed in Kiangsu
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 harbour, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Spain to Normandy Bordeaux
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 bomber moved from Northern Territory to 44 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Soviet Far East to Sakha
Russians take Sakha from Japanese
2 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
retreated to 55 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter moved from Normandy Bordeaux to Spain
1 fighter moved from 110 Sea Zone to Spain
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 104 Sea Zone
2 infantry moved from 104 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
5 infantry moved from 104 Sea Zone to Spain
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 transport moved from 3 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 9 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 aaGuns moved from Western United States to Central United States
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 bomber moved from 44 Sea Zone to Northern Territory
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to Eastern United StatesPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Western United States
3 infantry placed in Spain
1 harbour placed in Spain
5 infantry placed in Eastern United States
Americans undo move 6.
1 infantry placed in Western United States
4 infantry placed in Eastern United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - British
British buy 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 3 infantry moved from West India to India
3 mech_infantrys moved from Iraq to Turkey
2 mech_infantrys moved from Persia to TurkeyCombat - British
British creates battle in territory 98 Sea Zone
Battle in Turkey
British attack with 5 mech_infantrys
Germans defend with 2 mech_infantrys
British win, taking 98 Sea Zone from Italians, taking Turkey from Germans with 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 mech_infantrys
Battle in India
British attack with 2 artilleries and 3 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
British win, taking India from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
4 mech_infantrys moved from West India to Eastern Persia
1 fighter moved from Persia to 128 Sea Zone
1 fighter moved from 128 Sea Zone to Russia
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Alexandria to Trans-Jordan
2 artilleries and 2 infantry moved from Alexandria to Tobruk
2 transports moved from 91 Sea Zone to 109 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 104 Sea Zone
3 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from British Guiana to Spain
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - British
1 fighter and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tunisia to Morocco
Italians take Algeria from Americans
Italians take Morocco from Americans
2 artilleries moved from Caucasus to Turkey
1 infantry moved from Caucasus to Turkey
3 mech_infantrys moved from Greece to Turkey
1 mech_infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
2 mech_infantrys moved from Caucasus to Turkey
2 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 mech_infantry moved from Southern France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 fighters, 2 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Turkey
Italians attack with 2 artilleries, 1 infantry and 5 mech_infantrys
British defend with 2 mech_infantrys
Italians win, taking Turkey from British with 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Italians
2 fighters moved from Normandy Bordeaux to Southern France
1 aaGun moved from Northern Italy to Southern France
6 mech_infantrys moved from Northern Italy to Bulgaria
5 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Libya to TunisiaPlace Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Spain: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by French to Spain: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Urals to Kazakhstan
Germans take Kazakhstan from Russians
1 submarine moved from 113 Sea Zone to 110 Sea Zone
3 fighters moved from Southern France to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
3 tactical_bombers moved from Novgorod to 115 Sea Zone
3 bombers moved from Bryansk to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 3 bombers, 1 destroyer, 1 submarine and 3 tactical_bombers
Russians defend with 1 submarine
Germans win with 3 bombers, 1 destroyer, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 3 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 cruiser, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
3 fighters moved from 110 Sea Zone to Southern France
1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
3 tactical_bombers moved from 115 Sea Zone to Bryansk
3 bombers moved from 115 Sea Zone to Western Germany
3 armour moved from Ukraine to Bryansk
3 mech_infantrys moved from Volgograd to BryanskPlace Units - Germans
3 bombers placed in Western Germany
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Samara
2 infantry moved from Russia to Samara
2 fighters moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians win, taking Samara from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
2 fighters moved from Tambov to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs





